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Using BWAPI to take spectating to the next level! - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 8 16 Next All
Puosu
Profile Blog Joined April 2007
7047 Posts
February 06 2010 13:24 GMT
#101
How the fuck?

You sir are a god.
SkelA
Profile Blog Joined January 2007
Macedonia13085 Posts
February 06 2010 13:25 GMT
#102
Wow trying this right now !
Stork and KHAN fan till 2012 ...
myzael
Profile Blog Joined November 2008
Poland605 Posts
February 06 2010 13:42 GMT
#103
Give this man a star. Amazing work, I am going to check it out really soon.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 06 2010 14:03 GMT
#104
Amazing. One really cool thing about this is on the medusa map, you can see how many of the temples are left if someone is killing them one by one.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 06 2010 14:07 GMT
#105
On February 06 2010 14:45 AssuredVacancy wrote:
Show nested quote +
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

Some matchups builds go way longer than that, especially pvz where tech choices aren't decided until after 30 supply frequently. I would love if the game was capable of just extracting the build order of a replay just straight into a text file.
Lampan
Profile Joined September 2009
Sweden43 Posts
February 06 2010 14:09 GMT
#106
Thanks man this looks amazing will try it out right away.
"Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!"
]343[
Profile Blog Joined May 2008
United States10328 Posts
February 06 2010 14:39 GMT
#107
LOL I'm glad you thought of this... pure genius
Writer
tofucake
Profile Blog Joined October 2009
Hyrule19246 Posts
February 06 2010 14:49 GMT
#108
On February 06 2010 23:07 Nevuk wrote:
Show nested quote +
On February 06 2010 14:45 AssuredVacancy wrote:
On February 06 2010 14:44 StoLiVe wrote:
The only thing i'm sad about it , it dont take all the BO he show only first part


I don't see how a set build order is useful after 20-30 supplies...

Some matchups builds go way longer than that, especially pvz where tech choices aren't decided until after 30 supply frequently. I would love if the game was capable of just extracting the build order of a replay just straight into a text file.

Definitely. Many Terran BO's go into the 40's, and there are a couple up to the 50's. The BO thinger should definitely go past 26.
Liquipediaasante sana squash banana
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
February 06 2010 14:52 GMT
#109
HOLY RAPTOR JESUS....!!

Dude this shit is amazing! now as somebody else asked, is there a way to choose which player to follow when you have a mirror match up?

As you mentioned, it will follow the biggest blob of units... but what if I dont want to follow that particular player?

I think it would be better to make it work like:

/follow [unit] [player number]
where player number would be a number between 1-8.

/follow lurker 1 would follow the lurkers of player 1
I won
Leoj
Profile Joined January 2010
United States396 Posts
February 06 2010 14:54 GMT
#110
This is absolutely amazing, it's certainly a great tool for me as a new player. Watching replays normally I usually don't say the following:

"oh hey my opponent has 2x the workers on only one more base, why?"
"oh hey I'm attacking and I have 5+ idle production facilties, why?"
"oh hey I'm queueing units but not building more production, why?"
"oh sweet my build order was very good"

Thanks, this'll make catching all those types of mistakes millions of times easier.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 06 2010 14:54 GMT
#111
I've try to find any bug in this program for anyone get fuck by this. And i found one, you can't go on battlenet thay say you have a problem and go contact his support
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2010-02-06 14:59:29
February 06 2010 14:56 GMT
#112
I just saw the thing about a request for a good formula... not certain if I'm capable of coming up with one, because it's totally different for each race and it's been a while since I did math.

I do have a replay of tempest where he gets a maxxed out army in 11:30 in pvt, it's pretty sick and you might be able to extrapolate a bit from it. By the current thing at that point he has an avg of 17000/18000 (somewhere in between there) and later on peaks in 23000s for overall. One thing to note is that you shouldn't count having idle nexus' against the player after a certain number of probes/expansions. He had 60 probes on 3 bases with only one geyser, so it wouldn't really be beneficial to him to make more.

For protoss it's a combination of never queueing, keeping money <500 for the first 10 or so minute, and never ever missing a pylon. After hitting 200/200 all bets are off. Terran is similar except it's a bit more acceptable to queue mnm. There's also the caveat that it's ok to get supply blocked if there are no idle buildings (ie, they're all producing and the next pylon/depot will be done before the next round of production). It's easiest to measure for zerg because it's just all about how many idle larva they have compared to their resource count. This may do funny things like giving 5 poolers perfect macro, but whatever.


edit : On a different note, how do you change the game speed when watching with this? It's a bit annoying to have to watch it on fast in single player and also to not be able to go faster than fastest online.
yh8c4
Profile Blog Joined July 2009
108 Posts
February 06 2010 14:57 GMT
#113
really great tool.

here's what i think would be a nice addition:

create an output file which contains information not found in replays (e.g. unit/building creation/destruction). with such a file one could create an advanced version of bwchart with tons of more information than what is inferable from a replay (e.g. graphical representation of army compositions, kill statistics for single units/unit types, etc).

iirc rwas (replays with audio) somehow included the audio into the replay file, so i guess it would be possible that after you watch some replay 'replay.rep" a file "replay_extended.rep" which contains the extra information, but is still usable for programs which require vanilla replay files.

i know this is possibly a huge task (determining the relevant events to store, finding an efficient encoding, creating a parser, etc), but i think it would be a really nice addition.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
February 06 2010 15:03 GMT
#114
btw, since hotkeys are stored in replays, can't you make a /follow # command that follows a certain hotkey group?

This would mean you could basically just /follow 1 and watch the replay without even touching your mouse
Moderatorsometimes I get intimidated by the size of my right testicle
aeroH
Profile Blog Joined February 2009
United States1034 Posts
February 06 2010 15:10 GMT
#115
i feel like i should be shot if i don't say thanks to this
On February 06 2010 13:45 jalstar wrote:
HOLY FUCKING FUCK MY DICK IS ROCK SOLID

PH
Profile Blog Joined June 2008
United States6173 Posts
February 06 2010 15:12 GMT
#116
This is quite amazing. Like holy fuck.
Hello
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
February 06 2010 15:13 GMT
#117
On February 06 2010 13:57 Megalisk wrote:
[image loading]

https://www.twitch.tv/argsabbath/
Synthesis
Profile Joined August 2008
Canada167 Posts
February 06 2010 15:15 GMT
#118
On February 06 2010 16:26 hellokitty[hk] wrote:
My starcraft menu's move a lot faster...? Oh well tis a desirable side-effect!


I like it too.
Daedes
Profile Joined August 2009
Bangladesh105 Posts
February 06 2010 15:25 GMT
#119
HOLY SHITT!!!
hempLine
Profile Joined October 2009
Canada63 Posts
February 06 2010 15:39 GMT
#120
O_o you serious guy? This shit is crazy good....
MBC T_T Ret for TSL2!!
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