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Final Fantasy X review - an obsession with death

Blogs > holdthephone
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holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2013-11-11 15:20:29
November 11 2013 01:34 GMT
#1
After much distraction with other games, the long awaited FFX review is here. I apologize for the previous blog that featured the Call of Duty: Ghosts review, I was a little stressed after completing it and was sort of bummed to be greeted with such confrontational opinions and petty scoffs at the ratings I give. I suppose I should expect that sort of thing with big name games, and I typically handle things more professionally.

However, let me clarify that I have never put any of my opinions as fact or claimed to review with robotic objectivity, nor do I strive for such a thing. And let me also say that after reviewing most of the entire FF series, I think posts that disagree with me have always been the most interesting, especially ones that criticize my analysis or writing. TL.net is usually great in this regard, and I once again thank everyone who leaves me feedback as I prepare to tackle Final Fantasy XII and Final Fantasy I, II, III before the year is over.

I hope you guys have been enjoying these, as I really do love writing them.

Progress:
Final Fantasy I - Final Fantasy II - Final Fantasy III - Final Fantasy IV - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy XII (coming soon!) - Final Fantasy XIII



--


[image loading]

Final Fantasy X Review
Squaresoft, 2001

On a collapsed piece of highway, he and the structure are now, almost selectively, being pulled upward toward the beast's monstrous orifice. It's colossal presence stirs the futuristic city into debris, the golden haired athlete within its grasp, who just moments before was being cheered by a stadium of thousands. Now, the grip of an old mentor is all that keeps Tidus from floating into the abyss. Holding the hotshot by the scruff of his collar, suspended, flailing, and screaming, the grizzled man looks up to the void for assurance. Satisfied, he offers Tidus to its clutches. "This is it," he calmly says to him, "this is your story."

That Final Fantasy X is your story, Tidus's story, is a point the game does its best to emphasize. Ripped from stardom and his life as a famous "blitzball" player, Tidus's punk self is swallowed into the more primal world of Spira. Not only does no one know his name here, but many in fact question his sanity. Tidus's aforementioned city was apparently destroyed a thousand years ago, a past pinnacle of civilization that now serves as a lesson against the sins of technology and human ambition.

Confusion and homesickness surround this main character, witnessed in the well worded monologues he delivers in between key points of the story. He muses over his depressing predicament, but moreover, reveals that he still suffers from a selfish father's abandonment. Nonetheless, Tidus is stubborn, and remains an energetic and cocky athlete whose enthusiasm is evident in his battle dialogue as well as the skills you'll acquire from his personal Sphere Grid. 'Cheer' will raise party defense, while casting 'Hastega' on allies will increase their turn order frequency, granting easier micromanagement between the moves of the enemy.

[image loading]


After washing up on a beach Tidus meets an islander, Wakka, caribbean accent and all, the series's first implementation of voice acting a considerable success. Even upon its undeniably corny script, a dramatic earnesty combined with warm humor seem to outweigh it, and a friendship forms as the two make their way to a nearby village. Between gentle piano presses, electronic synth, and random battle encounters with wildlife, the little island begins to feel like a small piece of JRPG paradise. Like glass, the screen shatters to battle screens where your party will step up against a row of monsters. Turn after turn, Tidus will leap to a target for a meaty slice with his technicolor sword, and Wakka will hurl what's the equivalent of a volleyball, afflicting ailments like 'Blind' upon more lethal foes. The character movement and overall responsiveness is something to marvel at, as are the buttery menus that slide you points and items after each encounter.

Battles reward ability points to any character who gets a piece of the action, encouraging use of your entire roster, and further influenced by a novel swap system. Should you need to access certain talents or pull a wounded ally to safety, you can switch up the 3 man formation on any individual's turn. Different characters excelling against different enemies, regular swapping becomes a necessity. Slow but with powerful armor piercing, Auron's giant blade will land fatal blows on menacing bruisers, but if it's his turn to act and you're up against a pair of birds, Auron can tag out for Wakka, whose pinpoint accuracy can easily peg flyers out of the sky. Fundamentally, it's a simple matching game, but makes each personality feel relevant in your journey through Spira and rewards players who allow to each to shine.

