when you watch a pro fps, you dont get to see the teamwork in action which removes a dimension from the game
Why E-sports hasn’t worked – A study in Starcraft - Page 2
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kpcrew
Korea (South)1071 Posts
when you watch a pro fps, you dont get to see the teamwork in action which removes a dimension from the game | ||
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Jibba
United States22883 Posts
Go college dorm to college dorm in 2004 and you'll see CS had the numbers and fans, but nowhere to put them or anything meaningful to do with them. In S. Korea, nearly every game from web games to Lineage 2 are able to have an e-sports scene. Lineage 2, about as rock/paper/scissors as a game can get had over 2 million players in S. Korea before WoW made it big, and had real PvP competitions for $. Anyone that's played L2 realizes how ridiculous it is to give out money for PvP, especially the Korean-style 5v5s which are about as nonstrategic as you can get. So yes, I agree that given their nature, it's more difficult for an FPS game to make it to the e-sports stage, but push the development of the CS betas up a few years and this might very well be a CS site. Q3 had a better chance than CS did, but given its cost and system requirements, I think that hindered it from being played extensively in Korea. Also, considering the nature and learning curve, I don't DM FPS games ever have a chance of being anything more than a Golf/Tennis equivalent in the esports world. | ||
Fr33t
United States1128 Posts
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ArC_man
United States2798 Posts
On September 11 2008 22:52 VIB wrote: It doesn't matter how complex it is. If it's fixed instead of flexible like in starcraft (because maps always change) at one point the game will be dessicated to a point where everybody know every single detail of the game by heart and it will just get older, older and older. Eventually dying. SC lasts because it's always changing. Complexity isn't important. Starcraft is very simple in mechanics when you look at it. It's complexity is created by the always changing strategies, due to maps. Disagree. Look at any sport in the world, the general rules haven't changed at all over tens (or even hundreds) of years, but it's not like the games are stagnant. As long as a game has enough depth, it doesn't matter if people learn the game by heart, it will still have varied gameplay. There are examples in the gaming world also (in terms of fighting games), look at Super Turbo, the game has been out for like 14 years and is still widely played on a competitive level. Another one is 3rd strike, it's been out as long as SC and is still evolving and is still one of the most popular fighting games (dunno for how long though, we'll see). A game doesn't have to constantly change to be good for e-sports, it just has to be fun enough to watch and deep enough so that random scrubs can't win all the tournaments. | ||
Jonoman92
United States9103 Posts
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Grobyc
Canada18410 Posts
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