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Skipping Reavers in Mid/Late Game PvZ?

Forum Index > BW General
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jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2010-06-08 02:24:04
June 08 2010 02:23 GMT
#1
In most pro PvZs I've watched that go into the mid or late game, the Protoss player usually gets an army with a lot of gas-heavy splash damage units like Archons, Templars, and Reavers to fight late game Zerg armies under swarm. However, in three recent PvZs I've watched this week, the Protoss would skip reavers and just go for archons and templars in addition to the base zealot/goon army.

Is this lack of reavers hurting Protoss? Or is there some other reason why Zergs have been dominating Tosses in pro play recently?

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Katsuge
Profile Blog Joined October 2009
Singapore7730 Posts
Last Edited: 2010-06-08 02:46:43
June 08 2010 02:46 GMT
#2
imo reavers are the most important units in mid-game pvz...they rape z so hard.

but i guess they are skipping cos they are afraid of it getting sniped...
i love seeing/using reavers in pvzs tho..they are a great backbone to the whole toss ball.
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jackofclubs81
Profile Joined January 2010
United States196 Posts
June 08 2010 02:55 GMT
#3
Reavers take up much more APM, are harder to micro, and are made ineffective by scourge. In additon, the shots dont always hit. They have the potential to absolutely RAPE and DOMINATE, but they also have the ability to be a waste of 200/100(I dont play toss but I think thats their cost lol). HTs, however, are nearly always effective.
My 2 cents.
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
June 08 2010 02:57 GMT
#4
the only efective way to kill lurkers and survive the hydra swarm is reavers.. the lack of them means that with templars that can be sniped, there is no big damage unit or spell so yeah the lack of reavers could be a reason why toss are loseing.. look up a game between Zero and Movie in the ever OSL in heartbreak ridge there movie just anihilated Zero who was 5 base vs movies 2 base.. it was because of some good reaver shots and great micro and awesome macro from movies part...
in The Kong line forever
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 08 2010 02:58 GMT
#5
Unless the Protoss starts off with a build that uses reavers as the main focal point of their strategy, such as sair-reaver, it is always normal for templar tech to take precedence in the midgame. Templars are just much more flexible in use both in dark and high templars and in archons. It's normal for reavers to not be used at all in the midgame and it has been like this for a very long time now. In a normal game, the only times reavers really start to show up is in the late late game when the Protoss has aquired 4+ gas bases, and these kind of super late-game scenarios don't happen often, which is why reavers aren't seem much, especially since reaver focused builds just aren't used that much anymore.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
June 08 2010 03:00 GMT
#6
Always wondered why Protoss players don't use reavers more in PvZ . Stork (among others) used them to really good effect.
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InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
June 08 2010 03:02 GMT
#7
these are pretty much the main factors. Reavers are less mobile and it takes a lot of micro and attention for them to be effective. Also, one misstep or unlucky moment can cost you the game if you lose a shuttle with two reavers inside.
for pros i pressume it depends mostly on how comfortable they feel with reavers, movie is the prime example for mixing in reavers from the early midgame on i think.
"I just pressed stimpack, and somehow I won the battle" -Flash
shalafi
Profile Joined July 2008
394 Posts
June 08 2010 03:07 GMT
#8
They mostly fear Mutalisks. In the recent games were I saw Reavers, they got snipped without shooting at all. HTs are sniped as easily, but at least can hurt the mutas.

And yes, I think that P is failing nowadays because they don't exploit their units enough. Both vsT and Z they're playing standardized and safe builds that their opponents know how to counter. When was the last time that you saw a properly executed early reaver vs T? I saw them every game when I started to watch BW, but it's hard to see now >_>. They all fast tech to Arbiters : /
k.taeyang
Profile Blog Joined September 2009
Peru145 Posts
June 08 2010 03:29 GMT
#9
Man... I don't know much about Late game fight, because most of my PvZ ends just before mid-game.

I once did a PvZ of 30 minutes long, and I can tell that 4 reavers in two shuttles RAPE and destroy THE SWARM, I was so in the lead that I MC a defiler and protected the reavers and protoss ball from Muta Snipe.

노력은 절대 배신 하지 않다 - 이제동 Hardwork never betrays - Lee Jae Dong
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
June 08 2010 03:30 GMT
#10
yeah reavers should do splash damage to their own units like siege tanks
HEY MEYT
QibingZero
Profile Blog Joined June 2007
2611 Posts
Last Edited: 2010-06-08 07:24:50
June 08 2010 07:23 GMT
#11
On June 08 2010 12:00 writer22816 wrote:
Always wondered why Protoss players don't use reavers more in PvZ . Stork (among others) used them to really good effect.


