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Skipping Reavers in Mid/Late Game PvZ? - Page 2

Forum Index > BW General
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TheMute
Profile Blog Joined July 2009
United States458 Posts
June 08 2010 13:39 GMT
#21
If you're not going Sair/Reaver then reavers aren't worth it mid-game. Too hard to protect the reaver and its shuttle. Though in super late game, cannons and some reavers can make a base super hard to break.
Friends are simply people you can do/say vulgar things to.
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
June 08 2010 13:50 GMT
#22
On June 08 2010 21:57 ImaginationStation wrote:
Show nested quote +
On June 08 2010 21:29 JohnColtrane wrote:
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.


sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have

HEY MEYT
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
June 08 2010 17:29 GMT
#23
You can watch (P)Jaehoon vs (Z)RorO for an example of why a reaver-heavy army isn't often used. Namely, the moment where Jaehoon gets 3 shuttles with 6 reavers in them caught out of position by scourge and is forced to drop all the reavers in the middle of the zerg army (and lose the entire backbone of his main army). It's just so fragile, and when you add it to everything else you have to do lategame, it's really hard to manage.
Confuse
Profile Joined October 2009
2238 Posts
June 08 2010 17:39 GMT
#24
On June 09 2010 02:29 matjlav wrote:
You can watch (P)Jaehoon vs (Z)RorO for an example of why a reaver-heavy army isn't often used. Namely, the moment where Jaehoon gets 3 shuttles with 6 reavers in them caught out of position by scourge and is forced to drop all the reavers in the middle of the zerg army (and lose the entire backbone of his main army). It's just so fragile, and when you add it to everything else you have to do lategame, it's really hard to manage.


There are examples for both sides of course... Stork vs Hogil OSL last season comes to mind.

I'm sure they practiced with reavers on said maps for proleague and came to the conclusion that for some reason they wouldn't be as effective as the standard gateway armies... but why? in the game with Stork recently where he got resource blocked, it seems to me that he could have used reavers to break past the bridge area. Any speculation on this? he wouldn't need a shuttle to slowly inch out of his base even... I think speculating on why these decisions were made is the point of these threads.
If we fear what we do not understand, then why is ignorance bliss?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
June 08 2010 17:44 GMT
#25
On June 08 2010 16:34 flamewheel wrote:
Show nested quote +
On June 08 2010 12:29 k.taeyang wrote:
Man... I don't know much about Late game fight, because most of my PvZ ends just before mid-game.

I once did a PvZ of 30 minutes long, and I can tell that 4 reavers in two shuttles RAPE and destroy THE SWARM, I was so in the lead that I MC a defiler and protected the reavers and protoss ball from Muta Snipe.


Oh man MCing defilers to protect your reavers...
This sounds like GGPlay vs Stork o.o

That game was the lulz.

Watch this replay
http://www.teamliquid.net/replay/download.php?replay=1749

Mondragon vs Infernal, gods among men in this match up.

On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks

Yes, but instead of them taking damage from the splash, I think all Protoss units should absorb the scarab energy and heal themselves.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 08 2010 17:47 GMT
#26
On June 08 2010 22:50 JohnColtrane wrote:
Show nested quote +
On June 08 2010 21:57 ImaginationStation wrote:
On June 08 2010 21:29 JohnColtrane wrote:
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.


sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have


cya~
Moderator
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 08 2010 18:19 GMT
#27
On June 08 2010 22:50 JohnColtrane wrote:
Show nested quote +
On June 08 2010 21:57 ImaginationStation wrote:
On June 08 2010 21:29 JohnColtrane wrote:
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.


sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have


Using sair-reaver properly is to some extent, pretty comparable to using 2port wraiths well. Only the best of the best are able to have the multitasking ability to really use it well and even they don't use the build anymore as Zergs have gotten so good at playing against it.
MageKirby
Profile Joined July 2009
United States535 Posts
June 08 2010 18:34 GMT
#28
I think the fail of the scarab AI makes it even harder for toss to choose reaver. It is very good again zerg, even in the late game, but they are very expensive in both resource and apm.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
June 08 2010 18:53 GMT
#29
Ive been toying around with a build similar to codra, been using it some good effect, its basically sairs/reavers/goons +1 for a mid game push to either take the zergs natural or 3rd while securing my own.
http://www.teamliquid.net/video/streams/Trowabarton756
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
June 08 2010 19:39 GMT
#30
hmmmmmmmmmm interessting
i have never used reavers my apm is not good enough :{
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2010-06-08 19:56:40
June 08 2010 19:56 GMT
#31
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks

I assume you are trolling, if not...

1.Scarabs cost minerals
2.Scarabs don't hit instantly, they have to travel and can be obstructed
3.Scarabs have to be manually replenished
4.Scarabs don't always hit
5.Reavers have less range than tanks
6.Reavers require a tech of their own
7.Reavers are already more expensive than tanks
8.They generally require a shuttle

This is why they should not do splash damage to their own units like tanks do.

They would suck.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
June 08 2010 19:59 GMT
#32
I almost always make reavers in late game pvz. When you get like 2-3 robos on different locations zerg cant do shit.
Stork and KHAN fan till 2012 ...
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