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DT Dropping in PvT

Blogs > Racenilatr
Post a Reply
1 2 3 Next All
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
Last Edited: 2008-12-09 01:52:24
December 09 2008 01:51 GMT
#1



PvT
Python
Apm:269
Eapm:172

This is a fpvod showing the basic execution of how a dark templar drop works in a PvT. This is probably a lower-end game(not a B or gosu fpvod in any way). Also shows the follow-up of a decently successful dark templar drop and why they are so feared by Terran. This is just one way of how the build works. There are several variations due to the some variables like how soon the enemy scouts you(if at all) fast enough and how the dark templars are used(terran player might go for a more aggressive opening push.

Build Order
8/9 Pylon
10/17 Gateway
12/17 Asimilator
14/17 Cybernetics Core
15/17 Pylon
17/25 Dragoon
Air weapons*
Dragoon
24/25 Pylon
Tech up from there
*If the scv has scouted you and is inside your base, then research air weapons. If however the scv wasn't able to get into your base before your dragoon came out, then you can skip air weapons. The reason to research air weapons is because you want the build to look like standard play. Also don't place down any tech buildings until you are certain the scv is gone from your main. Otherwise the terran will be able to turret up and the build will put you behind.
Comments and suggestions are greatly appreciated!


*
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
December 09 2008 02:02 GMT
#2
oh the memories how they hurt me
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
BanZu
Profile Blog Joined June 2008
United States3329 Posts
December 09 2008 02:11 GMT
#3
Is air wep cheaper?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
OneOther
Profile Blog Joined August 2004
United States10774 Posts
December 09 2008 02:12 GMT
#4
yes it is
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 09 2008 02:24 GMT
#5
On December 09 2008 11:11 BanZu wrote:
Is air wep cheaper?


100/100 opposed to 150/150

Xiberia
Profile Joined September 2007
Sweden634 Posts
December 09 2008 02:24 GMT
#6
DT drops are evil and should not be attempted. Ever.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
December 09 2008 02:32 GMT
#7
I always wondered if good terrans like have the timing of when range should be finished. Like if they got a scv into your base after losing the first scout and your core is still spinning if he knew the timing he would know you canceled it or did air weap.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Rayzorblade
Profile Blog Joined September 2004
United States1172 Posts
December 09 2008 02:33 GMT
#8
cool! thanks.
xhuwin
Profile Blog Joined June 2007
United States476 Posts
Last Edited: 2008-12-09 02:51:46
December 09 2008 02:34 GMT
#9
Just some general notes on timing the different tech buildings:
Templar archives and gateway have same build time, so after your citadel pops, add gateway and archives at the same time.

DT buildtime is 50, shuttle is 60, robo is 80, gateway is 60, citadel is 60, so build the robo at half citadel (If I recall you'll have just enough gas).

Also, you probably should not block your ramp with a probe, and instead let the scv into your base and then chase it down once you get a dragoon (while you upg fake air weapons) because you want T to be unsuspicious as possible. Even though preventing the scv scout would let you get your tech 100 gas earlier, terran would play much safer reducing the effect of your surprise drop.
xyn
aliceblue
Profile Blog Joined November 2008
United Kingdom43 Posts
December 09 2008 02:37 GMT
#10
This was really helpful, thanks 5/5!
jhk82094
Profile Joined October 2008
United States43 Posts
December 09 2008 03:11 GMT
#11
dt drops never work and no one should ever ever ever ever ever ever do them. as a matter of fact don't even build that cybernetics core in pvt! its not worth it. zealots and probes all the way
hi
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
December 09 2008 03:27 GMT
#12
LOL Scouts.

You are terrible.
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
December 09 2008 03:31 GMT
#13
On December 09 2008 11:32 Ilikestarcraft wrote:
I always wondered if good terrans like have the timing of when range should be finished. Like if they got a scv into your base after losing the first scout and your core is still spinning if he knew the timing he would know you canceled it or did air weap.


Isn't it REALLY unlikely to get an SCV in after the first one dies because usually they'll have more than one Dragoon blocking the ramp by then ..
^-^
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 09 2008 03:34 GMT
#14
Did I see a scout? Awesome.
Yaqoob
Profile Blog Joined March 2005
Canada3332 Posts
December 09 2008 04:04 GMT
#15
I really enjoyed watching this. I really like to DT Drop into expo on maps like Andromeda.
김택용 Fighting!
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 09 2008 04:23 GMT
#16
DT drop is one of the more legit builds in Starcraft. They're fun.

Btw, I hope you throw in more tech (sooner) when you aren't so far ahead.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
December 09 2008 04:40 GMT
#17
On December 09 2008 12:31 Equinox_kr wrote:
Show nested quote +
On December 09 2008 11:32 Ilikestarcraft wrote:
I always wondered if good terrans like have the timing of when range should be finished. Like if they got a scv into your base after losing the first scout and your core is still spinning if he knew the timing he would know you canceled it or did air weap.


Isn't it REALLY unlikely to get an SCV in after the first one dies because usually they'll have more than one Dragoon blocking the ramp by then ..

Well if the terran got another scv to mine a min before the first scv died or somehow got it in because the toss left his choke or something.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
December 09 2008 04:43 GMT
#18
you are a terrible person for sharing these forbidden secrets
more weight
clazziquai
Profile Blog Joined October 2007
6685 Posts
December 09 2008 04:47 GMT
#19
On December 09 2008 13:40 Ilikestarcraft wrote:
Show nested quote +
On December 09 2008 12:31 Equinox_kr wrote:
On December 09 2008 11:32 Ilikestarcraft wrote:
I always wondered if good terrans like have the timing of when range should be finished. Like if they got a scv into your base after losing the first scout and your core is still spinning if he knew the timing he would know you canceled it or did air weap.


Isn't it REALLY unlikely to get an SCV in after the first one dies because usually they'll have more than one Dragoon blocking the ramp by then ..

Well if the terran got another scv to mine a min before the first scv died or somehow got it in because the toss left his choke or something.


yeah then the protoss is fucked for good if the scv manages to see what the protoss builds, etc etc.

By the way DT Drop is the most annoying strat ever as a terran. Fuck DTs.
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 09 2008 04:56 GMT
#20
Proxying your citadel can help. But a good Terran will count your pylons and see that you're missing one.

Which is why making a habit of regularly proxying your 2nd or 3rd pylon can be helpful sometimes if you're playing straight-up
What fun is it being cool if you can’t wear a sombrero?
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