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[T] Tricks of the Trade

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Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2009-11-30 19:36:04
November 29 2009 10:39 GMT
#1
[image loading]


Someone once said, “Man is the lord of all creation.” When I considered humans as the race with infinite potential, I thought similarly of Terrans able to create dynamic strategies and tactics.

Lim Yo Hwan, Choosing Terran, Crazy as Me


A long time ago, Protoss and Zerg ruled the StarCraft universe with their cheap Pools and insane Storms. It was then that one man brought the Terran forces from behind their defensive lines and into the limelight. Boxer revolutionized Dropship and M&M play and Lockdowned, Nuked and EMPed fear into the hearts of the other races. He was the one person who, with creative play being the root of his charm, sparked the surge of Terran who took to the ladders in swarms over the next decade or so.

Of course, this was before the Creative Terran spiraled into the maelstrom of macromanagement brought forth by Oov and Nada. After all, who wants to take down those final hitpoints of a Hatchery with that one Defensive Matrixed Marine when you can 200/200 3/3 and just roll over everyone? The "cookie cutter" Terran was born and with defensible naturals Turtle Terran flourished. The terms
[image loading]
"Terran push"
, which relied heavily on upgrade timing, and
[image loading]
"Terran ball"
became commonplace. Terrans were seen as the players content to sit back and macro up, after which point your job as a Protoss or Zerg was to just hold off that one push. Recent developments included the
[image loading]
Mech-versus-Zerg
spell, but as Terrans now seem to be headed back to Bio, is this species once again becoming the stale race it was before?

Well...

Protosses have their Dark Archons, Zergs have their Queens, but in recent games Terrans showed they haven’t yet run out of creativity yet. The past few weeks have seen the emergence of units, spells and tricks that have been rare or never used in the Terran matchups.

Today, I’ll take you through a couple of these games, highlighting what new Terran antics might be the bane of Protoss and Zerg opponents in the not so distant future. With me are Terran experts Idra and Artosis and Starcraft savant Day[9], who were kind enough to comment on how viable these antics are.



[image loading]


Firebats are mostly known for… em… something with dancing ceremonies? In a standard
[image loading]
1 Rax Expand build
, a Terran can opt to build a duo of Firebats to send with his first task force. They’re great versus the only unit Zerg will have at that point and they are essential for a sunken bust. However, after this first raid they disappear for a good 10 minutes: the initial two are often left to die trying to stall an expanding Drone or are picked off by Mutalisks. They sometimes reemerge in the late game to do damage under Dark Swarm, but more often are neglected completely because of their low damage versus Ultralisks.

Fast forward to October 25th, 2009: Boxer plays versus Killer on Tornado. We all remember that match from the sexy Wraith harrass build, the sick minefield sweeping up nearly a dozen Lurkers and, of course, the Nuke to top it off. But remember the event that triggered Killer’s mineplow?

(T)BoxeR vs (Z)Killer on <Tornado>
&#91;image loading&#93;+ Show Spoiler +


Just before the 12 minute mark, Boxer musters up a bunch of Firebats. Along with some Marines and Medics he sends them all the way around Killer’s army and sets fire to the Zerg’s third. Killer casts a Swarm but the Zerglings he sends in are roasted by the Firebats. The observer points out an 8 kill Firebat. Bats + Drones = Barbecue.

+ Show Spoiler [Image] +
[image loading]

These antics are no surprise coming from Boxer, but is this a one time thing? Perhaps, but take a look at the following game, where the Terran player incorporates an unusual amount of Firebats in his forces througout the entire game:

(T)RuBy vs (Z)RorO on <Eye of the Storm>
&#91;image loading&#93;+ Show Spoiler +

Ruby keeps producing Firebats throughout the entire 33 minute-long game.
[image loading]


Incorporates them in his main army.
[image loading]


And uses them in drops and to protect outlying expansions
[image loading]


We haven't seen so many Firebats in a game for a long while. So what makes players use these Blazing Buccaneers?

Damage Report: Firebat

Attack: When you compare the Firebats to Marines, Damage Output (Damage divided by Cooldown) charts indicate:
                  +0      +1      +2      +3
Marine       0.4/0.8      0.47/0.94      0.53/1.06      0.6/1.2
Firebat       0.73/1.46      0.82/1.64      0.91/1.82      1.0/2.0

Firebats are almost twice as strong as Marines and deal full damage under Swarm. Because of their concussive damage, a Firebat will only deal 50% damage versus both Hydras and Lurkers. However, this will still bring them on par with a Marine.

Defense: Firebats start out with +1 armor. This means they won’t die to 2 Lurker or 2 Sunken shots. Furthermore they are as mobile as Marines.


Viable?
They cost a bit of gas, but do double the damage of a Marine damage versus Zerglings and Drones. As progamers find they have the multitaking to use both Mines and Firebats (positioning) we might get to see these Audacious Arsonists more. It's probably an underused unit as spamming M clicking your Raxes is much easier than alternating M and F. Time will tell.

Idra: The mid-late game Firebats are very good. Alot of Zergs like to defend until they mass up enough gas for Ultras, and if you hit them with enough Firebat support while theyre trying to do this you can break them easily.
Artosis: Its always good to have some firebats with your army. Even just 1 or 2 in the right position are amazing.



[image loading]


We’ve all seen
&#91;image loading&#93;
2 Port Wraiths
, the recent
&#91;image loading&#93;
1 Rax CC Fact Port into 1 Wraith before switching back to bio
and one might even recall this game. However, that's about as far as Wraiths go in the TvZ match up. However, on the same day not too long ago, both Fantasy and Justin used these flyers in their games.

(T)Justin vs (Z)Calm on <Outsider>
&#91;image loading&#93;+ Show Spoiler +


First, let me draw your attention to Justin’s ballin'
&#91;image loading&#93;
double Rax
opening, a pretty good counter to Calm’s
&#91;image loading&#93;
2 Hatch Muta
opening. It enabled Justin to sit his M&M ball in the middle of the map, making a Lurker breakout very hard for Calm and forcing him to in stead Sunk up and stick to Spire units. As we’ve seen before, Zerg doesn’t need to break out per sé, but can take expansions along the edges of the map, enabling him to get tier 3 and consequently a Greater Spire. This is when Justin’s Wraiths took to the sky and helped destroy Calm’s Guardians.

