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Active: 1405 users

Immortal: Sculpting (weekly or so updates) - Page 2

Blogs > DanielHetberg
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GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
December 19 2012 03:27 GMT
#21
wow this looks like an incredible amount of work! You already spend 8 hours and this is how far youve gotten!
I dont mean this negatively but rather I'm astonished because this takes so long.
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 19 2012 17:11 GMT
#22
On December 19 2012 01:57 sylverfyre wrote:
Show nested quote +
On December 19 2012 00:51 JustPassingBy wrote:
I find it amazing how you can look at that piece of stone and see the immortal inside of it.

That's the part that boggles my mind the most, too. Other forms of sculpture, such as cast bronze, make plenty of sense to me. But carving something out of stone... picturing how to carve something out of stone... picturing the object within the stone and 'blocking' the stone as you call it - I can't wrap my head around it!

It's actually not that hard, if you do it in several steps.

Step 1: Take measurements of a model, if you can. Even if you only have some reference photos, try to infer the foreshortening and so on to take down some numbers.

Step 2: Find the convex hull of your sculpture (as mathematicians would say). This means that you take the outermost points of your figure and connect them with straight lines (or planes, in 3D). If you've spotted the outermost points correctly, there shouldn't be any part of your sculpture "sticking out" of the box you've drawn. I usually use a still larger rectangular outer box because it makes the blocking easier (and it will stand on all its surfaces).

Step 3: Measure the stone and have it cut to the correct box size or cut it yourself, if you have the right tools (depending on stone hardness - soap stone can be cut with a sturdy wood saw).

Step 4: Figure out places where the actual sculpture isn't even close to the surface of the box. Remove material there. Initially, you can remove material with a saw or some rought tool which often yields a typical blocky appearance (hence "blocking out").

Step 5: Keep repeating the previous step with finer tools.

The part where you "see" the figure inside the stone come somewhere between steps 4 and 5 for me. It's quite satisfiying and it makes sculpting so much easier... it feels as though the figure is in the stone, and you only remove some dirt and grit. For me personally, I try to do a good blocking out because it helps me to get into that headspace faster.

Also, if you have "compartmentalized" the sculpture into some areas (boxes) that have the right sizes and distances, you can confidently work on those because the macroscopic relations are already correct. Take the shoulders/arms of the immortal for example and check the progression of the sculpture. It's just repeatedly partitioning an area into ever smaller boxes and working those out.

P.S.: Updated OP with new pics
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 19 2012 17:39 GMT
#23
Love it, love everything about it.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
IndyO
Profile Joined June 2012
392 Posts
Last Edited: 2012-12-20 11:22:39
December 20 2012 11:20 GMT
#24
edit: wrong thread ... Still a sick sculpture though!
lex.licks.life
Profile Joined June 2012
United States43 Posts
December 20 2012 16:57 GMT
#25
My favorite BLOG so far.
QuanticHawk
Profile Blog Joined May 2007
United States32112 Posts
December 20 2012 17:49 GMT
#26
Really love your blogs man. So awesome. Wish I had that kind of talent
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
kierpanda
Profile Blog Joined May 2011
United States757 Posts
December 20 2012 18:07 GMT
#27
This is awesome. I'm excited to see the rest of this process. :D
I cook things! :3 | Twitter: @kierpanda | www.eatgamelive.com
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
December 21 2012 22:33 GMT
#28
It's coming along quite nicely. I guess the legs of the immortal are going to be quite tucked in? The base of the stone seems quite narrow to allow an asymmetrical / moving leg position.
twitch.tv/duttroach
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 22 2012 10:13 GMT
#29
On December 22 2012 07:33 dUTtrOACh wrote:
It's coming along quite nicely. I guess the legs of the immortal are going to be quite tucked in? The base of the stone seems quite narrow to allow an asymmetrical / moving leg position.

Yeah. The front right one will be somewhat extended, the rest will be fairly tucked in. I think the sculpture has a higher chance of being stable without a support if the legs are mostly folded in beneath the center of mass. I'm still 50/50 on whether to give it an additional metal support rod or not. Compared to the Baneling, the legs are much thicker and more solid with respect to the body mass, and a support would also be much more visible (the Baneling's legs don't actually touch the ground, but you hardly see it).

I'm also still undecided on how to make the feet, because those pointy stumps would break off immediately. The Ultralisk and Baneling also have pointy feet in the original models, but that might well just be to give a solid illusion of connecting to the ground while walking in the game.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 22 2012 20:03 GMT
#30
Updated OP with new pic.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
December 22 2012 20:14 GMT
#31
Claim the immortal is a product of evolution and is trying to shoot up
Moderator
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 22 2012 20:19 GMT
#32
Warp Fields Stabilizing all over this bitch.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
TelecoM
Profile Blog Joined January 2010
United States10689 Posts
December 23 2012 04:27 GMT
#33
Amazing man, simply amazing, I cannot wait to see the final result, keep up the hard work~!
AKA: TelecoM[WHITE] Protoss fighting
calcutron
Profile Joined October 2012
24 Posts
December 23 2012 11:18 GMT
#34
wow, I would say damaged immortal for originality but I don't know haha. Can't wait to see what's next.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 24 2012 05:56 GMT
#35
crazy work O_O keep at it! can't wait for updates
133 221 333 123 111
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
December 24 2012 08:54 GMT
#36
Nooooooo! The arm! D:
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
babylon
Profile Blog Joined April 2011
8765 Posts
December 25 2012 18:01 GMT
#37
Add a few battle scars to the armor, and the arm will seem like it was meant to be! :D

This is great. I check this blog every other day hoping for updates. Merry Christmas. ^^;
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
December 25 2012 20:11 GMT
#38
Wow that's really good.
Moderator
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 28 2012 22:08 GMT
#39
Updated top post with a (tiny, consolation) update. Fighting off a cold at the moment, and lots of christmas-time visiting of friends and family. I'll see when I get around to continue, but depending on health and start of new job (wednesday) it might be a week from now. Maybe I can squeeze some in on tuesday.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 29 2012 02:54 GMT
#40
i always found scupting interesting because of its subtractive process.
it's very different from drowing on clay molding but it's more like having the entire paper black, and try to erase out a picture.

And rock is definitely the choice here! those guy suppose to be super tough!!

nice!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
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