• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:45
CEST 16:45
KST 23:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group B [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1264 users

Truths about the e-sports industry

Blogs > KaveX
Post a Reply
1 2 3 Next All
KaveX
Profile Joined February 2011
Germany59 Posts
Last Edited: 2011-03-21 04:29:24
March 21 2011 04:11 GMT
#1
Reading through TeamLiquid, I oftentimes notice that people have wrong assumptions about the current state and development potential of e-sports. In particular, many TL users seem to overestimate the influence of the NASL. Let me try to shed some light on this issue.

When will e-sports finally "happen" in North America and Europe?
It already happens, trust me. You have the professional players, teams and tournaments. MLG and ESL are both companies with millions of dollars and hundreds of people involved. The attitude that e-sports is huge in South Korea and small and underdeveloped anywhere else is obviously a leftover from the old Broodwar days. In the meantime, thanks to games like Counter-Strike, Quake Live and WarCraft 3, there has been constant progress towards a sustainable pro-gaming industry.

However, in the last 2-3 years, there have been some setbacks and the sponsorship money decreased which is why the established organizations don't have too much money to throw at SC2. There are some other relevant factors, e.g. the level of competition is so high that there are no dominating players which is the reason why player salaries are rather moderate at this point - it simply gives you more value to pay 6 excellent players (say: TT1, PainUser, Kas, DieStar, NightEnD, SarenS) than to invest the same amount of money to get IdrA and SjoW.

But where are the pro-gaming houses?
There will never be a similar structure to the one you have in South Korea, simply because there is no necessity to it. Of course, a pro-gamer house is a good environment for a player to further improve, but it does not bring him any extreme advantages. At the same time, maintaining such a house is quite expensive. So if you ask a Western pro-gamer if he'd rather live in a house with his team mates or have 400 $ more on his bank account each month, what will he choose?

After all, the life quality would most likely also suffer while the benefit isn't too big. For instance, in Counter-Strike, where it's actually important to have all players at the same physical location, there are some pro-gaming houses in Europe (most teams rather do month-long bootcamps though, even they feel more comfortable at their own homes).

E-sports needs more full-time players to succeed!
First of all, let's make one thing clear: It's perfectly possible to make a living as a professional SC2 player in North America and Europe. If you belong to the world's best and do a somewhat decent job at promoting yourself, you can live off it. And there are people who do just that. However, it's the same as with the pro-gaming houses: Do players actually need to focus on SC2 100% of their time to have a chance at winning a major tournament? Many successful players study at the same time because it's possible to adjust the time invested into studying so that your performance doesn't suffer (at least that's the case in many European countries, there might be exceptions where studying is always extremely time-intensive). Don't expect that higher prize pools will change this dramatically.

Oh, and it's just the same with the whole "moving to Korea" issue: Most players just don't want to go through all the related trouble just because of the GSL. It's not worth it for them. The GSL didn't even manage to fill their house (which is free for the players to live in), it surprises me time and time again how people think that the cost of a flight ticket is what's holding Western top performers back from competing in Code A. Of course, there are some people who want to try their luck (after all, the GSL is an incredibly prestigeous tournament) but just haven't gotten the chance yet, but it's obvious that you're not going to see all the best players move to Seoul anytime soon.

The NASL is revolutionary.
No. Just no. There is nothing revolutionary about it except that it has a good timing and decent concept. There has been a CPL World Tour with 1 000 000 $ in 2005, there has been an attempt to dumb down esports and bring it on TV by DirecTV in 2007/2008 (it was called Championship Gaming Series and failed horribly due to an awful concept, burning several millions of dollars in the process). MLG and IEM both host tournaments that are on a higher level than what the NASL team will be capable of achieving in their first season - which is not meant to offend them, I'm sure they're going to work their asses off, but they simply don't have the resources to compete with a giant booth at the CeBIT.

One could argue that instead of having such a big prize pool, they might be better off investing the money into human resources and operations, because that would be more beneficial for the development of esports. While some of the things NASL plans to do are quite good, it's far from perfect either. It starts with the whole brand (who even came up with the name North American Star League?) and its presentation which is tailored to the typical TL user - but if you want to turn such an expensive project into a sustainable business, having all TL users support you is not enough, you also need to attract the more mainstream people.

The league concept with the 50 invitations is problematic, too, especially because it ruins the tournament's legitimation (it's no coinsidence that WCG puts so much effort into having qualifiers in all small, unimportant nations - it all serves the purpose to be able to say how many millions of people from how many nations tried to qualify). Sure, the typical TL user won't care that invites were used because he just wants to see strategically interesting games, but you need to broaden the audience. And there are enough people who will, for instance, find the fact that games aren't live to be very disappointing, believe me. Just like it would be beneficial if the prize money was only 95 000 $ but Day[9] was casting and promoting the NASL.

