• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:06
CET 07:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2538 users

New Map #2

Blogs > Grobyc
Post a Reply
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-08-15 04:04:22
August 15 2008 01:10 GMT
#1
Alright I finished the 2nd map I've been working on, which leaves me with
Shinra:
[image loading]

UPDATED IMAGE
The new map DryHai (so far at least):
[image loading]

Suggestions appreciated, thanks

*****
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 15 2008 01:14 GMT
#2
any reason why there's no mineral wall at the 1 oclock expo? or is it just not showing it?
blabberrrrr
Mickey
Profile Blog Joined July 2005
United States2606 Posts
August 15 2008 01:15 GMT
#3
That desert map, if you stare long enough.. It looks like a baboon.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 15 2008 01:17 GMT
#4
On August 15 2008 10:14 blabber wrote:
any reason why there's no mineral wall at the 1 oclock expo? or is it just not showing it?

oh, my bad, must have forgot to add the wall there >_<, thanks
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Descent
Profile Joined January 2008
1244 Posts
Last Edited: 2008-08-15 01:19:37
August 15 2008 01:17 GMT
#5
Good work~ I wish I could make maps like these D: But how come there are little minerals blocking the base at 10-ish, but none at the one across from it at around the 2 o'clock position?

Edit: Already commented on. Too slow~ =o

Edit 2: Can these maps of yours be dled somewhere?
「 Dream & Future 」 ※ 「 STX SouL 」
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 15 2008 01:25 GMT
#6
On August 15 2008 10:17 Descent wrote:
Good work~ I wish I could make maps like these D: But how come there are little minerals blocking the base at 10-ish, but none at the one across from it at around the 2 o'clock position?

Edit: Already commented on. Too slow~ =o

Edit 2: Can these maps of yours be dled somewhere?

Yup, i just fixed the 2 o clock mineral wall, and after i make a few more i am going to put them into a map pack available for download, it would be great if people actually picked them to use in tournaments xD
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 15 2008 01:26 GMT
#7
On August 15 2008 10:15 Mickey wrote:
That desert map, if you stare long enough.. It looks like a baboon.

Actually i see it too, maybe that should be its name
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
August 15 2008 01:48 GMT
#8
On August 15 2008 10:26 Grobyc wrote:
Show nested quote +
On August 15 2008 10:15 Mickey wrote:
That desert map, if you stare long enough.. It looks like a baboon.

Actually i see it too, maybe that should be its name

i see an oddly designed gas mask.
@QxGDarkCell ._.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 15 2008 01:56 GMT
#9
Hmm, I guess a second exit out of the main to the north would be nice. Make it blocked by (a) high hp neutral building(s) so its not available early game.
If in TvP Terran gets the center control I can't really see what toss could do. If toss has expoed to his inner expo, terran can siege it, toss can't really get reinforcements out, so terran can destroy other expansions. And trying to go around over the south ramps won't really work, since Protoss can't really do much when Terran is aware of that and moves a bit of his army back to defend that ramp. Might take a souther expo, but Terran can probably push there really easily too.
A second exit out of the main might help with that, since Protoss can stream out his units to the north, and from there flank the terran army.

Also, a Zerg can't really build a sunken line from a 12 hatch at his nat, leaving him at a disadvantage against terran. On the other hand zerg can just mineral hop the the blocked off expos, giving him a 3rd gas where he only has to fear drops. (how much minerals are in there?)


Just some D+ Terran thoughts.


il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
August 15 2008 01:58 GMT
#10
I like them but you have no mineral only expansions, its too gas heavy.

but gj h5
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
August 15 2008 02:03 GMT
#11
On August 15 2008 10:58 il0seonpurpose wrote:
I like them but you have no mineral only expansions, its too gas heavy.

but gj h5


i agree about having too many gas expansions; especially the second map there seems to be almost all gas expansions. unless im seeing things of course.
@QxGDarkCell ._.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
August 15 2008 02:20 GMT
#12
On August 15 2008 10:56 h3r1n6 wrote:
Hmm, I guess a second exit out of the main to the north would be nice. Make it blocked by (a) high hp neutral building(s) so its not available early game.
If in TvP Terran gets the center control I can't really see what toss could do. If toss has expoed to his inner expo, terran can siege it, toss can't really get reinforcements out, so terran can destroy other expansions. And trying to go around over the south ramps won't really work, since Protoss can't really do much when Terran is aware of that and moves a bit of his army back to defend that ramp. Might take a souther expo, but Terran can probably push there really easily too.
A second exit out of the main might help with that, since Protoss can stream out his units to the north, and from there flank the terran army.

