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My Idea for an RTS Game - Page 2

Blogs > tdotkrayz
Post a Reply
Prev 1 2 All
koreakool
Profile Joined January 2008
United States334 Posts
February 01 2009 02:56 GMT
#21
you should put in viruses as another race or maybe replace cancer haha
but I think that the expansion pack idea is neat
make the story somewhat like what happened to you when you thought of the idea
just a person sick in bed while inside his body a huge war is raging
Sonu
Profile Blog Joined December 2008
Canada577 Posts
February 01 2009 03:26 GMT
#22
rofl.

just make sure its not too disgusting
"I really like this wall-in, because its not a fucking wall" - DAy[9]
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
February 01 2009 03:35 GMT
#23
Smallpox hax?
Draconizard
Profile Joined October 2008
628 Posts
February 01 2009 04:25 GMT
#24
Tech to ebola; gg immune system.
Ellis
Profile Blog Joined December 2008
247 Posts
February 01 2009 05:50 GMT
#25
Aids=nuke?
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
February 01 2009 06:34 GMT
#26
intel officer: "incoming penis! no condom... EVERYONE PREPARE FOR AIDS!!! BATTLE STATIONS!!!"
frontlines operator: "sir! our immunity is becoming deficient!"
squad captain: "MAY DAY MAY DAY, call the Nerve... we're in deep shit this time"
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 01 2009 06:37 GMT
#27
Unit List for the game IMHO

Helper T-Cell: Scout Unit, can bring back enemy corpses (antigen) for resources to unlock new tech.
Cytotoxic T-Cell: Attack Unit: very effective against all targets: must be in melee range to activate.
Plasma B-Cell: Long Range Attacker: Produces antibodies, or small missiles that swarm a target and damage it (think really weak scarabs, but absolute shittons of them)
Neutrophils: Starting cell: cheap and numerous, but die fairly quickly. Able to contain small infections effectively. Can be trained, or can be sent in through inflammatory response spell:
Inflammatory Response: Activated at the nerve: Sends a chemical signal to a target area on the map instantaneously, giving a small passive boost to all immune units in the area and a small debuff to all enemy units in the area. Also spawns neutrophils that head directly to the area. there is a cooldown.
Granulocytes: Engulf an enemy target and break it down to receive antigens (which can be spent on more units)
Megakaryocyte: Is able to wall off a blood passage to clot it, preventing enemy movement until the wall is destroyed.
Macrophages: Giant, massive, immune tanks that attack multiple targets at once and can destroy them fairly quickly. However, they are slow, and do splash damage to friendly and foe units. This can be very bad in large battles.
LAK Cell: Not very effective against small targets (read: bacteria) but when unlocked is absolutely devastating to cancer cells, one-hitting most weaker cancer types and doing bonus damage to buildings.
Symptom Spam: Signal is sent to patient, resulting in (after two minutes or so) unlocking of external treatments.
Antibiotics/Antifungals/Antivirals: The bane of the bacteria. Viruses, fungi, and the like are immune from each type that does not target them. However, these drugs, though expensive, do heavy damage.
Chemotherapy: Massive ray shocks the system, dealing heavy damage to all units in an area.
Adrenaline: Increases all immune cell movement and decreases build time.
Surgery: Destroys and renders impassable a certain small area. May cause spontaneous infection near area.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Xstatic
Profile Blog Joined August 2008
United States765 Posts
February 01 2009 09:55 GMT
#28
Go patent this shit before someone else steals it.
Snow - Protoss the way it was meant to be, one mindgame at a time ^^
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
February 01 2009 13:56 GMT
#29
OMG Caller are you a biology major? Thanks for all the information man! Now just make one for germs and cancer and we're good to go
Caller
Profile Blog Joined September 2007
Poland8075 Posts
February 01 2009 17:53 GMT
#30
Germs/Pathogens:
Bonus resource is plasmids, which are left behind after a bacteria/virus/fungi is destroyed. Collecting plasmids with any germ unit would add them to your count for tech and special bacteria.
Bacteria Tech:
Bonus: All bacteria duplicate every 30 seconds.
E.Coli: Weak attacker that releases damaging toxins on death, melee.
Tuberculosis: Melee, armored tank that is resistant to antibiotics and effective against all enemy types.
Salmonella: Ranged, weak attack but good defense. Can be upgraded to Salmonella 2.0.
Salmonella 2.0: Ranged, delivers a devastating area of effect payload to cancer cells and buildings, also regenerates quickly on cancerous growth.
Plague: Amazingly strong bacteria that does massive damage to immune structures, immune cells, and lymphoma. Can burst out of granulocytes, destroying them.
Virus Tech:
Bonus: All viruses can infect a certain type of cell and burst out of it after 40 seconds, creating three new viruses. All viruses are also melee.
Influenza: Basic virus type, relatively weak damage, cheap to produce, infects lung and throat cells. Produces plaque when released, slowing down immune and cancer units.
Hepatitis: Infects liver cells, does heavy burst damage but is pretty slow moving.
Epstein-Barr: Very hard to kill except by engulfing. Faster than most immune units. Low damage.
HIV: Virus that rapidly infects helper T-Cells and Leukemia cells, cutting off antigen gathering. Also does decent damage and has decent HP. Takes little damage from antibodies.
Adeno: An altered cold virus, this particular type infects cancer cells.
Fungal/Protist Tech: These guys are sneaky and don't need to duplicate.
Mold: Leaves a lingering presence wherever it goes, dealing damage-over-time to any unit that moves over its presence. Has no attack and relatively weak.
Malaria: Targets blood-gatherers specifically, destroying them in one hit. If one is not careful, malaria can rapidly exhaust one's blood supply.
Dysentery: Quite heavy damage dealer that is hideously vulnerable to enemy attack, but go apeshit in an area with low damage dealing enemies.
Sleeping Sickness: Nearby cells slow down rapidly to 50%, also does decent damage and defense for/against all targets.
PAM: The Fungal superweapon, when brought to a Nerve station it will immediately destroy it and all nearby cells in one hit. It will be very apparent when this is spotted, it is also relatively delicate.

Cancer:
Cancer accumulates mutations over time, so their resource count goes up slowly but steadily based on the amount of cancer cells there are. Their resource count is used mainly for boosting each variant of cancer cell and for casting spells.
Melanoma: a relatively weak cancer that spreads cancerous growth fairly quickly. Cancerous growth does damage over time to all non-cancerous units. It goes away when the cancer cells are not nearby.
Pancreatic: Disguises its identity by emitting hormones to nearby cells, making it seem like a normal pancreatic cell. Of course, it will rapidly get obvious that a pancreatic cell has no business away from the pancreas. So it can "morph" into nearby cell types. Otherwise, fairly weak cell damage and HP wise. Good for ambushing units.
Coloretric: Deals heavy damage to most units, notoriously hard to kill, but also slow as molasses and melee.
Liver: A very deadly cancer that attacks nearby enemy units in bursts. However, immediately afterwards, it is vulnerable to most attacks for a small period.
Leukemia:
Corrupted immune cell that duplicates every 30 seconds. Also quite effective against most germ types, but will lose in a battle if heavily outnumbered unless supported by other types. Benefits from inflammatory response.

Cancer Spells: All spells cost mutations.
Corrupt: Targets a cell in the cancerous growth, turning it into a cancerous cell.
Confusion: Targets a region of cells in a cancerous growth, causing them to be confused and attack each other.
Metastasize: Randomly spawns random cancer types from their respective areas (Melanoma-skin, leukemia-lymph nodes etc.)
Chemical imbalance: Destroys random enemy cells in the tumor for a period.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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