this is the most entertaining game I played using that strategy.
don't expect high level play, but i think overall the game was fairly high paced and fun.
http://repdepot.net/replay.php?id=7185





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SoMuchBetter
Australia10606 Posts
this is the most entertaining game I played using that strategy. don't expect high level play, but i think overall the game was fairly high paced and fun. http://repdepot.net/replay.php?id=7185 ![]() ![]() ![]() ![]() ![]() | ||
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freelander
Hungary4707 Posts
![]() nice game, although you could've just kill him easily after your very successful fd rush. in tvp doesn't make much sense researching optical flare, because for the same money you could've just gotten a fast armory, fast damage upgrade and goliaths, which can shoot off the observers. though in tvz it can have some use, because you'll have medics anyway. in this case optical flare isn't too costly, and you can blind the slow overlords over cliffs, I find this quite useful. | ||
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Camlito
Australia4040 Posts
Thanks. | ||
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besiger
Croatia2452 Posts
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pangshai
Chinatown5333 Posts
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liger13
United States1060 Posts
will try! ![]() | ||
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LuckyFool
United States9016 Posts
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niteReloaded
Croatia5282 Posts
Good rep btw, very action packed. Have a look at my version of Optical Flare TvP: I use it mostly to cut off flanks, and take advantage of protoss' split army. | ||
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tdotkrayz
United States136 Posts
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EsX_Raptor
United States2802 Posts
On January 23 2009 01:10 tdotkrayz wrote: what about blinding YOUR OWN MINES so they only explode when a unit is right on top of them? That wouldn't work on huge maps such as Python unless you put them in specific places ![]() Besides, it would be much harder to hit anything with them unless they are 100% undetectable. | ||
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538
Hungary3932 Posts
On January 23 2009 01:13 EsX_Raptor wrote: Besides, it would be much harder to hit anything with them unless they are 100% undetectable. ...then maybe blinding both mines AND observers?:D And this thread shall be know as where the mass medic rush (mmr) was born:D | ||
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We Are Here
Australia1810 Posts
![]() i think i remember u using that against me as well on bluestorm | ||
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SoMuchBetter
Australia10606 Posts
On January 22 2009 21:42 freelander wrote: hmm downloading it ![]() nice game, although you could've just kill him easily after your very successful fd rush. in tvp doesn't make much sense researching optical flare, because for the same money you could've just gotten a fast armory, fast damage upgrade and goliaths, which can shoot off the observers. though in tvz it can have some use, because you'll have medics anyway. in this case optical flare isn't too costly, and you can blind the slow overlords over cliffs, I find this quite useful. like i said, the players are newbie. the reason for medics over goliaths is that optic flare is instant (as opposed to the 6 goliath shots it takes to kill an ob), has the same range as a range upgraded gol, cheaper than gols, not a target (you'll find that your goliaths will die in battle while your medics are the last thing standing) plus it frees up the factories for more vultures not saying that medics are better than gols, just that for my particular build i think they can work well which i hope the replay sort of demonstrated | ||
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-orb-
United States5770 Posts
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Underwhelmed
United States207 Posts
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