Also, a Zerg can't really build a sunken line from a 12 hatch at his nat, leaving him at a disadvantage against terran.
On the other hand zerg can just mineral hop the the blocked off expos, giving him a 3rd gas where he only has to fear drops. (how much minerals are in there?)


Just some D+ Terran thoughts.




I agree. Kinda like Ungoro Crater, if Terran uses a slow push (especially since the distance is short) with turrets and stuff, toss is gonna be in deep shit. Also the lack of a sunken line means Z has to get a third hatch below the ramp.

is the desert map 128x128? standard 2 player maps are usually 128x96 or 96x128, since 128x128 is kinda big. not a problem, though
4v4 is a battle of who has the better computer.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
August 15 2008 02:39 GMT
#13
Name for new map: DryHai
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-08-15 04:02:59
August 15 2008 03:30 GMT
#14
On August 15 2008 11:20 29 fps wrote:
Show nested quote +
On August 15 2008 10:56 h3r1n6 wrote:
Hmm, I guess a second exit out of the main to the north would be nice. Make it blocked by (a) high hp neutral building(s) so its not available early game.
If in TvP Terran gets the center control I can't really see what toss could do. If toss has expoed to his inner expo, terran can siege it, toss can't really get reinforcements out, so terran can destroy other expansions. And trying to go around over the south ramps won't really work, since Protoss can't really do much when Terran is aware of that and moves a bit of his army back to defend that ramp. Might take a souther expo, but Terran can probably push there really easily too.
A second exit out of the main might help with that, since Protoss can stream out his units to the north, and from there flank the terran army.

Also, a Zerg can't really build a sunken line from a 12 hatch at his nat, leaving him at a disadvantage against terran.
On the other hand zerg can just mineral hop the the blocked off expos, giving him a 3rd gas where he only has to fear drops. (how much minerals are in there?)


Just some D+ Terran thoughts.




I agree. Kinda like Ungoro Crater, if Terran uses a slow push (especially since the distance is short) with turrets and stuff, toss is gonna be in deep shit. Also the lack of a sunken line means Z has to get a third hatch below the ramp.

is the desert map 128x128? standard 2 player maps are usually 128x96 or 96x128, since 128x128 is kinda big. not a problem, though

Ok, i've fixed the ramp to the nat, so its not imba for zerg, and i added another path from your main to the north, intending to block it with a khaydarin crystal or something, but im not sure how to do that, when i put one controlled by player 12 like with the minerals and critters, it just disseapears when i started the game, i know it doesnt do that in UMS(for an ob map) but there are other maps that have that feature where you dont need to play a ums map to have the crystal there. can anyone help me with that part?
edit: if not then i might just place a mineral wall there instead
edit 2: i change the map to 128x96, it was very easy actually because my editor cut off a 1/5 of the map at the bottom, so it worked out perfectly in the way it removed the 2 bottom bases, and the ramps that lead down there now join together for a single expo instead.
Many changes:
[image loading]

+ Show Spoiler +

- 3rd base(min only now) had its minerals closer to your main cliff, preventing your workers from getting tanked/stormed etc from units in the middle
- the bottom part was cut out, replaced with one expo instead of two
- 2 mineral only bases were added to the top corners
- a 2nd ramp was added exiting to the north from your main, blocked by mineral patches (56$ each)
- the ramp is placed better to balance all races in defending their nat(ecspecially zerg)
- a few minor doodads/terrain moving around

thanks for the feedback, i didnt notice a lot of things that werent so balanced/could have been improved
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 15 2008 12:08 GMT
#15
Nice changes, I really like it, but I don't think there were too many gases. Now it has 4 per player, just like Blue Storm, but this map is not as easily splittable.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 15 2008 19:13 GMT
#16
On August 15 2008 21:08 h3r1n6 wrote:
Nice changes, I really like it, but I don't think there were too many gases. Now it has 4 per player, just like Blue Storm, but this map is not as easily splittable.

Yeah I noticed the splittable factor, which is something i didn't want to make a big part of the map, like blue storm, because i often hear alot of toss players complaining about PvT being imba due to that.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft455
Ketroc 65
SortOf 2
StarCraft: Brood War
GuemChi 4015
ggaemo 313
ToSsGirL 13
NaDa 12
Dota 2
NeuroSwarm150
LuMiX1
League of Legends
Reynor75
Counter-Strike
Stewie2K1099
Super Smash Bros
Mew2King185
Other Games
summit1g8864
JimRising 641
Livibee38
Organizations
Other Games
gamesdonequick704
Counter-Strike
PGL265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 136
• practicex 43
• StrangeGG 27
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 31
• Diggity7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1503
• Lourlo1352
Upcoming Events
PiG Sty Festival
2h 54m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
3h 54m
uThermal 2v2 Circuit
8h 54m
Replay Cast
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
Replay Cast
1d 17h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.