Tandem StarCraft - Page 12
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Straylight
Canada706 Posts
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NiGoL
1868 Posts
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Falling
Canada11261 Posts
This was a game with two of my roommates- who I can defeat 2v1 and one friend who came for our LAN party. He figured he was good enough to play random so I chose random as well- I usually play toss, but got terran. (I'm Passafist.) Honestly, there are so many things I did wrong despite successfully keeping him in his one base. This game should have ended a long time before it actually did (partly because the last time I played, I did a lurker ling build and threw away too many units- then became too cautious on this game.) I had spending problems, late 3rd expansion, an ill-timed push by my ally which stalled out my own push (about to win and then a group of seige tanks spawn) and no large drop which easily could have finished the game. I also was just learning how utilize vultures with tanks, so my mine placement is very weird. But it was fun. Low Level Tandom: R v R Challenge 46 min Ok, this is a way better game, but still low level. I was playing Zerg (my offrace), but I knew my opponent and my own race so I could use a specific build order- I wanted to try out the lurker ling build order (had only done it against computers.) I'd say it worked pretty well first time out. (I'm Passafist again.) Tandem Starcraft- Lurker Ling Build Order 14 min | ||
CynanMachae
Canada1459 Posts
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oberon
United States1320 Posts
--oberon | ||
oberon
United States1320 Posts
On February 06 2010 06:38 Straylight wrote: It'd be pretty cool if some pro maps were put into this... like the left side of the map could be Destination and the right side could be some other map >.> Also, second this: I'd be very happy with dualing destinations (which are conveniently just the right size...). Sadly, when I try to switch to the location view on this map, SCMDraftII crashes. I actually had destination successfully copy/pasted to one side, too ![]() --oberon | ||
oberon
United States1320 Posts
--oberon | ||
XsebT
Denmark2980 Posts
On February 14 2010 10:49 oberon wrote: I now have a Destination version of this map...I think. Looking for testers for tomorrow, maybe...? --oberon Bring it on! I'm ready right now! | ||
Noev
United States1105 Posts
On February 14 2010 10:49 oberon wrote: I now have a Destination version of this map...I think. Looking for testers for tomorrow, maybe...? --oberon Now that what i'm talking about, not sure how well it will work but this is one of my favorite maps.This is the kind of thing i am really looking forward to, i think if you do more really popular maps like this one the idea might be able to really take off | ||
Chef
10810 Posts
On February 14 2010 10:49 oberon wrote: I now have a Destination version of this map...I think. Looking for testers for tomorrow, maybe...? --oberon When you're ready put up a download link and I'll add it to the OP. Thanks for your effort ![]() | ||
SleepSheep
Canada344 Posts
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oberon
United States1320 Posts
--oberon Edit: if you're interested, join channel bughouse on iccup. | ||
XsebT
Denmark2980 Posts
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XsebT
Denmark2980 Posts
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oberon
United States1320 Posts
On February 14 2010 11:16 Chef wrote: When you're ready put up a download link and I'll add it to the OP. Thanks for your effort ![]() BughouseDestination available at http://giver.homedns.org/BughouseDestination.scx . It's not as clean as the original (no briefing), but it seems to work. --oberon | ||
Excel Excel
142 Posts
I recommend awarding minerals to your ally for defensive structure kills, otherwise people will just throw up cannons and make the ally stronger without giving opponents benefits. Also, instead of units dying, simply move them back into the map; the current system makes air unit micro on the edges incredibly dangerous. OP combinations: -Enemy is T while ally is Z/P -Enemy is P while ally is T/Z -Enemy is Z while ally is T and facing a Z | ||
oberon
United States1320 Posts
The fact that cannons are better than normal is obvious, but I'm not sure that's a big deal. So cannons are better than normal -- this isn't BW, it's Bug-BW, and things are different. The "edge" between the two Destinations is actually half-way into the null space between them (I'm not sure where it was on the original tandem map -- I couldn't get its location layer to display in SCMDraft2). So if you're microing out around there, something's really gone wrong. I suppose having the edge that far away allows some odd drop play, but then, having units simply move back provides a bizarre "escape route" if you're losing an aerial battle. I'm not sure why any of those combinations are overpowered, as you haven't given any evidence. Bughouse is not chess -- being good at one helps in the other, but it's not a huge boon. There are lots of things that are simply different -- even though the "mechanics" on each board are the same, the actual tactics/strategy are distant cousins, at most. I suspect this is also true for bug-BW -- I'm eager to find out. --oberon | ||
thopol
Japan4560 Posts
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Chef
10810 Posts
I'm aware of the static defence issue, and anyone who wants to edit this is welcome to come up with their own solutions, but I think that excessive static defence will simply result in a loss of map control which is punishment enough in itself. The biggest issue this map has right now is that it gets very laggy late game. I'm not interested in making the changes, but I think if someone could figure out a way to make units transfer only once it would be okay. Right now units never disappear when they die, but if they disappeared after dying twice (once on the original side, and once on the other side) it would probably fix lag issues and absurd army size issues. Easier said than done though. I'm not worried about air unit micro at all. That's the reason the centre is so huge (rather than just being a siege tank's range). There is really no practical reason to go so close to the middle even when doing muta harass. In any case, I'm happy to add any version someone takes the time to make to the OP, whether or not I personally think the changes are positive. Ultimately, it's a very flexible idea. | ||
funnybananaman
United States830 Posts
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