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iCCup New Rank Coming?

Forum Index > BW General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 14 2009 03:18 GMT
#1
[image loading]

Poll: Do you think we will see new ranks next season?
(Vote): Yes, Unk is a cleverly hiding this info in plain sight!
(Vote): No, this is just Unk being Unk....

I saw a blog Unk put up on iCCup earlier stating they are adding a legal full maphack to the iCCup launcher next season. Now having been fooled by Unk b4 I right away thought "yea, right..."

than he deleted the blog, and posted a new one about the same thing but made mention of a rank under D-. Now I know the under D- HAS been a ongoing discussion on the admin forums, so i can't help but wonder if this might be a true piece of info buried in a usual Unk prank.

Ne one else think they might add under D- next season, or is Unk just being himself?

LINK
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
l10f *
Profile Blog Joined January 2009
United States3241 Posts
Last Edited: 2009-12-14 03:22:00
December 14 2009 03:20 GMT
#2
New tanks are always welcome.

If we're talking about ranks, I doubt we'll see any new ranks below D-. I think the system is fine as of now, and didn't unk say last season was the last iCCup season or something before?

Finally! Legal maphack!
Writer
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
December 14 2009 03:21 GMT
#3
I dont really see the point? Like, you mean still the same system but <500 is like E rank or something? Why...?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
seRapH
Profile Blog Joined April 2009
United States9756 Posts
December 14 2009 03:25 GMT
#4
YES I ALWAYS WANTED NEW TANKS

as for the new ranks and maphacks, i bet people ranked E or E- get use of it against D players and up :D
a whole new incentive for smurfing.
boomer hands
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 14 2009 03:26 GMT
#5
i dotn think iccup will die aslong as sc is alive

personally new ranks wouldnt bother me, cus id probably never see them >.<
Artillery spawned from the forges of Hell
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-12-14 03:35:56
December 14 2009 03:30 GMT
#6
damnit i can't believe i jacked that title up so bad. than i notice it and my cable modem crashed.... nice.

admins: can ne one change this to "rank" plz lol?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
BookTwo
Profile Blog Joined May 2009
1985 Posts
December 14 2009 03:31 GMT
#7
new tanks?
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 14 2009 03:32 GMT
#8
lol legal maphack wtf? no way

new ranks maybe though.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
December 14 2009 03:34 GMT
#9
On December 14 2009 12:32 alffla wrote:
lol legal maphack wtf? no way

new ranks maybe though.


Someone said on the blog's comments that it is likely an observer mode addition, which would be sick. Maybe something like AdvLoader used to do.
(-_-) BW for ever. #1 Iris fan.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
December 14 2009 03:36 GMT
#10
Wtf?

Out of everything in that blog you failed to mention the new Cat n Mouse ums ladder?
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 14 2009 03:37 GMT
#11
Yeah I think for people trying to get into the game a rank below D- could be a good idea. Maybe if somehow possible keep people from smurfing there. Im not sure, just blabbing stuff out.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2009-12-14 03:42:14
December 14 2009 03:39 GMT
#12
I love it when iCCup changes their tanks. They get so disgusting when they haven't been changed in months.

Oh, chages? I thought you were talking about changing tanks. I have no idea what chages are in store for us.
+ Show Spoiler +
(-_-)

Proofread post titles? I think so.
And I have no real idea, but I don't think new ranks are in order.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2009-12-14 03:41:19
December 14 2009 03:40 GMT
#13
Top secret from the admin forum:

Everyone seems to agree on this as the new rank icon
[image loading]
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-12-14 03:43:58
December 14 2009 03:43 GMT
#14
On December 14 2009 12:39 tree.hugger wrote:
Oh, chages? I thought you were talking about changing tanks. I have no idea what chages are in store for us.
+ Show Spoiler +
(-_-)

Proofread post titles? I think so.


DOUBLE DAMNIT!!! I should not make new posts when I have only slept 10 hrs since 6AM Firday. UFC 107 weekend in Memphis messed with my sleeping schedule bad.

Mods: Very sorry for the stupid title, can you fix "ranks" and "changes" for me, very sorry!!"
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
December 14 2009 03:46 GMT
#15
thats the icon you'll get if you get into the negative points.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 14 2009 03:47 GMT
#16
I don't understand how players are worse than "D-" level. Are there really that many people who can't get above 500 points or something?
"We have unfinished business, I and he."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-12-14 03:52:52
December 14 2009 03:49 GMT
#17
On December 14 2009 12:47 Amber[LighT] wrote:
I don't understand how players are worse than "D-" level. Are there really that many people who can't get above 500 points or something?


There seems to be some huge talent gaps in the D-. I have played against D- players that just have a couple major holes in their game that make them lose, but they are sound otherwise. THan I have played D- players that Proxy Barracks right at my choke in HBR (i kid you not....), like I would not see it....

D- is a crap shoot, I think it could help in the long run.

It also can help against smurfing as it's worth even less pts than it does now.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 14 2009 03:55 GMT
#18
On December 14 2009 12:47 Amber[LighT] wrote:
I don't understand how players are worse than "D-" level. Are there really that many people who can't get above 500 points or something?


http://www.iccup.com/starcraft/ladder/1x1/page1640.html

Apparently
Trucy Wright is hot
seRapH
Profile Blog Joined April 2009
United States9756 Posts
December 14 2009 03:58 GMT
#19
On December 14 2009 12:49 Diamondback2 wrote:
Show nested quote +
On December 14 2009 12:47 Amber[LighT] wrote:
I don't understand how players are worse than "D-" level. Are there really that many people who can't get above 500 points or something?


There seems to be some huge talent gaps in the D-. I have played against D- players that just have a couple major holes in their game that make them lose, but they are sound otherwise. THan I have played D- players that Proxy Barracks right at my choke in HBR (i kid you not....), like I would not see it....

D- is a crap shoot, I think it could help in the long run.

It also can help against smurfing as it's worth even less pts than it does now.


its true. i've played games where a toss would build 2 probes and a pylon then gateway and then stream zealots scouting around the entire freaking map looking for me, and when he finds me attacks my nexus. no unit other than zealots are built. no buildings other than mentioned are built. there are players THAT BAD

but yeah, games amongst these players must be entertaining.
boomer hands
seRapH
Profile Blog Joined April 2009
United States9756 Posts
December 14 2009 03:59 GMT
#20
http://www.iccup.com/starcraft/gamingprofile/souljas2.html

loooooooooooool

on the other hand, this guy must be happy as fuck when he wins (sorry if im offending anyone )
boomer hands
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-12-14 04:06:39
December 14 2009 04:03 GMT
#21
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.
LEGEND!! LEGEND!!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
December 14 2009 14:38 GMT
#22
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.


I could see this being a good idea since it also prevents those newbie players from getting bashed by the C- --> B- players who reset on occasion. They've almost got like a mini-league for themselves to play in so they can learn the game at their own pace. I just feel that because the skill level might get so low that they will not progress, and just stick to the builds that are working at that level...
"We have unfinished business, I and he."
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
December 14 2009 15:04 GMT
#23
lol
"Time to put the mustard on the hotdog. -_-"
NiGoL
Profile Joined September 2008
1868 Posts
December 14 2009 15:06 GMT
#24
It would be really fun if there will be some changes in the rank system, maybe PURPLE or PINK colour lol
http://www.twitter.com/NiGoLBW playing league on a competitive level
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 14 2009 15:10 GMT
#25
This is obviosly joke ala unk

I dont think ranking system needs fixing its good the way it is.
Stork and KHAN fan till 2012 ...
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
December 14 2009 15:14 GMT
#26
On December 15 2009 00:10 SkelA wrote:
This is obviosly joke ala unk

I dont think ranking system needs fixing its good the way it is.

no it's not good for everyone and it's been said a million times.

how can you say it's good when it sucks for anyone who is new to starcraft?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 14 2009 15:20 GMT
#27
they should worry about the b+/a- split before a sub D rank
having such a drastic jump in point loss creates a no mans land every A- player goes through at some point in the season where they're better than B+'s but cant make progress in A- because of the -140, so you end up getting bad games both ways until everyone's rank inflates a bit more.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
December 14 2009 15:25 GMT
#28
On December 15 2009 00:14 niteReloaded wrote:
Show nested quote +
On December 15 2009 00:10 SkelA wrote:
This is obviosly joke ala unk

I dont think ranking system needs fixing its good the way it is.

no it's not good for everyone and it's been said a million times.

how can you say it's good when it sucks for anyone who is new to starcraft?


D- is enough for lowest rank after 5 games you are D- what do you want more. No need for more ranks
Stork and KHAN fan till 2012 ...
wifebeater
Profile Joined January 2008
178 Posts
December 14 2009 15:26 GMT
#29
I'm quoting myself :3

+ Show Spoiler +

I'm hoping that the MH-feature is something like this:

Instead of a black mini-map you'lll see terrain and the map layout, but not your opponent nor his units.

For ex. like when you type 'Black Sheep Wall' (you get full vision) in Single Player and then when you type 'Black Sheep Wall' again to deactivate you can see everything on the minimap. And yes the location where your opponent spawned :/.

So isn't there any way to prevent you from seeing your opponent? This would be so awesome, learning new maps/remembering old ones would be so much more easier and more FUN too.
Note: This function is today a standard in most good RTS.

