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Blogs > SoMuchBetter
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SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
January 22 2009 12:24 GMT
#1
A while ago I was playing around with the idea of using optic flare against protoss to make vultures more effective.

this is the most entertaining game I played using that strategy.

don't expect high level play, but i think overall the game was fairly high paced and fun.

http://repdepot.net/replay.php?id=7185

*****
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2009-01-22 12:59:43
January 22 2009 12:42 GMT
#2
hmm downloading it

nice game, although you could've just kill him easily after your very successful fd rush.

in tvp doesn't make much sense researching optical flare, because for the same money you could've just gotten a fast armory, fast damage upgrade and goliaths, which can shoot off the observers.

though in tvz it can have some use, because you'll have medics anyway. in this case optical flare isn't too costly, and you can blind the slow overlords over cliffs, I find this quite useful.
And all is illuminated.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
January 22 2009 12:43 GMT
#3
Haha that was an awesome game to watch, constant action aswell.

Thanks.
sAviOr...
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
January 22 2009 12:52 GMT
#4
hah cool, lately i have been losing motivation to play tvp normally too, so i just decided id stop playing to win and start playing to have some fun, so every tvp i played since then has included vessels with emp, and ghosts to lockdown arbiters, i hope i get the hang of it, because its far more fun than doing my normal stuff tvp
A weak will coupled with delusions of grandeur
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
January 22 2009 13:21 GMT
#5
Hahaha. Nicely played. Must be annoying to be trying to clear mines and have your obs blinded.
#1 midas fan
liger13
Profile Blog Joined February 2008
United States1060 Posts
January 22 2009 14:42 GMT
#6
lol, nice. i can see how this would annoy a protoss..
will try!
I feel like pwning noobs
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 22 2009 15:21 GMT
#7
Yeah you can make mines really strong if you blind his obs. It's a cute strat, I've seen it used before from time to time.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
January 22 2009 15:32 GMT
#8
I made a thread about this a while ago, and I do this strategy every once in a while, it's pretty fun.

Good rep btw, very action packed.

Have a look at my version of Optical Flare TvP:
[image loading]


I use it mostly to cut off flanks, and take advantage of protoss' split army.
tdotkrayz
Profile Blog Joined September 2008
United States136 Posts
January 22 2009 16:10 GMT
#9
what about blinding YOUR OWN MINES so they only explode when a unit is right on top of them?
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
January 22 2009 16:13 GMT
#10
On January 23 2009 01:10 tdotkrayz wrote:
what about blinding YOUR OWN MINES so they only explode when a unit is right on top of them?

That wouldn't work on huge maps such as Python unless you put them in specific places

Besides, it would be much harder to hit anything with them unless they are 100% undetectable.
538
Profile Blog Joined November 2008
Hungary3932 Posts
January 22 2009 19:52 GMT
#11
On January 23 2009 01:13 EsX_Raptor wrote:
Besides, it would be much harder to hit anything with them unless they are 100% undetectable.


...then maybe blinding both mines AND observers?:D
And this thread shall be know as where the mass medic rush (mmr) was born:D
BW fighting!
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
January 23 2009 01:18 GMT
#12
ur still playing

i think i remember u using that against me as well on bluestorm
He who turns those around him into allies, possesses the most terrifying ability in the world.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
January 23 2009 10:59 GMT
#13
On January 22 2009 21:42 freelander wrote:
hmm downloading it

nice game, although you could've just kill him easily after your very successful fd rush.

in tvp doesn't make much sense researching optical flare, because for the same money you could've just gotten a fast armory, fast damage upgrade and goliaths, which can shoot off the observers.

though in tvz it can have some use, because you'll have medics anyway. in this case optical flare isn't too costly, and you can blind the slow overlords over cliffs, I find this quite useful.


like i said, the players are newbie.

the reason for medics over goliaths is that optic flare is instant (as opposed to the 6 goliath shots it takes to kill an ob), has the same range as a range upgraded gol, cheaper than gols, not a target (you'll find that your goliaths will die in battle while your medics are the last thing standing) plus it frees up the factories for more vultures

not saying that medics are better than gols, just that for my particular build i think they can work well which i hope the replay sort of demonstrated
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 23 2009 12:14 GMT
#14
haha what a great idea! Freelander makes a good point, but on the other hand if the protoss sees he loses his observer he'll build another and be cautious of mines, but if he just has his observer still alive he won't expect blind and will probably walk into mines
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Underwhelmed
Profile Blog Joined January 2008
United States207 Posts
January 23 2009 12:14 GMT
#15
I wonder if you could work this into a build. Yesterday I saw some guy do some weird FD build that involved an early academy and a medic to accompany the marines.
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