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Immortal: Sculpting (weekly or so updates)

Blogs > DanielHetberg
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DanielHetberg
Profile Blog Joined August 2011
141 Posts
Last Edited: 2013-11-09 07:22:00
December 17 2012 17:39 GMT
#1
Hey all.

This blog is documenting the sculpting of my marble immortal.

I don't want to post a blog every other day. I'd rather have an ongoing documentation and get the comments in one place, so I'm going to edit this blog and post new pics whenever I have something to report. I reversed the order of the updates, so that the newest pics are always on top. If you want to follow the original story, start at the end.

Substantial text in blog replies:
How to "see" a sculpture in a stone

13-11-08, 70h total
This old thread stopped being updated by my bumps, please check out the new thread for further pics!


13-10-26, 62.5h total
I put in some more hours with the Dremel yesterday and today. I worked on detailing and correcting proportions of the torso and shoulder/gun areas. Also did some smoothing down of surfaces. I'm getting somewhere, but there's so much work left in this guy...

[image loading]

[image loading]

[image loading]

[image loading]


13-10-20, 55h total
So, weekly updates, right? Those of you who have been following my other blog entries might remember I presented this business idea for a shared workshop in early summer. Basically, me and my wife spent a lot of time on defining and refining that over the whole summer. We were basically at the point where we just would have had to go to a bank and try a startup loan. Since however my wife now scored a very good job elsewhere, we put those plans into deep freeze storage and might revisit them in a couple of years or so.

With some spare time back on my hands, I promised myself I'd finish the Immortal this year. Okay, at least the sculpting part, I'll see about polishing when I get there.

I switched over to working with my Dremel tool with diamond-coated routing bits. Using it on marble sounds like a very unpleasant visit at the dentist's. The level of detail you can put in is incredible, though.

I worked a lot on the leg joints, they're mostly done on all legs. I deviated from the "canon" joints because they were just plain impractical to carve. Second area of refinement is the head/torso area, I'm fairly content with how I could rescue some proportions I had previously thought botched beyond recovery. I have some figuring out to do on the main hip joint... how round can I make it without removing too much tensile strength, how off-center can it be and still look right?

The lighting on the photograph is unintentionally dramatic this time due to changed lighting arrangements, particularly a quite strong lamp just above the workbench. Gives me some ideas for glamour shots with the finished piece though.

[image loading]

Bonus shots:

[image loading]

[image loading]

13-05-05, 47h total
Got some work done yesterday. Finalized the "skirt" position (open spaces for leg movement) and concluded the overall main directions. It's actually not that easy to say what directions exactly are front, back, left and right for a sculpture that is not completely straight and symmetric, but you need it to get the measurements, angles and proportions right.

My next steps will be finishing up the top half (detail the guns, face, shoulder and waist areas), then the legs, and lastly taking out the pedestal and replacing it with a steel support (involves drilling a fairly wide hole into the underside of the mostly finished sculpture, uh oh). Then I'm off to lots of filing and sanding.

[image loading]


13-04-25, 45h total
Three sessions, just one set of photos, because I'm dumb. Lots of progress on the legs and the waist area, I'm quite pleased with how it worked out so far.

Please be so kind and read this blog entry and fill out this survey (~15 mins), if you're remotely interested in arts and crafts and haven't done so already.

[image loading]


13-04-13, 38h total
Weekly or so. Right.

I've resumed working on the immortal, sculpting the lower half for real now. I slimmed down the legs substantially and settled on leg positions. From here on it's going to be somewhat tricky, since the legs can't support the weight of the main body on their own. The plan is to leave the socket underneath the main body until basically the very end of the sculpting process, and then put in a metal support rod that will also serve as a display stand on the black socket I have tentatively chosen.

Good news: My dad's new workshop is basically done! More (and larger scale) news in my next blog entry.