Anyway: Just be aware that 100 000 $ prize money three times a year is a lot of money and there is a reason why MLG and ESL both can't keep up with that. The real challenge isn't setting up something like the NASL, but actually making it sustainable. It will be a tough job to find a business model that will justify such big investments - and there is a chance that iNcontroL and the others fail at it and the NASL joins other ambitious projects like CPL, WSVG, CGS and, at least temporarily, ESWC. I certainly hope they don't, but please understand that there is no guarantee that there will be more than the initial three seasons. And that adding a tournament with a high prize money pool and a great field of participants is a great thing, but it will not make e-sports suddenly become much bigger.

It already grows, just give it some time. It's much better if things are actually well thought out and sustainable than if some guy just decides to make a team with overpaid players and hopes to be able to monetize it one day (just think of what the overly high salaries of MYM.WC3 caused - in case you don't know, it crippled the whole WC3 scene because noone could keep up and eventually SK and others just gave up because it wasn't worth it at all). In any case, the future for e-sports might not have thousands of full-time players living in team houses all over North America and Europe, and SC2 not going to be regularly shown on mainstream TV soon, but things look quite good. You can rest assured your favorite players will have enough incentive to practise hard, teams will get bigger sponsors, there will be some serious transfers going on (with transfer fees and all that good jazz) and the tournaments won't get smaller either.
SC2: EU Master League (Season 1: 2900 Points) | Fan of White-Ra, ClouD, HasuObs, MarineKing, BoxeR
Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2011-03-21 04:15:18
March 21 2011 04:13 GMT
#2

There will never be a similar structure to the one you have in South Korea, simply because there is no necessity to it. Of course, a pro-gamer house is a good environment for a player to further improve, but it does not bring him any extreme advantages


Progaming team houses are the reason for why South Korea was miles ahead of the foreign scene in BW... And once the game is better understood, it will be the reason it will be miles ahead of the foreign scene in SC2. Idra's and Jinro's successes would not have been as notable, had they trained in the US and Sweden.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
March 21 2011 04:16 GMT
#3
Where is your credibility to say that a practice house offers no advantages. Have you ever lived in one and practiced?

Also, it would be much easier to read if you spread out your paragraphs.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
ScarletKnight
Profile Joined August 2010
United States691 Posts
March 21 2011 04:17 GMT
#4
You really seem to be putting the cart before the horse here. We haven't seen what the NASL is capable of yet production wise. This seems like a subtle "Bash the NASL" thread.

You call these "truths" and yet you seem to not have a lot of evidence to back up your claims. And a lot of what you're saying is either already common knowledge or predictions that have yet to come true at all.

You say there are no pro-gamer houses in North America or Europe, and yet CatZ and Drewbie have started one for ROOT in Florida and TLO is looking to start one in Sweden. Houses are a necessity in order to stay at the top of the scene as the Koreans have taught us many times over.

Honestly I don't understand why you started this thread. What are you trying to say?

Also, learn to use the enter key, this post really hurt my eyes to read.
Looks like I picked the wrong week the quit sniffing glue
VikingKong
Profile Blog Joined May 2010
China509 Posts
March 21 2011 04:17 GMT
#5
On March 21 2011 13:13 Nightfall.589 wrote:
Show nested quote +

There will never be a similar structure to the one you have in South Korea, simply because there is no necessity to it. Of course, a pro-gamer house is a good environment for a player to further improve, but it does not bring him any extreme advantages


Progaming team houses are the reason for why South Korea was miles ahead of the foreign scene in BW... And once the game is better understood, it will be the reason it will be miles ahead of the foreign scene in SC2. Idra's and Jinro's successes would not have been as notable, had they trained in the US and Sweden.

Not to mention, every pro who's been to Korea has mentioned how helpful that practice environment is, along with their practice styles. That's why you have Root moving together and so on. I can't speak for the rest of your post, but this part is blatantly wrong. I'd just like to ask why you're especially qualified to give these insights. I don't disagree with some of it, I'm just curious because you seem to speak authoritatively as if you had inside information.
Durn
Profile Blog Joined July 2010
Canada360 Posts
March 21 2011 04:18 GMT
#6
On March 21 2011 13:13 Nightfall.589 wrote:
Show nested quote +

There will never be a similar structure to the one you have in South Korea, simply because there is no necessity to it. Of course, a pro-gamer house is a good environment for a player to further improve, but it does not bring him any extreme advantages


Progaming team houses are the reason for why South Korea was miles ahead of the foreign scene in BW... And once the game is better understood, it will be the reason it will be miles ahead of the foreign scene in SC2. Idra's and Jinro's successes would not have been as notable, had they trained in the US and Sweden.