[image loading]


You'll gain access to these comrades when Tidus finds himself in the midst of the world's struggle. He becomes a Guardian, part of an entourage in service of a summoner named Yuna, though the girl isn't exactly helpless. In dicey situations she can step in for heals, later learn spells that mitigate physical or spell damage, and even summon her magical beasts to take the field. Others in your troop include Rikku, a peppy rogue who incorporates an unapologetic use of forbidden technology. She can toss grenades for spreaded damage, steal valuable items, pick apart robotic enemies with ease, and later customize your party's equipment. Dancing these characters in and out of combat is demanded by thoughtful enemy designs, forcing clever combinations of their talents. Boss battles will often have your entire party see action, tossing helpful potions onto each other, or at least popping in to say hello with a brutal and cinematic finishing move.


Still, Yuna's quest is a solemn one. Impressive (if inconsistent) facial animations convey the humble girl's friendly and curious spirit, but one muffled by the responsibilities of her ever important title. As mentioned, the world of Spira has sinned, and the gargantuan monster that destroyed Tidus's city one thousand years ago still roams to this day, annihilating entire populations on its own clock. Fearful natives call the monster Sin itself. Yuna, then, must make a pilgrimage as others have before her, praying at local temples while you solve their crafty orb puzzles within. Once she obtains the powers from each, Sin can be defeated, earning the world 10 years of peace before the manifestation returns again. Perhaps someday, when mankind has fully repented, the cycle will stop.

[image loading]


At least this is the logic Tidus learns of as you travel roads through flatlands, trailing into ethereal forests, and taking paths up snowy canyons. Few opportunities to explore freely, the journey is driven more by cutscenes and music, lined with branching paths not just to monsters and treasure chests, but NPCs and brief looks into how Spira operates. Repetitive dogmas, constant rebuilding, and priests and villagers who bow deeply before Yuna's brave service, the detail of the world's suffering state and its lean on religion is sincere. The tone is masterfully struck in one CGI cutscene when the crew makes a detour to a devastated village. Reeling in sadness from Sin's destruction, families watch as Yuna sends the unrestful souls of the dead to a more peaceful existence. She tip toes atop the dead bay, twirling her staff in ceremonial fashion and performs a Shinto like dance, weaving her body with the water as a Gregorian hymn sings to a spiritual drum. The scene is somber, even creepy, a wrongness difficult to shake.

[image loading]


It pervades Final Fantasy X. The same souls that Yuna lifts from lifeless bodies also appear in combat, slipping from fallen foes as each kill releases their waning screams. Such thematic connectivity resides in everything in Spira, as its hidden obsession with death is gradually unveiled. Villains that refuse death, that seek power in it, and who abuse the cycle will create startling questions for the player and his party. Questions that only Tidus -- due to his own naivety -- is willing to ask of people. People who follow the teachings and people who reject them, party members serve to be satellites to Spira's culture rather than individual points of focus themselves. Rifts between them and their beliefs begin to fade, as each discover they all truly want the same thing: happiness.

Yet it's a happiness feigned, the game's plastic optimism permeating through its characters, flashy combat, and time draining sidequests. Like that of monster hunting, or the in depth sport of Blitzball that can be accessed from any save point, it seems you can ignore the world and the compelling fate of its people just as they do. But eventually it must be faced. As friendships grow, the very skill grids of characters will intermingle, strengthening your party and readying them for a decisive battle against a world rigged with demonic motives.

This sequence sets forth a wicked boss theme scrambled by chaotic, electric guitar and whaling chords, but underneath it, a steady crash of cymbals can be heard guiding you from its chaos. It builds tempo, crashing faster and faster until it drops a climax at the very point your party runs onto the battle screen, Yuna clutching her staff to her chest, Tidus rocking a sword confidently in his hand, and Rikku running onto the field practically jamming her feet to the hard soundtrack. She throws up the first 'Hastega,' and as the spell effects wash over the party, so does an uplifting sense of challenge and adrenaline. Your party's first spell has rigged the turn order in their favor, and now they stand prepared for your next input, ready to turn the tables on Death itself.

