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On March 26 2010 12:51 kingjames01 wrote: Wow! That is a great find!!! This is exactly what we're looking for! Maybe this weekend when I've got a bit more time, I can explore it a bit. The fact that it is open-source is amazing!
Yeah, holy wow. I downloaded it and cracked open the module editor with the reference manual. I am entirely lost and I have no way how to implement the myriad of functions each card in this game has. It's going to take a fair bit of reading to figure it out.
Has anyone seen a piece of software that is just a freeform space with playing cards? I know there's a google wave applet dealie that can do it, but I was wondering if there was something a bit more robust.
EDIT: I found it! The piece of software that will let us play without having to code the whole thing! http://www.rlsoftwares.com/baralhovirtual/index.php (if it comes up with an msvcr71 error, get the file from here http://www.dll-files.com/dllindex/dll-files.shtml?msvcr71 and put it into the VirtualDeck directory)
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I'll have to check this out! =)
Yeah, it doesn't handle the rules automatically like the other software but it looks like it can do anything. As long as the player isn't an ass and really does want to play then it should be EXACTLY what we need to test out this game online! Maybe tomorrow I'll try to find some players to play. Right now I need to sleep...
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Well, I know I'd definitely be up for playing against anyone who wants sort of a guided introduction to the game. I fiddled around inside Virtual Deck on my own for a bit and I think I've figured out a way to make basically all of the mechanics work. It's a little slower than playing with actual cards (except stuff like shuffling), but it'll definitely do to get people able to play against each other!
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can someone please explain the rules of mercenary to me? i want to play both games
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cool man thank you trying to understand the rules of ur game rite now =P
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No problem, good to have some interest in this! Really, if you can understand the original Mercenary, you should have noo problem with the Starcraft Edition; it's the same with a few extra features.
Anyways, if anyone would be available tonight to try that Virtual Deck out, I'd like to give it a shot!
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i dont know how to use virtual deck program, it asks for like a username, and ip address? i tried putting mine in but it just freezes and does nothing.
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If you'd like to play a game, I can set up a server and I'll give you my IP info and stuff, just PM me!
Virtual Deck is kiiind of picky about the whole server thing, but I fiddled with it last night and I think I've got it working for it.
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Well, turns out virtual deck is more awesome than I'd anticipated, and populates a server list based on anyone who's running a server.
If anyone would like to play, I'll have the M: SC server running for the rest of the weekend, if you get virtual deck running you can just jump on in! (Please use a name similar to on here, please.) Apart from recording that demo video, I should also be online all evening as well to help out with any questions anyone has!
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I've updated the rules again (link in OP, of course!)
Here are my "patch notes"
1.01
Buffs:
Terran: - Marines now give +3 damage to all other marines and firebats (up from 2).
Zerg: - Zergling Rush may now be performed with any number of zerglings, and now gives a free draw (per zergling) if successful. - Queens now have a +2 scout rating bonus (Parasite) - Overlords now lower opponent's scout rating by 2, rather than just 1.
Protoss: - Shuttles now give Reavers a +15 damage bonus. - Scarabs now deal 20 damage
Nerfs:
Terran: - Stim Packs no longer give splash.
Zerg:
Protoss: - Scarabs now only deal half damage to flying units.
EDIT: I left out the bit on queens in the pdf, but I've edited and updated (sorry to the six of you!)
Also, filming for the demo video went less-than-awesome (i.e. was attacked by cats) and is now delayed for a bit. A fraps'ed version using virtual deck is definitely doable though.
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For the next week (i.e. until the end of classes), I will have the virtual deck server offline, but I can start it up if anyone manages to find someone to play with. Just PM me or reply here and I'll start it up. After that I will fire it back up all the time again
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reminds me of these:
"does not affect tossgirl" ROFL that is too rich
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Which card game is that? It doesn't look like the pokemon-based progamer tcg, which is the only other one I've seen.
Also, a couple of my friends have mentioned to me that the presentation of the rules needs SOMETHING. From "more pictures" to "some sort of interactive web interface for browsing the rules and races and stuff". I mean, I agree that it's missing something, I just don't know what, since I was mostly just concerned with getting all the rules together and out there. Does anyone who'se read the rules have any sort of suggestions for what they could be missing in order to kind of draw more interest to the game.
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On April 08 2010 01:41 FSP.Siggy wrote: Which card game is that? It doesn't look like the pokemon-based progamer tcg, which is the only other one I've seen. are you talking about the ones right above your post? that's magic:the gathering + Show Spoiler +
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On April 08 2010 05:24 starfries wrote:Show nested quote +On April 08 2010 01:41 FSP.Siggy wrote: Which card game is that? It doesn't look like the pokemon-based progamer tcg, which is the only other one I've seen. are you talking about the ones right above your post? that's magic:the gathering + Show Spoiler + i think mtg, yugioh, and pokemon are like the top three tcg's?
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I love your game and played a few games, but the summoning rule was confusing at first. I would give a few examples for each combination like XK, or 2RQ, etc.
Keep up the good work!
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"I summon twelve hydralisks to the field!" "Ah-hah! You've activated my trap card: Psi Storm!"
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On April 08 2010 05:38 MountainDewJunkie wrote: "I summon twelve hydralisks to the field!" "Ah-hah! You've activated my trap card: Psi Storm!" "Wait, did you just summon fifteen ultralisks onto the map on the same turn?" "Yeah, so?" "That's against the rules, isn't it?" "SCREW THE RULES, I HAVE MONEY!"
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On April 08 2010 05:24 starfries wrote:Show nested quote +On April 08 2010 01:41 FSP.Siggy wrote: Which card game is that? It doesn't look like the pokemon-based progamer tcg, which is the only other one I've seen. are you talking about the ones right above your post? that's magic:the gathering + Show Spoiler +
Wait, those are ACTUAL mtg cards? I assumed they were just mockups or something someone made for a magic-based game!
On April 08 2010 05:35 Thratur wrote: I love your game and played a few games, but the summoning rule was confusing at first. I would give a few examples for each combination like XK, or 2RQ, etc.
Keep up the good work!
Thanks! It's good to hear that you like it! Actually, I've had some comments from others on that same issue, so some pretty pictures of example units are definitely on the to-do list for the next "patch". I actually played a game online against someone from the battle.net forums and spent a good deal of time explaining the way units combine. It's way easier in a one-on-one where you can make sure everything makes sense in real time.
But, it case anyone has this question before I update the pdf, here are a few examples:
Red jack + black king = XJ Red queen + red king = 2RQ Black jack + black queen = 2BJ
EDIT: One quick question for you, have you played enough games to come across anything that seems imbalanced or anything? I want this game to be as balanced as possible, despite the inherent random factor of a deck of cards.
On April 08 2010 05:42 neobowman wrote:Show nested quote +On April 08 2010 05:38 MountainDewJunkie wrote: "I summon twelve hydralisks to the field!" "Ah-hah! You've activated my trap card: Psi Storm!" "Wait, did you just summon fifteen ultralisks onto the map on the same turn?" "Yeah, so?" "That's against the rules, isn't it?" "SCREW THE RULES, I HAVE MONEY!"
"I have two Archons! MIND CRUSH!"
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