Skipping Reavers in Mid/Late Game PvZ? - Page 2
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TheMute
United States458 Posts
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JohnColtrane
Australia4813 Posts
On June 08 2010 21:57 ImaginationStation wrote: Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling. sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have | ||
matjlav
Germany2435 Posts
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Confuse
2238 Posts
On June 09 2010 02:29 matjlav wrote: You can watch ![]() ![]() There are examples for both sides of course... Stork vs Hogil OSL last season comes to mind. I'm sure they practiced with reavers on said maps for proleague and came to the conclusion that for some reason they wouldn't be as effective as the standard gateway armies... but why? in the game with Stork recently where he got resource blocked, it seems to me that he could have used reavers to break past the bridge area. Any speculation on this? he wouldn't need a shuttle to slowly inch out of his base even... I think speculating on why these decisions were made is the point of these threads. | ||
RebirthOfLeGenD
USA5860 Posts
On June 08 2010 16:34 flamewheel wrote: Oh man MCing defilers to protect your reavers... This sounds like GGPlay vs Stork o.o That game was the lulz. Watch this replay http://www.teamliquid.net/replay/download.php?replay=1749 Mondragon vs Infernal, gods among men in this match up. On June 08 2010 12:30 JohnColtrane wrote: yeah reavers should do splash damage to their own units like siege tanks Yes, but instead of them taking damage from the splash, I think all Protoss units should absorb the scarab energy and heal themselves. | ||
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Chill
Calgary25980 Posts
On June 08 2010 22:50 JohnColtrane wrote: sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have cya~ | ||
koreasilver
9109 Posts
On June 08 2010 22:50 JohnColtrane wrote: sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have Using sair-reaver properly is to some extent, pretty comparable to using 2port wraiths well. Only the best of the best are able to have the multitasking ability to really use it well and even they don't use the build anymore as Zergs have gotten so good at playing against it. | ||
MageKirby
United States535 Posts
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Trowabarton756
United States870 Posts
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TSM
Great Britain584 Posts
i have never used reavers my apm is not good enough :{ | ||
Reason
United Kingdom2770 Posts
On June 08 2010 12:30 JohnColtrane wrote: yeah reavers should do splash damage to their own units like siege tanks I assume you are trolling, if not... 1.Scarabs cost minerals 2.Scarabs don't hit instantly, they have to travel and can be obstructed 3.Scarabs have to be manually replenished 4.Scarabs don't always hit 5.Reavers have less range than tanks 6.Reavers require a tech of their own 7.Reavers are already more expensive than tanks 8.They generally require a shuttle This is why they should not do splash damage to their own units like tanks do. They would suck. | ||
SkelA
Macedonia13032 Posts
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