[image loading]


13-02-05, 33.5h total
I tackled the lower half today. I finalized the position of the little "skirt" the immortal has as a hip joint and the resulting angles of the legs. With those set it stone (haha) I could slim down the legs substantially and removed a fair bit of material today. Next time I'll start figuring out the bending angles in the knee joints, so that a) the legs are in fact the same length, b) the legs fit into the stone and c) they give the movement impression I want. However, I'll leave supports at the underside of all legs until the very end to prevent further accidents (I don't think they can carry the immortal's weight) and leave a solid base below the torso.

For those keeping an eye on the running total of hours I put into this sculpture - I don't just write down 2.5 hours every time I work on it, I religiously use an elaborate high-tech time measurement apparatus whenever I'm in the workshop. In other words, my great-grandfather's wind-up clock (visible in the action shot just behind me).

[image loading]

Bonus pic: the legs before and after today's session. I unfortunately don't have other identical angles from before and after, but you can also see the reduction in the front view.

[image loading]


13-02-05, 31h total
Tough going. When I finished today, I felt like I hadn't accomplished much, but I think (hope) you can see some differences when comparing the pictures to the previous ones. The shoulder areas and guns are now as symmetric as I want to make them at this stage, and I also like the back area much better now.

[image loading]


13-02-02, 29h total
Helped a friend move house last saturday (very fun, was below the freezing point all day and we ran about, lugging heavy stuff and sweating like pigs), so you're treated to only a small update after a whole week yet again.

I mostly worked on the right shoulder/gun part, trying to mirror the proportions of the other side and rounding off the corners on both sides. Also, I realized my outline for the back area was all wrong and I corrected that. Was a bit tricky to wrap my head around how to best get from "there" to "here" without sacrificing too much material.

I can now safely say this will be my biggest project so far, in terms of invested time and effort. This is not to say that the Ultralisk or some of my other sculptures weren't demanding (concenptually and physically), but the hardness of the marble combined with the mostly power-tool approach makes this one very different for me (you have to be doubly careful to not break bits off or introduce nicks and scratches when you're working on sharp corners). And even with power tools, the Immortal will take longer than the other stones with mostly manual tools. But what the hell, I still enjoy working on it.

[image loading]


13-01-24, 26.5h total
"Weekly or so updates", right. The cold I'd been kind of nurturing ever since christmas finally got me last week and really threw me down for a couple of days. I've been much better for a couple of days, but I didn't yet want to physically exert myself in a cold basement room... Until today!

I worked some more on the upper half (yet again), really refined the right shoulder area and took away quite a bit of material. I'm also much closer to final size relations between height and length of guns, where the slopes and curves will be and so on. The red crayon markings are the areas I'll start on next time. I'll have to figure out how the back is going to look like exactly, as well as make the shoulders symmetric.

[image loading]


13-01-10, 24h total
I worked on the head, shoulder and arm areas and brought its dimensions into line with the other one. If you compare the last to the current pic, you can spot the arms losing some height and thickness, especially the right hand one. It's a lot of measuring now, trying to get the proportions just right and symmetrical, without breaking off the ever more delicate surroundings..

I'm very satisfied with the glue, it's very solid and hardly visible at all even before refining and polishing (left top pic, can you spot it?). Regarding solidity, you can check if a piece of the sculpture is brittle or cracked by lightly hitting it with a solid metal object (hammer, end of chisel) and listening to the sound it makes, just like you would with a cracked glass or plate. The reattached arm rings just the same as the other one, or any other part of the sculpture for that matter.

My new job is starting off well, nice colleagues and fairly interesting tasks. Since I can choose my hours within reasonable boundaries, I started at seven today and left at a quarter to four (yay!), going straight to the workshop from work and worked there until seven or so. I'll try to do that regularly on tuesdays and thursdays, in addition to saturdays.

By the way, feedback keeps me going, so I'd be grateful for a shoutout now and then if you're still watching. Doesn't have to be praise or anything, just a little hello or comment would be nice.

