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[FPL] 09-10 R2 Discussion - Page 9

Forum Index > BW General
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Prev 1 7 8 9 10 11 39 Next All
CorsairHero
Profile Joined December 2008
Canada9491 Posts
December 07 2009 17:55 GMT
#161
On December 08 2009 02:16 semioldguy wrote:
Lol... no one on my main team has won a game.

(Z)Action -> Loss to (Z)YellOw
(T)UpMaGiC -> Loss to (T)RuBy
(Z)Calm -> Loss to (Z)HyuN
(T)fantasy -> Loss to (Z)Killer
(Z)type-b -> Loss to (P)JangBi
(P)Kal -> Didn't get to play (STX lost 0-3)
hite SPARKYZ -> Lost 0-3 to Samsung KHAN

statistically or based off of recent performances, it seems like all your players should have won -_-
© Current year.
TealLurker
Profile Joined June 2008
United States791 Posts
December 07 2009 18:13 GMT
#162
Lovely...my team = 27, my antiteam = -25, net = 2. My antiteam almost reset me last night alone.
Ikari
Profile Joined April 2007
United States176 Posts
December 07 2009 18:16 GMT
#163
If hite and Samsung can pull off an upset for me tonight, that'd me amazing.
God Mode: Alt+F4
Magic84
Profile Joined October 2008
Russian Federation1381 Posts
December 07 2009 18:43 GMT
#164
This round is hilarious, quite fun and interesting too.
It is so different from what it was before with -points, this format does not forgive.
14
-16
Score: -2

My anti team of Ruby, Roro and Shine kicked ass first week and hite zergs failed. I think this round was by far the hardest to pick a good anti team.
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 07 2009 20:08 GMT
#165
lol my anti was mind, killer, and roro. and i switched really for leta at the last second. i should just quit now
Grim_Reaver
Profile Blog Joined August 2009
United States86 Posts
December 07 2009 20:14 GMT
#166
I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.

Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.

So it really depends on who it going to slump (or get a bad string of MUs) next.

Which makes it rather luck-based.
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
December 07 2009 20:22 GMT
#167
Lost 11 points....though seeing everyone's responses, I guess I should be happy I'm still in the positives
I aint crying over some daggone danishes
l10f *
Profile Blog Joined January 2009
United States3241 Posts
December 07 2009 20:23 GMT
#168
On December 08 2009 02:46 IntoTheWow wrote:
lol this is impossible hahaha


On the contrary, my team is doing wonderful like you said
Writer
Carefree
Profile Blog Joined November 2007
United States1571 Posts
December 07 2009 21:02 GMT
#169
Shouldn't Really have 11 points rather than 15?
DebOnAire - 「 Bisu[Shield] 」
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
December 07 2009 21:05 GMT
#170
yay Free was a good call for anti xD
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
December 07 2009 21:05 GMT
#171
On December 08 2009 06:02 Carefree Me wrote:
Shouldn't Really have 11 points rather than 15?


no cause he won an ace match so + 4 to 11
leomon
Profile Joined December 2008
Canada169 Posts
December 07 2009 21:09 GMT
#172
On December 08 2009 05:14 Grim_Reaver wrote:
I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.

Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.

So it really depends on who it going to slump (or get a bad string of MUs) next.

Which makes it rather luck-based.


QFT.

Anti-team is killing me
Radians
Carefree
Profile Blog Joined November 2007
United States1571 Posts
December 07 2009 21:10 GMT
#173
Won regular match: 4
Ace appearance: 2
Won ace: 4
Team win: 1

Should that not be 11? Or does he get 10 points for his ace win? :/
DebOnAire - 「 Bisu[Shield] 」
Shivaz
Profile Blog Joined March 2009
Canada1783 Posts
December 07 2009 21:14 GMT
#174
oh yeah nm not sure then, maybe the code is counting the Ace match win as a regular win and Ace match win.
Carefree
Profile Blog Joined November 2007
United States1571 Posts
December 07 2009 21:16 GMT
#175
Yeah that's what I'm thinking, otherwise an ace match win scoring 10 points is a little imbalanced.
DebOnAire - 「 Bisu[Shield] 」
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
December 07 2009 21:29 GMT
#176
Besides (Z)great who didn't play, everyone on my team and anti-team won. +31 -16 haha. Sorting the standings by anti-team points is pretty funny. Ruby, Roro, Shine, Mind, Hiya, skyhigh, eStro players... it's going to be a long round.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Athos
Profile Blog Joined February 2008
United States2484 Posts
December 07 2009 21:37 GMT
#177
I'm actually against the 2 points a player gets for an ace because fantasy proleague should be entirely about how a player performes, showing up shouldn't be good enough. Also it neutralizes any positive gain I hope to get from Ruby in my anti-team as he's Ace's only ace player.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 07 2009 21:40 GMT
#178
If Anytime hadn´t spectacularly lost his gigantic advantage I would be right there, nr.1.
I´m not sure if I´m willing to give him another chance -_-

Well it could be worse, I think I´m still in top 500.
https://steamcommunity.com/id/*tlusernamehere*/
Manit0u
Profile Blog Joined August 2004
Poland17374 Posts
Last Edited: 2009-12-07 22:11:25
December 07 2009 22:09 GMT
#179
On December 08 2009 06:09 leomon wrote:
Show nested quote +
On December 08 2009 05:14 Grim_Reaver wrote:
I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.

Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.

So it really depends on who it going to slump (or get a bad string of MUs) next.

Which makes it rather luck-based.


QFT.

Anti-team is killing me


It was luck-based before just as much. I had my main team which was performing ok (over 100 points) and Effort on my AT who got me over -40 points just by himself. It was a risk I accounted for though, I expected him to go into slump which didn't happen and all blame is on me.

Right now it's just that people are picking really bad anti-teams. Seriously, Really? The guy is the only T on e-Stro capable of winning, he does win quite a bit, he gets to play quite often, he got a lot of points for FPL teams past 2 seasons. What were you thinking?

You might consider me a lucker though. I picked Violet for my AT as I knew his lucky streak has to end sooner or later. I also picked 2 rather new players as I knew that in PL experience matters (consider this an educated guess). Also, my main team consists of only 'mediocre' players (considering their trade value) as I haven't got anyone worth more than 6 points. Khan was a natural choice seeing how bad the main teams were doing at the end of R1 and how they started picking their game up.

FPL is not about luck (in most parts). It's all about making good educated guesses and willingness to take risks that might pay off in the future. Example: I have someone playing every single day, every day of PL can bring me points (tomorrow I can get +25 points if all of my guessing will go according to plan) and not just 1 or 2 days each week.

Tip: Put your fanboyism aside when making an FPL team. I did and from being very low last round I'm at the top this round just because I didn't pick players I like/choose players I dislike for AT. I just went all out solid but in most cases not outstanding players (ie. players who not neccessarily win everything but stayed rather consistent throughout last 2-3 years).
Time is precious. Waste it wisely.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2009-12-07 22:14:53
December 07 2009 22:13 GMT
#180
On December 08 2009 05:14 Grim_Reaver wrote:
I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.

Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.

So it really depends on who it going to slump (or get a bad string of MUs) next.

Which makes it rather luck-based.

Skillful choices = picking people who probably won't play
Luck = picking the worst 6-7 pointer, or worst two 5 pointers

Yeah, I'm not seeing it. Sucks that there's less 4-5pt choices, but the -2 for losses adds so much more skill to the anti-team.

There'll always be luck from upsets and weird ace decisions (yay killer!), but over the course of 7 weeks and lots of trading, skill should win out.

edit: I didn't do great last night either. Action, Upmagic, Anytime all lost. =/
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