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Then I stopped playing because the coffee table is NOT at an adequate level for gaming, I was killing my back doing this. Just picture, if you will, all these shots on a massive tv.





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Chuiu
3470 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Then I stopped playing because the coffee table is NOT at an adequate level for gaming, I was killing my back doing this. Just picture, if you will, all these shots on a massive tv. ![]() ![]() ![]() ![]() ![]() | ||
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Equinox_kr
United States7395 Posts
:drool: | ||
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shavingcream66
United States1219 Posts
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vAltyR
United States581 Posts
i wonder if the mat_picmip command works in L4D? | ||
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Narrator
United States868 Posts
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Chuiu
3470 Posts
On November 27 2008 17:46 vAltyR wrote: heh. source engine is *beautiful.* too bad my laptop can only handle something like 1280X800 resolution... which is not bad, really, but kicking it up to the highest res would be sick. i wonder if the mat_picmip command works in L4D? Sadly there is no mat_picmip option in L4D. I checked the list of variables and couldn't find anything like it either. I wish there was, you can see a few of those shots would benefit from higher resolution textures (ie: some blood splatters and furniture). | ||
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