I don't really remember Stork using a lot of reavers in PvZ, honestly. In fact, I remember him being chided for not using reavers enough in almost every key PvZ series he was in during starleagues, especially late in games. Hell, Stork is actually a good example to back up the OP's point in the last few weeks. Against hero he didn't use them despite being epically lurker contained all game, and vs SKT's soo he was both being contained at his natural while having expansions he could have saved with reavers but decided to build 30 cannons instead (and then get arbiter tech..).

As for general reaver use, Kal used them to decent effect in his recent game with Shine (despite losing). They got sniped by mutas, but so do templar unless you get off a good maelstrom. Other than that, I'll attribute a part of the lack of reavers to the fact that free hasn't played a PvZ in what seems like forever, and that overall corsair/reaver has been limited in effectiveness since the time of Kang Min. That, and maps that are more difficult to cover without using a lot of harass have gone out of style.
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flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 08 2010 07:34 GMT
#12
On June 08 2010 12:29 k.taeyang wrote:
Man... I don't know much about Late game fight, because most of my PvZ ends just before mid-game.

I once did a PvZ of 30 minutes long, and I can tell that 4 reavers in two shuttles RAPE and destroy THE SWARM, I was so in the lead that I MC a defiler and protected the reavers and protoss ball from Muta Snipe.


Oh man MCing defilers to protect your reavers...
This sounds like GGPlay vs Stork o.o

That game was the lulz.
Writerdamn, i was two days from retirement
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 08 2010 07:41 GMT
#13
On June 08 2010 16:23 QibingZero wrote:
Show nested quote +
On June 08 2010 12:00 writer22816 wrote:
Always wondered why Protoss players don't use reavers more in PvZ . Stork (among others) used them to really good effect.


I don't really remember Stork using a lot of reavers in PvZ, honestly. In fact, I remember him being chided for not using reavers enough in almost every key PvZ series he was in during starleagues, especially late in games. Hell, Stork is actually a good example to back up the OP's point in the last few weeks. Against hero he didn't use them despite being epically lurker contained all game, and vs SKT's soo he was both being contained at his natural while having expansions he could have saved with reavers but decided to build 30 cannons instead (and then get arbiter tech..).

As for general reaver use, Kal used them to decent effect in his recent game with Shine (despite losing). They got sniped by mutas, but so do templar unless you get off a good maelstrom. Other than that, I'll attribute a part of the lack of reavers to the fact that free hasn't played a PvZ in what seems like forever, and that overall corsair/reaver has been limited in effectiveness since the time of Kang Min. That, and maps that are more difficult to cover without using a lot of harass have gone out of style.

Uhhh, Stork was pretty much known for his godly sair/reaver, although that was mostly a few years ago. Then again, he sort of revived it on maps like outsider, fighting spirit, and even matchpoint by using zealots to block off the choke at the 3rd. It was his "new pvz management strategy" that he mentioned an interview a while back.
GANDHISAUCE
QibingZero
Profile Blog Joined June 2007
2611 Posts
June 08 2010 08:11 GMT
#14
On June 08 2010 16:41 De4ngus wrote:
Show nested quote +
On June 08 2010 16:23 QibingZero wrote:
On June 08 2010 12:00 writer22816 wrote:
Always wondered why Protoss players don't use reavers more in PvZ . Stork (among others) used them to really good effect.


I don't really remember Stork using a lot of reavers in PvZ, honestly. In fact, I remember him being chided for not using reavers enough in almost every key PvZ series he was in during starleagues, especially late in games. Hell, Stork is actually a good example to back up the OP's point in the last few weeks. Against hero he didn't use them despite being epically lurker contained all game, and vs SKT's soo he was both being contained at his natural while having expansions he could have saved with reavers but decided to build 30 cannons instead (and then get arbiter tech..).

As for general reaver use, Kal used them to decent effect in his recent game with Shine (despite losing). They got sniped by mutas, but so do templar unless you get off a good maelstrom. Other than that, I'll attribute a part of the lack of reavers to the fact that free hasn't played a PvZ in what seems like forever, and that overall corsair/reaver has been limited in effectiveness since the time of Kang Min. That, and maps that are more difficult to cover without using a lot of harass have gone out of style.