[image loading]


13-01-06, 21.5h total
I spent some two hours refining the torso and head area. Kind of getting into detailed work now, because I want to remove as much material from the top half as possible before I hollow out the base any more. Even if the socket is still very robust at the moment, shocks from working on top have to be absorbed by some part of the base. The less material there is in the base, the more concentrated the resulting defects will be, and the greater the risk that later on some brittle part will come off when I least need it.

I reattached the second arm using a special glue. Interesting stuff, apparently on plastic basis and made of two components. The first is a pasty grey material that you mix with a hardener, and then it hardens within a couple minutes. It allegedly looks mostly like stone once it's hard, and you can polish it to a gloss, too. From what I've seen so far, it becomes whiter when hard, and it appears to be a very solid glue. The fun part here was mixing the components in a "100 parts glue to 3 parts hardener" ratio, without any measuring helps whatsoever. I mean, if you have a surface of like 4" x 4", you can mix a sufficiently large amount so that you can reasonably estimate the ratio, but for a small area... whatever, it seems to work so far.

[image loading]


12-12-31, 19.5h total
Put in some more hours, felt really good. The lower half is mostly blocked out now.

Happy new year.

[image loading]


12-12-27, 16.5h total
Only managed to squeeze in another hour. Appointments, appointments. Christmas time is about the opposite of a quiet, restful and homely time for those with large families you see far too rarely.

Worked mostly on the lower half, blocked out a second and a half leg. Also limited the downward extension of the arms and removed some material towards the waist area. Will continue to block out the legs, but will also leave a socket for now to carry the main weight of the body. Once the second arm is *ahem* re-attached, I'll roughly finalize the torso proportions and get a feeling for the final positioning of the legs. The current overly wide rough leg blocks leave a fairly broad corridor for the final posture with the correct sizes. Need to print out a shot from directly below the figure with some distances, attachment points (leg-torso) and angles.

Waiting for the ordered glue to arrive, along with some pro-branded T-Shirts, some sculptor's pr0n (the complete works of Michelangelo in high gloss photography) and new polishing equipment.

[image loading]


12-12-22, 15.5h total
Worked on the torso some more, blocked out the extended front leg. Oh, and I stupidly broke off one arm while doing something I always tell students not to do.

Option 1: Use hammer on sculpture.
Option 2: Buy glue.
Option 3: Sculpt a damaged Immortal and claim it was planned all along.

[image loading]


12-12-19, 13h total
Used the opportunity of having slept at a friend's place in the area and went right back to my parents' house and workshop this morning. Nothing like a bit of physical work to get over the previous night's combination of Winter Jack and Absolut Peach (hence the double update).

Mostly worked on the torso, detailed out the head and back area. Also took away a part of the lower half, warming up mentally to start on the hip and legs. Maybe it's training, maybe it's imagination, but I feel I can now work for about 2-3 hours several days in a row without have mega-sore muscles afterwards.
[image loading]

Bonus: Regarding blocking out, see my comment down here:
[image loading]


12-12-18, 10.5h total
Detailed the other shoulder area. Relatively speaking, this took longer than the previous one. The reason is fairly simple: When you're doing a symmetric sculpture, the second half had better match the first half. Small mistakes you made when sculpting the first half, and more importantly when you inferred and wrote down relative proportions, really stand out during the sculpting of the second half. Also, you shouldn't make mistakes and chip something off - on the first half, you can still work around the mistake, or (worst case) work it into something pretty, repeat it on the other side and claim it was intentional. If you do make mistakes (and small ones are pretty hard to avoid) you have to adjust the first half. Or lets better say, the half where more material remains.

We have a saying in germany (or maybe it's local to my area) describing the typical do-it-yourself situation: Dreimal abgeschnitten und doch zu kurz! ("Cut off thrice and still too short!").
[image loading]


12-12-17, 8h total
Some blocking out of chest and back, sculpting right shoulder and gun area. This looks like a way larger progression than the other shots, but keep in mind that you're mostly limited by the amount of material that you can remove per time. Sometimes, it's actually faster to do some details.