Maybe with this function more casual players would stop only playing Python and try some new maps..

I don't even know if this is possibly but. This and maybe some new MH-function which only activates when observing someone (abuse anyone?) would be so fucking awesome, goodbye to obs-maps?.
Villain Terran~~~~~~~~~~
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
December 14 2009 15:26 GMT
#30
but i think thats the same with every junmp from a "+" to a "-" rank. many people are to good for D+ but to bad for C- or C+ and B- and same with B+ and A-. i think that dont need a fix, its normal^^
after 2 years i reached it = marine icon
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 14 2009 15:45 GMT
#31
On December 15 2009 00:14 niteReloaded wrote:
Show nested quote +
On December 15 2009 00:10 SkelA wrote:
This is obviosly joke ala unk

I dont think ranking system needs fixing its good the way it is.

no it's not good for everyone and it's been said a million times.

how can you say it's good when it sucks for anyone who is new to starcraft?

Maybe a ladder server isn't the best place for a person who is new to starcraft to start playing.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
December 14 2009 15:53 GMT
#32
I played this guy: http://www.iccup.com/starcraft/gamingprofile/k-evolution.html awhile back. Surprising thing was that he had 145 APM and was one of the "better" D- players you're talking about.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2009-12-14 15:59:04
December 14 2009 15:55 GMT
#33
remake the A ranks to 1k instead of 1.5 and add gosu rank+ and - being 1k also after that. and if anyone manages to get past gosu+ they get olympic )

oh and speaking about fixing stuff for the new season; fix the /r command that it doesnt get affected by server messges like "friend left a game". this really bums me out xd
Progamerpls no copy pasterino
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2009-12-14 16:45:31
December 14 2009 16:39 GMT
#34
I just hope that there's some regulation with the new lower ranks. For example, u can only create an account at E if you have reached E/E- from D earlier. In that case a noob basher would have to loose 20 games to be able to play these players, that should scare him off.

The skill range at D is just so wide, I belive it will be good, if not they'll just remove it, no harm done.

Edit: By D I also mean D-, specifically all the D- players who reset to D to get games and then just loose, I get boring free wins.
Not my chair. Not my problem. That's what I say
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 14 2009 16:44 GMT
#35
On December 15 2009 00:26 MeProU_Kor wrote:
but i think thats the same with every junmp from a "+" to a "-" rank. many people are to good for D+ but to bad for C- or C+ and B- and same with B+ and A-. i think that dont need a fix, its normal^^

no its not, because once you hit A- you lose more for losses than you gain for wins which means at A- you have to be better than the average A- cuz you have to hold a winning record just to maintain the rank. makes the jump much more exaggerated than any other rank.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
December 14 2009 16:50 GMT
#36
On December 15 2009 01:44 IdrA wrote:
Show nested quote +
On December 15 2009 00:26 MeProU_Kor wrote:
but i think thats the same with every junmp from a "+" to a "-" rank. many people are to good for D+ but to bad for C- or C+ and B- and same with B+ and A-. i think that dont need a fix, its normal^^

no its not, because once you hit A- you lose more for losses than you gain for wins which means at A- you have to be better than the average A- cuz you have to hold a winning record just to maintain the rank. makes the jump much more exaggerated than any other rank.


If they're going to try something else with the rank system, I think it definitly would be a good idea to try something new at the A- aswell.

But then again, the A- jump when u loose more than u gain will then perhaps be at A instead and then at the end of next season we'll speak of changing The 140p loss at A to A+ etc..

Also this:
On December 15 2009 01:39 SirGlinG wrote:
I like the idea. The difference between D- players can be huge, no noob basher should be willing to loose 3000 points to bash noobs.


D "1000-2000
D- "0-1000
E+ "-1000 -0
E "-2000-(-3000)"
E- "-3000-(-3000)"


And this
On November 24 2009 20:17 SirGlinG wrote:
Hopefully there'slots of D- players reading this thread, here's to all of you:
those of you who complain about D+players joining your D- games please just ban them instead of playing them and complaining. I've seen too much of that on icc Forums.

I do it if a D+ joins my D games, ask the player if he can read or if he is a noob bashing retard and ban.
+ Show Spoiler +
Sometimes they even get mad and call u noob. Then u reply. Yes, that's why I don't want to play against you.

Problem solved


Not my chair. Not my problem. That's what I say
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 14 2009 16:53 GMT
#37
lol i could really use a sub-D ladder, it would be nice to be able to track my progress instead of being a varying flavor of D every season
UFO
Profile Blog Joined August 2009
582 Posts
December 14 2009 17:01 GMT
#38
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 14 2009 17:05 GMT
#39
On December 15 2009 02:01 UFO wrote:
Show nested quote +
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
blueblimp
Profile Joined May 2009
Canada297 Posts
December 14 2009 17:08 GMT
#40
I wish that the win and loss points would be more balanced at all ranks. It doesn't seem good to me that at D rank, if you win more than 28% of your games, your rating will tend to increase over time. With that winrate, you're clearly a lot worse than the average D player, and will get more appropriate games by staying at D or even dropping to D-.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-12-14 17:14:32
December 14 2009 17:13 GMT
#41
On December 15 2009 02:05 Pokebunny wrote:
Show nested quote +
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.


Why on earth would anyone want to do this? For the stats? People care about that shit still? :p I only end up bashing people at the D/D+ level because I have to get through them to get to the C level and play with people that are around my skill level. Why would I want to start at an even lower level to bash people who can't even utilize the fundamentals of the game?
"We have unfinished business, I and he."
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 14 2009 17:22 GMT
#42
On December 15 2009 02:13 Amber[LighT] wrote:
Show nested quote +
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.


Why on earth would anyone want to do this? For the stats? People care about that shit still? :p I only end up bashing people at the D/D+ level because I have to get through them to get to the C level and play with people that are around my skill level. Why would I want to start at an even lower level to bash people who can't even utilize the fundamentals of the game?


You severely underestimate the fragile ego of teenage boys. Pokebunny is right, if you give people the easy option of simply setting themselves to a lower rank, they will gladly do it in order to face-smash noobs all day.

If new lower ranks are to be put in, then don't give players an option to instantly go there if they want.

Forcing noob-bashers to intentionally throw 5+ games in order to noob-bash is much more of a deterrent than something like a "/noob-bash YES" option
next week on Everybody Loves HypnoToad:
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
December 14 2009 17:24 GMT
#43
On December 15 2009 01:39 SirGlinG wrote:
I just hope that there's some regulation with the new lower ranks. For example, u can only create an account at E if you have reached E/E- from D earlier. In that case a noob basher would have to loose 20 games to be able to play these players, that should scare him off.

The skill range at D is just so wide, I belive it will be good, if not they'll just remove it, no harm done.

Edit: By D I also mean D-, specifically all the D- players who reset to D to get games and then just loose, I get boring free wins.

Not my chair. Not my problem. That's what I say
meathook
Profile Joined December 2007
1289 Posts
Last Edited: 2009-12-14 17:36:18
December 14 2009 17:27 GMT
#44
Instead of doing this shit, how about fixing existing problems? Like not being able to check the stats of players who are outside of the ongoing game, for example. Or making their fucking website work properly..

ICCUP - creeping featurism comes to SC.

Oh, I wish ICCUP would just be a server with a ladder and an anti-hack to go along with that.. no moron-infested forum, no abusive/dysfunctional admin team, just people who ban hackers and abusers and keep the ladder running. That would be so awesome.


P.S.

Adding maphack function to SC is one of the most idiotic ideas ever. One of the main concepts in this game is to be able to use strategy to out-wit and otherwise trick the opponent by being cunning and hiding what you are doing.. even at low levels this is important.

EDIT:

Actually, I don't care about that.. whatever.

I guess it is just another "joke" by Unk.. if only he would start making funny jokes...
An ugly planet. A bug planet.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 14 2009 17:42 GMT
#45
Wow... Would people really want to have a rank lower than D-? That embarrassing.
Why would you ever choose failure, when success is an option.
Khyrandor
Profile Joined February 2009
Czech Republic158 Posts
December 14 2009 18:01 GMT
#46
there's a thread on iccup forum:
http://www.iccup.com/starcraft/forum/general_forum/starcraft_forum_/85792/page1.html

the best idea i saw in that thread was: make E rank 500 points and lower
when E rank, players would only receive/lost like 25 points so they stay E rank longer (otherwise two wins a you're back to D-)
new accounts/clear stats still starts at D (1000 pts) to "protect" E players from smurfs/...
fan of Chill, ToT)Mondragon(, ret, Jaedong, Day[9], DjWHEAT, White-Ra, Jinro, R1CH and TL and after TSL3 Ro32 Mondragon again... R.I.P. ToT
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-12-14 18:35:43
December 14 2009 18:28 GMT
#47
On December 15 2009 00:20 IdrA wrote:
they should worry about the b+/a- split before a sub D rank
having such a drastic jump in point loss creates a no mans land every A- player goes through at some point in the season where they're better than B+'s but cant make progress in A- because of the -140, so you end up getting bad games both ways until everyone's rank inflates a bit more.


Normally I would not disagree with Idra, but I can see the lower ranks being a higher priority than the B+/A- split. There are what a couple hundred A-'s? And like a couple thousand D-'s....

