• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:36
CEST 14:36
KST 21:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy13ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research6Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Pros React To: SoulKey vs Ample Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group B
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1800 users

Need Basic Math Help

Blogs > RekcaH
Post a Reply
RekcaH
Profile Blog Joined December 2003
United States190 Posts
May 24 2008 02:51 GMT
#1
I'm starting to wish I paid attention during freshman math classes, I never thought how important it would actually be later on.

My problem is given a plane represented by a point, p, and a normal vector, n. How do I find the two planes that are perpendicular to my original plane?

*
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 24 2008 03:07 GMT
#2
I don't know the specific terminology, but a line and a point not on that line comprise a plane. Because you can take the normal to the plane and you can find any point on the original plane, you can have a plane perpendicular to the original plane (all planes that contain the vector normal to the original plane are perpendicular to the original plane).
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
May 24 2008 03:12 GMT
#3
And those 2 planes touch which point? theres an infinite number of planes perpendicular to the original one. If they dont have to touch a point or whatever, just make up a vector and cross multiplicate with n, youll find (normal) vectors which are perpendicular to your original normal
BlueLaguna on West, msg for game.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
May 24 2008 03:31 GMT
#4
On May 24 2008 11:51 RekcaH wrote:
I'm starting to wish I paid attention during freshman math classes, I never thought how important it would actually be later on.

My problem is given a plane represented by a point, p, and a normal vector, n. How do I find the two planes that are perpendicular to my original plane?

Your question is kind of confusing. There are infinite planes perpendicular to any given plane.
Force staff is the best item in the game.
RekcaH
Profile Blog Joined December 2003
United States190 Posts
Last Edited: 2008-05-24 03:44:04
May 24 2008 03:39 GMT
#5
I mean I'm looking for two planes planes that are perpendicular to the given plane and contain the original point, p.
randombum
Profile Blog Joined April 2007
United States2378 Posts
Last Edited: 2008-05-24 05:39:54
May 24 2008 04:08 GMT
#6
nm
RekcaH
Profile Blog Joined December 2003
United States190 Posts
May 24 2008 04:17 GMT
#7
Well if we're given the plane defined by the point (0,0,0) and the vector <1,0,0> we can find 2 planes with that point that are perpendicular to the first. The plane defined by (0,0,0) and <0,1,0> and the plane defined by (0,0,0) and <0,0,1>.

I'm think I may have found a solution. Just take the given normal vector and rotate it so it's along the x axis. Then I know the vectors <0,1,0> and <0,0,1> are perpendicular to it. Then just apply the opposite rotation to <0,1,0> and <0,0,1>.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2008-05-24 04:45:02
May 24 2008 04:42 GMT
#8
A plane requires 3 points, not 2. Two points make a line, which can be the intersection of an infinite number of planes. Obviously you need to find the third point.
(actually, since we have a vector, the origin is our third point and conveniently enough it is also where our planes will intersect)

A normal point is always perpendicular to something, that's why its called normal, so finding out what it is perpendicular to is the first part of the problem.

edit another tip: Whenever you have an n-dimensional plane, and you find a normal vector to the plane, you've found the perpendicular plane!


Hope that helps.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
rgfdxm
Profile Joined December 2006
United States239 Posts
Last Edited: 2008-05-24 05:43:46
May 24 2008 05:37 GMT
#9
lol it's been a few years since I did anything like this stuff but the responses in this thread leave me wondering what you all are smoking. Cloud is absolutely right and I feel like re-explaining what he said in detail.

The people upthread objecting that there are an infinite number of planes perpendicular to our plane are right, so I'm assuming you haven't written the problem correctly and when you say two orthogonal planes they mean two planes orthogonal to our original plane and to each other. This does narrow the form of our possible solutions to a set of two planes perpendicular to the original plane p, as your formulation says, although it does still leave infinitely many such solution pairs. I'll just solve for an easy one and show why that's valid.

What we need, then, are three vectors that are all perpendicular to one another. Each of these vectors will be the normal vector to one of our three planes, and voila. So how to find an easy perpendicular vector to our first vector? A cross-product! That's guaranteed to give us a vector perpendicular to our original vector. But what to take a cross-product of?