Speaking of details, I almost overdetailed the shoulder at this point in time, since I might have to turn the figure onto its head to work on the underside.
[image loading]


12-12-14, 5.5h total
More blocking out, getting angle of torso right and starting top-down on head area [image loading]

12-12-13, 3h total
Thinking, drawing and simple blocking out of upper half
[image loading]


Original Post:
Since HollowLord called it "quite possibly the manliest picture of all time" after I posted it in the comments of my last blog, I don't want to keep it from the general audience: me working with a power chisel. The blurry white specks on the right are actually flying chips of marble. Rawr. Actually, more like rrrrrrRRRRRRRrrrrrrRRRRRRrrrrrrrRRRRRRRRRRRRRRRRRClackClackRRRRRrrrr. Since it's not exactly exciting to listen to, I often wear ear plugs with music under the protective headset. It's a bit of a hassle if one slips out (switch off tool, wiggle out of glove, undo headset, plug back in and undo all previous steps in correct order), but still better than nothing.
[image loading]

****
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
December 17 2012 17:56 GMT
#2
That is so fucking awesome. I really enjoy reading these updates, albeit I mainly skim through for the pictures : D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
FuDDx *
Profile Blog Joined October 2002
United States5008 Posts
December 17 2012 17:58 GMT
#3
I love sculpture work of any kind!! I love your blogs!!

Would be an amazing experience to go around to all of the talented TL peeps houses/workshops and film them doing what they do ! We have such a diverse and amazing community!! If ever you make something to sell let me know (more so if its TL or SC related <3 )

5/5
https://www.facebook.com/pages/Balloon-Man-FuDD/237447769616965?ref=hl
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
December 17 2012 18:18 GMT
#4
10/5
very cool work, i love to watch a project like this progress over time
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2012-12-17 18:32:00
December 17 2012 18:31 GMT
#5
Holy shit you're so manly. I wish I had a tenth of your artistic ability, and a thirtieth of your eSports power.
The room is ripe with the stench of bitches!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 17 2012 18:38 GMT
#6
I check this blog every day to see if it's update. Just wondering, how many man hours does sculpting of that size take? Big, round numbers, if you arn't keeping count.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Forgottenfrog
Profile Blog Joined September 2004
United States1268 Posts
December 17 2012 20:26 GMT
#7
I can't wait to see the finish product.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 17 2012 21:07 GMT
#8
This is some manly shit right here.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
edwahn
Profile Joined March 2011
New Zealand121 Posts
December 17 2012 21:11 GMT
#9
This is some ridiculous bad-assery. Can't wait to see more pics! Keep 'em coming.
snively
Profile Blog Joined August 2011
United States1159 Posts
December 17 2012 21:57 GMT
#10

zomg that first picture

+ Show Spoiler +
On December 18 2012 02:39 DanielHetberg wrote:

[image loading]



looks SO BADASS
My religion is Starcraft
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
December 17 2012 23:59 GMT
#11
Whoa, it's looking great! I can't wait for it to be finished, but these WIP pics are amazing too!
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
December 18 2012 01:49 GMT
#12
this is fucking awesome

loving the WIP mate!
Writerdamn, i was two days from retirement
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 18 2012 04:25 GMT
#13
I love the picture of you going totally ham on the marble, it gives me a good picture of what it's actually like xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Al Bundy
Profile Joined April 2010
7257 Posts
December 18 2012 05:26 GMT
#14
Nice! Thanks for sharing your art, looking forward to future updates
o choro é livre
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 18 2012 07:50 GMT
#15
On December 18 2012 03:31 Archas wrote:
I wish I had a tenth of your artistic ability, and a thirtieth of your eSports power.

