• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:32
CEST 07:32
KST 14:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 879 users

40K Posts and My JRPG - Page 2

Blogs > DarkPlasmaBall
Post a Reply
Prev 1 2 All
DarkPlasmaBall
Profile Blog Joined March 2010
United States44456 Posts
Last Edited: 2021-07-06 03:04:51
July 06 2021 03:04 GMT
#21
On July 05 2021 15:24 Uldridge wrote:
How do you think out a puzzle section? I think to make these not straightforward but also intuitive must not be very easy, no?


You're right that it's really hard to find that balance, especially because different people solve problems differently and some are better at solving puzzles than others. If it's too hard, then it'll be frustrating for too many people; if it's too easy, then there's no feeling of accomplishment.

As a math teacher, I have a good amount of experience with posing problems for my students to approach and critically think about, and being receptive to feedback that I observe (or that they offer me). Having other people playtest my game, especially the battles and puzzles, is the best way to learn what works and what doesn't. Obviously, as Mango Mischief's creator, I already know the answers to all the puzzles, and what my intentions are, and my personal approaches to RPGs and problem solving, but it's far more useful to me when someone else experiences these things for the first time and I get to watch/hear how they productively struggle through a problem - what did they try, what made them frustrated, what helped them out, what was the difficulty level, etc.

A few other strategies that I'm learning along the way include:

-Start with easier puzzles at the beginning of the game, so that the player can get a feel for how puzzles ought to be approached, and then scaffold the player into a willingness to try more advanced, complex ones.

-In the Pause Menu, the player has a Journal / Quest Log where some basic information is documented, so that the player isn't completely aimless/lost when trying to figure out an objective (but I quickly reduce the amount of hand-holding in the game, especially because I feel that too many new games completely spell out every action and decision that the player needs to make). I want the player to explore and discover things, and realize that they're encountering useful information.

-I'm not overdoing it with the puzzles; I'm trying to spread them out and not force them too much, in the same way that the encounter rate for battles shouldn't be every few steps. Puzzles should be intentional and make sense within the story/location.

-I don't want too many puzzles to explicitly prevent progress in the game. I would rather have a solved puzzle provide an additional reward (or an unsolved puzzle provide a small punishment) than a puzzle literally decide whether or not you can move on to the next area. Lower-risk puzzles that are still challenging can still provide a sense of accomplishment when analyzed/solved, and rewards like gold, gear, or an easier boss fight (e.g., maybe the solved puzzle somehow dealt damage to the boss ahead of time, like in LoZ: BotW with Calamity Ganon being hit by the restored Divine Beasts).

I'm learning more and more every day though; addressing these kinds of challenges is part of the process, and part of the puzzle that I need to solve, as a game designer!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
July 11 2021 00:30 GMT
#22
I love RPGs!
I've made a few myself too.
Recommending these:

1: https://unity.itch.io/weird
2: https://tuyoki.itch.io/dwellers-empty-path
3: https://housekeepinggames.itch.io/jimmy-and-the-pulsating-mass
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44456 Posts
July 11 2021 04:06 GMT
#23
On July 11 2021 09:30 Trozz wrote:
I love RPGs!
I've made a few myself too.
Recommending these:

1: https://unity.itch.io/weird
2: https://tuyoki.itch.io/dwellers-empty-path
3: https://housekeepinggames.itch.io/jimmy-and-the-pulsating-mass


Thanks for sharing these!
I just read through all those sites;
They lack your haikus
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44456 Posts
July 11 2021 17:42 GMT
#24
My Kickstarter for this game just got fully funded, which I'm super excited about! It turns out that a bunch of people are interested in copies of my game, beta testing, art books with dev content, and creating NPCs and monsters
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44456 Posts
Last Edited: 2021-07-16 19:47:16
July 16 2021 19:47 GMT
#25
If you want to follow my progress as I develop Mango Mischief, which will eventually be available on PC through Steam:
https://twitter.com/MangoMischief
https://www.instagram.com/mangomischiefvideogame/
https://www.mangomischief.com/
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44456 Posts
July 25 2021 05:18 GMT
#26
Mango Mischief's Steam page is now up, so that the game can be added to gamers' wish lists!
https://store.steampowered.com/app/1680670/Mango_Mischief/
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 18145
PianO 373
Leta 196
sSak 108
yabsab 59
NaDa 34
Icarus 8
Dota 2
NeuroSwarm128
League of Legends
JimRising 668
Counter-Strike
m0e_tv1505
Stewie2K528
Super Smash Bros
C9.Mang0739
Other Games
summit1g9087
shahzam837
WinterStarcraft546
crisheroes482
hungrybox264
ViBE147
Sick110
Maynarde63
Mew2King35
Organizations
Other Games
gamesdonequick819
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH290
• practicex 71
• Sammyuel 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1171
• Stunt346
Upcoming Events
The PondCast
4h 28m
RSL Revival
4h 28m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
11h 28m
Classic vs TriGGeR
Reynor vs SHIN
OSC
21h 28m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 4h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 11h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 13h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.