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TheoryCraft Me - Page 4

Blogs > NonY[rC]
Post a Reply
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Zherak
Profile Blog Joined November 2007
Norway256 Posts
February 02 2008 14:11 GMT
#61
I'm really interested to see if trapped-probe Carriers/Corsairs are any good. I always manage to trap a probe between StarGate/Pylon/Fleet Beacon anyway.
The bowsprit got mixed with the rudder sometimes...
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 02 2008 16:44 GMT
#62
Well, I watched Zherak's replays and he does indeed beat B-level players; quite easily too, using 2stargate corsairs to carriers.

IDK if they were just caught off guard so much or what, but maybe that's part of the build than. Only thing I did notice (from the few games I watched) they were trying to pressure your natural real hard instead of expanding and powering, so maybe that would counter your build well.

Nony, what do you think?
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 02 2008 19:02 GMT
#63
Counter to mass Protoss air is really defiler + hydra, maybe devs mixed in. I didn't really see much defiler use in those replays.
I will eat you alive
Hittegods
Profile Joined April 2007
Stockholm4640 Posts
February 02 2008 20:50 GMT
#64
Getting some darchons in PvP to feedback the opponents HTs. Feedback is cheap as hell, comes standard and should be able to kill a lot of hts before they get their storms off.
This neo violence, pure self defiance
Try
Profile Blog Joined August 2007
United States1293 Posts
February 02 2008 21:25 GMT
#65
One question I have is about the quality of your opponents. Are you winning because your opponents are terrible (D-), or because the strategy is actually legit?
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 02 2008 23:13 GMT
#66
On February 02 2008 09:55 NonY[rC] wrote:
Show nested quote +
On February 02 2008 09:54 RtS)Night[Mare wrote:
instead of going dt sair, go mass scout with upgrade on speed, and mass dt vs zerg. Ovies pop faster : )

no defense against scourge


with such air mobility, taking in mind that scouts fire to ground as well, couldnt you pick off the spire everytime the zerg pop it up?
Teamliquidian townie
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 03 2008 01:11 GMT
#67
On February 03 2008 05:50 Hittegods wrote:
Getting some darchons in PvP to feedback the opponents HTs. Feedback is cheap as hell, comes standard and should be able to kill a lot of hts before they get their storms off.


Quite a few pros do this.
I will eat you alive
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
February 02 2008 13:29 GMT
#68
Zherak's strategy actually works... o_O

I just tried it vs some D+ Zerg. He even wrote "wtf" when he saw that my 4 carriers were raping his 3rd and 4th expo so he tried to break my natural. With the mineral surplus, I can build 10+ cannons so his hydra brake failed miserably and he just typed out once he saw he had no hydra den and I was knocking on his door with Carriers/Disruption web.

=O Going to try this more often...
Mango @ U.S.East!
Zherak
Profile Blog Joined November 2007
Norway256 Posts
February 02 2008 19:04 GMT
#69
On February 02 2008 22:29 Scorpion wrote:
Zherak's strategy actually works... o_O

I just tried it vs some D+ Zerg. He even wrote "wtf" when he saw that my 4 carriers were raping his 3rd and 4th expo so he tried to break my natural. With the mineral surplus, I can build 10+ cannons so his hydra brake failed miserably and he just typed out once he saw he had no hydra den and I was knocking on his door with Carriers/Disruption web.

=O Going to try this more often...



Glad to see you have actually tried this.

If you do go ahead and use it, there are very few elements of skill involved in this strategy, but:
- Carrier/Corsair micro, especially against large groups of Hydra. This is difficult.
- Not wasting Corsairs. They cost lots of gas.
- Knowing when you are just about to waste Interceptors. Losing Interceptors costs surprising amounts of minerals and they also take quite some time to rebuild.
- Correctly using your mobility to hit and run.
- Managing to get that new expansion up, either by Cannon'ing a ramp or Robotics -> Island. I hate spending those 200 gas though.
- Not getting your Carrier-build spotted. Try to be somewhat stealthy with the extra StarGates and the Beacon and the Air grades.


Some good reasons to do this:
- Really close positions, like PA or close Gaia or close Python. You can waltz into his main in three seconds.
- Island expansions.
The bowsprit got mixed with the rudder sometimes...
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
Last Edited: 2008-02-03 16:59:04
February 02 2008 22:13 GMT
#70
On February 03 2008 04:04 Zherak wrote:
Show nested quote +
On February 02 2008 22:29 Scorpion wrote:
Zherak's strategy actually works... o_O

I just tried it vs some D+ Zerg. He even wrote "wtf" when he saw that my 4 carriers were raping his 3rd and 4th expo so he tried to break my natural. With the mineral surplus, I can build 10+ cannons so his hydra brake failed miserably and he just typed out once he saw he had no hydra den and I was knocking on his door with Carriers/Disruption web.

=O Going to try this more often...



Glad to see you have actually tried this.

If you do go ahead and use it, there are very few elements of skill involved in this strategy, but:
- Carrier/Corsair micro, especially against large groups of Hydra. This is difficult.
- Not wasting Corsairs. They cost lots of gas.
- Knowing when you are just about to waste Interceptors. Losing Interceptors costs surprising amounts of minerals and they also take quite some time to rebuild.
- Correctly using your mobility to hit and run.
- Managing to get that new expansion up, either by Cannon'ing a ramp or Robotics -> Island. I hate spending those 200 gas though.
- Not getting your Carrier-build spotted. Try to be somewhat stealthy with the extra StarGates and the Beacon and the Air grades.