You REALLY don't want my SC2 eSports power. I mostly only play Desert Strike 1338 these days. Now if that ever went competitive... hmm...
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
PH
Profile Blog Joined June 2008
United States6173 Posts
December 18 2012 08:30 GMT
#16
You are such a badass.
Hello
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 18 2012 15:35 GMT
#17
Awesome! Can't wait for more updates.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
December 18 2012 15:51 GMT
#18
I find it amazing how you can look at that piece of stone and see the immortal inside of it.
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 18 2012 16:57 GMT
#19
On December 19 2012 00:51 JustPassingBy wrote:
I find it amazing how you can look at that piece of stone and see the immortal inside of it.

That's the part that boggles my mind the most, too. Other forms of sculpture, such as cast bronze, make plenty of sense to me. But carving something out of stone... picturing how to carve something out of stone... picturing the object within the stone and 'blocking' the stone as you call it - I can't wrap my head around it!
droken
Profile Joined January 2012
Sweden126 Posts
December 18 2012 21:46 GMT
#20
This is amazing. Absolutely stunning job!
Remember KT.Violet 23/08/12
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
December 19 2012 03:27 GMT
#21
wow this looks like an incredible amount of work! You already spend 8 hours and this is how far youve gotten!
I dont mean this negatively but rather I'm astonished because this takes so long.
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 19 2012 17:11 GMT
#22
On December 19 2012 01:57 sylverfyre wrote:
Show nested quote +
On December 19 2012 00:51 JustPassingBy wrote:
I find it amazing how you can look at that piece of stone and see the immortal inside of it.

That's the part that boggles my mind the most, too. Other forms of sculpture, such as cast bronze, make plenty of sense to me. But carving something out of stone... picturing how to carve something out of stone... picturing the object within the stone and 'blocking' the stone as you call it - I can't wrap my head around it!

It's actually not that hard, if you do it in several steps.

Step 1: Take measurements of a model, if you can. Even if you only have some reference photos, try to infer the foreshortening and so on to take down some numbers.

Step 2: Find the convex hull of your sculpture (as mathematicians would say). This means that you take the outermost points of your figure and connect them with straight lines (or planes, in 3D). If you've spotted the outermost points correctly, there shouldn't be any part of your sculpture "sticking out" of the box you've drawn. I usually use a still larger rectangular outer box because it makes the blocking easier (and it will stand on all its surfaces).

Step 3: Measure the stone and have it cut to the correct box size or cut it yourself, if you have the right tools (depending on stone hardness - soap stone can be cut with a sturdy wood saw).

Step 4: Figure out places where the actual sculpture isn't even close to the surface of the box. Remove material there. Initially, you can remove material with a saw or some rought tool which often yields a typical blocky appearance (hence "blocking out").

Step 5: Keep repeating the previous step with finer tools.

The part where you "see" the figure inside the stone come somewhere between steps 4 and 5 for me. It's quite satisfiying and it makes sculpting so much easier... it feels as though the figure is in the stone, and you only remove some dirt and grit. For me personally, I try to do a good blocking out because it helps me to get into that headspace faster.

Also, if you have "compartmentalized" the sculpture into some areas (boxes) that have the right sizes and distances, you can confidently work on those because the macroscopic relations are already correct. Take the shoulders/arms of the immortal for example and check the progression of the sculpture. It's just repeatedly partitioning an area into ever smaller boxes and working those out.

P.S.: Updated OP with new pics
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 19 2012 17:39 GMT
#23
Love it, love everything about it.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
IndyO
Profile Joined June 2012
390 Posts
Last Edited: 2012-12-20 11:22:39
December 20 2012 11:20 GMT
#24
edit: wrong thread ... Still a sick sculpture though!
lex.licks.life
Profile Joined June 2012
United States43 Posts
December 20 2012 16:57 GMT
#25
My favorite BLOG so far.
QuanticHawk
Profile Blog Joined May 2007
United States32046 Posts
December 20 2012 17:49 GMT
#26
Really love your blogs man. So awesome. Wish I had that kind of talent
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
kierpanda
Profile Blog Joined May 2011
United States757 Posts
December 20 2012 18:07 GMT
#27
This is awesome. I'm excited to see the rest of this process. :D
I cook things! :3 | Twitter: @kierpanda | www.eatgamelive.com
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
December 21 2012 22:33 GMT
#28
It's coming along quite nicely. I guess the legs of the immortal are going to be quite tucked in? The base of the stone seems quite narrow to allow an asymmetrical / moving leg position.
twitch.tv/duttroach
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 22 2012 10:13 GMT
#29
On December 22 2012 07:33 dUTtrOACh wrote:
It's coming along quite nicely. I guess the legs of the immortal are going to be quite tucked in? The base of the stone seems quite narrow to allow an asymmetrical / moving leg position.

