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On February 02 2008 13:21 ShaLLoW[baY] wrote: I saw something sick in a highlight video of some clan where the toss, rather than use zeal bombs vs clumped tanks, hallucinated the sieged tanks instead so that mines ran into the hallucinations and rizzaped the tank line <3
May I second this? Sounds like something that might work really well, considering the range of HT spells; suicide a few units to cover the HTs and fire three hallucinations on some tanks that are spread apart a bit. Might take a lot of luck and a stupid terran to have the tanks sit on a pile of mines, but it just might work. Hallu in general is a spell I have seen used in only 2 (two!) games so far, rA vs GF on Parallel Lines and some rep where the dude uses mass hallucinated zealots to draw mines into a turtle defense and then mop up the rest with the real army.
Another idea without any BO to support it: MC mines or MC vults, lay mines and wait for his push to explode. IF the vults keep the mine upgrade, that is.
Edit: And not to forget, mass hallucinated carrier rush in any matchup with the objective to get the opponent to just give up and GG on the spot upon seeing a cheater amount of carriers.
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On February 04 2008 09:20 nevake wrote: PvZ
Go 8 pylon 10 forge (as if you are FE'ing). Put 2 or some cannons up (no nexus) to block any scouting lings (and maybe use probes if he has enough to run by). Proxy 2 (or maybe 3) gates somewhere (cut probes perhaps). He will think you to be fast teching and pumping probes, but instead you have cut probes and are pumping zeals. When his 2nd expo is done (that you hope he took), then make 1 or 2 zeals bang on his hatch, and force his few units to go to defend it, and then rush the rest of your zeals into his main and hopefully win.
Disclaimer: I suck.
edit: and I don't really know how you'd take care of an overlord other than wasting money on a core, or just cutting off half of your main with a canon by a nexus or something so his overlord can't access that half and just guesses. you're not going to be able to stop ol scout
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play a pvz with only HTs (u cant morph into archon), and DAs for maelstrom n cannons
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That sounds excellent if his opponent decides not to scout/attack for the first 15 minutes.
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nony?
you just given up on this or what >>;;
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I ( we, i think ) want some replays
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On February 04 2008 02:18 NonY[rC] wrote: god you guys are fucking horrible. it takes some REALLY REALLY stupid shit to make me lose to these newbs, but somehow you guys manage.
Considering this post, that seems very plausible SpiritoftheTuna
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On February 04 2008 05:58 NonY[rC] wrote: lol i got more stuff coming, just be patient!
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NonY[rC] I really like what you are doing. You help others and invest your own time.. offcourse you would have an advantage too, if there is a good strategy, but its still very nice.
If you have any strategies you want to try out vs terran just contact me, I would be glad to face you just because I like to play different styles / strategies and kill off all cheese-tries ! + I would say I'm not too low in TvP !
Best regards Naruto
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This would probably only work against a D noob PvT, but go one base carrier w/ templar hallucination (maybe take your expo and go 2 base if it's too unbelievable). Get a carrier and hallucinate it three times to get 7 carriers total. Now enter from the back of his base and attack random things but not so often that he'll realize nothing is taking damage. Try to get a GG on the spot.
I will give you mad props if you can pull this off.
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United States10774 Posts
On February 04 2008 13:13 Saracen wrote:Show nested quote +On February 04 2008 09:20 nevake wrote: PvZ
Go 8 pylon 10 forge (as if you are FE'ing). Put 2 or some cannons up (no nexus) to block any scouting lings (and maybe use probes if he has enough to run by). Proxy 2 (or maybe 3) gates somewhere (cut probes perhaps). He will think you to be fast teching and pumping probes, but instead you have cut probes and are pumping zeals. When his 2nd expo is done (that you hope he took), then make 1 or 2 zeals bang on his hatch, and force his few units to go to defend it, and then rush the rest of your zeals into his main and hopefully win.
Disclaimer: I suck.
edit: and I don't really know how you'd take care of an overlord other than wasting money on a core, or just cutting off half of your main with a canon by a nexus or something so his overlord can't access that half and just guesses. you're not going to be able to stop ol scout remember that game on Python where I killed you with that fake FE->proxy 3 gate strat? lololol
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On February 04 2008 13:13 Saracen wrote:Show nested quote +On February 04 2008 09:20 nevake wrote: PvZ
Go 8 pylon 10 forge (as if you are FE'ing). Put 2 or some cannons up (no nexus) to block any scouting lings (and maybe use probes if he has enough to run by). Proxy 2 (or maybe 3) gates somewhere (cut probes perhaps). He will think you to be fast teching and pumping probes, but instead you have cut probes and are pumping zeals. When his 2nd expo is done (that you hope he took), then make 1 or 2 zeals bang on his hatch, and force his few units to go to defend it, and then rush the rest of your zeals into his main and hopefully win.
Disclaimer: I suck.
edit: and I don't really know how you'd take care of an overlord other than wasting money on a core, or just cutting off half of your main with a canon by a nexus or something so his overlord can't access that half and just guesses. you're not going to be able to stop ol scout
It can work very well. Hell I've used it vs B+ zergs. Just need to pay attention to if/when his overlords will see your nexus.
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PvP on Tau Cross Ever noticed that you can block the "chokes" on that map with 1 pylon? Guess you have, but here's a nice way to use it. I don't really follow korean pro-gaming and that "strat" is probably not news to you, but I can proudly say I made it up myself Soo here's how it goes: You will be going 1 gate cyber and if your opponent goes for a 2 gate (or 3 gate even zealot rush) block his choke with a pylon when he's about to attack and you can easily buy a lot of time. This can even be repeated when he's close to your choke (also your goons will be able to fire when his zeals are attacking the morphing pylon).
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If he goes for a 2 gate rush and you're 1 gate coring you can probably hold regardless without wasting the minerals on pyloning his choke, but it'd be funny to be doing a gate forge and cannon that.
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16938 Posts
On February 02 2008 13:21 ShaLLoW[baY] wrote: I saw something sick in a highlight video of some clan where the toss, rather than use zeal bombs vs clumped tanks, hallucinated the sieged tanks instead so that mines ran into the hallucinations and rizzaped the tank line <3
I've done this before. It's actually not that effective, as the hallucinations get blasted away pretty much immediately, you have to waste 150 mana on hallucination (I think), and your Templar are more useful as stormers.
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On February 02 2008 04:19 micronesia wrote: Pvt 2 proxy stargate scouts opening, 1 gate goons to hold ramp while using scouts + micro to prevent him from getting anti-air. Probably more suitable on a map where a terran is less likely to make many marines at the start. May require micro of two groups of scouts at the same time.
Also if you feel like doing one of a different race (reverse matchup)...
TvP on a map like tau cross, show the protoss 2 fact, kill the probe as soon as you can, and float the second fact outside of the main. Make vults from one fact and raid the main (similar to proxy fact) while using tanks from the other fact to defend against a goon attack, and eventually expand. I did that once. Some guy showed up with a fresh Battle.net account asking for me by name, so I assumed it was a pissing contest, so I did that build. I won.
I don't think I have the replay anymore, though.
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On February 02 2008 03:25 Aphelion wrote: On a a traditional map like LT, after a FE vs Zerg, cannon another main and expo instead of teching fast, while going around cannoning zerg expos if they try to match. Use mass cannons to defend vs ling / hydra while teching to mass sair reaver dt off 3 base and another easy nat to take. That's my strategy for very long haha, doesn't work very well since after awhile the hydras stgart to own the cannons real hard.
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