[image loading]


This isn’t where it ended though. With Calm just fending off the Marines with Swarms and Zergling and whatever Guardians or Mutas he could muster, Justin used his Wraiths to protect his Dropships raiding the outer expansions. He forced the Zerg to make fragile Scourges and slow Devourers while slowly but surely picking him apart.

[image loading]


Overall, Justin used Wraiths very effectively, but they are not extremely uncommon on Guardian-friendly Outsider. However, what did catch my eye was the way Fantasy incorporated Wraiths into his play.

(T)fantasy vs (Z)HoeJJa on Match Point
&#91;image loading&#93;+ Show Spoiler +

Match Point is very good for Muta harrass, because positions are fairly close and there’s a cliff behind the natural expansion’s mineral line. Fantasy knows this and prepares no less than six turrets to fend off the Mutas around the seven minute mark, keeping most of his M&M forces intact. Two minutes later he puts down 3 Starports and is making Wraiths.

Match Point is a map for 2 players, symetrically mirrored around the vertical middle. Each side has 3 geysers. Further geysers are in outposts: close to the enemy and hard to defend. Since a fourth gas is hard to secure, it is pivotal for a Zerg to inflict damage off three gas bases. Many Zergs get a bunch of Lurkers and use Swarm to put heavy pressure on the Terran.
When Hoejja’s Lurker production is just kicking in, Fantasy sends his 6 brand new Wraiths to Hoejja’s bases. Note that 6 is a critical number: 1 volley = 1 dead Drone.

[image loading]


Hoejja is forced to make (unupgraded) Hydras to protect his Drones and Overlords, stalling his Lurker production. Eighteen Drones die in the initial raid. Hoejja suicides his army; Fantasy is able to put a huge ball in the middle and taking air dominance immediately incorporates Dropships in his play.

Compare this surprise Wraith switch to Sea’s recent TvT games versus UpMagic &#91;image loading&#93;and Lomo &#91;image loading&#93;. After the initial Wraiths from his opponents have been fended off, he himself jots down 2 Starports and surprises his opponent when he reaches critical mass. Wraiths aren’t uncommon in TvT, nor are Wraith switches (think of Light vs Darkelf and Ruby vs SkyHigh), yet this is similar to what Fantasy does: getting the Wraiths at an unexpected timing.

Fantasy is Boxer's apprentice, so you might dismiss this game as just one more example of Boxer's shenanigans, but surely Wraiths have got something going for them?

Damage report: Wraith

Attack: With a vicious air-to-air attack dealing 20 damage, six Wraiths kill an Overlord in two volleys. Their explosive missiles deal only 10 damage to the small Mutalisks (9 damage), but with less cooldown and more range, Wraiths are superior to Mutalisks in equal numbers. Versus ground they’re about as strong as Mutalisks but as Drones have less hit points you only need 6 to one-shot-kill these peons instead of 8.

Durability: None whatsoever. When attacked they go down like paper planes in a drizzle. However, they are very mobile, making their ability to run away their primary defense mechanism.


Viable?
Timing is critical: there is a window after Mutalisks are dominant and before the point where you need Vessels to deal with Defilers during which Wraiths are strong. It’s quite an investment so you better do some damage with them. They do have potential, as Fantasy demonstrated racking up as many kills as he did.

Artosis: It is definitely a risky strategy. Its kind of touch and go at the moment and leaves you in a weakened state (less Vessels) later on in the game.
Idra: I've never been a big fan of wraiths at any point in tvz. Personally I'd much rather have extra vessels in almost any situation.



[image loading]

Wait what? Dropships aren't new! We see them all the time! Right you are, but not in the way Flash and UpMagic used them recently. We all know the merits of Dropship play. Terran players are no strangers to putting Tanks on cliffs or shuttling Vultures into mains. Terran, like Protoss and Zerg, has found ways to effectively use drops.
Although mass drop used to be something limited to the Zerg's doomdrop and TvT, recent games have seen Terrans use heavy dropship play against Protoss and Zerg.

[image loading]UpMaGiC vs [image loading]free on Outsider SE
&#91;image loading&#93;+ Show Spoiler +


With about 70% of the map qualifying as "outlying", Shuttle/Dropship play is excellent on this map. UpMaGiC opens up with a fast Starport and some Wraiths fend off Free's Shuttles. He then proceeds to deploy 4 Dropships of his own and attempts to take hold of the cliff outside Free's natural (note the minimap).

[image loading]


Credit Free for fending off the drop perfectly. UpMaGiC does use heavy dropship play throughout the rest of the midgame but, watching the VOD, you notice he misses a lot of opportunities. Also, knowing Free already has 2 Shuttles, the counter to his own drop, going with such Dropship heavy play seems like a poor decision. Nevertheless, even though UpMaGiC loses this game, you can see the Dropships had much more potential.

Someone who had more succes with heavy drops is Flash.

(T)Flash < Tornado > (Z)HyuN
&#91;image loading&#93;+ Show Spoiler +
http://www.youtube.com/watch?v=FNM6BLKxV7g
On a sidenote: When watching this game, notice Flash's use of Firebats and Wraiths too



Flash plays very well against an inferior Zerg, Hyun. After fending off the Mutas he lays waste to Hyun's distant 3rd, taking the lead in this game. He gets some Wraiths to rack up some Overlord kills and transitions into making some Dropships.

Watch how 5 dropships...
[image loading]

become one giant blob of M&M death.

This isn't where it ends. M&M from half a dozen Raxes reproduce faster than rabbits on acid so Flash flies his D-ships back and starts shutting down Hyun's expansions left and right. Needless to add Flash takes home the victory.

Damage report: Mass Drops

Attack: Terran armies are immensely strong en masse. Dropping great numbers is the closest we can come to Recall. If they don't Scourge or Storm half your D-ships the drop will do great damage.

Durability: Although the drop itself is strong you leave your main pretty vulnerable. It's not like a Zerg Doomdrop, which can throws half the army at you while replenishing at home. After seeing this game I used this tactic several times with succes, but the games I lost were because the Zerg just a-moved into my diminished army and base. A swarm at his main ramp can stop your dropped army in its tracks so a base-destruction race is out of the question.