Yeah. The front right one will be somewhat extended, the rest will be fairly tucked in. I think the sculpture has a higher chance of being stable without a support if the legs are mostly folded in beneath the center of mass. I'm still 50/50 on whether to give it an additional metal support rod or not. Compared to the Baneling, the legs are much thicker and more solid with respect to the body mass, and a support would also be much more visible (the Baneling's legs don't actually touch the ground, but you hardly see it).

I'm also still undecided on how to make the feet, because those pointy stumps would break off immediately. The Ultralisk and Baneling also have pointy feet in the original models, but that might well just be to give a solid illusion of connecting to the ground while walking in the game.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 22 2012 20:03 GMT
#30
Updated OP with new pic.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
December 22 2012 20:14 GMT
#31
Claim the immortal is a product of evolution and is trying to shoot up
Moderator
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 22 2012 20:19 GMT
#32
Warp Fields Stabilizing all over this bitch.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
December 23 2012 04:27 GMT
#33
Amazing man, simply amazing, I cannot wait to see the final result, keep up the hard work~!
AKA: TelecoM[WHITE] Protoss fighting
calcutron
Profile Joined October 2012
24 Posts
December 23 2012 11:18 GMT
#34
wow, I would say damaged immortal for originality but I don't know haha. Can't wait to see what's next.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 24 2012 05:56 GMT
#35
crazy work O_O keep at it! can't wait for updates
133 221 333 123 111
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
December 24 2012 08:54 GMT
#36
Nooooooo! The arm! D:
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
babylon
Profile Blog Joined April 2011
8765 Posts
December 25 2012 18:01 GMT
#37
Add a few battle scars to the armor, and the arm will seem like it was meant to be! :D

This is great. I check this blog every other day hoping for updates. Merry Christmas. ^^;
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
December 25 2012 20:11 GMT
#38
Wow that's really good.
Moderator
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 28 2012 22:08 GMT
#39
Updated top post with a (tiny, consolation) update. Fighting off a cold at the moment, and lots of christmas-time visiting of friends and family. I'll see when I get around to continue, but depending on health and start of new job (wednesday) it might be a week from now. Maybe I can squeeze some in on tuesday.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 29 2012 02:54 GMT
#40
i always found scupting interesting because of its subtractive process.
it's very different from drowing on clay molding but it's more like having the entire paper black, and try to erase out a picture.

And rock is definitely the choice here! those guy suppose to be super tough!!

nice!!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
December 29 2012 03:22 GMT
#41
Whoaaa!! It's emerging

That's awesome, keep us posted...this looks sooo good.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Glenn313
Profile Joined August 2011
United States475 Posts
December 29 2012 05:31 GMT
#42
I'm looking forward to how this will turn out.
Hey man
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
December 29 2012 21:04 GMT
#43
This is really progressing beautifully, and I think a damaged immortal sculpture would look deadly.
HereBeDragons
Profile Joined May 2011
1429 Posts
December 29 2012 21:14 GMT
#44
I'm kind of sad about the broken cannon
DanielHetberg
Profile Blog Joined August 2011
141 Posts
December 31 2012 17:20 GMT
#45
Updated top post with new pics. Happy new year everyone!
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
FuDDx *
Profile Blog Joined October 2002
United States5008 Posts
December 31 2012 17:25 GMT
#46
Happy New Year!!

