This round is hilarious, quite fun and interesting too. It is so different from what it was before with -points, this format does not forgive. 14 -16 Score: -2
My anti team of Ruby, Roro and Shine kicked ass first week and hite zergs failed. I think this round was by far the hardest to pick a good anti team.
I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.
Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.
So it really depends on who it going to slump (or get a bad string of MUs) next.
On December 08 2009 05:14 Grim_Reaver wrote: I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.
Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.
So it really depends on who it going to slump (or get a bad string of MUs) next.
Besides great who didn't play, everyone on my team and anti-team won. +31 -16 haha. Sorting the standings by anti-team points is pretty funny. Ruby, Roro, Shine, Mind, Hiya, skyhigh, eStro players... it's going to be a long round.
I'm actually against the 2 points a player gets for an ace because fantasy proleague should be entirely about how a player performes, showing up shouldn't be good enough. Also it neutralizes any positive gain I hope to get from Ruby in my anti-team as he's Ace's only ace player.
On December 08 2009 05:14 Grim_Reaver wrote: I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.
Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.
So it really depends on who it going to slump (or get a bad string of MUs) next.
Which makes it rather luck-based.
QFT.
Anti-team is killing me
It was luck-based before just as much. I had my main team which was performing ok (over 100 points) and Effort on my AT who got me over -40 points just by himself. It was a risk I accounted for though, I expected him to go into slump which didn't happen and all blame is on me.
Right now it's just that people are picking really bad anti-teams. Seriously, Really? The guy is the only T on e-Stro capable of winning, he does win quite a bit, he gets to play quite often, he got a lot of points for FPL teams past 2 seasons. What were you thinking?
You might consider me a lucker though. I picked Violet for my AT as I knew his lucky streak has to end sooner or later. I also picked 2 rather new players as I knew that in PL experience matters (consider this an educated guess). Also, my main team consists of only 'mediocre' players (considering their trade value) as I haven't got anyone worth more than 6 points. Khan was a natural choice seeing how bad the main teams were doing at the end of R1 and how they started picking their game up.
FPL is not about luck (in most parts). It's all about making good educated guesses and willingness to take risks that might pay off in the future. Example: I have someone playing every single day, every day of PL can bring me points (tomorrow I can get +25 points if all of my guessing will go according to plan) and not just 1 or 2 days each week.
Tip: Put your fanboyism aside when making an FPL team. I did and from being very low last round I'm at the top this round just because I didn't pick players I like/choose players I dislike for AT. I just went all out solid but in most cases not outstanding players (ie. players who not neccessarily win everything but stayed rather consistent throughout last 2-3 years).
On December 08 2009 05:14 Grim_Reaver wrote: I think anti-team needed a little bit better construction this time around. It's gonna come down less to skillful choices, and more about who gets lucky with their anti team.
Everyone basically had to pick a 6-7 point player on their anti team, be it Really, Leta, Luxury, whatever. If one of these players goes into a slump, everyone who chose them for their anti team versus another 6-7 point choice will be in great shape.
So it really depends on who it going to slump (or get a bad string of MUs) next.
Which makes it rather luck-based.
Skillful choices = picking people who probably won't play Luck = picking the worst 6-7 pointer, or worst two 5 pointers
Yeah, I'm not seeing it. Sucks that there's less 4-5pt choices, but the -2 for losses adds so much more skill to the anti-team.
There'll always be luck from upsets and weird ace decisions (yay killer!), but over the course of 7 weeks and lots of trading, skill should win out.
edit: I didn't do great last night either. Action, Upmagic, Anytime all lost. =/