Viable?
It should be pointed out that Mass Drop works very differently versus Zerg and Protoss. Versus Zerg it's great as a game-sealing move. If he is equal or ahead, he'll have no trouble taking out your main when your army is elsewhere, and a Swarm + some Lurkers or Ultras are great for preventing the drop from doing any damage. It's great if you can pull it off, but if he adapts well it's very volatile.

Versus Protoss, we might see this work on Outsider. A sizeable part of your army is gone so you're very open to a counter attack, but on Outsider a single choke can defend all your bases. However, there is a huge difference between doing one Dropship (four Vultures that do some damage but are expendable) and a mass Drop that is able to take out an expansion or base. Anyone who's ever dropped with three Dropships knows that such an amount is easily cleared up as your opponent will have his main army close by. Up used five Dropsips and used the platform to gain great positional advantage and even that was cleaned up without doing critical damage. In order to create the Recall-like effect the Terran needs at least six or seven Dropships, and even that needs sieging up, mine placement and possibly turret building right away in order to be succesful.

Idra: Heavy dropship play is very map dependent tvp. It's quite good on a map like Outsider, and anything where ground mobility is restricted.
Artosis: Yeah normally its horrible against P, but outsider has such strange terrain and cliffs that its quite good.


[image loading]


I’m a huge fan of Nukes. Nothing says “This is my game, get out” like a well placed Nuke. However, when I bring this up people always tell me "No, you need the gas/supply for Tanks/Vessels/Marines/Whathaveyou” and it apparently requires much too much apm and multitasking for me to be able to do it well. Yet the last 3 weeks have seen SEVEN instances of Nukes.
Apart from the previously mentioned Boxer vs Killer, in which the Nuke was merely there to top it off, I’d like to dwell on Leta’s nuke.

(T)Leta vs (P)Pure on <Heartbreak Ridge>
&#91;image loading&#93;+ Show Spoiler +

Leta finds a cute spot to put his Ghost…
[image loading]

Can you find it?


…and the Nexus goes down.

Leta does lose this game, with the Nuke being somewhat of a comeback move to begin with. But let's take note of the situation: A single Nuke killing an entire expansion, and from a considerably safe position.

Flashing back to Fantasy’s game on Match Point. Hoejja tries to get his 4th gas running and takes the middle expansion next to Fantasy’s base. Mapmakers put this expansion out of Siege Tank reach, but Nukes have a high enough Area of Effect to be able to damage townhalls at these spots when Nuking from within the main.

[image loading]


After 2 Nukes the Hatchery goes down and Fantasy takes full dominance in the game versus a Zerg who’s on 1 undepleted gas. Another one of Boxer’s fingerprints?

Damage Report: Nuke

Attack: Deals damage equal to 2/3 of the total Shield+HP or 500 - whichever one is more. As most of you will know, this means you can take out a Nexus with 1 Nuke + 1 EMP. With the sight upgrade on the Ghost you can take out a Nexus on 1 or 7 on Match Point from the adjacent main base &#91;image loading&#93;. Hatcheries and Command Centers need 2.

Durability: You need 8 seconds of you Ghost not being killed. On HBR and Match Point you can Nuke from pretty safe places.


Viable?
I mentioned one of the reasons Nukes are never used is that the gas and supply is supposed to go to Vessels and Tanks. And yes, ideally you reduce your banking to 0/0 every few seconds. The theory is sound but maybe progamers have realised that reality is different? Oftentimes they too will bank more than they can spend. In late game 200min/200gas isn’t a lot and a 170/200 Terran ball will still melt any 200/200 army. The examples we’ve seen also show Nuke launches from within the safety of the main base. Maybe this map feature will make Nukes viable?

Idra: They're not going to become common place.
Artosis: I've actually been toying with nukes on HBR TvP recently due to the huge usefulness of ghosts on the map. The jury's still out for me on whether they are useful enough or not.


Bonus:
[image loading]


From the same series KT vs SKT1 (highly recommend by the way) we see something almost completely new: the Offensive EMP.

(T)Flash vs (P)BeSt on <Fighting Spirit>
&#91;image loading&#93;+ Show Spoiler +


Fighting Spirit is really standard. You have three bases at your disposal (which is excellent for macro monsters Flash and Best) but a 2/1 push is hard to pull off in the open and big middle. Best techs to 3 base Arbiter while Flash sits back and does likewise. He gets three bases, two armories and one Vessel with EMP. He flies it all the way around the map to hover behind Best’s expansion, checks the Arbiter's position with some Vultures and, sure enough, gets off an EMP on the second Arbiter right as it comes out. Flash pushes out moments after.

[image loading]


It’s amazing that he got the Vessel in position right as the second Arbiter came out since I haven’t seen Best do anything but 2 base Arb in a very long while. Best stops the push using amazing Storms, destroying what looked like a superior Terran army.

Damage report: EMP

Attack: Depletes all the energy of any Arbiters it hits; energy much needed to Stasis the oncoming Terran push.

Durability: Timing is a huge factor in this. Your Vessel arrives right before the Arbiter pops out and after the EMP goes off you must be ready to move out. Even if you get the timing right Arbiter placement can screw you up royaly. Flash knew BeSt rallies his Arbs to his Nat exp and saw it coming with his scouting Vultures, but I imagine that vs your average iCCup netizen chance is a huge factor.


Viable?
No. Not for us foreigner noobs anyway. The factors involved in pulling this off are highly volatile and, unless you have Flash’s sick timing down to a hair, you probably shouldn’t be trying this. I literally cheered when Flash managed to pull it off, but getting only 1 Arbiter wasn’t enough in the end.

Idra: Obviously it's good if you get the opportunity, but it's not really something you should plan on being able to pull off frequently.
Artosis: The timing on that probably only flash and maybe fantasy can really pull off. You have to be a progamer to do something like that.