You're slightly wrong... in my opinion. IdrA did not live in a training house, he lived on his own. He moved out of the CJ Entus house following SC2's release.
"Even if I lose 100 games, that's 100 different arrows pointing me in the wrong direction." - Sean Day[9] Plott
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
Last Edited: 2011-03-21 04:19:41
March 21 2011 04:18 GMT
#7
I agree with a lot of your post's content. The average vidya game player has heard of MLG for halo and Call of Duty rather than StarCraft just because of the install base of both games and the barrier to entry of being good at them.

I think your point of pro gaming houses is a good one, but it's not because of money, rather I think it is due to the mobility of North American and European tournaments, there is not some centralized location for all of the tournaments, or else I think that there probably would be pro houses for all of the games.

Your NASL post is going to get flamed so hard though, and for that I apologize. It was my impression that the only people saying NASL was revolutionary were the people making it, who kind of need to think that it will be revolutionary.

You need to organize your OP into topic paragraphs though, because you have some great stuff to say but a brick of text makes everything kind of, well, crappy.
I'm a writer for TeamLiquid, you've probably heard of me
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
March 21 2011 04:19 GMT
#8
Thanks Kavex God of esports with these questions answered I can now live my life without doubt... Before I always wondered who held the absolute truths about the industry, now I know!!
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 21 2011 04:22 GMT
#9
On March 21 2011 13:11 KaveX wrote:
So if you ask a Western pro-gamer if he'd rather live in a house with his team mates or have 400 $ more on his bank account each month, what will he choose?

I'd rather live in a programing house.
Gokey
Profile Joined November 2006
United States2722 Posts
March 21 2011 04:25 GMT
#10
Why all these negative remarks?

I think the points Kavex makes are valid and informed at least to some degree.
KaveX
Profile Joined February 2011
Germany59 Posts
Last Edited: 2011-03-21 04:28:33
March 21 2011 04:26 GMT
#11
On March 21 2011 13:22 CecilSunkure wrote:
Show nested quote +
On March 21 2011 13:11 KaveX wrote:
So if you ask a Western pro-gamer if he'd rather live in a house with his team mates or have 400 $ more on his bank account each month, what will he choose?

I'd rather live in a programing house.

Sorry, I obviously made that point unclear. There are certainly people who will prefer the pro-gaming houses, and I never said there are none of them or that there never will be any, and of course I heard about TLO's plans. I only mean that not every pro-gamer will be part of one, it won't be an absolute standard as it is in Korea. I'd never neglect that living and practising in such a house can be very beneficial, yet the Korean Broodwar dominance has rather something to do with time investment, and I'm not saying that someone not living in a pro-gaming house can compete investing less time into practise.

Of course it's also true that there are no "e-sports hot spots" where it would be an actual advantage to move to.
SC2: EU Master League (Season 1: 2900 Points) | Fan of White-Ra, ClouD, HasuObs, MarineKing, BoxeR
roliax
Profile Joined May 2010
135 Posts
March 21 2011 04:26 GMT
#12
I followed the logic and think I understand all of your points. Some points I agree more than other. However, I can't take this too seriously, not much more beyond a "rant", because there is a huge lack of evidence and support.
GreeneDragon
Profile Joined March 2011
Cuba16 Posts
March 21 2011 04:27 GMT
#13
It will take some time, and some serious investors with a true passion.


When that happens, esports will be everywhere.
If you have a choice of two things, and can't decide - take both.
cha0
Profile Joined March 2010
Canada510 Posts
Last Edited: 2011-03-21 04:30:06
March 21 2011 04:29 GMT
#14
On March 21 2011 13:11 KaveX wrote:
Reading through TeamLiquid, I oftentimes notice that people have wrong assumptions about the current state and development potential of e-sports. In particular, many TL users seem to overestimate the influence of the NASL. Let me try to shed some light on this issue.


What makes your opinion more accurate than others? I mean, almost all of what you wrote looks like just your opinion, I don't see how or why you would be more qualified to know what is really going on and what will happen with e-sports.
theBOOCH
Profile Joined November 2010
United States832 Posts
March 21 2011 04:30 GMT
#15
I'm going to jump on the bandwagon and say that you have absolutely no idea what you're talking about. Ever pro American player that has ever gone on the record has expressed an overwhelming desire for the kind of structure and practice opportunity that a team house offers. And the money thing? How does it cost more to live with other people in a team house than it does to live in a regular house.? We're talking adults here, not kids living with their parents.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Aurdon
Profile Blog Joined April 2010
United States2007 Posts
March 21 2011 04:32 GMT
#16
This post makes a lot of assertions as fact with little to no fact to back it up.


