• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:06
CET 04:06
KST 12:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival12TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion [ASL20] Finals Preview: Arrival BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1267 users

2 gate into nexus + 3rd gate

Blogs > stenole
Post a Reply
stenole
Profile Blog Joined April 2004
Norway868 Posts
Last Edited: 2007-05-29 07:43:04
May 29 2007 07:42 GMT
#1
Lately I've been having a lot of successes and near-successes by opening with 2 gates, pressuring then making a nexus. The matchup is of course PvZ. The purpose of writing this down is mostly to figure out its strengths and weaknesses and hopefully get some interesting comments. This is perhaps to many a well-known opening, but for me it is fresh and untested. So if anyone has tried something similar or faced something like this, perhaps you could leave a little hello in the comments.

Here is how it goes:
  • Open 10/12 gate
  • Apply pressure with 2 probes + 5 zealots
  • Keep zealots alive (don't trade them for drones), disengage attack if zealots are taking more damage than they are dealing
  • If he is still making zerglings, keep making zealots
  • Make nexus as soon as you can afford it
  • Add a 3rd gate and take both gases immediately after
  • Tech to core while making another round of zealots
  • Add 3 more gates and make dragoons

This gives you 6 gates, a decent amount of dragoons, and a small band of zealots. From here you can start playing more adaptively. It should be said that the opening is not set in stone. There has to be a certain amount of adapting involved. If you see a couple hydras and a lair when you scout, you might want a robo before the 5th and 6th gate for observers. If you see a spire morphing, you might want to put down a forge and a citadel and not make the 5th and 6th gate for a while.

Strengths:
  • Keeps zerg against the ropes in the early game, only to give him the shock that you've taken your natural.
  • Gives you the power to steal map control away from the zerg as his expos besides his first have yet to pay off for him.
  • Handles mutaharass pretty well.
  • Forces the zerg to sunken up a lot earlier than he would want to.
  • Provides enough of a crisis for zerg to overlook the fact that you may be expoing further.
  • If he decides to lurker contain you, you already have the dragoon mass to deal with it.
  • Provides gas for additional tech.
  • Pretty robust against tech deception.
  • You have a not completely insignificant standing army to challenge zerg if he goes expo crazy.

Weaknesses:
  • I've noticed that it works poorly against 3 hatch lings because no matter how many zealots you squeeze out of those 2 or 3 first gateways the zerglings can overwhelm you.
  • Mutaharass might not be as well covered from bases with short air distance.
  • Lack of early detection makes the threat of lurkers supported by lings very real.
  • Lurkerdrop might mean instant death.
  • An overlord will be able to see your 6 gate goon plan.
  • Might toss away the early advantage you secured.

Overall:
Strength - Weakness = 9 - 6 = 3

***
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 29 2007 07:46 GMT
#2
Some of the Strengths are repeated.

Weakness: sucks on closed positions or in maps that have a natural not covered by the ramp.
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 29 2007 07:49 GMT
#3
BTW, i like to add a forge as soon as i know that im not going to preassure anymore. Then i fake attack with zealots or move around till i can cannon properly. You need cannons for anything thats coming:

- mass ling
- lurkers
- mutas
- mas hydra

And the also keep the possible harras on your expo off. It also leaves you with more macro tranquility.
Moderator<:3-/-<
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 29 2007 08:03 GMT
#4
lol you can't just count the weaknesses and strengths and add them up =D

else.....


The GrandInquisitor (TM) Style of ZvP:

4 hatchery
3 hatchery
2 hatchery
1 pool
0 lings

Weaknesses:

1. You will lose.

Strengths:

1. Gets you hatchery
2. Gets you a second hatchery
3. Gets you a third hatchery
4. Gets you a spawning pool
5. Will not lose to carrier (will lose to zealots instead)
6. Does not allow Protoss to mind control one of your drones and build Zerg units


clearly 6 - 1 = 5 = this strategy is 167% better than yours =P
What fun is it being cool if you can’t wear a sombrero?
stenole
Profile Blog Joined April 2004
Norway868 Posts
May 29 2007 08:09 GMT
#5
I might have been playing the wrong zergs. Because it has been working too well. It might be cheating, but getting those 6 gateways up before canoning makes your army a lot stronger in the early midgame. Although you're not the first one to point out the need for a forge. So you might be right that it is not only preferable but required.
stenole
Profile Blog Joined April 2004
Norway868 Posts
May 29 2007 08:17 GMT
#6
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.
kidd
Profile Blog Joined November 2002
United States2848 Posts
May 29 2007 08:21 GMT
#7
I find that when i try to do this build I often times lose to really good muta harassment. Especially if they sunken hard and then tech straight to muta, 2 goons + 3 cannons will not defeat a strong muta harass.
Hi
micronesia
Profile Blog Joined July 2006
United States24723 Posts
May 29 2007 08:23 GMT
#8
On May 29 2007 17:17 stenole wrote:
My rating system is perfect. It just doesn't work because you're abusing it, Grand Inquisitor.


