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Why E-sports hasn’t worked – A study in Starcraft - Page 2

Blogs > gussy
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kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
September 11 2008 21:45 GMT
#21
also, when pros play fps, they talk on their mics to decide where they should go and if they have seen enemies and stuff

when you watch a pro fps, you dont get to see the teamwork in action which removes a dimension from the game
Clan Lzuruha
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2008-09-11 22:15:31
September 11 2008 22:13 GMT
#22
It's certainly more difficult to follow and commentate a CS game than it is an RTS, simply because you have more options to watch and you NEED a first person view, but I think you completely missed the main reason SC has 'succeeded' and the other games haven't. After all, most of your article is based around your own subjective viewpoint, and it isn't that difficult to understand the game as long as you've played one before. What Starcraft has and the FPS games don't is pretty simple - S. Korea's infrastructure, proximity and culture. In Europe we've seen that it has been handled better than in the US, and it has two of those factors. In the US, we're hamstrung by long distances preventing serious competition (besides worthless online leagues), shitty internet and until the rise of the Halo series, a terrible culture for gaming.

Go college dorm to college dorm in 2004 and you'll see CS had the numbers and fans, but nowhere to put them or anything meaningful to do with them. In S. Korea, nearly every game from web games to Lineage 2 are able to have an e-sports scene. Lineage 2, about as rock/paper/scissors as a game can get had over 2 million players in S. Korea before WoW made it big, and had real PvP competitions for $. Anyone that's played L2 realizes how ridiculous it is to give out money for PvP, especially the Korean-style 5v5s which are about as nonstrategic as you can get.

So yes, I agree that given their nature, it's more difficult for an FPS game to make it to the e-sports stage, but push the development of the CS betas up a few years and this might very well be a CS site. Q3 had a better chance than CS did, but given its cost and system requirements, I think that hindered it from being played extensively in Korea. Also, considering the nature and learning curve, I don't DM FPS games ever have a chance of being anything more than a Golf/Tennis equivalent in the esports world.
ModeratorNow I'm distant, dark in this anthrobeat
Fr33t
Profile Joined June 2008
United States1128 Posts
Last Edited: 2008-09-12 00:35:19
September 12 2008 00:34 GMT
#23
I think it is just the general public perception of playing video games for money, most people just laugh at it. That and well, quite a few people, at least my friends, aren't interested in competitive games. All they ever play is galo, GTA, and other single player games. A lot of people just have a hard time understanding the amount of time, effort, and skill it takes to be good at games and therefore don't find them interesting to watch. CS 1.6 forever!
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
September 12 2008 03:59 GMT
#24
On September 11 2008 22:52 VIB wrote:
Show nested quote +
On September 11 2008 22:19 drift0ut wrote:
what about beat em ups?

they have the ease of viewing and i'd expect the meta-game is close to as complex if you get into one.
It doesn't matter how complex it is. If it's fixed instead of flexible like in starcraft (because maps always change) at one point the game will be dessicated to a point where everybody know every single detail of the game by heart and it will just get older, older and older. Eventually dying.

SC lasts because it's always changing. Complexity isn't important. Starcraft is very simple in mechanics when you look at it. It's complexity is created by the always changing strategies, due to maps.

Disagree. Look at any sport in the world, the general rules haven't changed at all over tens (or even hundreds) of years, but it's not like the games are stagnant. As long as a game has enough depth, it doesn't matter if people learn the game by heart, it will still have varied gameplay.

There are examples in the gaming world also (in terms of fighting games), look at Super Turbo, the game has been out for like 14 years and is still widely played on a competitive level. Another one is 3rd strike, it's been out as long as SC and is still evolving and is still one of the most popular fighting games (dunno for how long though, we'll see). A game doesn't have to constantly change to be good for e-sports, it just has to be fun enough to watch and deep enough so that random scrubs can't win all the tournaments.
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
September 12 2008 04:37 GMT
#25
nice blog
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 12 2008 05:44 GMT
#26
didnt read the paragraph because i am so lazy but gj for something or another ^.^
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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