I'm not saying it's not a problem (I actually have no clue I'm a High D+) but it seems the lower ranks would be more helpful to the community.

Just because it would be no use to you does not make it a bad idea.

Now as for the B+/A- Split if you say it , I am sure it's a real problem, but let's focus on one thing at a time ! lol.

Although I figure this is all just Unk being an ass again, I wish he would pick funny jokes, not dumb shit like legal maphack...

Edit: I did some quick counting, and there is a combined total of 847 A- and B+ players. I don't even want to have to count the D-'s lol!

If you count foreign-only there is only 248 players with a rank of A- or B+.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Foreplay
Profile Joined May 2008
United States1154 Posts
December 14 2009 18:38 GMT
#48
i think d- is fine as the lowest rank. Even when i had hardly played starcraft i could hold my own at d-. I can't really imagine any person who is being serious being worse than that and if they are they can just play on east
Better than Pokebunny
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-12-14 19:53:08
December 14 2009 19:50 GMT
#49
On December 15 2009 02:05 Pokebunny wrote:
Show nested quote +
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.

We have ladder admins for a reason. I don't think it'd be hard to report people who are clearly being jerkoffs.

That and seriously, it's not fun to play against someone with 15 apm no matter how bored you are.

EDIT: I also think earning E rank is dumb. It makes it seem like a punishment for bad players, rather than a learning tool. People should be able to start there if they want. Yeah, there's gonna be some idiots but they're gonna get IP banned just like any other abuser.
LEGEND!! LEGEND!!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 14 2009 20:19 GMT
#50
On December 15 2009 04:50 Chef wrote:
Show nested quote +
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.

We have ladder admins for a reason. I don't think it'd be hard to report people who are clearly being jerkoffs.

That and seriously, it's not fun to play against someone with 15 apm no matter how bored you are.

EDIT: I also think earning E rank is dumb. It makes it seem like a punishment for bad players, rather than a learning tool. People should be able to start there if they want. Yeah, there's gonna be some idiots but they're gonna get IP banned just like any other abuser.


AFAIK it's not against the rules to bash on noobs. So you can't 'report' people who do this.

It's not fun for you to play against a 15 apm noob, but it IS fun for lots and lots of other people. Please keep that in mind.

Why do you view E rank as punishment? It's simply another arbitrary rank to help separate skill levels.
next week on Everybody Loves HypnoToad:
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
December 14 2009 20:41 GMT
#51
On December 14 2009 12:36 SnowFantasy wrote:
Wtf?

Out of everything in that blog you failed to mention the new Cat n Mouse ums ladder?


OMFG CAT AND MOUSE FTW!
i.pwn.n00bs
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 14 2009 20:42 GMT
#52
Myself and the other iccup admins are still discussing the E rank. About what Idra is saying about B+/A- though, i dont think thats any different from C+/B- and D+/C- . it is experienced all across the board and thats the nature of the ladder from what i see. there will always be that gap because of the change in point less. looking at it though it seems unavoidable.
NiGoL
Profile Joined September 2008
1868 Posts
December 14 2009 20:42 GMT
#53
On December 15 2009 02:13 Amber[LighT] wrote:
Show nested quote +
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.


Why on earth would anyone want to do this? For the stats? People care about that shit still? :p I only end up bashing people at the D/D+ level because I have to get through them to get to the C level and play with people that are around my skill level. Why would I want to start at an even lower level to bash people who can't even utilize the fundamentals of the game?


LOOL! you're so right hahaha
http://www.twitter.com/NiGoLBW playing league on a competitive level
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 14 2009 21:07 GMT
#54
On December 15 2009 05:42 JiYan wrote:
Myself and the other iccup admins are still discussing the E rank. About what Idra is saying about B+/A- though, i dont think thats any different from C+/B- and D+/C- . it is experienced all across the board and thats the nature of the ladder from what i see. there will always be that gap because of the change in point less. looking at it though it seems unavoidable.


I don't think you understand what IdrA is saying.

B+/A- is different from any other rank transition, for a simple reason (that IdrA plainly stated). I will reiterate:

Starting at A-, you lose more points from a loss than you gain from a win.

As an admin, I'm sure you can understand the implications from this?
next week on Everybody Loves HypnoToad:
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 14 2009 21:13 GMT
#55
i understand the implications, and granted it may be a harder transition than lets say D+/C-, but the system stands. IF it is a problem, what would you propose?
yhnmk
Profile Joined August 2009
Canada630 Posts
December 14 2009 21:14 GMT
#56
I know unk's been an ass a few times with bans, but I dont know enough about him to automatically assume hes also a tricker/liar, so im inclined to believe him.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
December 14 2009 21:39 GMT
#57
I agree with new E+, E, E- ranks with negative point scores. I was a D- once and I could see the huge disparities that are inside the D and D- rank. For instance, on the Iccup ranking page there are two full pages with people with only 1 point. Those people should be on the E rank instead of D- for sure.
perfecting the art of five pool forever
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 14 2009 22:09 GMT
#58
On December 15 2009 02:42 GreEny K wrote:
Wow... Would people really want to have a rank lower than D-? That embarrassing.

ya its totally embarassing that people wanna start playing but dont have any experience yet. I mean everyone starts at D+ like you right?
This is a GAME. People want to enjoy it. If newcomers come online and lose 5k games in a row, they get dissuaded and quit. If they win some and lose some at a lower rank, they get the motivation to reach a rank higher then that. You have no idea how frustrating it is to hear 'go play with computer' if you're at that level, because really, who wants to train and force themselves to work so hard for a game they've never really played before? Its supposed to be a game, not a job.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
dhe95
Profile Blog Joined December 2008
United States1213 Posts
December 14 2009 22:55 GMT
#59
There's no point in letting people who don't understand the fundamentals play vs other people who are equally as bad. When you beat people who don't even have a grasp of the basics, they're just hurting themselves.

For example, my 1st game, I got dragoon rushed on python. When his 5 dragoons faced my one tank (E level macro), he took out my tank and went straight for my SCV line. If I was playing at E level, then chances are, i'd get zealot rushed, or his goons would start killing all my supply depots. But the fact is that I was playing vs someone who has the most basic understanding; that killing my scvs meant i'd be poorer. I never had this idea before, and even if I didn't go completely in depth in analyzing my reps, I would've still figured out just by playing people who get the basics rather than the games that end up being a game of luck.
old times sake
Profile Blog Joined November 2009
165 Posts
December 15 2009 00:06 GMT
#60
On December 15 2009 07:55 dhe95 wrote:
There's no point in letting people who don't understand the fundamentals play vs other people who are equally as bad. When you beat people who don't even have a grasp of the basics, they're just hurting themselves.

For example, my 1st game, I got dragoon rushed on python. When his 5 dragoons faced my one tank (E level macro), he took out my tank and went straight for my SCV line. If I was playing at E level, then chances are, i'd get zealot rushed, or his goons would start killing all my supply depots. But the fact is that I was playing vs someone who has the most basic understanding; that killing my scvs meant i'd be poorer. I never had this idea before, and even if I didn't go completely in depth in analyzing my reps, I would've still figured out just by playing people who get the basics rather than the games that end up being a game of luck.

I don't think this logic works. If you are correct, this argument would seem to justify forcing us all to play against only pros, so that we see "real strategies" and not "ones at our level." Furthermore, ladders have ranks for a reason, and they're called ladders for a reason. There are different rungs to climb. Ranks represent different levels. The whole idea is that you play someone closer to your skill, and you're basically saying that the idea is bunk... why have ranks at all then? What's a ladder for?
Lol it's so funny watching the level of posting deteriorate so rapidly when supporters of this decision are confronted with such nefarious things as REASONS. --fanatacist
seRapH
Profile Blog Joined April 2009
United States9756 Posts
December 15 2009 01:06 GMT
#61
On December 15 2009 09:06 old times sake wrote:
Show nested quote +
On December 15 2009 07:55 dhe95 wrote:
There's no point in letting people who don't understand the fundamentals play vs other people who are equally as bad. When you beat people who don't even have a grasp of the basics, they're just hurting themselves.

For example, my 1st game, I got dragoon rushed on python. When his 5 dragoons faced my one tank (E level macro), he took out my tank and went straight for my SCV line. If I was playing at E level, then chances are, i'd get zealot rushed, or his goons would start killing all my supply depots. But the fact is that I was playing vs someone who has the most basic understanding; that killing my scvs meant i'd be poorer. I never had this idea before, and even if I didn't go completely in depth in analyzing my reps, I would've still figured out just by playing people who get the basics rather than the games that end up being a game of luck.

