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Final Fantasy IX review

Blogs > holdthephone
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holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2013-07-02 03:54:15
July 02 2013 03:49 GMT
#1
The half way mark! Six down, six more to go! Thanks to everyone who's been following me as I try to get through this entire series, my goal being to play and review each one before year's end. Always appreciate feedback, and any game discussion is great, too.

Progress:
Final Fantasy I - Final Fantasy II - Final Fantasy III - Final Fantasy IV - Final Fantasy V - Final Fantasy VI (coming soon) - Final Fantasy VII - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy XII - Final Fantasy XIII


[image loading]


Final Fantasy IX review
Squaresoft,2000


The kingdom of Alexandria is busied with great excitement as its people prepare for the performance of "I Want to be Your Canary," a famous play and favorite of her highness, Queen Brahnne. The giant of a woman sits atop her castle balcony, cooly fanning herself as she indulges in the fireworks, staring on as a theater ship sails through the sky and into the arena. Ticket buyers take their seats, less privileged delinquents navigate the city's rooftops in hopes of catching a glimpse of the spectacle, and the stage is finally set. The Queen cannot hide her anticipation. But while her maniacal eyes grow wider with joy, there beside her, with a gaze cast downward and wearing a face of somber indifference, sits her daughter, Princess Garnet. Perhaps the subject matter of the play -- a story of a royal girl breaking free from the cage of castle walls -- has her longing for something more in life.

[image loading]


It would be a girl's lucky night, then, because the theater troop below is actually a ruse, the actors and stage workers aboard the airship a guise for a band of thieves and their plan to kidnap the princess, yet unaware that she herself has already made plans to slip away during the evening's entertainment. The confusion that follows is unforgettable, running various characters around the castle in a playful chase for the princess, a girl more daring than either her knights or kidnappers had ever imagined. Captain Steiner of the Queen's Guard hopelessly tries to assemble his worthless soldiers into a rescue effort while Zidane, a scrappy and wild boy (he has a tail, in fact), infiltrates the castle; his comrades putting on the show for the queen, demonstrating the game's battle system on stage in between volleys of acted drama.

[image loading]


As an introductory sequence the entire segment is masterful, leaving you with an unlikely party of personalities as Zidane's airship makes a narrow escape, heavily damaged from the Queen's cannons. With Garnet successfully kidnapped (well, she sort of requested it), the ensuing adventure is as whimsical and wonderous as this opening would prepare you for, but one that runs out of creative steam at a worrying rate. Or, not steam, here it would be called "mist," a magical substance used to operate the medieval world's many steampunk esque contraptions. Nonetheless, dreamlike and as detailed as it is, Final Fantasy IX still buckles under a complete lack of direction, exhausting the last of its charms in those first few hours.

And it needs to be said that, even early on, there are hints of its unbecoming nature. You'll notice it in your first battle encounter: the game is slow. Dreadfully, depressingly, and destructively slow. Such a criticism is often lobbed at dialogue heavy games with a density of non interactive sequences, and Final Fantasy IX is certainly deliberate also in that sense, but it's really the random battles that are most dampening here. The speed is unbearable. It takes 15 seconds to load the battle screen itself, a fact that is doubly concerning when considering what little it has to offer. After your four party members appear on the field their time gauges gradually fill (very gradually) until it is then their turn to act. Few enemies ever demanding more than a slash from Zidane's daggers or cast of Garnet's healing magic, things are quite simple from there.

[image loading]


Which is fine. Final Fantasy IX is, after all, designed after proven architecture that also benefited from simplicity. It just doesn't know how to implement it. Take Trance, for example. A super state that can be unleashed after a character is damaged enough. Sounds dramatic, sounds exciting, sounds pretty straightforward. Except,Trance will pop without your consent, automatically activating when the damage threshold is reached, meaning that a 54 damage prick of a little cave bat can send Zidane into premature elation, spending your rare shot at big damage not on a boss, but on a pest. It's infuriating.

