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On February 02 2008 05:08 NonY[rC] wrote:
Anyway I'm uploading a FPVod of me massing DT just cuz PvP was the first game I got and nobody else gave any PvP suggestions...
Hey i suggested you to try an in base proxy like Bisu did in a pvp on peaks
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PvZ:
Standard FE opening, directly into 2StarGate Corsair, directly into mass Carrier. Never spend gas on anything but StarGates, Air-grades, 8 Corsairs and Carriers. Use excess minerals to Cannon the FE heavily.
Eventually try to sneak-cannon a new base or seize islands. Get Disruption Web as needed.
Not getting the Carrier-build busted is a huge advantage. The larger window you get before Defilers, the better. Every investment in Lurkers, Lings and Spores is win.
Works on B-level Iccup, fun build to know.
PvT:
1 Gate Range-goon directly into 2StarGate Carrier off one base.
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8748 Posts
ahh youtube is taking forever but the PvP vod will eventually be here: http://youtube.com/user/wazdawg
Boblion I don't really consider something that's already been done successfully in a professional match as theorycrafting. If you're going to reference a replay or VOD like I requested, then you have to say what I should do differently and why you think it'd be better than what the player in the game did. I already directly copy pro's strategies enough
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On February 02 2008 06:02 NonY[rC] wrote:Boblion I don't really consider something that's already been done successfully in a professional match as theorycrafting. If you're going to reference a replay or VOD like I requested, then you have to say what I should do differently and why you think it'd be better than what the player in the game did. I already directly copy pro's strategies enough
No problem. But i still think that it is the craziest strategy i have ever see in broodwar. And until i saw the vod i thought that this strategy was pure theorycraft.
I bet my signature ( for 3 month ) that you cant do it vs someone higher than C :D
+ Show Spoiler + i want so badly to have a replay with this cheese
I will try to find some better ideas if you dont like this one.
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On February 02 2008 04:19 micronesia wrote: Pvt 2 proxy stargate scouts opening, 1 gate goons to hold ramp while using scouts + micro to prevent him from getting anti-air. Probably more suitable on a map where a terran is less likely to make many marines at the start. May require micro of two groups of scouts at the same time.
Also if you feel like doing one of a different race (reverse matchup)...
TvP on a map like tau cross, show the protoss 2 fact, kill the probe as soon as you can, and float the second fact outside of the main. Make vults from one fact and raid the main (similar to proxy fact) while using tanks from the other fact to defend against a goon attack, and eventually expand.
I saw a replay of the toss who beat nada with disruption webs: Map is Blitz X, he starts with a proxy stargate, he makes some scouts, then expo and fast carriers.
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8748 Posts
freelander he goes scouts then carriers but wins with disruption web? what happened?
boblion i'll try to do it but people don't play peaks anymore and i dunno where i'd do it. i guess it's possible on 12 or 6 python but that's a 4 player map.
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nono, you misunderstood, disruption web vs nada was his trademark game, I just forgot his ID ~~ edit: I remember now, he is Asuka, a Samsung practice partner.
He built about two scouts to annoy his opponent and counter early attacks, expoed, and went to carriers immediately.
It seemed a good build on Blitz X, imo it can work well on Katrina.
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On February 02 2008 06:34 NonY[rC] wrote:
boblion i'll try to do it but people don't play peaks anymore and i dunno where i'd do it. i guess it's possible on 12 or 6 python but that's a 4 player map.
Maybe you could try on blue storm ( i guess it is the most played 2 player map nowadays ). But there is no ramp to hide your main
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On February 02 2008 05:57 Zherak wrote: PvZ:
Standard FE opening, directly into 2StarGate Corsair, directly into mass Carrier. Never spend gas on anything but StarGates, Air-grades, 8 Corsairs and Carriers. Use excess minerals to Cannon the FE heavily.
Eventually try to sneak-cannon a new base or seize islands. Get Disruption Web as needed.
Not getting the Carrier-build busted is a huge advantage. The larger window you get before Defilers, the better. Every investment in Lurkers, Lings and Spores is win.
Works on B-level Iccup, fun build to know.
PvT:
1 Gate Range-goon directly into 2StarGate Carrier off one base.
How would this work once the Zerg built hydralisks? You wouldn't have enough carriers.