I don't think this logic works. If you are correct, this argument would seem to justify forcing us all to play against only pros, so that we see "real strategies" and not "ones at our level." Furthermore, ladders have ranks for a reason, and they're called ladders for a reason. There are different rungs to climb. Ranks represent different levels. The whole idea is that you play someone closer to your skill, and you're basically saying that the idea is bunk... why have ranks at all then? What's a ladder for?


having people learn from people who know something more is always a great part of learning. by his logic, we don't necessarily need to play against the pros, but we should play against people better than us, like a D playing D+ or D+ playing C- or B+ playing A-. all of these people will eventually learn more strategies and figure out ways to counter them.
boomer hands
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
December 15 2009 01:29 GMT
#62
Obsmode like the old penguin plug days would be absolutely sexy.
Having lower ranks doesn't seem all that necessary in my mind. I was a D- player once, and honestly I did not learn a thing from playing other D- players. At that level, if I could beat my opponent then playing that game was absolutely worthless. D- players learn way more from outside sources than from playing the game themselves anyway.
But I suppose that the lower ranks are more to avoid C and higher players who are climbing the ranks from smashing low level players repeatedly. And again, I don't think its all that necessary to avoid this, but I suppose it could make things more enjoyable for those D- players.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
Last Edited: 2009-12-15 01:39:00
December 15 2009 01:38 GMT
#63
We don't need a new lower rank. Instead invest in trying to learn people how to not suck monkeyballs and show them the path that leads above the D- rank. Seriously, It's not that hard.
deL
Profile Blog Joined March 2009
Australia5540 Posts
December 15 2009 01:48 GMT
#64
I like the idea of a lower rank - broadening the scope of players participating is a good thing. It may encourage new players to convert from battle.net or LAN with mates earlier and enjoy the iCCup experience sooner without getting creamed every game. Also they are the future D+/C- players so it should help keep the population around those ranks healthy too.
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Chef
Profile Blog Joined August 2005
10810 Posts
December 15 2009 04:09 GMT
#65
On December 15 2009 05:19 BlasiuS wrote:
Show nested quote +
On December 15 2009 04:50 Chef wrote:
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.

We have ladder admins for a reason. I don't think it'd be hard to report people who are clearly being jerkoffs.

That and seriously, it's not fun to play against someone with 15 apm no matter how bored you are.

EDIT: I also think earning E rank is dumb. It makes it seem like a punishment for bad players, rather than a learning tool. People should be able to start there if they want. Yeah, there's gonna be some idiots but they're gonna get IP banned just like any other abuser.


AFAIK it's not against the rules to bash on noobs. So you can't 'report' people who do this.

It's not fun for you to play against a 15 apm noob, but it IS fun for lots and lots of other people. Please keep that in mind.

Why do you view E rank as punishment? It's simply another arbitrary rank to help separate skill levels.

If it's a new arbitrary level there is ZERO point to having it. You should be able to assume that because people are choosing ESPECIALLY to have a negative score, the spirit of the choice is that they are new to the game. Admins aren't unthinking retards who can't understand that. Yes, obviously noobbashing at E rank WOULD be against the rules. It's not technically in the spirit of the ladder, it's just an idea to help people enjoy StarCraft since iCCup is very popular and a lot of people can't find fair games on other servers. I think of E rank as iCCup's off the book rank and learning service.

As far as people having difficulty learning from other E rank players... How many times have you seen people on this forum ask how to introduce a friend who is completely new to StarCraft... sometimes even just to games in general, to learn StarCraft? E rank is basically for people to learn what the units are, what they do, and just generally become aware of them. You can't lose points, so you basically get out of E rank after 10 wins, which may be about 15-25 games. Someone who doesn't know what a reaver is doesn't need to be worrying about early game timings or bullshit. This is just funner than playing alone with a computer because you get to learn with other people who are playing SC for the first time. It's also intense bullshit that people don't learn from playing same skill players. You're more likely to develop BAD habits if you never play your own skill (hence 1000 people who play super nitty at D because they're afraid of cheese, and wonder why they can't get past D+).

The flaws I can see in the idea lie within the extra work load it might be giving admins (possibly negligible since these people already report games at D-) and the fact that E rank might be a ghost town if people don't know how to access it, which would be discouraging and worthless. But I really don't think admins won't be willing to ban noobbashers from E. It could be written right in the instructions about how to make yourself E rank.
LEGEND!! LEGEND!!
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
December 15 2009 04:33 GMT
#66
Oo man the skill range in D- is huge I've seen a guy on Longinus take a min only outside his base but not his nat... He had 1 point.
Dota 3hard5me
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2009-12-15 05:36:24
December 15 2009 05:32 GMT
#67
On December 15 2009 13:09 Chef wrote:
If it's a new arbitrary level there is ZERO point to having it. You should be able to assume that because people are choosing ESPECIALLY to have a negative score, the spirit of the choice is that they are new to the game. Admins aren't unthinking retards who can't understand that. Yes, obviously noobbashing at E rank WOULD be against the rules. It's not technically in the spirit of the ladder, it's just an idea to help people enjoy StarCraft since iCCup is very popular and a lot of people can't find fair games on other servers. I think of E rank as iCCup's off the book rank and learning service.

As far as people having difficulty learning from other E rank players... How many times have you seen people on this forum ask how to introduce a friend who is completely new to StarCraft... sometimes even just to games in general, to learn StarCraft? E rank is basically for people to learn what the units are, what they do, and just generally become aware of them. You can't lose points, so you basically get out of E rank after 10 wins, which may be about 15-25 games. Someone who doesn't know what a reaver is doesn't need to be worrying about early game timings or bullshit. This is just funner than playing alone with a computer because you get to learn with other people who are playing SC for the first time. It's also intense bullshit that people don't learn from playing same skill players. You're more likely to develop BAD habits if you never play your own skill (hence 1000 people who play super nitty at D because they're afraid of cheese, and wonder why they can't get past D+).

The flaws I can see in the idea lie within the extra work load it might be giving admins (possibly negligible since these people already report games at D-) and the fact that E rank might be a ghost town if people don't know how to access it, which would be discouraging and worthless. But I really don't think admins won't be willing to ban noobbashers from E. It could be written right in the instructions about how to make yourself E rank.


You're way over-complicating it. E ranks are simply sorely needed additional ranks that are below the default account.

To truly represent the different skill levels in SC, iccup would need at least 100+ ranks, not 13 (or 16 with E-/E/E+).

On December 15 2009 13:09 Chef wrote:
If it's a new arbitrary level there is ZERO point to having it.


Completely false. Every rank is arbitrary. You could call the ranks 1,2,3,4,5,6,7,8,9,10,11,12, & 13, it would still mean the same thing: separation of skill. Look at other RTS ladders, they all use some kind of level system (WC3 uses level 1-60, with experience points to differentiate between levels). It's all arbitrary. What really makes a difference is how many ranks there are, not what ranks there are.
next week on Everybody Loves HypnoToad:
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
December 15 2009 06:17 GMT
#68
If they make an E I bet I will be the first E
RemYnisce
Profile Joined December 2009
United States24 Posts
December 15 2009 06:19 GMT
#69
On December 14 2009 12:59 majesty.k)seRapH wrote:
http://www.iccup.com/starcraft/gamingprofile/souljas2.html

loooooooooooool

on the other hand, this guy must be happy as fuck when he wins (sorry if im offending anyone )

lmao, poor guy.
If I were in World War 2 theyd call me spitfire.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 15 2009 06:27 GMT
#70
On December 15 2009 13:33 Nub4ever wrote:
Oo man the skill range in D- is huge I've seen a guy on Longinus take a min only outside his base but not his nat... He had 1 point.

I do hope youre being sarcastic. Otherwise youre a fucking dickhead
Artillery spawned from the forges of Hell
MuscLe
Profile Joined January 2009
United States29 Posts
December 15 2009 06:48 GMT
#71
Nah just need new colors. Rank system is fine.
Find a way to win.
muse5187
Profile Blog Joined September 2009
1125 Posts
Last Edited: 2009-12-15 06:55:40
December 15 2009 06:51 GMT
#72
who gives a %$#% what unk has to say.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 15 2009 07:47 GMT
#73
imo just give it a chance see how it goes..
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 15 2009 15:08 GMT
#74
Why not?


ok seriously... alot of elitist here i see, having a new rank here definately gives newer players an easier time, mind u starcraft is not an easy game and a new player is gonna struggle even at low end D- rank at the beginning.


don turn away potential fans for starcraft... think of the casual players!
NiGoL
Profile Joined September 2008
1868 Posts
December 15 2009 15:17 GMT
#75
Change the colors please, just that would be amazing.
http://www.twitter.com/NiGoLBW playing league on a competitive level
Louder
Profile Blog Joined September 2002
United States2276 Posts
Last Edited: 2009-12-15 16:02:37
December 15 2009 16:02 GMT
#76
The rank system is very broken. There's a phantom rank between B+ and A- where players are too good for B+ but not good enough for A- which creates a problem. I think the ranks should be adjusted to something like this (referring to points lost)

A: -140
B: -125
C: -100
D: -75
E: -50
F: -10

As it is now players have to jump from a rank where they are +30 from going 1:1 to a rank where they're going -10 from going 1:1 (assuming motw played).
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
December 15 2009 16:31 GMT
#77
I am for including a new rank, but not like some people seem to understand. like this post:

On December 15 2009 02:13 Amber[LighT] wrote:
Show nested quote +
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.


Why on earth would anyone want to do this? For the stats? People care about that shit still? :p I only end up bashing people at the D/D+ level because I have to get through them to get to the C level and play with people that are around my skill level. Why would I want to start at an even lower level to bash people who can't even utilize the fundamentals of the game?

You would still start at D, but there would be a rank below D-, I think most people who support this have this same idea.

BUT, I don't think we can't do better than that to help new players.

Imagine you had a friend who consideres playing a few games after you talked to him about SC..
unless he's gifted with awesome drive to succeed at everything, chances are he won't even see how great SC is.