[image loading]

***
babylon
Profile Blog Joined April 2011
8765 Posts
November 11 2013 01:57 GMT
#2
Fucking Yunalesca.

I do think FFX has the most solid storyline of the PS1-PS2 series, esp. if you look at it without the bells and whistles.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9164 Posts
November 11 2013 02:35 GMT
#3
for science

how old are you
Photographer"nosotros estamos backamos" - setsuko
holdthephone
Profile Blog Joined August 2010
United States523 Posts
November 11 2013 02:41 GMT
#4
On November 11 2013 10:57 babylon wrote:
Fucking Yunalesca.


Yes! Was hoping that previous players would catch the reference quickly. Thanks for reading.


On November 11 2013 11:35 itsjustatank wrote:
for science

how old are you


23
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
November 11 2013 02:43 GMT
#5
My impression of FFX was that it was overall solid in every way but not to an extent that was over the top amazing.

Only thing I didn't really like was the voice acting/scripting. I just couldn't handle the corniness sometimes haha.
yokohama
Profile Joined February 2005
United States1116 Posts
November 11 2013 03:03 GMT
#6
Great review. Even though it is one of my favourite games of all time I think I'd only give it at most a 9/10 though, considering some of its flaws. I can't wait for the HD remaster to come out next month, I have been holding off on playing through again just so the game feels fresh enough once the HD version is released~
ETisME
Profile Blog Joined April 2011
12627 Posts
November 11 2013 03:04 GMT
#7
FFX story helped me getting through some really tough time and it will always have a special place in my heart
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DarkPlasmaBall
Profile Blog Joined March 2010
United States45175 Posts
November 11 2013 03:22 GMT
#8
Great review! And I loooooove FFX
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
November 11 2013 03:26 GMT
#9
"2001"
12 years ago already? Shit, time is flying.
Except for characters not being as awesome as other FFs, I loved everything in FFX: the world of Spira, the atmosphere, the story line with the love story, the largest amount of side quests ever. I remember playing 200+ hours to finish everything.

I think that FFX is like FF8, you either love it or hate it.
ॐ
seequeue
Profile Joined March 2007
United States47 Posts
November 11 2013 03:26 GMT
#10
No way in hell you could give this game a 10/10 if you have a solid grasp of the history of video games and rpgs. You never really discuss the gameplay, which is a pretty integral part of the genre.

The turn-based system is great in theory (as is the general concept behind the sphere grid), but it has a lot of balance issues that make most fights extremely easy. As usual, the random battles are a frequent nuisance that are necessary to be the proper level to fight the bosses, but they are aggravating, tedious, far too frequent and provide no challenge.

Seymour is also terrible as a villain who has almost no motivation for what he's doing. You also kick his ass far too often for him to be an intimidating villain. The plot, as with most final fantasy games, really starts to degrade toward the end and the plot holes begin to mount and become kind of ridiculous.

Don't even get me started on how stupid blitzball is.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-11-11 03:35:45
November 11 2013 03:26 GMT
#11
FFX is probably my joint favourite RPG along with 7 but to give it a 10/10 is a bit...i dont know. The game has many flaws you could pick, pull and prod at, none of which really take away from its beauty but all of which gnaw at you if you look at the game subjectively.

However, eye of the beholder and all that. Good review

EDIT: At the above, Seymour is little more then a side-villain, there is a constant looming threat from sin that puts a dark view over everything, the game constantly reinforces just how powerful sin is in comparison to the world. It is the true "villain". Seymour just puts into perspective how warped and twisted the whole yevon faith is. Thats what he is really there for.

Game spoilers
+ Show Spoiler +
To name how the game reinforces sin as the villain: Zanarkand, Kilika, Operation Mi'hen, Zanarkand ruins, Fear of toxin and anything that got close, Crusaders only able to "turn him away" suffering untold deaths every time, Religion based around human sacrifice to temporarily rid the world of it and COUNTLESS others. The curveball of Sin's prior sacrifice being Tidus' father is a good plot twist and adds depth to the story and main character but it doesnt take away the fact the the being Sin is an evil monstrosity that the world cannot deal with, jecht himself even mentions he cannot control it, despite it being him.