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you're referring to asuka-jk I think, anyway I have another idea involving corsairs in PvT, you start with an early aggressive drop strategy, like 2 zea +1goon as first drop and 1 rea 2 zea as second, and you keep on dropping in this way, you might say "it won't take too long untill I will stop because of turrets", well, you specifically aim his turrets and try to delay him tfrom getting them up around all his perimeter, in the meanwhile you make an hidden gas expansion, or if you're cocky you take directly your nat, and you add a stargate, fleet bacon and disruption web ASAP while dropping, when your 2nd nex is up you add another robo, so that you're pumping hardcore zea + reavers + shuttles and you have some corsairs, in this way you will keep on dropping nonstop, making disruption webs on the turrets, I think that with godly micro and a good bo which allows you to get dwebs ready soon enough, it can be devastating. The follow up can be, like in the asuka-jk vs nada replays, a goon + corsairs army
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This is kind of vauge but the mu is PvT, map python, you play standard pvt but after u have your natural you tech to templar tech make a sark archon and upgrade mind control you fly it into the terrans base mc a scv then take your island expo with the scv mamin a command center you continue to play standard pvt while slowly techin up to tanks/arbiters, late game you do an arbiter recall of tanks and zelots into one of their expansions or main w/e ends up bein a more important target at thetime.
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I want you to to try this strategy taken from my blog: http://www.teamliquid.net/blogs/viewblog.php?id=54146
Edit: It's PvZ btw.
Basically it's a 2 gate pressure opening into expo. Now the idea is that instead of making a forge, you go for 6 gate dragoon with no stargate without making canons (at least until you want to move out or you sense you will automatically die without canons). The idea is that you aim to have a gigantic army quickly that will discourage zerg from taking a 3rd base, which will eventually lead to you outexpoing the zerg and rolling him over. Note that you don't go mass goons all game, this is just to keep you from being destroyed by mutas early while at the same time not making you extra weak because you're lunging for templar tech. Rekrul commented that it was a nice strat noob vs noob. I want you to test it on a higher level!
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On February 02 2008 06:53 UbRi wrote: you're referring to asuka-jk I think, anyway I have another idea involving corsairs in PvT, you start with an early aggressive drop strategy, like 2 zea +1goon as first drop and 1 rea 2 zea as second, and you keep on dropping in this way, you might say "it won't take too long untill I will stop because of turrets", well, you specifically aim his turrets and try to delay him tfrom getting them up around all his perimeter, in the meanwhile you make an hidden gas expansion, or if you're cocky you take directly your nat, and you add a stargate, fleet bacon and disruption web ASAP while dropping, when your 2nd nex is up you add another robo, so that you're pumping hardcore zea + reavers + shuttles and you have some corsairs, in this way you will keep on dropping nonstop, making disruption webs on the turrets, I think that with godly micro and a good bo which allows you to get dwebs ready soon enough, it can be devastating. The follow up can be, like in the asuka-jk vs nada replays, a goon + corsairs army
I hope you didn't write this in a serious manner. You won't have half the gas to pull this off. Sorry.
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is awesome32268 Posts
On February 02 2008 07:15 stenole wrote:I want you to to try this strategy taken from my blog: http://www.teamliquid.net/blogs/viewblog.php?id=54146Edit: It's PvZ btw. Basically it's a 2 gate pressure opening into expo. Now the idea is that instead of making a forge, you go for 6 gate dragoon with no stargate without making canons (at least until you want to move out or you sense you will automatically die without canons). The idea is that you aim to have a gigantic army quickly that will discourage zerg from taking a 3rd base, which will eventually lead to you outexpoing the zerg and rolling him over. Note that you don't go mass goons all game, this is just to keep you from being destroyed by mutas early while at the same time not making you extra weak because you're lunging for templar tech. Rekrul commented that it was a nice strat noob vs noob. I want you to test it on a higher level!
This was a common build back when R-Point was played. As zerg had a though time taking his expo on close pos against zealot rush, you went 2 gate, pressure rallying all your zealots. When he went a little bit defensive (using drones to sunk) you warped a nax and a forge.
