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Hi all, I'm newly registered here on TL, and was actually inspired to post this after stumbling across the StarCraft Progamer TCG on this forum. I've been making up rules for games ever since I was a kid, and now that I've grown up a bit, the rules I make are a bit more elaborate and consistent.
Anyways, recently, I modified an old card game I made up in order to accommodate StarCraft races and units. It only uses standard playing cards (2 decks), and is more fun than you might think at first.
I've written up a pdf document containing the full rules, located at mediafire:
v1.02 beta - http://www.mediafire.com/download.php?lnyjzy3jgjz v1.01 - http://www.mediafire.com/download.php?wnywdfvvtzz
It is a fairly lengthy pdf, unfortunately, but if you have a friend willing to give the game a shot with you, I assure you, there is enjoyment and a fair bit of strategical depth to it. I've played through a number of times, and the balance seems okay (but is not necessarily perfect by any means; random chance makes balance a little more difficult).
By no means do I expect everyone to sit down immediately and play it for hours on end or anything; in fact, if even one other person enjoys it, I'll consider it a success.
If you have any suggestions/questions/clarifications, please do not hesitate to reply to this thread, as I would be more than happy to assist anyone willing to give the game a shot.
(I posted this earlier in the Sports & Games forum, please close this thread if the topic should stay in the other forum)
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I've updated the rules file again, mostly formatting this time, but there was also some rearrangement and new pictures to clear things up a bit.
If anyone has any suggestions for formatting or anything, don't hesitate to let me know!
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Gonna check it out and try and play a game with a friend. Seems pretty thorough, but gonna wait till playing to give any info.
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Let me know how it goes and/or if there's anything obvious missing from the rules. My friends and I haven't typically had a full reference like this and generally go with whatever rules we've discussed up to that point, so I'm worried that I've skipped something just because it seems obvious to me.
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Also, you have two threads up. It's confusing and kinda unnecessary.
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Braavos36369 Posts
Moving this to Brood War and closing other threads.
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I had put the one in the Games forum because it's where I saw the ProGamer TCG. Sorry for the confusion, I'll just stick to the one thread!
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Haven't even looked at the rules yet, but I already want to play it. I'll get my roommate to play with me tomorrow, back with results and opinions then.
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Awesome! I'm really looking forward to seeing how other people like this game! I know that the first night my friend and I actually sat down to test it out, we ended up playing for like four hours straight (multiple games, on average a game takes roughly as long as a game of SC would.)
The actual released version (i.e. this one) has several features that are fairly new and haven't been tested super thoroughly. The big ones are the scout rating system, the current usage of spider mines, the zergling rush, the supply depot wall, and the protoss' advanced technology. If any of those features seem imbalanced (either over- or under-powered), let me know. All of those features (except the spider mines) have arisen from my attempts to adapt the game to SC2, and I liked them enough to port them backwards. The current incarnation of the spider mines is different from the original version, since in making this release version, I pulled out a turn ability which allowed players to set a "trap" which allowed one-time use of Health and Damage cards to gain enhanced effect, and the Spider Mines were a modification of the trap. Since traps were dumb and nobody used them (not even for spider mines), I pulled them and put in the current mines.
tl;dr - Have fun and let me know how it goes!
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this seems like it could be a lot of fun... trying to understand the rules now
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This definitely needs more attention.
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sounds like a more awesom version of yu-gi-oh :D lol
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I've read a little bit of that .pdf. Seems interesting. As an official judge for Yu-Gi-Oh! as well as being a nationally ranked top duelist, with a large interest in game design, I'll definitely be teaching myself how to play it and see what's up.
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I downloaded the file when it was first uploaded but haven't had anyone to try it out with... =( I was thinking that it was too bad that there wasn't a Starcraft deck to use instead of two standard playing card decks. So I started thinking, what if someone were to program this game? Then we could make "cards" with pictures of the units from BW! Who's interested?
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FREEAGLELAND26780 Posts
Haha, downloading. This sounds interesting.
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Good work dude, would play it with a friend who likes starcraft
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You can use Magic Workstation to put pictures of "cards" with BW units. You can even play the game with ppl online with it, with the proper rule changes in magic work station.
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They already have a board game, with Card-based combat
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Yeah, I know. I own it and the Brood War expansion. The only problem is finding people to play with... My wife isn't really into Starcraft... She prefers Harvest Moon and Agricola. =)
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I feel your pain, I only have the orginal but I could only have 1v1 vs a friend of my who i no longer hang out with, so it just collect dust =[
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