How about something easy like i = <1,0,0>? Take n x i = m, and m can be the normal of our second plane. Then take n x m = l to get a vector l perpendicular to both our original n and our new m. Now we have 3 perpendicular vectors and therefore three orthogonal planes.

If you have some objection to the arbitrariness of choosing i as our vector to cross with n, consider that our solution is certainly not unique. Choosing a different vector than i gives us a different set of orthogonal planes, but that's ok as long as that's what the question was asking for. It makes sense that there are an infinite number of solutions, so as long as the problem gives no further restrictions on the answer we can pick any one of them we like. Cross products with i, j, or k are easy so we might as well use one of those.

To see why it makes sense that there are an infinite number of pairs of planes orthogonal with each other and with p, consider the following. If you have any set of three mutually orthogonal vectors (say a, b, and c), consider what happens when you rotate that set of vectors about an axis parallel with one of them (say a). The other two spin around that axis and take on the coordinates of infinitely many pairs of vectors in the plane defined by a. In reverse, if all we have is vector a, we can choose any arbitrary vector d in the plane that it defines (since all vectors in that plane by definition are perpendicular to a) and then rotate about the a axis to put d where b used to be. Now it's clear that a x d = e takes the place of c, so if (a,b,c) are a solution then so must be (a,d,e).

So if any vector perpendicular to our original one will work as our second vector, then all we need is to take the cross product of p with any vector we feel like.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 24 2008 10:00 GMT
#10
Take the point p you have, a point yes?
Take the normal vector you have, a vector yes?

Now, take that point, and that vector, you make a line. You know how to do that yes? pt-slope form or some shit u call it. Anyways make a line out of it, call it line L.

Now, ANY PLANE that contains line L will be perpendicular to the original plane.

You're probably wondering "Oh great how the fuck do I make a plane that contains line L?"
easy, here's (one way, not the best but for me most intuitive) how:

You take line L, it is made of a point, your point p, and a vector, your normal vector.
Make a random point outside line L, any point would do, call it point q.
Make a line from point p and point q, you know, 2 points make a line, so make it, call it line K.

You take line K, it is made of a point, point q, and a vector, call it v.
Take your normal vector, take your new vector v, and cross product them. You get another vector, call it r.

Now take point p, a line, and r, a new NORMAL vector, and make plane out of that.

To get a different plane, pick different point q from step above, should do.

by all means send me pm if you are confused as fuck I'll go over it w/ u in detail and why and how and good shits
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 3
WardiTV642
RotterdaM494
TKL 217
IndyStarCraft 161
SteadfastSC155
Rex102
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 494
Lowko362
TKL 217
IndyStarCraft 161
SteadfastSC 155
ProTech126
Rex 102
StarCraft: Brood War
Britney 49966
Calm 9208
Bisu 3113
EffOrt 671
Mini 494
Soma 442
Stork 360
Hyuk 279
actioN 271
firebathero 230
[ Show more ]
Snow 217
PianO 189
Soulkey 151
Last 149
Dewaltoss 148
Rush 129
ggaemo 112
Mind 91
Hyun 79
Sharp 77
hero 74
Killer 65
JulyZerg 58
ToSsGirL 36
JYJ 36
Shine 29
Shinee 29
Icarus 26
Hm[arnc] 24
Barracks 21
yabsab 19
Sacsri 18
scan(afreeca) 16
Movie 15
GoRush 15
ajuk12(nOOB) 13
Noble 11
Terrorterran 10
sorry 9
soO 7
Counter-Strike
olofmeister2391
zeus693
byalli487
x6flipin470
edward67
Other Games
singsing2020
B2W.Neo423
crisheroes259
XaKoH 210
hiko155
Sick143
QueenE47
Organizations
StarCraft: Brood War
StarCastTV_EN72
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota274
League of Legends
• Jankos1771
• HappyZerGling98
Other Games
• WagamamaTV417
Upcoming Events
Replay Cast
11h 24m
The PondCast
21h 24m
OSC
1d 11h
RSL Revival
1d 21h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
2 days
RSL Revival
2 days
Maru vs MaxPax
BSL
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.