You can read the complete interview with Artosis and IdrA in the spoiler below:
+ Show Spoiler [Interview with Artosis and IdrA] +

Pholon: The first point we touch upon is Firebats. Ruby incorporated them throughout his game. Is this a good thing to do?
Idra: The mid-late game Firebats are very good. Alot of Zergs like to depend on just plague/swarm + Cracklings to defend until they mass up enough gas for Ultras, and if you hit them with enough Firebat support while theyre trying to do this you can break them easily. They're good support units to have with your army anyway during that stage of the game as mmf is much stronger vs lurk ling than pure mm.
Artosis: Its always good to have some firebats with your army. Even just 1 or 2 in the right position are amazing. They have extra HP / splash / starting armor / do more damage. You have to be careful not to overmake them though. If you are going bionic you need to hit 3/3 ups and have 2port vessel going. In addition you need medics. All of this uses a ton of gas making it harder to balance in firebats as you reach a really high level of macro skill.

Pholon:Then why don't we see this use of Firebats more?
Artosis: Its really easy to forget to mix in just a few Bats here and there. They have a longer build time than even the medic and obviously it is easier to spam M into your barracks than MMMMMFMMM.

Pholon: So is it safe to say you'd even recommend lower level players incorporate Firebats in their Bio army or is it something that's only effective if you're good enough to, say, position or micro them well.
Artosis: Actually making Firebats for a lower level player can be really amazing. You can''t spend all your gas anyways so it doesnt hurt there already. In addition the Firebats will run ahead of the army and get targeted by Lurkers thus giving your Marines more of a lifespan. I would definitely suggest to lower level players to mix them in.

Pholon: Next point is the "Unexpected" Wraiths. Viable in TvZ?
Artosis: Well... for a long time I too have tried this out here and there. The results are still inconclusive but what it feels to me like it does is give you a slight tempo advantage. Sometimes you can kill a bunch of overlords or randomly get a nydus or some defilers out of the way so you can bust up an expo. It is definitely a risky strategy at times though. No one yet knows exactly when or how many you should make. Its kind of touch and go at the moment and leaves you in a weakened state (less Vessels) later on in the game. I would not suggest any lower level players to even try it yet. Its fun sure but at that point of the game its very hard to macro and execute the difficult wraith manuevers that make them pay off. fantasy can execute almost anyhting tho so =P
Idra: I've never been a big fan of wraiths at any point in tvz, besides going 3 port vs the 2 hatch muta into guardian build. If it catches your opponent off guard it can work but personally I'd much rather have extra vessels in almost any situation.

Pholon: How about in TvT?
Artosis: When someone opens up with a wraith build they are obviously behind on units. As the wraiths are being dealt with they have to make a very siege tank heavy army to hold off the opponent's ground army. This combined with an already low factory count makes it very likely that they will have few or no goliaths with their army. Because of this going 2port after your opponent's wraiths have been mostly neutralized is a very strong strategy. It can give you a really great temp advantage by making tanks withdraw or even taking a few out.

Pholon: Next one is mass Dropship in non-TvT, talking mainly about Upmagic vs Free on Outsider and Flash vs Hyun on Tornado
Idra: Heavy dropship play is very map dependent tvp. It's quite good on a map like Outsider, and anything where ground mobility is restricted. However in that style of game protoss has an advantage due to speed shuttles and storm, so if they recognize your strategy early and commit to defending it it isn't likely to work out very well.
Artosis: Yeah normally its horrible against P, but outsider has such strange terrain and cliffs that its quite good. Its simply a map specific strategy. something upmagic excells in.

Pholon: And is this something lower level players can do?
Artosis: Yeah on outsider definitely. It is really good/fun as a lower level player to play like that because macro doesnt matter as much. ur never meeting army to army.

Pholon: How about TvZ?
Idra: Against zerg its very good in alot of situations. Flash pointed out in an interview after that game vs hyun that the z was depending on a very low amount of hive tech units to defend his chokes, which is pretty common in modern zvt. So going heavy dropships abuses the fact that z is relying on his choke points for defense.

Pholon: So when can you be doing this kind of heavy dropship play? Do you need to be ahead by a bit or do you think it's still viable if you're behind (as a comeback move for example)?
Artosis: i didnt see the tvz game but dropships are very good after mutas are dealt with. It can work from behind sometimes but anything that works from behind is normally because of mistakes of your opponent. The stage where zerg is scrambling for defenses with nydus/lurker/defiler is the best time for dropships. You put pressure everywhere on the zerg and make their ramps/chokes/sunkens ineffective by using dropships

Pholon: NUKES!
Idra: They're not going to become common place. Maps where you can nuke from your main or any defensible location obviously make it a bit more viable but in most cases they're still not cost efficient.
Artosis: Nukes are never usable TvP. Nukes are sometimes slightly useable in TvT in very strange situations. Nukes are actually best vs zerg. We see them used a lot to embarass opponents but there is one time when nukes can be quite powerful. When you go completely standard bionic against a zerg playing standard also.. there is a time after the 3tank push that the zerg is barely holding on under swarm.. awaiting the next defilers to hatch. if you launch a nuke at the swarm you will win the game easily.

Pholon: How about that Nuke versus Protoss on HBR?
Artosis: I've actually been toying with nukes on HBR TvP recently due to the huge usefulness of ghosts on the map. The jury's still out for me on whether they are useful enough or not.

Pholon: Day actually was really enthusiastic about nukes in TvT and referred to FBH vs Flash on Medusa where a Nuke could have turned the game
Artosis:Actually that is exactly one of the very strange situations I was referring to. In really weird stalemate situations with mass siege tanks the range of nukes can be useful.

Pholon: Well stalemate situations aren't THAT weird in TvT -_-'
Artosis: Well it has to be a certain type of low economy stalemate I think. Games with BC's its not as good in. Has to be something thats very slow moving no matter what, I think.

Pholon: Ok one more: the Offensive EMP that we saw Flash do versus Best
Idra: Obviously it's good if you get the opportunity. It's not really something you should plan on being able to pull off frequently, but you should always be looking for any chance to emp early arbiters and you're not really risking that much sending out a vessel, since they're pretty quick.