Perhaps it's ill mannered to make comparisons to different productions, but the game makes no attempt to hide its influences. Even for a Final Fantasy installment, a series that always carries over arbitrary elements like item, weapon, and certain non-player character names, Final Fantasy IX has a ridiculous amount artistic, musical, and thematic references to earlier installments. Like the super attack gauge, or a world map that exists to walk across instead of explore, many are afterthoughts. But in regards to the familiar battle engine, there's also a real absence of the necessary horsepower found in previous iterations. Not just for the loading times, and not just for the slow climb of the gauges, but even when selecting actions there is noticeable hang up. It lets you blink a couple of times, like it needs a brief moment to read yours or the enemy's inputs -- like playing a scratched disc, a fear that's hard to get over even with the digital release. The framerate, too, chugs to a noticeable degree during big spell splashes, of which take their own liberal amounts of time in their lengthy, albeit beautiful, casting animations.

[image loading]


Opponents have them too, dramatic attacks that either tickle you or, often times, do nothing at all thanks to a character progression philosophy that ignores fundamental balance. Gear contains skills, both passive and active traits, that the wearer can use. Once mastered, the ability is permanently accessible, and the equipment can be exchanged for a better piece with new moves to learn. Leveling up gear is gratifying, but right off the bat you'll have a party that has learned to be largely immune to everything enemies can muster. You'll sit through their exaggerated attempts to cast Sleep, Silence, Poison, etc... on your party only to see the effects bounce off. There is not a boss fight in the entirety of the central game where this does not also hold true, the fights only memorable for how bizarrely unchallenging they are. New armor and weapons bought at town shops then grant you only better defenses, like an auto-healing effect found half way into the story that essentially defeats the purpose of the two white mage characters.

On a battle to battle basis, these are all nitpicks, but across a 30 hour undertaking, well -- just imagine it. It's constant interruption to what is initially a well woven, fairy tale like experience, moved with other devices. Entering towns prompts you with viewable events, shifting perspective as each character goes to explore and talks to locals, all with their own motives and personal plights. Steiner, the stubborn knight, is devoted to his duties, searching for opportunities to convince an unwilling princess to return home. His father like love for her is endearing, and his reactions to Zidane's moves on the girl nothing short of hilarious.Then there's Vivi, an innocent young boy who's not exactly human. He's a magical creation, your black mage. Unsure of his origins, and terrified by what others like him are being used for, his dilemma serves as a worthwhile, and prime focus of the story.

[image loading]


Zidane's personality devolving into an obsession with Garnet, a relationship that simply amounts to a man asking a woman "are you alright?"after any mild semblance of danger, it would seem appropriate for Vivi to take the helm as almost a main character of sorts. Alas, his little shoulders cannot carry the weight of the game. It answers the questions he has about his life, roughly, and then abandons him to introduce unnecessary additions to the roster. Zidane returns to the forefront, always the perfect hero, preaching about the values of friendship and compassion to all he encounters. On some level this could be almost cute, given the cartoony imagery, the picture book like nature of the game, the lullaby scores of music, and a villain that sits atop his dragon, flying about the world, constantly musing about how "everything is going according to plan." But strangely, in the final segments, everything takes an abrupt turn into complexity.

As if trying to makeup for something at the last second, Final Fantasy IX begins to question the meaning of life in drawn out exposition, characters suddenly deciding they have no reason to live and other such nonsense. It is laughable, but a testament to the idea that this was a project attempting to be everything that was before it; combining the deeper connotations of modern RPGs before it as well as the lightweight, sprightly tone of the S/NES era designs. To the developer's credit, they really did get just about everything, but then it's no surprise that as a standalone game, Final Fantasy IX doesn't have an identity to call its own. In all of its pretty, purposeful pastiche, it forgets it needs to be something playable. A game, even.