Uhhh, Stork was pretty much known for his godly sair/reaver, although that was mostly a few years ago. Then again, he sort of revived it on maps like outsider, fighting spirit, and even matchpoint by using zealots to block off the choke at the 3rd. It was his "new pvz management strategy" that he mentioned an interview a while back.


I honestly can't think of a time when Stork was known for anything in PvZ other than some intense long games that he pulled out. Even going back a few years, his shuttle and sair/reaver play was vastly inferior to Bisu's, and his PvZ was a crutch in just about every starleague he was in. I do remember him using corsairs a lot on Outsider (and every protoss who won on the map did), but out of the few games he even touched reavers, the only one that comes to mind is the one where he demolished Yellow, who hadn't won a PL game in 2 years at that point.
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LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 08 2010 08:29 GMT
#15
On June 08 2010 11:46 Katsuge wrote:
imo reavers are the most important units in mid-game pvz...they rape z so hard.

but i guess they are skipping cos they are afraid of it getting sniped...
i love seeing/using reavers in pvzs tho..they are a great backbone to the whole toss ball.



I have played P for like four years and I have almost never made reaver in late game..Reading this post I am starting to understand why I sucked so much in that match up XD
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Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 08 2010 08:36 GMT
#16
Reavers and Dragoons are priced similarly, one or the other is generally necessary to break fortified lurkers or statics, and they provide useful damage support for your gas-heavy templars without forcing the zealots to rush in. Reavers are generally stronger vs. ground but of course don't protect your air units at all (and are vulnerable to both scourge and mutalisk attack), which means you may not want them unless you already have a quite a few dragoons/corsairs/archons to prevent snipes on your templar/shuttle/obs.
My strategy is to fork people.
Aesop
Profile Joined October 2007
Hungary11291 Posts
June 08 2010 09:43 GMT
#17
From all the PvZ I watched, I would say that Protoss have been struggling to incorporate Reavers in a suitable fashion for like ... forever. Building and managing a gateway army is just so much more convenient: Moves at a comparable speed, allows to hit and run (sometimes), most micro is positioning and casting storms.

On the other hand, Reavers need to be carried around, unloaded, shepherded, if scourge hit the shuttle, they are gone instantly. Not including Reavers, I would wager, means avoiding the hazzle, not making a conscious strategic choice.
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aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
Last Edited: 2010-06-08 12:24:23
June 08 2010 12:20 GMT
#18
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..
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JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
June 08 2010 12:29 GMT
#19
On June 08 2010 21:20 aimaimaim wrote:
Show nested quote +
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day
HEY MEYT
ImaginationStation
Profile Joined June 2010
Korea (South)25 Posts
June 08 2010 12:57 GMT
#20
On June 08 2010 21:29 JohnColtrane wrote:
Show nested quote +
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.
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TheMute
Profile Blog Joined July 2009
United States458 Posts
June 08 2010 13:39 GMT
#21
If you're not going Sair/Reaver then reavers aren't worth it mid-game. Too hard to protect the reaver and its shuttle. Though in super late game, cannons and some reavers can make a base super hard to break.
Friends are simply people you can do/say vulgar things to.
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
June 08 2010 13:50 GMT
#22
On June 08 2010 21:57 ImaginationStation wrote:
Show nested quote +
On June 08 2010 21:29 JohnColtrane wrote:
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.


sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have

HEY MEYT
matjlav
Profile Blog Joined December 2009
Germany2435 Posts
June 08 2010 17:29 GMT
#23
You can watch (P)Jaehoon vs (Z)RorO for an example of why a reaver-heavy army isn't often used. Namely, the moment where Jaehoon gets 3 shuttles with 6 reavers in them caught out of position by scourge and is forced to drop all the reavers in the middle of the zerg army (and lose the entire backbone of his main army). It's just so fragile, and when you add it to everything else you have to do lategame, it's really hard to manage.
Confuse
Profile Joined October 2009
2238 Posts
June 08 2010 17:39 GMT
#24
On June 09 2010 02:29 matjlav wrote:
You can watch (P)Jaehoon vs (Z)RorO for an example of why a reaver-heavy army isn't often used. Namely, the moment where Jaehoon gets 3 shuttles with 6 reavers in them caught out of position by scourge and is forced to drop all the reavers in the middle of the zerg army (and lose the entire backbone of his main army). It's just so fragile, and when you add it to everything else you have to do lategame, it's really hard to manage.


There are examples for both sides of course... Stork vs Hogil OSL last season comes to mind.