Pholon: So is this something us D noobs should be attempting?
Artosis: Absolutely not. The timing on that probably only flash and maybe fantasy can really pull off. You have to be a progamer to do something like that. (and playing against a progamer cuz their timing has to be perfect too). but as a side note.. in late game PvT the first 2 arbiters are super super super important. If terran can deal with/neutralize them well enough then its move out time and protoss is in deep trouble.

Pholon: Well, that's it, thanks a bunch Go play and some TSL you ^^
Artosis: Np thx for askin. Love to impart some of the stuff it took me 11 years to learn in bite sized 30 second chunks.


The interview with Day[9] was a bit lengthier so I've made an MP3 out of it that can be downloaded here:


&#91;image loading&#93;

>> Download here <<


+ Show Spoiler [Games mentioned in Day9 interview] +

http://www.teamliquid.net/tlpd/games/31180_Flash_vs_HoGiL/vod
http://www.teamliquid.net/tlpd/games/18935_EffOrt_vs_UpMaGiC/vod
http://www.teamliquid.net/tlpd/games/31165_MVP_vs_Notice/vod
http://www.teamliquid.net/tlpd/games/32245_Sea_vs_sKyHigh/vod
http://www.teamliquid.net/tlpd/games/10674_Calm_vs_Iris/vod
http://www.teamliquid.net/tlpd/games/7486_GGPlay_vs_Iris/vod
http://www.teamliquid.net/tlpd/games/8627_Casy_vs_Jy/vod
http://www.teamliquid.net/tlpd/games/14286_firebathero_vs_Flash/vod

Be sure to check it out for an hour long in-depth discussion about what is and what isn't a good idea when you're playing Terran in this day and age!

As for me, I don’t want to throw “next shift in the Terran metagame” out here. Most of the above are still a bit gimmicky or map dependent and only time will tell whether we’ll ever see them again. However, take this in consideration along with the recent appearances of Broodling, Ensnare, Feedback and Maelstrom and rejoice in knowing that Progamers are getting so good they feel comfortable pulling stuff like this off. I’m just happy Terran isn’t lagging behind in this respect. Hell, we might even find a use for Flare one day






Big thanks to Scaramanga, GTR, Hotbid, Insane and riptide for proofreading, MoC for hosting the interview and to IdrA, Artosis and Day[9] for sharing their opinions with us.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2009-11-29 10:49:07
November 29 2009 10:39 GMT
#2
Since the above took some time to write and publish, several games took place that, as further reading, I'd like to draw your attention to.


(Z)ZerO < Heartbreak Ridge > (T)Hwasin
&#91;image loading&#93;+ Show Spoiler [VOD] +

Example of the window Day and me talked about. Use of Firebats would, in my opinion, have turned this game instantly.


(T)Hwasin < Match Point > (Z)Shine
&#91;image loading&#93;+ Show Spoiler +

Single Firebat owning 4 Lurkers (almost)


(Z)Calm < Ultimatum > (T)Light
&#91;image loading&#93;+ Show Spoiler +

Another three Port Wraith switch in TvZ, although not executed as well.


(P)Violet < Match Point > (T)Mind
&#91;image loading&#93;+ Show Spoiler +

Nuke in TvP. Kills a Nexus in one go on Match Point.

Also, more thoughts on Nukes
Moderator@TLPholon // "I need a third hand to facepalm right now"
DoX.)
Profile Joined December 2008
Singapore6164 Posts
November 29 2009 10:45 GMT
#3
Haven't finished reading but brilliant so far =)
Marine50
Profile Joined September 2007
Australia1764 Posts
November 29 2009 10:45 GMT
#4
Holly smokes! Terrans heaven!!!! Thanks tonnes will commence epic read now.
IRIS FIGHTING!!!
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
November 29 2009 10:50 GMT
#5
great article! i'm curious to know, what are your opinions on vulture usage in TvT? they seem to be used a lot more now, where in the past they were just around in the early game, and later everyone would transition into gol/tank
#1 midas fan
kAra
Profile Joined September 2004
Germany1354 Posts
November 29 2009 10:50 GMT
#6
love the layout
sad im not playin terran
mada mada dane
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
November 29 2009 10:52 GMT
#7
i would like to see more firebats =)
i type teamliquid into the url subconsciously... all...the...time...
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
November 29 2009 10:55 GMT
#8
Sexy, gw pholon
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
okum
Profile Blog Joined February 2009
France5778 Posts
November 29 2009 11:01 GMT
#9
Awesome writeup. Tank you!
Flash fan before it was cool | Coiner of "jangbang"
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 29 2009 11:02 GMT
#10
Awesome stuff Pholon. Downloading the interview with Day[9], will read in the morning :o
RIP Aaliyah
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 29 2009 11:11 GMT
#11
Awesome job, very nice presentation and effort. I've to postpone listening to Day9 though, but I'm looking forward to it.

An entertaining, bright and well-made article on unconventional play, my favourite kind of articles
BW fighting!
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
November 29 2009 11:28 GMT
#12
Nice read. RuBy used the constant 'bats against Kwanro as well in the most recent set of PL games.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
November 29 2009 11:29 GMT
#13
GJ Pholon. Glad to see a comprehensive article on this

A few comments:
-I think one of the reasons that firebats aren't used is because it's easy to have them run ahead of your army and into Lurker spines or get surrounded by lings. That's what I always see happen :X. Unless the Zerg is attacking you (which honestly shouldn't be happening midgame at least), then Firebat usage is tricky midgame.
-Didn't know about the Wraith timing. Need to watch out for that D:
-Nukes are far too gas heavy to be effective. And that dropship is better used to bring 8 MnM to snipe Drones/tech.
-I like the "liquipedia-ize"

I'll listen to the Day[9] interview in the morning, TY Pholon, and glad to see you taking the initiative
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
November 29 2009 11:30 GMT
#14
Not only a cool write up, but this is one of the most esthetically pleasing threads I've ever seen.
EntusGalleries.com - CJ Uniform Sale
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 29 2009 11:38 GMT
#15
On November 29 2009 19:50 pangshai wrote:
great article! i'm curious to know, what are your opinions on vulture usage in TvT? they seem to be used a lot more now, where in the past they were just around in the early game, and later everyone would transition into gol/tank