So cool watching this come along!!! So good coming back to see some updates!!!
https://www.facebook.com/pages/Balloon-Man-FuDD/237447769616965?ref=hl
DanielHetberg
Profile Blog Joined August 2011
141 Posts
January 06 2013 08:53 GMT
#47
Updated top post. New job is good so far and I can choose my working hours to some extent, so I'm confident I should be able to work on my project once or twice during the week, in addition to saturdays.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
January 10 2013 20:15 GMT
#48
Updated top post with new pics.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
January 10 2013 20:19 GMT
#49
You asked for a hello. Hello!

Keeping a close eye on your project. ^_^

Are you planning to paint it or anything like that at the end, or will it be a plain marble sculpture with polish? I'm not sure how this works.
Moderator
DanielHetberg
Profile Blog Joined August 2011
141 Posts
January 10 2013 20:51 GMT
#50
I never paint my sculptures, I leave them as plain polished stones. Polishing demands a bit of patience, but I just love the look of polished stones.

I'm considering putting a metal rod as a support below the immortal, so that its weight doesn't rest on its legs. The other end of the rod would be fastened to a stone pedestal (I'm thinking black basalt or something, you can buy those ready-to-use, such as these here).
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
iiTiamatii
Profile Blog Joined August 2010
United States73 Posts
January 10 2013 23:57 GMT
#51
Looking quite awesome! Love finding updates to this.
Zallik
Profile Joined June 2011
United States34 Posts
January 11 2013 13:48 GMT
#52
Looks fantastic. I love watching this come together.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 11 2013 13:58 GMT
#53
This is awesome. Keep it up!
Savior broke my heart ;_; || twitch.tv/onnings
DanielHetberg
Profile Blog Joined August 2011
141 Posts
January 25 2013 06:53 GMT
#54
Updated top post. Been a couple days because I had a cold.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
February 02 2013 10:51 GMT
#55
Update: new pics. I'm getting somewhere, but everything is taking longer than when working in softer stone. I think the Immortal will get a nice black basalt pedestal to stand on once it's done.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 02 2013 11:56 GMT
#56
awesome work bro!
Valor is a poor substitute for numbers.
DanielHetberg
Profile Blog Joined August 2011
141 Posts
February 05 2013 20:02 GMT
#57
Updated top post. Blerg.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
FryBender
Profile Joined January 2011
United States290 Posts
February 05 2013 20:42 GMT
#58
This is very very awesome. Can't wait to see the finished statue
DanielHetberg
Profile Blog Joined August 2011
141 Posts
February 11 2013 20:24 GMT
#59
Updated top post. Worked on the legs for a change. Don't want to give too much of a preview here, but I think I'll need around six more sessions to finalize the legs. That's before I go into refining the proportions and detailing the whole thing.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
April 13 2013 16:00 GMT
#60
Updated top post. Been sick off and on all through march, and I'm happy to be back in the action. I worked on the immortal last saturday and today, but only took some crappy photos from my mobile last time.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
April 13 2013 18:36 GMT
#61
whoa looking amazing, for some reason the new pictures remind me of Thriller. lol
LiquidDota Staff
DanielHetberg
Profile Blog Joined August 2011
141 Posts
April 25 2013 05:52 GMT
#62
Updated top post with new pics.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
May 05 2013 07:17 GMT
#63
Updated top post. Getting somewhere, but not close to done by a long shot.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
October 20 2013 07:38 GMT
#64
At long last: I put in some hours of work over the last couple of days and updated the top post with some new pics.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
October 26 2013 17:40 GMT
#65
Update with new pics.
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
DanielHetberg
Profile Blog Joined August 2011
141 Posts
November 08 2013 21:15 GMT
#66
Updated. Sooooo tired.... *zzz*
Take a survey about my shared artists' and craftspersons' workshop concept (15-20 min): http://www.surveymonkey.com/s/38ZHMMX
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