We need some brainstorming first, and then a super cool initiative to attract new players.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 15 2009 16:45 GMT
#78
On December 16 2009 01:31 niteReloaded wrote:
I am for including a new rank, but not like some people seem to understand. like this post:

Show nested quote +
On December 15 2009 02:13 Amber[LighT] wrote:
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.


Why on earth would anyone want to do this? For the stats? People care about that shit still? :p I only end up bashing people at the D/D+ level because I have to get through them to get to the C level and play with people that are around my skill level. Why would I want to start at an even lower level to bash people who can't even utilize the fundamentals of the game?

You would still start at D, but there would be a rank below D-, I think most people who support this have this same idea.

BUT, I don't think we can't do better than that to help new players.

Imagine you had a friend who consideres playing a few games after you talked to him about SC..
unless he's gifted with awesome drive to succeed at everything, chances are he won't even see how great SC is.

We need some brainstorming first, and then a super cool initiative to attract new players.


Actually, amber was referring specifically to the option to choose to start at E, instead of D.
next week on Everybody Loves HypnoToad:
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 15 2009 16:52 GMT
#79
The iCCup rankings obviously suck, to make it as good as it should be would require a huge overhaul and I don't really think it's worth it. Just wait for SC2.
KTY
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
December 15 2009 16:53 GMT
#80
you get 130 pts for win and 50 pts for loss. Thats good enough not to add any more ranks. Even if your win % is like 25, you can still become C- or so. E levels would be humiliating.
IMBA - International Mountain Bicycling Association.
cafaro
Profile Joined November 2008
Netherlands32 Posts
December 15 2009 17:09 GMT
#81
Why not add 1 or 2 additional ranks below D?

D doesn't have to be at 1000 points, but make E (or F) 1000 points (what a lot of people seem to understand...)

ALL ranks will be better divided then, and consequently the gaps between ranks (A-B etc.) will be smaller

Players will have a much better insight on whether they are improving or not, because they play players with a more equal skill level (not counting the /clearstats tards ofcourse)

And even if it appears to be a bad change, they can just remove when the season is finished

just my 2 cents
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
December 15 2009 17:17 GMT
#82
On December 16 2009 02:09 cafaro wrote:
Why not add 1 or 2 additional ranks below D?

D doesn't have to be at 1000 points, but make E (or F) 1000 points (what a lot of people seem to understand...)

ALL ranks will be better divided then, and consequently the gaps between ranks (A-B etc.) will be smaller

Players will have a much better insight on whether they are improving or not, because they play players with a more equal skill level (not counting the /clearstats tards ofcourse)

And even if it appears to be a bad change, they can just remove when the season is finished

just my 2 cents

skill != rank

if you get +1 rank so quickly with few all-in/cheese's, you won't be better at all, and in fact when you play against higher rank players (assuming they didn't cheesed their way), you will get crushed continuously which will demotivate you and force you into believing that you started "slumping" etc. I know many C rank players (yes, mostly protosses) with D/D+ player's skill. With that being said, increasing number of ranks is a bad idea, and I hope admins won't make that mistake.
IMBA - International Mountain Bicycling Association.
NiGoL
Profile Joined September 2008
1868 Posts
December 15 2009 17:43 GMT
#83
make more ranks and new colors! we need variations! would be cool
http://www.twitter.com/NiGoLBW playing league on a competitive level
cafaro
Profile Joined November 2008
Netherlands32 Posts
December 15 2009 17:56 GMT
#84
On December 16 2009 02:17 ProoM wrote:
Show nested quote +
On December 16 2009 02:09 cafaro wrote:
Why not add 1 or 2 additional ranks below D?

D doesn't have to be at 1000 points, but make E (or F) 1000 points (what a lot of people seem to understand...)

ALL ranks will be better divided then, and consequently the gaps between ranks (A-B etc.) will be smaller

Players will have a much better insight on whether they are improving or not, because they play players with a more equal skill level (not counting the /clearstats tards ofcourse)

And even if it appears to be a bad change, they can just remove when the season is finished

just my 2 cents

skill != rank

if you get +1 rank so quickly with few all-in/cheese's, you won't be better at all, and in fact when you play against higher rank players (assuming they didn't cheesed their way), you will get crushed continuously which will demotivate you and force you into believing that you started "slumping" etc. I know many C rank players (yes, mostly protosses) with D/D+ player's skill. With that being said, increasing number of ranks is a bad idea, and I hope admins won't make that mistake.


Isn't that the case already?

and players shouldn't cheese in the first place if they don't want to get raped on a higher rank

Lumi
Profile Blog Joined August 2009
United States1612 Posts
December 15 2009 18:02 GMT
#85
lol @ wtf img
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
tofucake
Profile Blog Joined October 2009
Hyrule19053 Posts
December 15 2009 18:17 GMT
#86
There are only a few hundred B+/A- players on ICCup, but there are nearly 50,000 D and D- players. If we add a rank, we will add it where it will be the most effective. And why does everyone assume this was unk's idea in the first place? I was the one who brought it up in the admin forum, and that was after someone posted in the technical forums asking about it happening after reading a thread HERE where 74% of people who voted (300~) said adding a new rank under D- would be a good idea.

If you want to be angry at anyone, be angry at yourselves :|
Liquipediaasante sana squash banana
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
December 15 2009 18:46 GMT
#87
On December 16 2009 02:56 cafaro wrote:
Show nested quote +
On December 16 2009 02:17 ProoM wrote:
On December 16 2009 02:09 cafaro wrote:
Why not add 1 or 2 additional ranks below D?

D doesn't have to be at 1000 points, but make E (or F) 1000 points (what a lot of people seem to understand...)

ALL ranks will be better divided then, and consequently the gaps between ranks (A-B etc.) will be smaller

Players will have a much better insight on whether they are improving or not, because they play players with a more equal skill level (not counting the /clearstats tards ofcourse)

And even if it appears to be a bad change, they can just remove when the season is finished

just my 2 cents

skill != rank

if you get +1 rank so quickly with few all-in/cheese's, you won't be better at all, and in fact when you play against higher rank players (assuming they didn't cheesed their way), you will get crushed continuously which will demotivate you and force you into believing that you started "slumping" etc. I know many C rank players (yes, mostly protosses) with D/D+ player's skill. With that being said, increasing number of ranks is a bad idea, and I hope admins won't make that mistake.


Isn't that the case already?

and players shouldn't cheese in the first place if they don't want to get raped on a higher rank


What I've meant to say is, playing less games will get you to the higher rank than it would normally, that means more players that didn't deserve it will get it, and they will get raped in there. It's not a good motivation or training expierience since we all know that the best training is vs your skill level or a little higher skill level players, not the ones that can rape you 10 times in a row anytime.
IMBA - International Mountain Bicycling Association.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
Last Edited: 2009-12-15 18:50:16
December 15 2009 18:47 GMT
#88
I think part of the problem is smurfing...where is it carved in stone that "a player must be able to clearstats" (however often it is, I never do it) and "each season everyone must begin at that same rank again"...why not change these things as well? I also think if there was something like a 'career rank' added in with the season rank mode then this might help. no? any thoughts? I have some suggestions on this but no time to type out everything I want to explain.

Yes, I do think there should be more ranks to help out those just beginning. Should've happened a long time ago
In training...let's play, gg! d^..^b
selboN
Profile Blog Joined January 2008
United States2523 Posts
December 15 2009 18:56 GMT
#89
On December 16 2009 03:47 pRo9aMeR wrote:
I think part of the problem is smurfing...where is it carved in stone that "a player must be able to clearstats" (however often it is, I never do it) and "each season everyone must begin at that same rank again"...why not change these things as well? I also think if there was something like a 'career rank' added in with the season rank mode then this might help. no? any thoughts? I have some suggestions on this but no time to type out everything I want to explain.

Yes, I do think there should be more ranks to help out those just beginning. Should've happened a long time ago

I think that's a terrible idea. Not only would that increase dodging, but it would defeat the whole purpose of playing iCCup on day one to play vs really good players. People who don't like to play vs better players due to their stats need to learn they'll never improve that way. You take a lot more away from a loss than a win.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
December 15 2009 19:03 GMT
#90
On December 16 2009 03:56 selboN wrote:
Show nested quote +
On December 16 2009 03:47 pRo9aMeR wrote:
I think part of the problem is smurfing...where is it carved in stone that "a player must be able to clearstats" (however often it is, I never do it) and "each season everyone must begin at that same rank again"...why not change these things as well? I also think if there was something like a 'career rank' added in with the season rank mode then this might help. no? any thoughts? I have some suggestions on this but no time to type out everything I want to explain.

Yes, I do think there should be more ranks to help out those just beginning. Should've happened a long time ago

I think that's a terrible idea. Not only would that increase dodging, but it would defeat the whole purpose of playing iCCup on day one to play vs really good players. People who don't like to play vs better players due to their stats need to learn they'll never improve that way. You take a lot more away from a loss than a win.