Didn't include that in the article because it's not that recent, but we do discuss them briefly in the Day interview. Other than that, I dont know enough about TvT to say anything sensible about the matter (and on a personal note I hate vsing Vults in TvT and they can go suck a cock afaic >_> ).
Moderator@TLPholon // "I need a third hand to facepalm right now"
NeverGG *
Profile Blog Joined January 2008
United Kingdom5399 Posts
November 29 2009 11:43 GMT
#16
Pretty, pretty article <3
우리 행운의 모양은 여러개지만 행복의 모양은 하나
Splunge
Profile Joined July 2008
Germany925 Posts
November 29 2009 11:45 GMT
#17
im not finished yet but its an impressive writeup! Awesome job
7mk
Profile Blog Joined January 2009
Germany10157 Posts
November 29 2009 12:31 GMT
#18
wow, didnt read through all of it yet but that looks like some really good stuff and like a ton of effort.
great job man
beep boop
29 fps
Profile Blog Joined March 2008
United States5723 Posts
November 29 2009 12:59 GMT
#19
aw, i thought there would be a section about flare. i guess that spell is really REALLY useless and not "valkyrie-useless" (aka ppl thought it was useless, but not really)
4v4 is a battle of who has the better computer.
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 29 2009 13:29 GMT
#20
awesome article
Goons? just vulture toys 휴.휴
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 29 2009 13:38 GMT
#21
On November 29 2009 21:59 29 fps wrote:
aw, i thought there would be a section about flare. i guess that spell is really REALLY useless and not "valkyrie-useless" (aka ppl thought it was useless, but not really)

Yes, that was pretty much the only let-down about this article The lack of Optic Flares and Lockdown.
BW fighting!
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
November 29 2009 13:50 GMT
#22
This is better then SDM trying to explain how penetration works in a game.
Officially the founder of Team Property (:
Depops
Profile Blog Joined June 2004
Australia101 Posts
November 29 2009 14:03 GMT
#23
Amazing article. Almost makes me want to play terran. But I love my zerg too much.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 29 2009 14:06 GMT
#24
On November 29 2009 22:38 538 wrote:
Show nested quote +
On November 29 2009 21:59 29 fps wrote:
aw, i thought there would be a section about flare. i guess that spell is really REALLY useless and not "valkyrie-useless" (aka ppl thought it was useless, but not really)

Yes, that was pretty much the only let-down about this article The lack of Optic Flares and Lockdown.


There is always hope
Moderator@TLPholon // "I need a third hand to facepalm right now"
disciple
Profile Blog Joined January 2008
9070 Posts
November 29 2009 14:17 GMT
#25
epic article
Administrator"I'm a big deal." - ixmike88
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
November 29 2009 14:47 GMT
#26
thumbs up for this article!
Lee Jaedong Fighting!
BachHo
Profile Blog Joined April 2009
United States170 Posts
November 29 2009 15:23 GMT
#27
Fantastic article, I really like how it's organized and well thought out. The length is appropriate, and the visual elements are well-sized and not overthetop like a lot of people tend to do. Excellent job, I'm a fan.
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 29 2009 15:26 GMT
#28
Amazing reading Pholon !


In Economics, the majority is always wrong. aka: MattRz
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2009-11-29 15:31:06
November 29 2009 15:28 GMT
#29
A+ would read again.

And will, since I haven't read the full interview with Artosis/IdrA or listened to the one with Day9. Good job pointing out the wraith timings!

One infidecimal complaint, since I'm a picky reader: typos and improper grammar. Not a huge deal, and it wasn't even that often, but it was enough to stand-out. Still, pretty damn impressive assuming you're not a native english speaker. I'm curious if it really is your second language.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
DoX.)
Profile Joined December 2008
Singapore6164 Posts
November 29 2009 16:20 GMT
#30
On November 29 2009 23:06 Pholon wrote:
Show nested quote +
On November 29 2009 22:38 538 wrote:
On November 29 2009 21:59 29 fps wrote:
aw, i thought there would be a section about flare. i guess that spell is really REALLY useless and not "valkyrie-useless" (aka ppl thought it was useless, but not really)

Yes, that was pretty much the only let-down about this article The lack of Optic Flares and Lockdown.


There is always hope

Optic flare to blind the lone muta who runs in to pick of plagued vessels
JWD
Profile Blog Joined October 2007
United States12607 Posts
November 29 2009 16:41 GMT
#31
sick article, always cool to read about very recent trends in BW strategy.
✌
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2009-11-29 18:22:34
November 29 2009 16:44 GMT
#32
Best article in a long time. gj

Edit:
Your focus on ghost usage seemed to overlook the significance that lockdown played in Leta v Pure (HBR). The nuke was cool, but I think the lockdowns played a much greater role. About 3 arbs and maybe 5 carriers were deactivated???
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 29 2009 16:48 GMT
#33
Wow Pholon so good
this is reaaally nice wow
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
November 29 2009 17:43 GMT
#34
On November 30 2009 01:41 JWD wrote:
sick article, always cool to read about very recent trends in BW strategy.


i agree.

would love the same thing for the protoss units.
I am not good with quotes
DivinO
Profile Blog Joined July 2009
United States4796 Posts
November 29 2009 17:53 GMT
#35
Thanks Pholon! Looks amazing.
LiquipediaBrain in my filth.
538
Profile Blog Joined November 2008
Hungary3932 Posts
Last Edited: 2009-11-29 17:57:02
November 29 2009 17:54 GMT
#36
On November 30 2009 02:43 s.a.y wrote:
Show nested quote +
On November 30 2009 01:41 JWD wrote:
sick article, always cool to read about very recent trends in BW strategy.


i agree.

would love the same thing for the protoss units.

I'm not sure what could such an article focus on. I mean, Protoss sure has flair, but could you break it down to units besides DA and Scouts? General community response to protoss units: Zealot, Dragoon, High Templar, Corsair, Reaver, Archon: standard. Arbiter: gay. DT: gay. Carrier: gay.
Maybe shuttles are underused Bulldog or elevator: gay:-p
Or special abilities? There again, I only see Maelstrom, Feedback and Disruption Web worthy of mentioning, as psi storms, stasis fields and recalls are used frequently.
BW fighting!
banana
Profile Joined January 2009
Netherlands1189 Posts
November 29 2009 17:59 GMT
#37
Sick article pholon, well written and informative. Love the use of those pictures and games linked within to make points clear, since I've missed quite some of those games live.

