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[Map] Proasteion - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
Mortality
Profile Blog Joined December 2005
United States4790 Posts
February 15 2010 05:46 GMT
#21
When you made this map, by chance did you have massive air battles in mind?
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
February 15 2010 05:49 GMT
#22
TURTLE heaven?
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
February 15 2010 07:10 GMT
#23
Some replays:
PvZ 1
PvZ 2
PvZ 3
TvZ 1

PvZ seems fairly ok, but TvZ... man =/
POGGERS
Rostam
Profile Blog Joined December 2008
United States2552 Posts
February 15 2010 07:15 GMT
#24
Seems like it would be hell for TvZ, some cool ideas though.
BW forever || Thall
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
February 15 2010 08:09 GMT
#25
On February 15 2010 16:15 Rostam wrote:
Seems like it would be hell for TvZ, some cool ideas though.

TvZ is a god damn nightmare lol, even after taking down a few expansions I still lost to mass cows t_t
POGGERS
intoyourrainbOW
Profile Blog Joined May 2008
United States168 Posts
February 15 2010 08:18 GMT
#26
On February 15 2010 12:27 tirentu wrote:
4 bases, one choke?


no man. it's 2 girls one cup. get it right. sheesh.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 15 2010 08:30 GMT
#27
I'll comment about balance tomorrow but good job on making another very fun map, kona.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
February 15 2010 09:12 GMT
#28
On February 15 2010 17:30 Saracen wrote:
I'll comment about balance tomorrow but good job on making another very fun map, kona.

yeah thanks for helping out man!
POGGERS
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2010-02-15 09:18:19
February 15 2010 09:17 GMT
#29
On February 15 2010 17:18 intoyourrainbOW wrote:
Show nested quote +
On February 15 2010 12:27 tirentu wrote:
4 bases, one choke?


no man. it's 2 girls one cup. get it right. sheesh.


nah, it's actually 1.(3) girls.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 15 2010 19:53 GMT
#30
Okay, balance:
ZvT/TvZ: Zerg has so many options against bio on this map due to the in-base 3rd gas and the 4th gas island. However, I have a feeling that that same in-base 3rd gas and 4th gas island will make mech ridiculously strong because you can turtle a really fast 3/4 gas and there's really not much the Zerg can do about it.
ZvP/PvZ: Although all this free gas is good for Zerg, the in-base 3rd gas can lead to a crazy strong timing push for Protoss. Zealot timing attacks are less strong unless the Zerg takes his 3rd at another main, while corsair heavy builds into reaver/goon/temp is actually feasible and really strong. There is a lot of muta harassment potential at the naturals. Since the mains are so big, doom drops are so much more effective.
PvT/TvP: Seems hard to get a good push as Terran. The in-base 3rd is easy to harass, and even seems to be tankable. The mains are nice and roomy for whatever you P/T players do in mains...

The only thing I dislike about this map is the scout pathing. It's sort of like Neo Harmony in that the workers sometimes glitch on scout paths.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 15 2010 19:54 GMT
#31
Good work, Kona. I had fun playing on it yesterday.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
Last Edited: 2010-02-15 20:15:15
February 15 2010 20:13 GMT
#32
I think balance will be okay on this one, but ZvP seems kinda hard with so much gas
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
February 16 2010 00:18 GMT
#33
I still have no idea where are the pathing problems though.

For TvZ, basically if you go MnM, you're gonna have a real hard time. Haven't played a TvP so not sure about that yet.

Thanks for the review Saracen
POGGERS
Chef
Profile Blog Joined August 2005
10810 Posts
February 16 2010 00:48 GMT
#34
LOL 4 gas in main... what the hell were you thinking kona
LEGEND!! LEGEND!!
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
February 16 2010 01:09 GMT
#35
It's not as bad as everyone thinks. Really! It's quite fun

Updated to 0.5!
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
February 21 2010 06:07 GMT
#36
..Bump?
POGGERS
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
February 21 2010 10:18 GMT
#37
Zergs number one strat here will be the ultra rush. I understand where you're going with this for PvT but at the same time the other MUs is gonna fall.

Like the overall look of the map though
AdministratorI'm dancing in the moonlight
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 01 2010 14:09 GMT
#38
Okay, some balance updates to this map (no I still haven't given up on this map!)

Comments please
POGGERS
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 01 2010 14:54 GMT
#39
Oh wow kona this one looks awesome I'll play a few games on it sometime this week
Hi.
TriniMasta
Profile Joined December 2009
United States1323 Posts
April 19 2010 02:07 GMT
#40
so the only possible way to expand is to either take an island or to expand in another base?
Colosseum style lol! Not a bad thing though, dont get me wrong.
Never tried the map, but it looks like its hardER, not hard, to do a siege expand on this map vs protoss. You can't hit dragoons coming into natural from your main, like Destination (on first bridge at least) or Python.
정명훈 FIGHTING!!! Play both T and P.
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