[image loading]

6.0/10


*
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2013-07-02 04:13:50
July 02 2013 03:53 GMT
#2
Nice writing, good review.

Edit: Went through your blog and read some more reviews. You write very well. I like your general perspective.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
Last Edited: 2013-07-02 04:10:36
July 02 2013 04:08 GMT
#3
6! 6!

I'm shocked, this is considered one of the better FF's by many (including myself, obviously)

Woah and I just saw you gave 13 a 9, do you by chance smoke crack (sarcasm, please don't take offense but wow, a 9 for XIII, now i'm literally shocked)
holdthephone
Profile Blog Joined August 2010
United States523 Posts
Last Edited: 2013-07-02 04:18:30
July 02 2013 04:17 GMT
#4
On July 02 2013 13:08 ReignSupreme. wrote:
6! 6!

I'm shocked, this is considered one of the better FF's by many (including myself, obviously)

Woah and I just saw you gave 13 a 9, do you by chance smoke crack (sarcasm, please don't take offense but wow, a 9 for XIII, now i'm literally shocked)


Wasn't easy to write something this critical, believe me. And I know that when readers disagree with me on one game, they may dismiss my opinions for everything else, which is terrifying to me. But hey, I have to be honest.

I really can't say enough about how brilliant IX's opening hour is, though. One of the best segments I've ever had the pleasure to experience in a game, and not just a Final Fantasy. That's my olive branch, if you'll accept it =]

Woah and I just saw you gave 13 a 9, do you by chance smoke crack (sarcasm, please don't take offense but wow, a 9 for XIII, now i'm literally shocked)


After playing the game I just didn't understand the criticisms. It's not a great Final Fantasy, but it's a great RPG.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
July 02 2013 04:20 GMT
#5
Most people (me included) didnt really like the battle system of 13. It was easy and I just got bored.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 02 2013 04:24 GMT
#6
I can't argue with most of this: the game has it's flaws. The ultima attack was pretty silly. There wasn't much of a point to the overworld. Items and stats were uninspired. There was little point in switching around your lineup (in fact it was discouraged). Still, I remember at thinking that it was the most beautiful game I had ever played.

I can't believe you left out the best character in the whole game (well, second, behind Quinna): Kuja. Though he's obviously a Sephiroth clone (the Japanese are big on visual archetypes), I prefer Kuja's cunning to Sephiroths brutality. The way he breezes airly through scenes, with some amazing theme music+ Show Spoiler +
, tossing back his hair, makes for one cool villain.
I'm not stupid, a marauder just shot my brain.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
July 02 2013 04:28 GMT
#7
Quinna was also a favorite of mine, used him/her the entire game.

But this review is already a tad too long.
Callandor
Profile Blog Joined July 2011
Australia57 Posts
July 02 2013 04:45 GMT
#8
There's really nothing for me to dispute with this one, FF9 was subpar as a final fantasy. Not too much stood out for it.

FF13 and FF13-2 were absolutely amazing in terms of battle system. Their stories were pretty terrible, but the graphics, battle system and OST were so good.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-07-02 05:14:06
July 02 2013 05:12 GMT
#9
Agreed with Trance and battle speed. Definitely my biggest gripes about the game.

Also, I hated FF13. Got extremely bored and side quests were a chore. Characters felt cliche and too fake at the same time.
MrProb
Profile Joined January 2011
Thailand794 Posts
July 02 2013 05:27 GMT
#10
Agree with OP IX is 7 max to me

The best ones of the series are : IV, V, VI, VII, X and XII

Those are at least 9 to me except IV and X for an 8.5
rave[wcr] wrote: wtf how can erik understand kelly, its like han solo and chewabacca overthere.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 02 2013 05:34 GMT
#11
IX is a 7.
I personally couldn't take the main character as anything more than an annoying pest, the tail and the how small everyone is just made me dislike the game lol - I was that petty.

Especially when you contrast it to some of the older titles, I couldn't like 9 as much.