Wrong. You take nothing away from Jaedong beating your BBS with 4 drones. You'll definately learn more from games where the player you are fighting is sliiightly above your skill level. This way you'll learn actual strategy. You could pit me up against any programer, and tell me his exact build order, and I probably wouldn't be able to do much about it because of sheer mechanics. You need to actually learn WHEN you can punish WHAT, which you won't learn by playing someone who is vastly superior because they will win anyway.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2009-12-15 19:23:55
December 15 2009 19:19 GMT
#91
On December 16 2009 03:56 selboN wrote:
Show nested quote +
On December 16 2009 03:47 pRo9aMeR wrote:
I think part of the problem is smurfing...where is it carved in stone that "a player must be able to clearstats" (however often it is, I never do it) and "each season everyone must begin at that same rank again"...why not change these things as well? I also think if there was something like a 'career rank' added in with the season rank mode then this might help. no? any thoughts? I have some suggestions on this but no time to type out everything I want to explain.

Yes, I do think there should be more ranks to help out those just beginning. Should've happened a long time ago

I think that's a terrible idea. Not only would that increase dodging, but it would defeat the whole purpose of playing iCCup on day one to play vs really good players. People who don't like to play vs better players due to their stats need to learn they'll never improve that way. You take a lot more away from a loss than a win.


You think the whole purpose of playing iccup is to play vs really good players on day 1?

I'll...disagree, to put it mildly.

Also, I don't think it will increase dodging. I think it will increase dodging between players that have a huge skill gap. Which I think is great.
next week on Everybody Loves HypnoToad:
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 15 2009 19:21 GMT
#92
honestly I'd rather have less ranks so people focus more on improving at the game rather than becoming more ridiculously obsessed with a letter rank.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
December 15 2009 19:26 GMT
#93
On December 16 2009 04:21 LuckyFool wrote:
honestly I'd rather have less ranks so people focus more on improving at the game rather than becoming more ridiculously obsessed with a letter rank.


honestly, I'd rather people focus on neither of those things, but rather enjoying the game.

And adding some additional ranks ultimately helps people get more enjoyable games
next week on Everybody Loves HypnoToad:
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
December 15 2009 20:03 GMT
#94
On December 16 2009 04:26 BlasiuS wrote:
Show nested quote +
On December 16 2009 04:21 LuckyFool wrote:
honestly I'd rather have less ranks so people focus more on improving at the game rather than becoming more ridiculously obsessed with a letter rank.


honestly, I'd rather people focus on neither of those things, but rather enjoying the game.

And adding some additional ranks ultimately helps people get more enjoyable games


huh? Who says focusing on improving is not enjoying the game? I think anyone who is playing starcraft obviously enjoys the game already, otherwise why would they continue to play it? To alot of people, being able to improve and show results is one of the most enjoyable experiences the game can offer.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
December 15 2009 20:06 GMT
#95
I have always thought of Bnet as the filter for players worse then D-. I mean you have to have been playing BW for a while and met some people who play the game competitively too just hear about iccups. I guess not however lol.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
December 15 2009 20:10 GMT
#96
I really like the idea of having a rank for players below D-

the people at that level know that there is a competitive scene, and know that they want to get better, but they get frustrated at the massive skill differences within D/D- (some are really bad like them, and others know build orders, but just can't get above D)
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-12-15 20:20:16
December 15 2009 20:17 GMT
#97
On December 16 2009 03:17 tofucake wrote:
There are only a few hundred B+/A- players on ICCup, but there are nearly 50,000 D and D- players. If we add a rank, we will add it where it will be the most effective. And why does everyone assume this was unk's idea in the first place? I was the one who brought it up in the admin forum, and that was after someone posted in the technical forums asking about it happening after reading a thread HERE where 74% of people who voted (300~) said adding a new rank under D- would be a good idea.

If you want to be angry at anyone, be angry at yourselves :|


it's hard to argue with those stats. the guys is an admin on iCCup after all.

And tofu, your welcome for the link to the discussion here lol ! that was me that put it up.

the community thought it was a good idea, why can't the few remaining nay-sayers jump on board ?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
On_Slaught
Profile Joined August 2008
United States12190 Posts
December 15 2009 20:19 GMT
#98
On December 15 2009 10:38 Boundz(DarKo) wrote:
We don't need a new lower rank. Instead invest in trying to learn people how to not suck monkeyballs and show them the path that leads above the D- rank. Seriously, It's not that hard.


We got a real cool kid here guys. Watch out for this one.
hooktits
Profile Blog Joined February 2008
United States972 Posts
December 15 2009 20:20 GMT
#99
i am for the idea of having lower ranks for people under D-

I also think they should add a new icon, not rank, for when people get 20000 pts just cause it would be cool to look at when people look at the 1v1 ladder page
Hooktits of Tits gaming @hooktits twit
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 15 2009 20:24 GMT
#100
iCCup.Del(Messages 481)l13 Dec @ 22:26 local1
I think this is a replacement for OBS maps

Hahahaha, so good.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2009-12-15 20:26:08
December 15 2009 20:25 GMT
#101
On December 16 2009 05:03 eXigent. wrote:
huh? Who says focusing on improving is not enjoying the game?


All the people who keep complaining that getting stomped on by higher-level players isn't fun. Technically they're still 'improving', but clearly it's no fun. What I mean is that you shouldn't focus on improving at the expense of having fun (yes this can happen).

On December 16 2009 05:03 eXigent. wrote: I think anyone who is playing starcraft obviously enjoys the game already, otherwise why would they continue to play it? To alot of people, being able to improve and show results is one of the most enjoyable experiences the game can offer.


Uh, look at all the complaints about people in the D/D- level not being able to find games around their skill level. Clearly there can be improvements made to iccup to make it more enjoyable for everyone.

I'm not talking about enjoying starcraft as an rts game. I'm talking about enjoying the experience of playing on the iccup ladder.
next week on Everybody Loves HypnoToad:
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2009-12-15 21:21:35
December 15 2009 21:20 GMT
#102
There has been a serious lack of iCCup admins being mysterious in this thread what happened? Used to be so much fun making you wonder if we were agreeing with you or not.

Anyways the thing is iCCup is a competative ladder. If its going to take a rewriting of the ladder code I wouldnt expect to see an E rank. Because honestly E rank players arent our market, they're not why people come and play the ladder. If it can be done simply then okay maybe you'll see it. I have no idea how it works but honestly I don't see why since most people who would get down that low would just /clearstats or make a new account anyway.
TurboMaN
Profile Joined October 2005
Germany925 Posts
December 15 2009 21:47 GMT
#103
A maphack will destroy the game flow so hard ...
Hope they dont get it in.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
December 15 2009 21:58 GMT
#104
Ahh the start of a new iCCup season AND NEW RANKS?

Probably shouldn't be E if anything, rather F. E just reminds me of the highest grade you can get in elementary school. Regardless, a legal maphack...wtf
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Apexplayer
Profile Joined September 2009
United States406 Posts
December 15 2009 22:06 GMT
#105
This sounds like a great idea actually, ICCUP is very scary to newcomers and my friend was so excited about his first win the other day. But maybe there can be a section people can play under for first timers. This might be free of those true b+ people who just like beating d players.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 16 2009 01:25 GMT
#106
On December 16 2009 06:20 iCCup.Raelcun wrote:
Anyways the thing is iCCup is a competative ladder. If its going to take a rewriting of the ladder code I wouldnt expect to see an E rank. Because honestly E rank players arent our market, they're not why people come and play the ladder. If it can be done simply then okay maybe you'll see it. I have no idea how it works but honestly I don't see why since most people who would get down that low would just /clearstats or make a new account anyway.


On who's behalf are you to say we are rejecting markets? Last I checked, iCCup wants as many players playing the ladder as possible. Saying "we don't want them to play our game" sounds ridiculous. Unless you are 2easy or something, speak for yourself and watch yourself before speaking on the behalf of the entire iccup admin team.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
December 16 2009 01:43 GMT
#107
On December 15 2009 02:05 Pokebunny wrote:
Show nested quote +
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.

No one's going to be that huge of a douchebag to go all the way down to sub-D level just to bash kids who don't know what the hell they're doing ... unless their name is Empyrean.
Triple7
Profile Joined April 2009
United States656 Posts
December 16 2009 01:48 GMT
#108
After beating campaign and playing my friends a couple times, I was at the ~800 point range. The people there (with the exception of the more than occasional smurf) were exactly my skill level, and I was able to progress. The current ladder system is great, imo.
지지이이이이이이이이이이이
GW.Methos
Profile Blog Joined November 2009
United States249 Posts
December 16 2009 03:04 GMT
#109
:-( iccup is down
i.pwn.n00bs
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2009-12-16 03:08:12
December 16 2009 03:07 GMT
#110
On December 16 2009 10:43 Saracen wrote:
Show nested quote +
On December 15 2009 02:05 Pokebunny wrote:
On December 15 2009 02:01 UFO wrote:
On December 14 2009 13:03 Chef wrote:
Even though this is clearly bullshit, I kind of like the idea of new ranks.

Suppose this: You can choose to either start at D rank (1000 points) or if you're honest to god totally new to StarCraft, volunteer to become E rank and start at like -1000 points. At E rank you never lose points when you lose a game, and you get to play with people who are just figuring stuff out like you. After screwing around for awhile you'll eventually build up to 0 points which is D-, and then your games count normally.

For a lot of people iCCup being a ladder isn't really that important. They just want to find games. This caters to that audience.