I'm sure they practiced with reavers on said maps for proleague and came to the conclusion that for some reason they wouldn't be as effective as the standard gateway armies... but why? in the game with Stork recently where he got resource blocked, it seems to me that he could have used reavers to break past the bridge area. Any speculation on this? he wouldn't need a shuttle to slowly inch out of his base even... I think speculating on why these decisions were made is the point of these threads.
If we fear what we do not understand, then why is ignorance bliss?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
June 08 2010 17:44 GMT
#25
On June 08 2010 16:34 flamewheel wrote:
Show nested quote +
On June 08 2010 12:29 k.taeyang wrote:
Man... I don't know much about Late game fight, because most of my PvZ ends just before mid-game.

I once did a PvZ of 30 minutes long, and I can tell that 4 reavers in two shuttles RAPE and destroy THE SWARM, I was so in the lead that I MC a defiler and protected the reavers and protoss ball from Muta Snipe.


Oh man MCing defilers to protect your reavers...
This sounds like GGPlay vs Stork o.o

That game was the lulz.

Watch this replay
http://www.teamliquid.net/replay/download.php?replay=1749

Mondragon vs Infernal, gods among men in this match up.

On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks

Yes, but instead of them taking damage from the splash, I think all Protoss units should absorb the scarab energy and heal themselves.
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
June 08 2010 17:47 GMT
#26
On June 08 2010 22:50 JohnColtrane wrote:
Show nested quote +
On June 08 2010 21:57 ImaginationStation wrote:
On June 08 2010 21:29 JohnColtrane wrote:
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.


sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have


cya~
Moderator
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 08 2010 18:19 GMT
#27
On June 08 2010 22:50 JohnColtrane wrote:
Show nested quote +
On June 08 2010 21:57 ImaginationStation wrote:
On June 08 2010 21:29 JohnColtrane wrote:
On June 08 2010 21:20 aimaimaim wrote:
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks


dumbest thing i heard today .. do you know how hard it is to micro control reaver, and the shots cost minerals?? unlike siege tanks, they are worthless if not micro'd and not just simple micro .. these guys are the hardest thing to control in game.

they dont use reavers because the tech is expensive, and you need to have shuttles for them, unlike HTs, where shuttles are not needed.

mutalisk and scourge are the bane of shuttles and reavers ..

lastly they can be good late game but not mid game .. especially for camping tosses ..


and that was the dumbest thing ive heard all day


Well, his post (though not perfect) made a lot more sense than yours, unless you were trolling.


sair reaver is ridiculous and im not even a zerg player. with proper control, like 2 shuttles full of reavers and an army of sairs + dweb is just so overpowered and mobile. late game toss with a robo bay at their 4th or whatever and 2 reavers = zerg cant even touch it, and reavers included in armies are just monstrous against any ground unit zerg have


Using sair-reaver properly is to some extent, pretty comparable to using 2port wraiths well. Only the best of the best are able to have the multitasking ability to really use it well and even they don't use the build anymore as Zergs have gotten so good at playing against it.
MageKirby
Profile Joined July 2009
United States535 Posts
June 08 2010 18:34 GMT
#28
I think the fail of the scarab AI makes it even harder for toss to choose reaver. It is very good again zerg, even in the late game, but they are very expensive in both resource and apm.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
June 08 2010 18:53 GMT
#29
Ive been toying around with a build similar to codra, been using it some good effect, its basically sairs/reavers/goons +1 for a mid game push to either take the zergs natural or 3rd while securing my own.
http://www.teamliquid.net/video/streams/Trowabarton756
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
June 08 2010 19:39 GMT
#30
hmmmmmmmmmm interessting
i have never used reavers my apm is not good enough :{
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2010-06-08 19:56:40
June 08 2010 19:56 GMT
#31
On June 08 2010 12:30 JohnColtrane wrote:
yeah reavers should do splash damage to their own units like siege tanks

I assume you are trolling, if not...

1.Scarabs cost minerals
2.Scarabs don't hit instantly, they have to travel and can be obstructed
3.Scarabs have to be manually replenished
4.Scarabs don't always hit
5.Reavers have less range than tanks
6.Reavers require a tech of their own
7.Reavers are already more expensive than tanks
8.They generally require a shuttle

This is why they should not do splash damage to their own units like tanks do.

They would suck.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
June 08 2010 19:59 GMT
#32
I almost always make reavers in late game pvz. When you get like 2-3 robos on different locations zerg cant do shit.
Stork and KHAN fan till 2012 ...
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