[Map] Proasteion - Page 2
Forum Index > BW General |
Mortality
United States4790 Posts
| ||
LunarDestiny
United States4177 Posts
| ||
konadora
![]()
Singapore66201 Posts
PvZ 1 PvZ 2 PvZ 3 TvZ 1 PvZ seems fairly ok, but TvZ... man =/ | ||
Rostam
United States2552 Posts
| ||
konadora
![]()
Singapore66201 Posts
On February 15 2010 16:15 Rostam wrote: Seems like it would be hell for TvZ, some cool ideas though. TvZ is a god damn nightmare lol, even after taking down a few expansions I still lost to mass cows t_t | ||
intoyourrainbOW
United States168 Posts
On February 15 2010 12:27 tirentu wrote: 4 bases, one choke? no man. it's 2 girls one cup. get it right. sheesh. | ||
Saracen
United States5139 Posts
![]() | ||
konadora
![]()
Singapore66201 Posts
On February 15 2010 17:30 Saracen wrote: I'll comment about balance tomorrow but good job on making another very fun map, kona. ![]() yeah thanks for helping out man! | ||
minus_human
4784 Posts
On February 15 2010 17:18 intoyourrainbOW wrote: no man. it's 2 girls one cup. get it right. sheesh. nah, it's actually 1.(3) girls. | ||
Saracen
United States5139 Posts
ZvT/TvZ: Zerg has so many options against bio on this map due to the in-base 3rd gas and the 4th gas island. However, I have a feeling that that same in-base 3rd gas and 4th gas island will make mech ridiculously strong because you can turtle a really fast 3/4 gas and there's really not much the Zerg can do about it. ZvP/PvZ: Although all this free gas is good for Zerg, the in-base 3rd gas can lead to a crazy strong timing push for Protoss. Zealot timing attacks are less strong unless the Zerg takes his 3rd at another main, while corsair heavy builds into reaver/goon/temp is actually feasible and really strong. There is a lot of muta harassment potential at the naturals. Since the mains are so big, doom drops are so much more effective. PvT/TvP: Seems hard to get a good push as Terran. The in-base 3rd is easy to harass, and even seems to be tankable. The mains are nice and roomy for whatever you P/T players do in mains... The only thing I dislike about this map is the scout pathing. It's sort of like Neo Harmony in that the workers sometimes glitch on scout paths. | ||
Saracen
United States5139 Posts
![]() | ||
Mortician
Bulgaria2332 Posts
| ||
konadora
![]()
Singapore66201 Posts
For TvZ, basically if you go MnM, you're gonna have a real hard time. Haven't played a TvP so not sure about that yet. Thanks for the review Saracen ![]() | ||
Chef
10810 Posts
![]() | ||
konadora
![]()
Singapore66201 Posts
![]() Updated to 0.5! | ||
konadora
![]()
Singapore66201 Posts
| ||
Julmust
Sweden4867 Posts
Like the overall look of the map though | ||
konadora
![]()
Singapore66201 Posts
Comments please ![]() | ||
d(O.o)a
Canada5066 Posts
| ||
TriniMasta
United States1323 Posts
Colosseum style lol! Not a bad thing though, dont get me wrong. Never tried the map, but it looks like its hardER, not hard, to do a siege expand on this map vs protoss. You can't hit dragoons coming into natural from your main, like Destination (on first bridge at least) or Python. | ||
| ||