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basically what I'm suggesting with my previous post is a hardcore drop strategy, with 2 robos, with corsairs support in between the 1st and the 2nd robo (otherwise they would be too late), and a 2nd gas also, I know that the expansion might be the problematinc point of the opening but the strategy is very gas heavy and I don't know if it's possible to do it with a single gas. Corsairs can be used against wraiths, if the terran decides to use them to stop your drops, to kill floating buildings, (imagine what if, in a hurry to make turrets, the terran notices he's lost his ebay), and, most important, to dweb strategic turrets or spare sieged tanks that are covering sensible areas, like his mineral line, this would allow you many free shots to his workers, and to have a free ride over his base with your shuttles
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PVP, Ok heres another Dt based strat. Basicaly you do a fast dt, expo with cannons. Macro like a beast again but this time instead of dt/obs/goons u make mass zeo with speed/storm/archon. Basicaly the dt is used to slow down maybe even kill ur opponent and then even if he does survive he will most likely expo after a bit and then ur zeo/archon/storm army will come and rape him at the right time before he has any payoff from his expo investment.
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On February 02 2008 07:41 IntoTheWow wrote:Show nested quote +On February 02 2008 07:15 stenole wrote:I want you to to try this strategy taken from my blog: http://www.teamliquid.net/blogs/viewblog.php?id=54146Edit: It's PvZ btw. Basically it's a 2 gate pressure opening into expo. Now the idea is that instead of making a forge, you go for 6 gate dragoon with no stargate without making canons (at least until you want to move out or you sense you will automatically die without canons). The idea is that you aim to have a gigantic army quickly that will discourage zerg from taking a 3rd base, which will eventually lead to you outexpoing the zerg and rolling him over. Note that you don't go mass goons all game, this is just to keep you from being destroyed by mutas early while at the same time not making you extra weak because you're lunging for templar tech. Rekrul commented that it was a nice strat noob vs noob. I want you to test it on a higher level! This was a common build back when R-Point was played. As zerg had a though time taking his expo on close pos against zealot rush, you went 2 gate, pressure rallying all your zealots. When he went a little bit defensive (using drones to sunk) you warped a nax and a forge.
I propose not putting down that forge in my strategy. But it's very important to do what you can to ensure that he doesn't know you didn't put down the forge (so it might be a good idea to hide that 3rd gate and core away from prying eyes).
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Oh wow I was thinking about an awesome PvZ build I haven't seen done before just last night before I went to bed. For an alternative FE style I was thinking to do a Gate -> Shield Battery -> Nexus build using the SB in place of the forge for your wallin, then going into +1 speedzeals or 2stargate sair/reaver or something like that. What I was thinking is that you can stop any early ling attacks with the one zealot in your manmade choke using the shield battery, and save a little money in the process, possibly getting your nexus out earlier. I also had the thought that it would hinder your offensive strength less since your spending money on earlier zeals instead of cannons. This build in theory might have some trouble with mutalisks unless you can figure out the proper cannon timing after the nexus goes down.
Also has added pimp factor thx to shield battery.
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Use Corsairs with disruption webs PvT instead of going Arbiters or Carriers.
I tried it once... didn't work out so well.
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On February 02 2008 08:35 Scorpion wrote: Use Corsairs with disruption webs PvT instead of going Arbiters or Carriers.
I tried it once... didn't work out so well.
It can work well.. but not instead of arbi or carrier. An alternative, what I can tell you: against FE terran, you expo as well, you take your second gas ASAP. Get a stargate to place, where your opponent can't scout it. Meanwhile you keep up goon production from about 4 gateways (you won't have money for more) and cut probe production, start building corsairs and get web ASAP. You should get a shuttle with zealots too.
After 5-6 corsairs, stop making more. Delay the terran push as much as you can, don't lose goons. You should have about 2 groups of goons now and 5-10 disruption webs ready. Don't let your opponent scout your corsairs until you want to use them!
If your opponent expoed a second one or set up his tanks in a clumped way, you should attack him. Now it's time for you expo again anyway.. Raise your gateway number now and research speed for zealots. Don't build more corsairs!
If you are in a kind of good position, start building carriers. If you have no advantage, stick to ground.
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