Day9 interview just added the cherry on the cake
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 29 2009 18:00 GMT
#38
Seriously awesome article... but like the people above I was left waiting for a discussion on the use of optic flare, one of the most underused spells in starcraft. Regardless it was a great read, and I love all the interviews
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2009-11-29 19:10:09
November 29 2009 18:30 GMT
#39
Awesome article.

Can this be promoted in anyway? Feels like a TL FE.
We should get a button so we can
&#91;image loading&#93;
Liquipedia
certain phrases!
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
Last Edited: 2009-11-29 18:42:55
November 29 2009 18:42 GMT
#40
ye indeed i needed this
add this to liquipedia if you didnt yet!
Goons? just vulture toys 휴.휴
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
November 29 2009 18:52 GMT
#41
On November 30 2009 02:54 538 wrote:
Show nested quote +
On November 30 2009 02:43 s.a.y wrote:
On November 30 2009 01:41 JWD wrote:
sick article, always cool to read about very recent trends in BW strategy.


i agree.

would love the same thing for the protoss units.

I'm not sure what could such an article focus on. I mean, Protoss sure has flair, but could you break it down to units besides DA and Scouts? General community response to protoss units: Zealot, Dragoon, High Templar, Corsair, Reaver, Archon: standard. Arbiter: gay. DT: gay. Carrier: gay.
Maybe shuttles are underused Bulldog or elevator: gay:-p
Or special abilities? There again, I only see Maelstrom, Feedback and Disruption Web worthy of mentioning, as psi storms, stasis fields and recalls are used frequently.


how about hallucination, early game maelstorm, corsair in PvP or PvT, scouts (underused).

i don't know

maybe some tricks that were used in very very old games that might still work (like in zvz yellows +1 carapace attack).
I am not good with quotes
integral
Profile Blog Joined February 2009
United States3156 Posts
November 29 2009 18:58 GMT
#42
Firebat will only deal 50% damage versus both Hydras and Lurkers.


Firebats only do 25% to lurkers, since concussive does 25% to large and 50% to medium. Lurkers are considered large, right?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 29 2009 19:01 GMT
#43
Wow, great read! GJ Pholon.
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 29 2009 19:04 GMT
#44
Damn sick effort gj
Peace~
MooCow
Profile Joined September 2008
1434 Posts
November 29 2009 19:06 GMT
#45
Didn't read all of it yet but this was really well put together!
Looks really good Pholon
Making history not reliving it.
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 29 2009 19:09 GMT
#46
If I was crazy enough to play Terran, I'd make much greater use of ghosts with Lockdown in PvT (hey, you need all the required buildings anyway). Whether toss goes arbiters or carriers, lockdown helps a lot - in the former case by preventing stasis (and probably netting free arbiter kills), in the latter case by trapping helpless carriers within range of goliaths, allowing you to make more tanks and vultures instead of 60 supply worth of gollies. Yes, it requires sick skill to pull off, but if we can land storms, you can land lockdowns.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
November 29 2009 19:15 GMT
#47
hopefully this pushes more terrans on iccup to further advance their rank =)
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
Code
Profile Blog Joined June 2009
Canada634 Posts
November 29 2009 19:16 GMT
#48
I really enjoyed this. Nice read ^_^
PangO
Profile Blog Joined July 2009
Chile1870 Posts
Last Edited: 2009-11-29 19:17:51
November 29 2009 19:17 GMT
#49
On November 30 2009 04:15 ilovejonn wrote:
hopefully this pushes more terrans on iccup to further advance their rank =)

there are tons of terrans !
In Economics, the majority is always wrong. aka: MattRz
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 29 2009 19:34 GMT
#50
On November 30 2009 03:58 integral wrote:
Show nested quote +
Firebat will only deal 50% damage versus both Hydras and Lurkers.


Firebats only do 25% to lurkers, since concussive does 25% to large and 50% to medium. Lurkers are considered large, right?


&#91;image loading&#93;
Lurkers
are medium
Moderator@TLPholon // "I need a third hand to facepalm right now"
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
November 29 2009 20:00 GMT
#51
Brilliant!

I love this article!
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
Last Edited: 2009-11-29 20:45:03
November 29 2009 20:44 GMT
#52
I’m a huge fan of Nukes. Nothing says “This is my game, get out” like a well placed Nuke.


so what does your nukes say in our games pholon? "this isnt my game, I should get out"?

edit:
great read btw, even as a zerg player.
AdministratorI'm dancing in the moonlight
Armathai
Profile Joined October 2007
1023 Posts
November 29 2009 20:51 GMT
#53
Awesome article, thanks for the read, makes one happy to be terran!

Listening to Day9 now :D
Looking for ArcticCerebrate formerly from @USEast
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
November 29 2009 20:55 GMT
#54
incredible article, loved the pictures made it very professional
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Lampan
Profile Joined September 2009
Sweden43 Posts
November 29 2009 20:57 GMT
#55
Very nice article thx for a awsome read man
"Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!"
Elroi
Profile Joined August 2009
Sweden5588 Posts
November 29 2009 22:41 GMT
#56
Great article! Doesn't matter that I don't play terran, this was one of the best articles I've red on TL. Terran is really evolving thx to Flash and Fantasy.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
November 29 2009 23:17 GMT
#57
Please someone do this for Protoss and Zerg!
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 29 2009 23:19 GMT
#58
Really nicely formatted, well done.
Why would you ever choose failure, when success is an option.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
November 30 2009 00:26 GMT
#59

Artosis: Np thx for askin. Love to impart some of the stuff it took me 11 years to learn in bite sized 30 second chunks.

lol
"come korea next time... FXO house... 10 korean, 10 korean"
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 30 2009 00:51 GMT
#60
Awesome, 5/5
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
November 30 2009 00:56 GMT
#61
This article's sick.
Good metagame following.
I'd like to see more. ;D
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
November 30 2009 01:35 GMT
#62
nice lil writeup