I agree with your score on VIII, I enjoyed the tone it chose which felt almost like a romantic drama/tragedy than anything more than the typical Final Fantasy growing wider and winder in 'dire consequences' of world-ending-magical-fantasy-world
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
July 02 2013 06:33 GMT
#12
I agree with your rating; FFIX was just subpar to me in almost every way, and I never felt particularly drawn into the game.

I was actually very impressed with FFXIII, despite coming into it with low expectations after reading the reviews. The only criticism that was really noteworthy was the linearity, however I am fortunately not bothered by that. The characters, battle system, graphics, and music were all great, and the story was fairly good.

Really liking your reviews; they come across very well. I'm looking forward to FFVI.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 02 2013 06:49 GMT
#13
So many agreeing yet so many people rave about FF9 elsewhere.

Im still playing through it slowly, forcing myself past the slow battle system kicking and screaming, it really does suck.

Only thing worse is 8 imo, because i dont understand the draw system properly, or its just fucking terrible.
Useless wet fish.
bobbeh
Profile Blog Joined June 2010
Canada101 Posts
July 02 2013 07:10 GMT
#14
Set the battle speed on high in the option?

http://finalfantasy.wikia.com/wiki/Battle_Speed
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
July 02 2013 07:30 GMT
#15
I agree with your opinion of 9 as it was shit, but as someone who has spent probably 200+ hours on FF7 making a master materia file, your assessment rather offended me. FF7 has to be one of the best storylines in any game, on any console, of all time.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 02 2013 07:33 GMT
#16
On July 02 2013 15:49 Capped wrote:
So many agreeing yet so many people rave about FF9 elsewhere.

Im still playing through it slowly, forcing myself past the slow battle system kicking and screaming, it really does suck.

Only thing worse is 8 imo, because i dont understand the draw system properly, or its just fucking terrible.


the systems are simplistic, just redundant or not really needed to complete the game on any real difficulty.
Story is still good, animations, fights and such are pretty good.

Their systems are unintentionally daunting when they thought they were adding depth loool
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Thinasy
Profile Joined March 2011
2856 Posts
July 02 2013 07:44 GMT
#17
On July 02 2013 16:10 bobbeh wrote:
Set the battle speed on high in the option?

http://finalfantasy.wikia.com/wiki/Battle_Speed


That doesnt fix the loading speed for each encounter.

It's still like 15 seconds per encounter and the random encounters seem to pop up alot more frequently aswell, never bothered to complete the game due to this
Jaedong & Faker
Beavo
Profile Blog Joined August 2010
Canada293 Posts
July 02 2013 08:49 GMT
#18
I am playing this right now. I started playing RPGS around FF7 back in the day and I much preferred 7 and 8 to this.

Maybe I will like it more this time, I am still at the beginning, I play it on the bus on my way to work so it will take me awhile.
No one remembers second place
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 02 2013 10:01 GMT
#19
Personally love FF9, the world is just very nice. I personally think it's the third best FF after FFVII and FFT.

I think you can criticise any FF for the gameplay, JRPGs are usually ridiculously simple. The materia system in FFVII is nice, the job system in the older FFs is nice, but outside of FFT, there's no FF which has a battle system you'd call "deep". Story, characters and the world is without a doubt the most important aspect of these games, and FFIX sits very nice in that regard.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
July 02 2013 13:38 GMT
#20
I don't agree with your score at all. Final Fantasy 9 is by far a top 3 final fantasy game of all time. Reason is that it is a really traditional fantasy RPG with a very fun combat system, great cast of characters that you can care about. And the story is very good. There is so much stuff in the game to do and see. Yes I would say this game is pretty simple and not that hard at all, but Final Fantasy games aren't known for diffculty, I mean heck FF 8 if you take the time you can be so OP on disc one that the game is a breeze. They are know for a great story, and awesome characters. Maybe I am a little defensive, because I grew up playing this stuff. But this game deserves a 9/10
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