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On December 01 2009 08:59 Hot_Bid wrote:Show nested quote +On December 01 2009 06:59 pripple wrote: something just came to my mind, let's say JD & Bisu both cost 10 points at start, both play 2 games in the opening week, JD going 2-0 and Bisu going 0-2, with the new scoring system the points difference is gonna be enormous= 8 | -4 (not counting teampoints here)..
so now if you pick a player who has a bad start you're gonna be even more stuck with him, making comebacks even harder? as that -4 for Bisu is gonna lower his tradevalue shitloads? We realized that this would happen, so what we're going to do is weight it slightly in favor of the previous week's value, so the Trade Values should deviate slightly less than last round. 1. New Scoring (Round 2)10 pointer going 2-0: New TV = 9.96 10 pointer going 0-2: New TV = 8.32 2. Old Scoring (Round 1)10 pointer going 2-0: New TV = 9.94 10 pointer going 0-2: New TV = 8.18 3. New Scoring (Round 2) Without Weighting Adjustment10 pointer going 2-0: New TV = 9.94 10 pointer going 0-2: New TV = 7.48 edit: FYI, we're going with #1, not #3
can i get the formula you are using? or is that top secret?
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On December 01 2009 10:10 Abydos1 wrote:A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv Where its using unweighted tvs in the calculation IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96 A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32
how did u calculate the 9.94 TV and 7.48 TVs?
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I like the new scoring system. I think it emphasizes better in what's most important, which is winning, not just showing up. Nice job!
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daaaamn all the players i got last season got their points raised so now i can't get a decent team no matter how much they cost i would get flash, violet, movie & kt as a team that left me with 3 points for the remaining 3 players -_-;;
KT ROLLERCOASTER + MOVIE
Main Team 1 Barracks 10 Flash (captain) 1 Just 3 Movie 1 Sair 7 Violet 7 KT Rolster
Anti Team 3 Firebathero 6 Free 4 Shine
it would be so good if i could get 815, stats and hoejja instead of these 1-pointers who'll never play
it's weird you got Stars as your team and Free in your Anti-Team lol
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Why the fuck is Idra 1 worth a point while GoRush isn't? o.O
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Will there be new maps for R2?
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On December 01 2009 10:10 Abydos1 wrote:A player's trade value is going to be 2/3 * tv + 1/3 * last weeks tv Where its using unweighted tvs in the calculation IE. in HotBid's example a 10 cost player going 2-0 (with 2 team wins) in week 1 will have 10 pts and 9.94 tv So 2/3 * 9.94 + 1/3 * 10 (cost) = 9.96 A 10 Cost player going 0-2 (with 0 team wins) in week 1 will have -4 pts and 7.48 tv So 2/3 * 7.48 + 1/3 * 10 (cost) = 8.32
So the "expected point gain of a 1 pointer" constant is still the same even though the scoring is different? Won't the average point gain of players be significantly lower than last time due to the new negative points for losses and no points for lineup appearances? Previously in any given head-to-head game the overall point gain per player per game would be 2. (2 points for the victory, 2 for the lineup appearances, -1 for the loss, +1 for the team win = 4, divided by 2 players = 2). Now the overall point gain per game is 1.5 -- 4 points for victory, -2 for defeat, 1 for team win. Without a corresponding change in the constant, player scores and thus prices on average will adjust downward. Except for players that play in ace matches, that is -- maximum point gain on a night for an ace player is now 11 instead of 8.
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this new system makes trading VERY important and making the anti team too hard
but i like it
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I'm bad at FPL, and I don't want to engage in it too deeply, because it would just take up too much time -knowing myself-, so this season I just made a team out of my favourite players, and an anti-team out of players i dislike, and I'll found the "no trading" group right away. We shall see.
Mighty Wombats
Main Team 5 Kal (captain) 5 Stork 3 Killer 3 UpMagic 2 BackHo 0 Reach
5 STX Soul
Anti Team 8 Effort 6 Luxury 3 Kwanro
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Team Rocket
Main Team 8 Bisu (captain) 3 Hyuk 3 Hyvaa 1 Idra 6 Luxury 2 Type-B 7 KT Rolster
Anti Team 4 Best 4 Ruby 5 Stork
Idra! yeah! I dunno why he's available as a pick, but why not! Stork is actually my favourite protoss of all time, and if he wins anything I'll be really happy, but I'm hoping that he'll play WoW instead of sc this round. Best is fucking bad, I dunno why he wins.
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