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Active: 1633 users

Terran splits on Python

Blogs > Dead9
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2008-10-15 22:32:33
October 15 2008 07:49 GMT
#1
[image loading]

Edit: Thanks to -orb- for pointing out the mix-up; it should be fixed now

:D
Don't know if this works for P or Z though

BTW, just tested this in a real game;
I spawned at 9:00, split to the rich minerals, got the slow minerals last:

9 depot (no wallin)
11 rax
12 gas
14 scout
15 depot
16 marine (!)
17 factory (at exactly 100 gas)

Normally I have to wait on the factory for ~5 seconds if I build a marine (and sometimes more if I 11/12)


I don't know what happens with buildings to speed up mining; anyone want to test it?
Here's the map I used:
[url blocked]
http://rapidshare.com/files/154168715/mining_speed.scx.html

Basically, split all the SCVs first, then use the marine to hit the beacon. The minerals don't start going down until the marine hits the beacon. Wait 20 minutes, come back, and note the # of minerals on each patch in the replay (final values are +- 8 minerals)

BTW, TLPD is using Python 1.1 :[
I used the wrong picture at first ~_~

*****
Jizz
Profile Blog Joined August 2008
Australia224 Posts
October 15 2008 08:06 GMT
#2
handy
I made this account before i knew what the name meant. I just thought it sounded coooool
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
October 15 2008 08:15 GMT
#3
i like
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Cygnus
Profile Joined February 2004
United States850 Posts
October 15 2008 08:29 GMT
#4
And this is why to this day Starcraft remains the #1 competitive RTS!

Seriously though, pretty cool, I'll use it.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2008-10-15 09:13:49
October 15 2008 09:11 GMT
#5
That's really awesome to know. I was wondering if anyone was ever going to go over statistics of what mines fastest and which minerals are the best to split to

Edit: whoa some of these seem really weird. Am I reading these right?

Example:
6:00. According to your stats, for the 4 mineral clumps in the middle that are right to the left of the starting location, the farther mineral blocks mine faster???

I think maybe that has something to do with the weird way that terran scvs decelerate. You should test this same thing with probes and drones and compare the results. I think it'd be really interesting.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
meathook
Profile Joined December 2007
1289 Posts
October 15 2008 09:36 GMT
#6
On October 15 2008 18:11 -orb- wrote:
That's really awesome to know. I was wondering if anyone was ever going to go over statistics of what mines fastest and which minerals are the best to split to

Edit: whoa some of these seem really weird. Am I reading these right?

Example:
6:00. According to your stats, for the 4 mineral clumps in the middle that are right to the left of the starting location, the farther mineral blocks mine faster???

I think maybe that has something to do with the weird way that terran scvs decelerate. You should test this same thing with probes and drones and compare the results. I think it'd be really interesting.


Indeed. I was under the impression that it is recommended to split to the four patches in the center of the line for best mining, as they are the closest to your CC. . .
An ugly planet. A bug planet.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
October 15 2008 09:53 GMT
#7
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.
You are crushing me like a cheese sandwich
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
October 15 2008 10:06 GMT
#8
cool stuff, thanks
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
October 15 2008 10:54 GMT
#9
this is crazy i cant believe this!?
the good patches at 9 are usually the ones i 'occupy' last.

nice testing anyway, someone should do it for Z as with fewer moners than T or P it will impact them much more.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
October 15 2008 11:43 GMT
#10
what do u mean with ur 9 depot
and 9/10 (8 scvs out 1 queued) depot
or 9 scvs out, depot
I've got a point, and i'm ready to kill or die for it.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 15 2008 11:46 GMT
#11
You gotta take into consideration that workers spawn at the bottom of your screen. This fact makes it uneconomical to split the first 4 workers to the farthest patch at 9:00. But the 5th scv might as well be sent there.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6775 Posts
October 15 2008 11:47 GMT
#12
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET
Graphics
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
October 15 2008 12:04 GMT
#13
On October 15 2008 20:43 Ki_Do wrote:
what do u mean with ur 9 depot
and 9/10 (8 scvs out 1 queued) depot
or 9 scvs out, depot


its when your supply count in the top right reads 9/10, so yes its 8 scvs built one building.