This is an awesome idea. I can`t see any argument against it, it would be so perfect for new players and other n00bs. There could be just some simple optional command that would turn you in E rank with - 2000 points . No points to be lost after lost game. For new players it would be a lot better place to start playing , since getting owned at D- lvl against dude who is 5x better is really demotivating and most often a lot less useful than playing someone around your level or little below/above


Doesn't solve the problem of anyone getting to prey on noobs... some people would choose to go E just to bash noobs.

No one's going to be that huge of a douchebag to go all the way down to sub-D level just to bash kids who don't know what the hell they're doing ... unless their name is Empyrean.


lmao empyrean

I don't think it's super necessary. ICCup's scope is the competitive scene, not people who don't know what a build order is

On December 16 2009 12:04 GW.Methos wrote:
:-( iccup is down


I wonder if it's a new season!?!?

...

obviously its down
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Jayme
Profile Blog Joined February 2009
United States5866 Posts
December 16 2009 03:59 GMT
#111
On December 16 2009 10:25 JiYan wrote:
Show nested quote +
On December 16 2009 06:20 iCCup.Raelcun wrote:
Anyways the thing is iCCup is a competative ladder. If its going to take a rewriting of the ladder code I wouldnt expect to see an E rank. Because honestly E rank players arent our market, they're not why people come and play the ladder. If it can be done simply then okay maybe you'll see it. I have no idea how it works but honestly I don't see why since most people who would get down that low would just /clearstats or make a new account anyway.


On who's behalf are you to say we are rejecting markets? Last I checked, iCCup wants as many players playing the ladder as possible. Saying "we don't want them to play our game" sounds ridiculous. Unless you are 2easy or something, speak for yourself and watch yourself before speaking on the behalf of the entire iccup admin team.


He never said you were rejecting markets.

He also never said "we don't want them to play our game" You're putting words into his mouth.
Python is garbage, number 1 advocate of getting rid of it.
Medix
Profile Blog Joined March 2008
Malaysia180 Posts
Last Edited: 2009-12-16 05:04:22
December 16 2009 05:02 GMT
#112
so when is the new season gonna start? sorry if this has been asked before.

edit: nvm iccup site says evening of dec 16th
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2009-12-16 06:26:55
December 16 2009 06:23 GMT
#113
On December 16 2009 12:59 Jayme wrote:
Show nested quote +
On December 16 2009 10:25 JiYan wrote:
On December 16 2009 06:20 iCCup.Raelcun wrote:
Anyways the thing is iCCup is a competative ladder. If its going to take a rewriting of the ladder code I wouldnt expect to see an E rank. Because honestly E rank players arent our market, they're not why people come and play the ladder. If it can be done simply then okay maybe you'll see it. I have no idea how it works but honestly I don't see why since most people who would get down that low would just /clearstats or make a new account anyway.


On who's behalf are you to say we are rejecting markets? Last I checked, iCCup wants as many players playing the ladder as possible. Saying "we don't want them to play our game" sounds ridiculous. Unless you are 2easy or something, speak for yourself and watch yourself before speaking on the behalf of the entire iccup admin team.


He never said you were rejecting markets.

He also never said "we don't want them to play our game" You're putting words into his mouth.


Partially what he said, okay by the definition of a ladder the people at the bottom aren't what drive the competition. People do not log onto the ladder to play with D- players. I'm not saying we don't want them, iCCup exists for people to compete and judge their skill level this means we want people of EVERY skill level. I'm not trying to speak for the entire admin team it's a fact. Yes we want people to come play our ladder but in order to do that we need to attract high level players or else theres no guarantee that you're getting a good measure of your actual skill level.

Yes there are D- level players who will not /clearstats or make a new account because they genuinely want to work hard to get out of D- and good for them but they are the vast minority. My point here? I don't speak for iCCup but I've been a member of iCCup for roughly a year and a half. I worked on the PGTour before that for over 4 seasons maybe consider the fact that I might have a clue what I'm talking about. All I said was if it would take a major overhaul and lots of time reworking the code to do it then it probably won't happen.

edit- Spelling
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 16 2009 06:25 GMT
#114
I think this is another joke by unk. T.T
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
December 16 2009 09:13 GMT
#115
any stats on the 50,000ish players' number of games played? I think there might be lots of them with 10, maybe 5 or less games...I don't think these accounts should factor in as much.

And a question about high level people making a new account or /clearstats in order to practice a build order....why not just make a melee game with a friend?

Or how about altering /clearstats to just drop your points to the plus level of the rank below? i.e. A+,A, or A- does /clearstats to go to B+
B+,B, or B- go down to C+
all C ranks go down to D+
and D ranks I guess just back to D?
In training...let's play, gg! d^..^b
tofucake
Profile Blog Joined October 2009
Hyrule19053 Posts
December 16 2009 12:56 GMT
#116
Adding a new rank is trivial in the programming aspect. I'm fairly sure everyone will start and clearstats will return you to D, while E is for those who are genuinely not good. When I started playing ICCup I was definitely E level. That didn't mean I was just bad, I wanted to PLAY and get better, but having an E rank would have simplified things.
Liquipediaasante sana squash banana
Silentness
Profile Blog Joined August 2009
United States2821 Posts
December 16 2009 13:25 GMT
#117
I joke in my signature about being the worst SC player in Korea, but got damn I've seen some really bad players on battle.net / Iccup.

opponent going Bunker wall on python only to die to cloaked wraiths.
opponent going mass cannons only to have them busted through because of siege tanks.
opponent building mass sunkens in his main at the beginning... wtf!?

Even with that said I think D- is fine as it is.
GL HF... YOLO..lololollol.
EsX_Raptor
Profile Blog Joined February 2008
United States2801 Posts
December 17 2009 04:55 GMT
#118
If they add a new rank below D, wouldn't that eventually drop everyone's rank 1 whole letter? So if you were C+ your new rank will be D+?
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
December 17 2009 05:02 GMT
#119
RaptorX you still start at D, im assuming.

It just means if you go down to like 500pts, you'd be E instead of still D-
Canada Gaming ~~ The-Feared
hoborg
Profile Blog Joined December 2009
United States430 Posts
December 17 2009 05:51 GMT
#120
Speaking as a new D- player who would be E if the rank existed, I'm sort of indifferent about the idea. I'm not mad that I have to play people better than me at the lowest rank, playing people who at least know what they're doing will help give me a better feel for timings and such. It's quite the opposite, I feel bad because they have to play ME. They want to get better too and they probably aren't learning from me since my game falls apart after 5 minutes. Not sure if this is actually a problem or if i am making it up, but it would be the only good reason for an E rank that I can think of.
blbl | CJ and ACE fighting!
blueblimp
Profile Joined May 2009
Canada297 Posts
December 17 2009 06:11 GMT
#121
On December 15 2009 06:13 JiYan wrote:
i understand the implications, and granted it may be a harder transition than lets say D+/C-, but the system stands. IF it is a problem, what would you propose?


What I'd suggest is having, at all ranks, a point loss of 130 for losing to equal rank. Then (when playing MOTW), a player needs to win more than half of his games to go up in rank, and if that player wins less than half of his games for a while, he'll go down in rank. Maybe I'm being naive, but this seems like the most natural way to do it.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
December 17 2009 07:23 GMT
#122
This is already implimented blue the higher rank you are the more points you lose for losing to an equal rank player. This means that if you are a 0.500 player you will never stay in the A- rank you can only attain B+. When you reach the A ranks you lose 140 points for losing to the same rank. B rank loses 100, C is 75, D is 50. Thats one way the ladder is designed to create a spread between the ranks. If ALL ranks lost 130/140 points then the ranks wouldn't spread out there would be lots of higher rank but inconsistant players stuck in lower ranks.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 17 2009 08:10 GMT
#123
actually raelcun, i think what would happen is that there would be too many lower ranks and not enough higher ranks. thinking about it, why would increasing the points LOST add to the higher ranks? i think what would happen is a HUGE amount of lower ranked players imo.
Neo7
Profile Blog Joined November 2007
United States922 Posts
Last Edited: 2009-12-17 19:59:49
December 17 2009 19:53 GMT
#124
It takes an idiot to do cool things.
illu
Profile Blog Joined December 2008
Canada2531 Posts
December 17 2009 19:56 GMT
#125
I don't understand the rationale behind the legal maphack.
:]
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
December 17 2009 20:11 GMT
#126
On December 18 2009 04:56 illu wrote:
I don't understand the rationale behind the legal maphack.


They're probably just being vague again. Like when they said they're removing the complaint forum and replaced it with a better system.
No I'm never serious.
old times sake
Profile Blog Joined November 2009
165 Posts
December 17 2009 22:12 GMT
#127
On December 15 2009 10:06 majesty.k)seRapH wrote:
Show nested quote +
On December 15 2009 09:06 old times sake wrote:
On December 15 2009 07:55 dhe95 wrote:
There's no point in letting people who don't understand the fundamentals play vs other people who are equally as bad. When you beat people who don't even have a grasp of the basics, they're just hurting themselves.

For example, my 1st game, I got dragoon rushed on python. When his 5 dragoons faced my one tank (E level macro), he took out my tank and went straight for my SCV line. If I was playing at E level, then chances are, i'd get zealot rushed, or his goons would start killing all my supply depots. But the fact is that I was playing vs someone who has the most basic understanding; that killing my scvs meant i'd be poorer. I never had this idea before, and even if I didn't go completely in depth in analyzing my reps, I would've still figured out just by playing people who get the basics rather than the games that end up being a game of luck.

