• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:36
CEST 22:36
KST 05:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles4
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3602 users

Need Basic Math Help

Blogs > RekcaH
Post a Reply
RekcaH
Profile Blog Joined December 2003
United States190 Posts
May 24 2008 02:51 GMT
#1
I'm starting to wish I paid attention during freshman math classes, I never thought how important it would actually be later on.

My problem is given a plane represented by a point, p, and a normal vector, n. How do I find the two planes that are perpendicular to my original plane?

*
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 24 2008 03:07 GMT
#2
I don't know the specific terminology, but a line and a point not on that line comprise a plane. Because you can take the normal to the plane and you can find any point on the original plane, you can have a plane perpendicular to the original plane (all planes that contain the vector normal to the original plane are perpendicular to the original plane).
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
May 24 2008 03:12 GMT
#3
And those 2 planes touch which point? theres an infinite number of planes perpendicular to the original one. If they dont have to touch a point or whatever, just make up a vector and cross multiplicate with n, youll find (normal) vectors which are perpendicular to your original normal
BlueLaguna on West, msg for game.
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
May 24 2008 03:31 GMT
#4
On May 24 2008 11:51 RekcaH wrote:
I'm starting to wish I paid attention during freshman math classes, I never thought how important it would actually be later on.

My problem is given a plane represented by a point, p, and a normal vector, n. How do I find the two planes that are perpendicular to my original plane?

Your question is kind of confusing. There are infinite planes perpendicular to any given plane.
Force staff is the best item in the game.
RekcaH
Profile Blog Joined December 2003
United States190 Posts
Last Edited: 2008-05-24 03:44:04
May 24 2008 03:39 GMT
#5
I mean I'm looking for two planes planes that are perpendicular to the given plane and contain the original point, p.
randombum
Profile Blog Joined April 2007
United States2378 Posts
Last Edited: 2008-05-24 05:39:54
May 24 2008 04:08 GMT
#6
nm
RekcaH
Profile Blog Joined December 2003
United States190 Posts
May 24 2008 04:17 GMT
#7
Well if we're given the plane defined by the point (0,0,0) and the vector <1,0,0> we can find 2 planes with that point that are perpendicular to the first. The plane defined by (0,0,0) and <0,1,0> and the plane defined by (0,0,0) and <0,0,1>.

I'm think I may have found a solution. Just take the given normal vector and rotate it so it's along the x axis. Then I know the vectors <0,1,0> and <0,0,1> are perpendicular to it. Then just apply the opposite rotation to <0,1,0> and <0,0,1>.
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2008-05-24 04:45:02
May 24 2008 04:42 GMT
#8
A plane requires 3 points, not 2. Two points make a line, which can be the intersection of an infinite number of planes. Obviously you need to find the third point.
(actually, since we have a vector, the origin is our third point and conveniently enough it is also where our planes will intersect)

A normal point is always perpendicular to something, that's why its called normal, so finding out what it is perpendicular to is the first part of the problem.

edit another tip: Whenever you have an n-dimensional plane, and you find a normal vector to the plane, you've found the perpendicular plane!


Hope that helps.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
rgfdxm
Profile Joined December 2006
United States239 Posts
Last Edited: 2008-05-24 05:43:46
May 24 2008 05:37 GMT
#9
lol it's been a few years since I did anything like this stuff but the responses in this thread leave me wondering what you all are smoking. Cloud is absolutely right and I feel like re-explaining what he said in detail.

The people upthread objecting that there are an infinite number of planes perpendicular to our plane are right, so I'm assuming you haven't written the problem correctly and when you say two orthogonal planes they mean two planes orthogonal to our original plane and to each other. This does narrow the form of our possible solutions to a set of two planes perpendicular to the original plane p, as your formulation says, although it does still leave infinitely many such solution pairs. I'll just solve for an easy one and show why that's valid.

What we need, then, are three vectors that are all perpendicular to one another. Each of these vectors will be the normal vector to one of our three planes, and voila. So how to find an easy perpendicular vector to our first vector? A cross-product! That's guaranteed to give us a vector perpendicular to our original vector. But what to take a cross-product of?

How about something easy like i = <1,0,0>? Take n x i = m, and m can be the normal of our second plane. Then take n x m = l to get a vector l perpendicular to both our original n and our new m. Now we have 3 perpendicular vectors and therefore three orthogonal planes.

If you have some objection to the arbitrariness of choosing i as our vector to cross with n, consider that our solution is certainly not unique. Choosing a different vector than i gives us a different set of orthogonal planes, but that's ok as long as that's what the question was asking for. It makes sense that there are an infinite number of solutions, so as long as the problem gives no further restrictions on the answer we can pick any one of them we like. Cross products with i, j, or k are easy so we might as well use one of those.

To see why it makes sense that there are an infinite number of pairs of planes orthogonal with each other and with p, consider the following. If you have any set of three mutually orthogonal vectors (say a, b, and c), consider what happens when you rotate that set of vectors about an axis parallel with one of them (say a). The other two spin around that axis and take on the coordinates of infinitely many pairs of vectors in the plane defined by a. In reverse, if all we have is vector a, we can choose any arbitrary vector d in the plane that it defines (since all vectors in that plane by definition are perpendicular to a) and then rotate about the a axis to put d where b used to be. Now it's clear that a x d = e takes the place of c, so if (a,b,c) are a solution then so must be (a,d,e).

So if any vector perpendicular to our original one will work as our second vector, then all we need is to take the cross product of p with any vector we feel like.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 24 2008 10:00 GMT
#10
Take the point p you have, a point yes?
Take the normal vector you have, a vector yes?

Now, take that point, and that vector, you make a line. You know how to do that yes? pt-slope form or some shit u call it. Anyways make a line out of it, call it line L.

Now, ANY PLANE that contains line L will be perpendicular to the original plane.

You're probably wondering "Oh great how the fuck do I make a plane that contains line L?"
easy, here's (one way, not the best but for me most intuitive) how:

You take line L, it is made of a point, your point p, and a vector, your normal vector.
Make a random point outside line L, any point would do, call it point q.
Make a line from point p and point q, you know, 2 points make a line, so make it, call it line K.

You take line K, it is made of a point, point q, and a vector, call it v.
Take your normal vector, take your new vector v, and cross product them. You get another vector, call it r.

Now take point p, a line, and r, a new NORMAL vector, and make plane out of that.

To get a different plane, pick different point q from step above, should do.

by all means send me pm if you are confused as fuck I'll go over it w/ u in detail and why and how and good shits
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM965
IndyStarCraft 263
TKL 261
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 965
TKL 278
IndyStarCraft 266
ZombieGrub40
Trap 31
StarCraft: Brood War
Shuttle 815
Horang2 204
Dewaltoss 108
Terrorterran 36
Dota 2
syndereN121
NeuroSwarm69
LuMiX1
League of Legends
Doublelift3032
JimRising 254
Counter-Strike
shoxiejesuss1600
Other Games
Grubby1878
fl0m1078
C9.Mang0252
ArmadaUGS148
KnowMe76
Chillindude12
Organizations
StarCraft 2
WardiTV775
Other Games
BasetradeTV24
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 4
• RyuSc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2964
Other Games
• imaqtpie1253
• Scarra434
• Shiphtur216
Upcoming Events
Replay Cast
3h 24m
The PondCast
13h 24m
OSC
1d 1h
IntoTheTV X SOOP
1d 14h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.