On October 15 2008 20:46 LaLuSh wrote:
You gotta take into consideration that workers spawn at the bottom of your screen. This fact makes it uneconomical to split the first 4 workers to the farthest patch at 9:00. But the 5th scv might as well be sent there.


thats why he recorded the whole thing over 20 mins...
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
October 15 2008 12:32 GMT
#14
really cool
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 15 2008 13:09 GMT
#15
On October 15 2008 21:04 DhakhaR wrote:
Show nested quote +
On October 15 2008 20:43 Ki_Do wrote:
what do u mean with ur 9 depot
and 9/10 (8 scvs out 1 queued) depot
or 9 scvs out, depot


its when your supply count in the top right reads 9/10, so yes its 8 scvs built one building.

Show nested quote +
On October 15 2008 20:46 LaLuSh wrote:
You gotta take into consideration that workers spawn at the bottom of your screen. This fact makes it uneconomical to split the first 4 workers to the farthest patch at 9:00. But the 5th scv might as well be sent there.


thats why he recorded the whole thing over 20 mins...


Yes, but the title of the thread includes the word splits, which is somewhat misguiding.
Viledica
Profile Joined May 2008
Canada361 Posts
Last Edited: 2008-10-15 13:13:31
October 15 2008 13:13 GMT
#16
On October 15 2008 20:47 Xeofreestyler wrote:
Show nested quote +
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET


I wonder why that dude never eats. (Doesn't take supply) D:

Awesome find by the way OP, I will look into it o.o
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
October 15 2008 13:42 GMT
#17
Some mineral patches differ in their related workers pathing if you mine them from different positions. I've been studying this matter since I started playing sc and I think it gives me a very nice advantage at the start [image loading]
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 15 2008 13:53 GMT
#18
On October 15 2008 20:47 Xeofreestyler wrote:
Show nested quote +
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET

SO DIZZY MAN SO DIZZY
posting on liquid sites in current year
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
October 15 2008 14:28 GMT
#19
I'm glad you did this, it will come in handy. I always had a suspicion about that topmost mineral field at 9:00 base
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 15 2008 15:25 GMT
#20
On October 15 2008 20:47 Xeofreestyler wrote:
Show nested quote +
On October 15 2008 18:53 NoobsOfWrath wrote:
What you see is not what you get in SC. Gas mines faster top or left as opposed to right or bottom, goliaths can fit through tiny holes, etc.


and theres a DUDE IN THE TURRET

The same dudes cousin lives in a vulture!
+ Show Spoiler +
Or was that already known... I just noticed recently after I've had the game for years..
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 15 2008 15:43 GMT
#21
Looks like we've got some position imbal going, I swear that 3:00 has been the losing-est position for me.
[SECRET FONT] "Dragoon bunker"
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 15 2008 16:33 GMT
#22
The closest ones aren't always the fastest to mine from because of the way that the pathing and deacceleration work out. SCV's have the worst acceleration/deacceleration problem, so it looks like when they choose to accelerate has the largest impact. I guess this means that different types of mineral patches/where they are placed have a larger impact on mining time than i suspected.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2008-10-15 16:34:51
October 15 2008 16:33 GMT
#23
The progamers probably figured this out ~5 years ago

But i dident know exactly which ones were the slowest patches myself
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
Last Edited: 2008-10-15 22:29:40
October 15 2008 22:29 GMT
#24
this will also affect the best places to manner pylon
e.g. lowest spot at 9
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 15 2008 22:31 GMT
#25
On October 15 2008 18:11 -orb- wrote:
That's really awesome to know. I was wondering if anyone was ever going to go over statistics of what mines fastest and which minerals are the best to split to

Edit: whoa some of these seem really weird. Am I reading these right?

Example:
6:00. According to your Stats, for the 4 Mineral clumps in the middle that are right to the left of the starting location, the farther Mineral blocks mine faster???

I think maybe that has something to do with the weird way that terran scvs decelerate. You should test this same thing with probes and drones and compare the results. I think it'd be really interesting.


My bad; I actually had 3:00 and 6:00 mixed up x_X

I just doublechecked everything and it should be right now
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 15 2008 22:45 GMT
#26
May I guess Iloveoov was the first to use this?
Lim Yo Hwan forever!
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
October 15 2008 22:50 GMT
#27
thats interesting, but only useful for early game
Clan Lzuruha
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