I'm not sure if you are half joking or entirely joking. The system is laughable haha.
ModeratorThere are animal crackers for people and there are people crackers for animals.
stenole
Profile Blog Joined April 2004
Norway868 Posts
May 29 2007 08:33 GMT
#9
One idea I have to further improve this is to make a partial pylon wall to reduce the danger of mass lings or ling supported mutas. This will sort of make an artificial chokepoint to protect from ground forces. Or at the very least, stall.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
May 29 2007 08:39 GMT
#10
Your strat is an easy and viable build to do newbie vs newbie. Thats about it though :D
why so 진지해?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 29 2007 09:16 GMT
#11
Your weaknesses are mostly distinct ways in which the build like instantly dies, while the strengths are just small advantages, some of which overlap.

What map(s) were you playing this build on, anyway?
stenole
Profile Blog Joined April 2004
Norway868 Posts
May 29 2007 09:59 GMT
#12
maps were LT and luna and equivalent... sometimes with 10/12 gate proxied by natural
Tadzio
Profile Blog Joined October 2006
3340 Posts
May 29 2007 12:58 GMT
#13
The build works against me, but I'm noob.

Stenole, I think the reason why the choice of a nexus -> 6 gate works vs noobs like me is because the zealot rush succeeds in delaying your opponent's tech and takes the focus off of your base, so you're free to do basically anything to improve your advantage, and boosting your advantage with an expansion and many fast gates happens to be a good choice for overwhelming a mostly ling army (the nexus -> 4 robo thing you did vs me also works well for that ;p). If the lot rush fails miserably (say the zerg has some multitask and gets some sunkens to stick and runs 6 lings into your base to kill probes and pylons), then the game is pretty much normal, only you opted to go 6 gate lot/goon instead of cannons/HT/archons, and mutaling has a mobility/air advantage against that unit mix.

'Course you kicked my nooby ass with this build, so I should probably keep my mouth shut.
stenole
Profile Blog Joined April 2004
Norway868 Posts
May 29 2007 13:55 GMT
#14
I don't disagree with you Tadzio. When I started writing I wrote a long thing about how to micro zealots, when to make more zealots, what to do vs counter-attacks, what to do with the zealots once zerg can't be damaged anymore. One of the things I wrote is the conditions where you would not build the nexus. If you fail to make any significant damage and he manages to ravage your base, you are not really in a position to take the nexus. Basically it forks into a game where mass zeal/goon isn't an option anymore.

To make it more reader friendly and to the point, I cut out most the unnecesary stuff and tried to make lists. Because people like lists. They like colours too, but I was too lazy for that.
Fuu
Profile Joined May 2006
198 Posts
May 29 2007 14:36 GMT
#15
This is actually a very very good build except i often prefer, as mentionned above, go for forge instead of your 3rd gate. It's vastly underrated, and if executed nicely, can lead you to a HUGE eco advantage over the zerg, much better than a normal fast expand.

The zerg wont have so many drones cause if you keep pumping zlots in the beginning, he will have to pump lings instead and making sunks. But the main point is that he wont have this 3rd expand he always gets when you FE.

You preserve your zlots for mid game if they cant do enough damage with them, as explained. When your natural is ready, you ve already a nice amount of probes to make it directly efficient.

I'd say the real bad point of this build is the lack of knowledge on what the zerg is teching for. You have no way to know it for a long time if you dont manage to obs with a zlot, which is often impossible given the good number of lings. Actually the period your eco starts to kick in matches with the one his tech is fully operational. Even if his eco is not so huge it can be very troublesome for you if you dont react well enough, which is not always easy.

If i dont have much problem with the tech (and the zerg is not much better) i almost always end up winning though. It also depends a lot on the quality of the harass you did at the beginning and how much his eco is slowed down thanks to this. Ive seen some PJ games where he does this very efficiently, the game basically turns into a 2 bases Z 20 drones vs 2 bases P full of workers.
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #1
LiquipediaDiscussion
The PiG Daily
22:10
Best Games of SC
Rogue vs herO
MaxPax vs Clem
MaxPax vs Lambo
Clem vs herO
Reynor vs Classic
PiGStarcraft523
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft523
ProTech102
Nathanias 93
Livibee 70
StarCraft: Brood War
Artosis 711
ZZZero.O 58
Bale 50
Jaeyun 40
Icarus 7
Dota 2
monkeys_forever895
PGG 665
XaKoH 474
NeuroSwarm45
LuMiX1
League of Legends
JimRising 817
Counter-Strike
fl0m1807
Super Smash Bros
C9.Mang0701
hungrybox530
Other Games
summit1g8354
Day[9].tv360
WinterStarcraft332
Maynarde128
Organizations
Other Games
gamesdonequick973
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH133
• Mapu30
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21121
League of Legends
• Doublelift4850
• Rush517
• Stunt335
• Lourlo153
Other Games
• Day9tv360
Upcoming Events
Replay Cast
6h 54m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
8h 54m
CrankTV Team League
9h 54m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
21h 54m
Replay Cast
1d 6h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 8h
CrankTV Team League
1d 9h
Replay Cast
1d 19h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.