And fuq you blitzball scene at start is epic
Useless wet fish.
seequeue
Profile Joined March 2007
United States47 Posts
November 11 2013 03:35 GMT
#12
Also, for those that haven't seen it: http://spoonyexperiment.com/category/game-reviews/final-fantasy-x/

I don't really agree with a lot of his criticism (it's mostly for entertainment), but there are definitely some legitimate complaints brought up here. It also gives a perspective of someone who really, really dislikes the protagonist.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-11-11 03:42:35
November 11 2013 03:35 GMT
#13
I've always liked FFX's story in spite of all of it's flaws.

Spoiler alert

+ Show Spoiler +
My favorite part about FFX's story is how well it's two central characters learned from eachother- Both had famous fathers they felt they had to live up to, but their fathers were famous for entirely different things, and end up emulating their fathers. Tidus who is optimistic but somewhat selfish and thinks that fate can be changed and self sacrifice (or at least Yuna's proposed sacrifice) isn't worth it ultimately ends up sacrificing himself for the good of Spira thanks to Yuna's influence. Meanwhile Yuna, who had prepared herself to be sacrificed for merely a temporary peace and has avoided selfishness to extreme measures, learns to enjoy life more under Tidus' influence and decides it's worth looking into an alternative to sacrificing herself to defeat Spira. Both characters ultimately end up learning how to live from eachother- Tidus finds purpose beyond joy and Yuna finds joy beyond purpose.


Edit: How they go about conveying that story can hard to follow though and often breaks my willing suspence of disbelief, so I couldn't really give the game a 10/10 personally though.
In Somnis Veritas
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2013-11-11 03:55:11
November 11 2013 03:52 GMT
#14
I really liked FFX when I played it a long time ago, but I'm pretty suspicious at the 10/10 rating you gave it when you gave FFXIII a 9/10 (wat) rating and a 6/10 to FFIX. That's just bizarre. Giving XIII a higher rating than VI is strange too, honestly.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
November 11 2013 04:00 GMT
#15
On November 11 2013 12:52 koreasilver wrote:
I really liked FFX when I played it a long time ago, but I'm pretty suspicious at the 10/10 rating you gave it when you gave FFXIII a 9/10 (wat) rating and a 6/10 to FFIX. That's just bizarre. Giving XIII a higher rating than VI is strange too, honestly.


lol, it's just my take on the series is all. give the other ones a read and maybe you'll get an idea of where i'm coming from, not that it'll change your mind on them.

@thread:

Also, I don't mean a 10/10 to imply anything like perfection. FFX has its flaws, no doubt. The blitzball tutorial is sluggish, some cutscenes are lazily animated compared to more central ones, and if you have a compulsive tendency, you might annoy yourself by swapping every character in for EXP for every single battle. Sidequest tedium, some lines of dialogue that make you scratch your head, etc.. These are all shots I can take at the game off the top of my head. All my score means is that I think it's a stellar experience regardless of minor issues. Not that anyone has to find that agreeable. Many think the game has huge issues, and that's fine.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
November 11 2013 05:45 GMT
#16
--- Nuked ---
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 11 2013 06:29 GMT
#17
10? I'm guessing you would also give many other games a 10 if you think this was a 10. I'm glad you liked the game so much but then again I wouldn't call this a review since it's so subjective. I would say it is more along the lines of: Omg, I love this game. This is why.
Yurie
Profile Blog Joined August 2010
11964 Posts
November 11 2013 06:55 GMT
#18
This game has the best cutscenes of any game I've played. Especially the scene where Tidus + Yuna dive into the water with a matching Japanese song. I got chills from that scene for a year after just thinking about it.

The random encounters are the worst in any game I've actually finished. I found a cheat to disable them, that was how much they annoyed me.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 11 2013 07:08 GMT
#19
STILL WAITING FOR THE GODDAM HD REMAKE
thug life.                                                       MVP/ex-
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
November 11 2013 10:49 GMT
#20
On November 11 2013 16:08 FinestHour wrote:
STILL WAITING FOR THE GODDAM HD REMAKE


you're not the only one.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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