You say it is worth more to hire a few excellent player than one good player. Who said this? When? Is there a quote or a story from a credible source to back it up?

No value to having a pro-team house. I seem to have heard a lot of players saying this is one of the main reasons that Koreans are so far ahead. Because they train better. Do you have some facts or testimonials to back it up?


You have a well formatted and lots of thought in your post, but no real basis to it. You state a lot of things as fact when really it is just your unsubstantiated opinion.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 21 2011 04:32 GMT
#17
I'm sorry but if foreigners had pro houses we could compete on the same level as the koreans. Simple as that.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
KaveX
Profile Joined February 2011
Germany59 Posts
Last Edited: 2011-03-21 04:38:10
March 21 2011 04:36 GMT
#18
I'm not going to justify myself here. If you feel that I'm wrong, sorry for wasting your time.

As for sources, I regularly talk with various people working in e-sports full-time, including managers of professional clans (refering to Audron's player source question). I have clean conscience about what I wrote above, sorry if it's not as scientific as you'd want it to be.
SC2: EU Master League (Season 1: 2900 Points) | Fan of White-Ra, ClouD, HasuObs, MarineKing, BoxeR
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
March 21 2011 04:37 GMT
#19
On March 21 2011 13:32 Whiplash wrote:
I'm sorry but if foreigners had pro houses we could compete on the same level as the koreans. Simple as that.


With VOIP and skype and what not you can create a "virtual" practice house of sorts.

On March 21 2011 13:36 KaveX wrote:
I'm not going to justify myself here. If you feel that I'm wrong, sorry for wasting your time. As for sources, I regularly talk with various people working in esports full-time, including managers of professional clans (refering to Audron's player source question). I have clean conscience about what I wrote above, sorry if it's not as scientific as you'd want it to be.


And yet for these assertions you're presenting you expect us to swallow a whole lot with little to no evidence.
http://www.teamliquid.net/video/streams/Trowabarton756
SkCom
Profile Joined May 2010
Canada229 Posts
March 21 2011 04:37 GMT
#20
I'm sure some big companies would sponsor a team house eventually if eSports gets a lot of coverage and media attention. We just gotta keep at it and support our community. As things stand now though I feel we're still a long way from team houses. I think big tournaments like the TSL and NASL will help change things.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 2
ShoWTimE vs RogueLIVE!
WardiTV1151
Ryung 485
IntoTheiNu 327
IndyStarCraft 252
Rex107
3DClanTV 65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 485
Lowko445
IndyStarCraft 252
Rex 107
StarCraft: Brood War
Britney 48064
Sea 12720
Mini 677
EffOrt 633
BeSt 618
Light 549
Stork 510
Soma 498
Larva 467
ZerO 295
[ Show more ]
firebathero 272
Snow 228
actioN 211
Soulkey 177
hero 154
Leta 150
Zeus 134
Hyun 110
ToSsGirL 58
JYJ 57
Sharp 54
Barracks 53
Sea.KH 51
Aegong 39
Sexy 34
sorry 26
910 22
Rock 20
SilentControl 16
HiyA 16
scan(afreeca) 16
zelot 15
GoRush 15
IntoTheRainbow 13
ajuk12(nOOB) 12
Noble 8
Shine 8
Terrorterran 4
Dota 2
Gorgc7303
qojqva1233
BananaSlamJamma120
League of Legends
Reynor33
Counter-Strike
olofmeister2213
byalli835
zeus213
allub196
Super Smash Bros
Mew2King106
Other Games
singsing1843
B2W.Neo995
hiko754
DeMusliM384
QueenE185
Hui .171
XaKoH 151
crisheroes134
FrodaN127
ArmadaUGS72
RotterdaM60
Trikslyr29
ZerO(Twitch)10
KnowMe5
Organizations
Dota 2
PGL Dota 2 - Main Stream21477
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 90
• poizon28 25
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV222
League of Legends
• Nemesis2264
• TFBlade1387
Other Games
• Shiphtur31
Upcoming Events
OSC
15m
CranKy Ducklings
9h 15m
Escore
19h 15m
RSL Revival
1d 2h
Replay Cast
1d 9h
WardiTV Map Contest Tou…
1d 20h
Universe Titan Cup
1d 20h
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.