I saw the flash best game live, his first emp gave him a timing to push which he did. I thought that was a very nice move, but hehe it didn't end well. anyway that move deserves a spotlight. Can't wait for flash to show his new tvp.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
November 30 2009 02:09 GMT
#63
Great article. It was also my impression that Terran has too many unused units and specials compared to other races, and hopefully figuring out ways to successfully incorporate them into game will lead to new, exciting strategies.
Roxen000
Profile Blog Joined April 2008
1226 Posts
November 30 2009 02:11 GMT
#64
This article is amazing. Good work mang
._.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 30 2009 02:32 GMT
#65
awesome writeup (even though i'm toss)
When they see MC Probe, all the ladies disrobe.
Simple
Profile Blog Joined February 2009
United States801 Posts
November 30 2009 02:54 GMT
#66
excellent article. i enjoyed reading this, especially since ive been out of the game for so long. but its like seeing a new game again with the less-used units making such a strong impact in some games
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
November 30 2009 03:07 GMT
#67
Firebats is the shit ! ^____^ Nice article
boesthius
Profile Blog Joined February 2008
United States11637 Posts
November 30 2009 04:22 GMT
#68
--- Nuked ---
Jonoman92
Profile Blog Joined September 2006
United States9102 Posts
November 30 2009 05:02 GMT
#69
Very nice article, thanks a lot.
lac29
Profile Blog Joined December 2008
United States1485 Posts
November 30 2009 05:09 GMT
#70
This is a great article ... it'd be cool to see the same for zerg and protoss =).
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
November 30 2009 06:58 GMT
#71
Great article but...

Quit telling terrans about firebats! That's the last thing I need... T_T
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Queequeg
Profile Joined September 2003
Germany263 Posts
November 30 2009 07:42 GMT
#72
On November 30 2009 04:34 Pholon wrote:
Show nested quote +
On November 30 2009 03:58 integral wrote:
Firebat will only deal 50% damage versus both Hydras and Lurkers.


Firebats only do 25% to lurkers, since concussive does 25% to large and 50% to medium. Lurkers are considered large, right?


[image loading]
Lurkers
are medium

Not according to the SCC. You sure about this? They look pretty large. http://classic.battle.net/scc/zerg/units/lurker.shtml
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 30 2009 07:57 GMT
#73
It's true that they are large when you put them in an Ovie, but damage-type wise they're medium.
[image loading]
(after 1 attack)
Moderator@TLPholon // "I need a third hand to facepalm right now"
deL
Profile Blog Joined March 2009
Australia5540 Posts
November 30 2009 10:01 GMT
#74
It's ironic cos you are the campingest, turtlingest least creative terran ever GAWD STOP BEATING ME WITH ONE BASE.

Good read though despite not being a T player and nice graphics n_n I imagine you didn't do them?
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
qoou
Profile Joined December 2007
Norway145 Posts
November 30 2009 10:41 GMT
#75
Cool article. Enjoyed it very much.
SC2, EU: Healthy WorldOfTanks, EU: Healthy
ThePsiTooz
Profile Joined November 2009
New Zealand27 Posts
November 30 2009 11:28 GMT
#76
Really good read, these interviews are really informative, wish you'd do some on others races too !
Once you go grack, you never go back.
Chef
Profile Blog Joined August 2005
10810 Posts
November 30 2009 18:55 GMT
#77
I'd like to see a viable use for Firebats in TvP... haha. I think TvZ firebats are pretty much mandatory if you're going bio. You should mention the effectiveness of a firebat or two with dmatrix under darkswarm. Zergs often just hold position their zerglings under DS and go back to macroing, so you can really wreak them in their false sense of security.

I think the only units that Terrans don't use often are Ghosts. They come really late in the game, they cost a lot of gas, and they really demand a lot of attention when you're already in your late game macro groove. Other than that Terran unit viability is probably the strongest in the game.
LEGEND!! LEGEND!!
fert
Profile Joined August 2009
Canada71 Posts
Last Edited: 2009-11-30 21:14:28
November 30 2009 21:13 GMT
#78
TvP firebats..I'm wondering if they could be usefull vs zlots when toss gets super frustrated at your tanks and makes 12312billion zelots, and you might not have such large vulture numbers as you are probably making to many tanks....er...just me? lol

I suppose the answer is just to make more vultures, but firebats own zelots dont they? at least in a straight up fight, might be interesting to mix some in, basically just what you can get off one rax...for the midgame hmmm
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
December 01 2009 00:02 GMT
#79
sexy writeup

I can feel the Tv X metagame being changed
More nukes are being shown NOW then ever in SC history

it's an exciting time people
cw)minsean(ru
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
December 01 2009 00:13 GMT
#80
Very nice article, reads really smoothly and props for mixing in the opinion of the gosus! ^_^
觀過斯知仁矣.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 01 2009 00:14 GMT
#81
On December 01 2009 03:55 Chef wrote:
I'd like to see a viable use for Firebats in TvP... haha. I think TvZ firebats are pretty much mandatory if you're going bio. You should mention the effectiveness of a firebat or two with dmatrix under darkswarm. Zergs often just hold position their zerglings under DS and go back to macroing, so you can really wreak them in their false sense of security.

I think the only units that Terrans don't use often are Ghosts. They come really late in the game, they cost a lot of gas, and they really demand a lot of attention when you're already in your late game macro groove. Other than that Terran unit viability is probably the strongest in the game.


There is one Oov TvP where he sneaks 2-3 rax firebat+medic to snipe opponents Nex and then defends from protosses forces. Can´t find it right now.
https://steamcommunity.com/id/*tlusernamehere*/
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
December 01 2009 13:22 GMT
#82
http://www.teamliquid.net/tlpd/games/3599_iloveoov_vs_Zeus/vod
Moderator@TLPholon // "I need a third hand to facepalm right now"
kawoq
Profile Joined November 2005
Guatemala357 Posts
December 01 2009 19:20 GMT
#83
great reading and really nice VODs.

Firebats here I GOOOO!!!
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
December 02 2009 12:10 GMT
#84
Excellent article.

About firebats, you forgot to count the splash damage, which is one of the reasons they are so powerful.
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