I don't think this logic works. If you are correct, this argument would seem to justify forcing us all to play against only pros, so that we see "real strategies" and not "ones at our level." Furthermore, ladders have ranks for a reason, and they're called ladders for a reason. There are different rungs to climb. Ranks represent different levels. The whole idea is that you play someone closer to your skill, and you're basically saying that the idea is bunk... why have ranks at all then? What's a ladder for?


having people learn from people who know something more is always a great part of learning. by his logic, we don't necessarily need to play against the pros, but we should play against people better than us, like a D playing D+ or D+ playing C- or B+ playing A-. all of these people will eventually learn more strategies and figure out ways to counter them.

No, no, let's be clear here. dhe95 says that there's no point in bad players playing each other because they will lose to bad strategies instead of good ones--for instance, a zealot rush defeating a Terran instead of 5 goons (his example). He says that if they play against players who at least do proper strategies, they will learn "true things" instead of the "false things" they learn from players their level.

I think what he's saying ignores the basic fact that even among top pros there are strategies that they do which their opponents shouldn't do. There is no such thing as a "true strategy" for everyone--every skill level has its own good and bad strategies. If a C+ player tries to do A level strategies he may very well lose to something which is easier for a C+ player to do well which no A player would ever try. Every level has a different set of "best" strategies, and to say that the very lowest players must therefore copy "at least" the "middle" or "standard" is simply to select one standard as official when there are countless others none of which more right than the other.

Furthermore, if you say that we should all play someone better than us, then why would they play us? Shouldn't THEY play someone better too? And then, no one can play anyone, if we follow this advice. The only equitable solution is to strive to have similar players play eachother, which is in fact the idea which a ladder centers around. While it may be a good opportunity to play against people better than yourself, it is quite stupid to design your ladder to intentionally maximize such incidents--it's bad for the good players, and it's very anti-ladder at its core.
Lol it's so funny watching the level of posting deteriorate so rapidly when supporters of this decision are confronted with such nefarious things as REASONS. --fanatacist
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
December 17 2009 22:53 GMT
#128
On December 18 2009 04:56 illu wrote:
I don't understand the rationale behind the legal maphack.


What is wrong with you? Maphacking is clearly the best way to practice timings... If they make some sort of "UMS" mode with maphack option, that would be ridiculously good for practicegames...
GoShox
Profile Blog Joined December 2007
United States1837 Posts
December 17 2009 23:04 GMT
#129
NOW iCCup is back up
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
December 17 2009 23:14 GMT
#130
ugh. higher than Olympic?
or lower than D-

;] curious now
cw)minsean(ru
AdreN
Profile Joined December 2009
United States9 Posts
December 17 2009 23:16 GMT
#131
there is a new rankkkk its lower than D-; 0-399. The rest of the ranks are the same.
http://www.iccup.com/starcraft/sc_rating_system.html
War does not determine who is right. War determines who is left.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
December 17 2009 23:18 GMT
#132
is that a keyboard and a mouse..?
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
December 17 2009 23:33 GMT
#133
Losses at A and higher now only -130 points it looks like.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
BG1
Profile Blog Joined January 2005
Canada1550 Posts
December 17 2009 23:34 GMT
#134
ICCUP season 11 new features -

In anticipation of the new season on iCCup we are happy to present you with a small list of additional features to try. These new innovative features should help to improve your iCCup experience.

The first innovation is the rank limit command / rl. Now you do not have to spend a long time searching for a player at your skill level, or kicking time-wasters who are far above or below your own skill level. All you need to do is specify the rank of the player or the ladder point limit of the players that you wish to join your game.

Here's an example:
/ rl 6000 7000 (Only those players who from 6000 to 7000 points may join).
/ rl 10000 (Only a player who has more 10000 points may join)
/ rl c-c + (yOnly those who are ranked between C- to C+ may join)

Are you tired of players are not using antihack? Now this problem is easily solved. By utilising yet another new command / nah (no antihack) players not using iCCup's AntiHack feature will not be able to join your game. Additionally, the country that a player is playing from will be displayed when you join a game with a tag ([KR] for Korean, [AU] for Australian, etc.).

The next new feature is specifically helpful for those active in a clan. The list of new commands available is found below:

/ clan help (/ ch; Help)
/ clan list (/ cl; Shows a list of everyone who is in the clan)
/ clan msg (/ cm, / cw; Send a message to all clanmates)
/ clan online (/ co; Show all clan mates who are online)
/ clan off (/ c off; Disable all clan notifications)
/ clan on (/ c on; Include all clan related alerts)
/ clan state (/ c state; Shows the current status regarding clan alerts, i.e. ON or OFF)

Also worth noting is that now all the clans have at their disposal clan channels, to which the player will be automatically directed when you log on to the server.

Finally, and perhaps the most interesting new innovation — a new rank. A distinguishing letter has not been assigned as of yet, but the beginner rank will be identified by this icon . This rank is positioned even lower than the D- to help those who have only just recently met with StarCraft and their level of play is significantly lower than the average D- player. Accordingly, in order to be demoted to D- you must fall to 900 ladder points, instead of the previous 850 points. Also, players in the lowest rank will lose 20 ladder points for a loss.



We hope you enjoy the latest additions to iCCup and good luck achieving your goals in Season 11!

There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 17 2009 23:35 GMT
#135
The rank limit and no anti-hack commands are going to be useful. Also going to make mac users have a super hard time finding games.
Chef
Profile Blog Joined August 2005
10810 Posts
December 17 2009 23:35 GMT
#136
I guess the new joke is gonna be saying you're E rank now.
LEGEND!! LEGEND!!
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2009-12-17 23:37:55
December 17 2009 23:37 GMT
#137
On December 18 2009 08:35 Chef wrote:
I guess the new joke is gonna be saying you're E rank now.

its a mouse and keyboard, so you should say "mk rank" :D

also, the /nah and /rl commands are so useful
AdministratorI'm dancing in the moonlight
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
December 17 2009 23:59 GMT
#138
Wow, these are some pretty cool new features. This is gonna be so useful for those just starting out...
AIV_Funnytoss and sGs.Funnytoss on iCCup
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
December 18 2009 00:01 GMT
#139
Thanks BG1 ! Those look cool
unk(Messages 166)ltoday @ 12:29 local2
maphack feature will be released a bit later. 1-2 days. follow the blogs!
wwww
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 18 2009 00:09 GMT
#140
On December 18 2009 09:01 beetlelisk wrote:
Thanks BG1 ! Those look cool
Show nested quote +
unk(Messages 166)ltoday @ 12:29 local2
maphack feature will be released a bit later. 1-2 days. follow the blogs!

If its anything like the other features, unk is gonna drop a whole box of awesome on us
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
December 18 2009 00:14 GMT
#141
--- Nuked ---
tofucake
Profile Blog Joined October 2009
Hyrule19053 Posts
December 18 2009 00:31 GMT
#142
It's CPU...like...CPU level. We'll name it later.
Liquipediaasante sana squash banana
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2009-12-18 01:00:15
December 18 2009 01:00 GMT
#143
Well looks like me and the 19 other ppl that voted on the first option were right! 399 and below is the new rank !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Triple7
Profile Joined April 2009
United States656 Posts
December 18 2009 01:10 GMT
#144
On December 18 2009 09:31 tofucake wrote:
It's CPU...like...CPU level. We'll name it later.

LOL. CPU-level is the perfect term!
지지이이이이이이이이이이이
Purind
Profile Blog Joined April 2004
Canada3562 Posts
December 18 2009 01:34 GMT
#145
Is there that much of a point in squishing the low ranks as they did? It doesn't really seem like the beginner rank will be all that much different from the old D-
Trucy Wright is hot
JiYan
Profile Blog Joined February 2009
United States3668 Posts
December 18 2009 02:17 GMT
#146
http://www.iccup.com/starcraft/sc_rating_system.html

THERE IS A NEW ICCUP RANK
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
December 18 2009 02:19 GMT
#147
On December 18 2009 11:17 JiYan wrote:
http://www.iccup.com/starcraft/sc_rating_system.html

THERE IS A NEW ICCUP RANK


Is this a troll?

Btw I don't know how much this new rank will help tbh..
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
Katkishka
Profile Blog Joined December 2009
United States649 Posts
December 18 2009 02:41 GMT
#148
It seems kinda useless since everyone who gets that low will probably reset their stats or just quit completely
tbh it seems pretty discouraging to be down that low. it's like riding the special bus to school or something.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
December 18 2009 05:35 GMT
#149
On December 18 2009 11:41 Sunny Afternoon wrote:
tbh it seems pretty discouraging to be down that low. it's like riding the special bus to school or something.


I agree, I've always believed that if we're gonna make new lower ranks, then everyone starts at the bottom and works there way up. Honestly, think about it, its a LADDER...you always start at the very bottom and work your way up.
In training...let's play, gg! d^..^b
domane
Profile Blog Joined September 2009
Canada1606 Posts
December 21 2009 09:26 GMT
#150
Do the E ranks have their own channel? I checked and there wasn't one.
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