Some good reasons to do this:
- Really close positions, like PA or close Gaia or close Python. You can waltz into his main in three seconds.
- Island expansions.


Ah, thanks! If this works vs B Zergs then it will indubitably work vs D+/C-/C/C+/B- Zergs =D!!!

EDIT: Here's the rep, if you want to see what I did wrong/what I should improve on.

http://rapidshare.com/files/88860950/0932_Sc0rpionP_elesedeZ.rep.html

EDIT#2: I tried it again. Caught this 7-3 Zerg off guard. XD

http://rapidshare.com/files/88881472/0937_eRaZZ_Sc0rpionP.rep.html
Mango @ U.S.East!
NonY
Profile Blog Joined June 2007
8748 Posts
February 03 2008 17:18 GMT
#71
god you guys are fucking horrible. it takes some REALLY REALLY stupid shit to make me lose to these newbs, but somehow you guys manage.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
February 03 2008 19:22 GMT
#72
On February 04 2008 02:18 NonY[rC] wrote:
god you guys are fucking horrible. it takes some REALLY REALLY stupid shit to make me lose to these newbs, but somehow you guys manage.


??
Mango @ U.S.East!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 03 2008 19:37 GMT
#73
On February 04 2008 02:18 NonY[rC] wrote:
god you guys are fucking horrible. it takes some REALLY REALLY stupid shit to make me lose to these newbs, but somehow you guys manage.

which ones have you tried and lost with?
posting on liquid sites in current year
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
February 03 2008 19:48 GMT
#74
i saw scorpion replays, and yes, you were so far ahead after sair harrass that you could have won with anything that suited you. Winning against them with that strat doesn't prove that it is good.
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
Last Edited: 2008-02-03 23:30:55
February 03 2008 20:20 GMT
#75
On February 04 2008 04:48 PePe QuiCoSE wrote:
i saw scorpion replays, and yes, you were so far ahead after sair harrass that you could have won with anything that suited you. Winning against them with that strat doesn't prove that it is good.


So you're saying that all P should just double star corsair harass from now on?

>_>!

EDIT: Played again, this time in a 1v1 play/obs game.

http://rapidshare.com/files/88965402/0946_MaP_KoZ_WP_hT_CP_TZ_HT.rep.html

Really close o.o So far I haven't lost doing this strategy, LOL! XD Keep in mind I haven't really been playing absurdly good Zerg players >_>~

Thanks Zherak!
Mango @ U.S.East!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 03 2008 20:57 GMT
#76
This is more a question for you Nony, but, during your PvZ -Python 2gate vod, you send out your zealots at 33/33 supply, which I understand but; how do you know he won't just go around your zealots and up your ramp? Would that be okay if he did that because of zealot reinforcements + probes and your zealots can still go to his base?

Thanks Nony
NonY
Profile Blog Joined June 2007
8748 Posts
February 03 2008 20:58 GMT
#77
lol i got more stuff coming, just be patient!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
February 03 2008 23:48 GMT
#78
On February 04 2008 05:20 Scorpion wrote:
Show nested quote +
On February 04 2008 04:48 PePe QuiCoSE wrote:
i saw scorpion replays, and yes, you were so far ahead after sair harrass that you could have won with anything that suited you. Winning against them with that strat doesn't prove that it is good.


So you're saying that all P should just double star corsair harass from now on?

>_>!
Huh? no, I'm saying that you had been so successful with that harass that you had ample margin to do anything you liked. It is to be seen how it works (timing ie) with not so much overlord popping.
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
February 03 2008 23:58 GMT
#79
On February 04 2008 08:48 PePe QuiCoSE wrote:
Show nested quote +
On February 04 2008 05:20 Scorpion wrote:
On February 04 2008 04:48 PePe QuiCoSE wrote:
i saw scorpion replays, and yes, you were so far ahead after sair harrass that you could have won with anything that suited you. Winning against them with that strat doesn't prove that it is good.


So you're saying that all P should just double star corsair harass from now on?

>_>!
Huh? no, I'm saying that you had been so successful with that harass that you had ample margin to do anything you liked. It is to be seen how it works (timing ie) with not so much overlord popping.


I mean, that's the whole point, harass the Zerg so that he wastes money on spores/scourge/overlords then surprise him with Carriers.

I see what you're trying to say though; you don't necessarily have to go Carriers, you can just mass speed zeals off 6-7 gates. Thing is, Zerg doesn't know what to do vs Carriers since they rarely see them in ZvP.

=O
Mango @ U.S.East!
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2008-02-04 00:30:03
February 04 2008 00:20 GMT
#80
PvZ

Go 8 pylon 10 forge (as if you are FE'ing). Put 2 or some cannons up (no nexus) to block any scouting lings (and maybe use probes if he has enough to run by). Proxy 2 (or maybe 3) gates somewhere (cut probes perhaps). He will think you to be fast teching and pumping probes, but instead you have cut probes and are pumping zeals. When his 2nd expo is done (that you hope he took), then make 1 or 2 zeals bang on his hatch, and force his few units to go to defend it, and then rush the rest of your zeals into his main and hopefully win.

Disclaimer: I suck.

edit: and I don't really know how you'd take care of an overlord other than wasting money on a core, or just cutting off half of your main with a canon by a nexus or something so his overlord can't access that half and just guesses.
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