StarCraft Card Game - Page 2
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kingjames01
Canada1603 Posts
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FSP.Siggy
Canada138 Posts
Anyways, I knew there was a boardgame, but I've never played it, and it also costs like $100 or something. I didn't know it had card-based combat though ![]() I might have to check out that magic workstation thing. Has anyone managed to wrangle up someone and give this game a play yet? | ||
LunarDestiny
United States4177 Posts
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FSP.Siggy
Canada138 Posts
Also, I've thought about a computer version of it, but I'm nowhere near that skilled in programming. That and it's kind of amusing to think about making a computer game out of a card game that was based on a computer game. | ||
Raz0r
United States287 Posts
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Deleted User 37864
780 Posts
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FSP.Siggy
Canada138 Posts
You (Toss) are playing against Bob (Zerg). Bob spawns a Hydralisk (30:20), and attaches 8 health to it (so the health goes to his left of the Hydralisk) and now the Hydralisk has 38 health. Now, you're saying you want to fling damage at the Hydralisk, but are worried because you don't have damage cards that add up to 8? If that's the case, there is no need to worry, because it doesn't need to add up evenly. You actually just add the damage to the same side as the Hydralisk's health, where it counts as a negative bonus. So, in this case, say you fling 5 damage at the Hydra. You would add that damage card to your right of the Hydra, where the health is. That Hydra would then only have a total of 33 health. I think that should answer your question, if not, just let me know! | ||
Aukai
United States1183 Posts
On March 25 2010 13:17 kingjames01 wrote: if only we could play through correspondence... =) I got the BW expansion for christmas and opened it right away... I was so excited to look at all of the pieces and read the rules but I've not once actually played it... The Rules/Phases/Battle/Resource Gathering is all a bit overwhelming at first, when my friend and I first played our first game took like 3 hours and we only did maybe 10 turns without battle because we were attempting to succesfully get through a turn without missing steps. After about the 3rd time we play it was mostly like "oh, duh" it would be much easier to teach someone now how to play. | ||
FSP.Siggy
Canada138 Posts
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kingjames01
Canada1603 Posts
Each player has a front-line unit. Each front-line unit may have supporting units helping out. Each player has several cards in a hand that they are allowed to choose from to use in this particular battle. At least one card must be used and at most two cards may be used. The first card must be a standard combat card. The second is a reinforcement card. A standard combat card has the following: - a picture depicting which units are associated with that card - a major attack value - a minor attack value - a major health value - a minor health value - (optional) a special ability To elaborate further: if the front-line unit is a Zergling and I play a standard combat card which shows a picture of a Zergling and a Hydralisk then I may use the major attack and health values for that battle. However, if for some reason, by chance (or choice), I used that same card when my front-line unit was a mutalisk, then I would have to use the minor attack and health values. A reinforcement card has the following: - a picture depicting which units are associated with that card - a special ability In this case, the reinforcement card may be played if and only if the front-line unit or a supporting unit matches with the picture on the card. For example, if in my hand I have a Plague card, then I would only be able to use it if one of my supporting units was a Defiler. Anyway, the play mechanic goes as follows: - Cards are revealed - Compare the attack and health values (plus any bonuses listed on the combat or reinforcement cards) - Add attack values based on the units that are supporting in the fight - If the attack value equals or exceeds the health value, the opponent's front-line unit is destroyed - At this point resolve any outstanding special abilities/actions such as splash damage This is just a basic overview of the card-based combat mechanic. I skipped a few details that didn't seem necessary to the explanation. Hope you were able to follow it! | ||
FSP.Siggy
Canada138 Posts
That said, my game is pretty well JUST the combat part, without any sort of real resource-gathering stuff. I'll have to play the board game at sooome point, but for most cases a twenty-minute card game is way more doable than a longass board game. | ||
kingjames01
Canada1603 Posts
For the people who know details about the Magic Workshop, is it easy to change to ruleset so that we could play Siggy's game online? | ||
FSP.Siggy
Canada138 Posts
I looked at that Magic Workshop (very) briefly and I think the biggest hitch to importing my ruleset is the fact that both players share a draw pile. It's too bad though, it seems like my game would be taking off like crazy if it had an online version. | ||
kingjames01
Canada1603 Posts
Well, I'd help program the game if you, or other people, could share the workload. I'm doing my Ph.D. and that takes up a LOT of my time... | ||
FSP.Siggy
Canada138 Posts
I'm not all that programming-savvy (unless it's solving PDEs in MATLAB). But upon second glance at Magic Workshop, it claims it can play "any card game ever invented", so I'm going to look at it a little closer and see if it's got the capabilities. | ||
Magnificent
United States41 Posts
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FSP.Siggy
Canada138 Posts
Has anyone ever used it before? | ||
kingjames01
Canada1603 Posts
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Raz0r
United States287 Posts
On March 26 2010 07:41 FSP.Siggy wrote: Okay, I think I understand what you're saying, but I'm going to use an example to clarify. You (Toss) are playing against Bob (Zerg). Bob spawns a Hydralisk (30:20), and attaches 8 health to it (so the health goes to his left of the Hydralisk) and now the Hydralisk has 38 health. Now, you're saying you want to fling damage at the Hydralisk, but are worried because you don't have damage cards that add up to 8? If that's the case, there is no need to worry, because it doesn't need to add up evenly. You actually just add the damage to the same side as the Hydralisk's health, where it counts as a negative bonus. So, in this case, say you fling 5 damage at the Hydra. You would add that damage card to your right of the Hydra, where the health is. That Hydra would then only have a total of 33 health. I think that should answer your question, if not, just let me know! ok so flinging damage is just w/e card you have in your hand to attach to the hydras health, but what about atking? when you atk with a unit that has 50 damage, don't you need cards in your hand to equal 50? wait im reading your rules again and it says an attack is launched by adding all damage values of your units and seeing if that total is higher than the health value of your opponents front unit , and then it is killed if it is so im guessing you dont need to attach damage cards to it cuz you're just calculating if its dead or not... so doesn't that mean usually in a fight, whoever goes will almost certainly kill a unit? i see so i think i answered my own question.. so damage and health cards are only for flinging, and atking is just the calculation of all those cards am i correct? | ||
FSP.Siggy
Canada138 Posts
On March 26 2010 12:55 Raz0r wrote: ok so flinging damage is just w/e card you have in your hand to attach to the hydras health, but what about atking? when you atk with a unit that has 50 damage, don't you need cards in your hand to equal 50? wait im reading your rules again and it says an attack is launched by adding all damage values of your units and seeing if that total is higher than the health value of your opponents front unit , and then it is killed if it is so im guessing you dont need to attach damage cards to it cuz you're just calculating if its dead or not... so doesn't that mean usually in a fight, whoever goes will almost certainly kill a unit? i see so i think i answered my own question.. so damage and health cards are only for flinging, and atking is just the calculation of all those cards am i correct? Flinging is entirely separate from attacking. Health and damage cards can be used to fling OR used to fortify your own units. A unit with 50 damage has that damage all the time and is used for every attack. You'd think that usually you'd be able to kill things, but see, that's the point of the game! You need to keep your units alive, kill your opponent's units, and then kill him! When you use health and damage cards to fortify your units, you are increasing their health or damage from the base value given in the unit tables. Flinging health and damage cards lowers the damage and health, respectively, of your opponent's unit. Attacking is independent from all of this, and occurs at the end of your turn (if you choose not to scout). But you seem to understand how attacking works. | ||
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