• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:26
CEST 14:26
KST 21:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion SnOw's Awful Building Placements vs barracks BSL Team A vs Koreans - Sat-Sun 16:00 CET Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta BW - ajfirecracker Strategy & Training Roaring Currents ASL final [I] Funny Protoss Builds/Strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1918 users

40K Posts and My JRPG - Page 2

Blogs > DarkPlasmaBall
Post a Reply
Prev 1 2 All
DarkPlasmaBall
Profile Blog Joined March 2010
United States44924 Posts
Last Edited: 2021-07-06 03:04:51
July 06 2021 03:04 GMT
#21
On July 05 2021 15:24 Uldridge wrote:
How do you think out a puzzle section? I think to make these not straightforward but also intuitive must not be very easy, no?


You're right that it's really hard to find that balance, especially because different people solve problems differently and some are better at solving puzzles than others. If it's too hard, then it'll be frustrating for too many people; if it's too easy, then there's no feeling of accomplishment.

As a math teacher, I have a good amount of experience with posing problems for my students to approach and critically think about, and being receptive to feedback that I observe (or that they offer me). Having other people playtest my game, especially the battles and puzzles, is the best way to learn what works and what doesn't. Obviously, as Mango Mischief's creator, I already know the answers to all the puzzles, and what my intentions are, and my personal approaches to RPGs and problem solving, but it's far more useful to me when someone else experiences these things for the first time and I get to watch/hear how they productively struggle through a problem - what did they try, what made them frustrated, what helped them out, what was the difficulty level, etc.

A few other strategies that I'm learning along the way include:

-Start with easier puzzles at the beginning of the game, so that the player can get a feel for how puzzles ought to be approached, and then scaffold the player into a willingness to try more advanced, complex ones.

-In the Pause Menu, the player has a Journal / Quest Log where some basic information is documented, so that the player isn't completely aimless/lost when trying to figure out an objective (but I quickly reduce the amount of hand-holding in the game, especially because I feel that too many new games completely spell out every action and decision that the player needs to make). I want the player to explore and discover things, and realize that they're encountering useful information.

-I'm not overdoing it with the puzzles; I'm trying to spread them out and not force them too much, in the same way that the encounter rate for battles shouldn't be every few steps. Puzzles should be intentional and make sense within the story/location.

-I don't want too many puzzles to explicitly prevent progress in the game. I would rather have a solved puzzle provide an additional reward (or an unsolved puzzle provide a small punishment) than a puzzle literally decide whether or not you can move on to the next area. Lower-risk puzzles that are still challenging can still provide a sense of accomplishment when analyzed/solved, and rewards like gold, gear, or an easier boss fight (e.g., maybe the solved puzzle somehow dealt damage to the boss ahead of time, like in LoZ: BotW with Calamity Ganon being hit by the restored Divine Beasts).

I'm learning more and more every day though; addressing these kinds of challenges is part of the process, and part of the puzzle that I need to solve, as a game designer!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
July 11 2021 00:30 GMT
#22
I love RPGs!
I've made a few myself too.
Recommending these:

1: https://unity.itch.io/weird
2: https://tuyoki.itch.io/dwellers-empty-path
3: https://housekeepinggames.itch.io/jimmy-and-the-pulsating-mass
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44924 Posts
July 11 2021 04:06 GMT
#23
On July 11 2021 09:30 Trozz wrote:
I love RPGs!
I've made a few myself too.
Recommending these:

1: https://unity.itch.io/weird
2: https://tuyoki.itch.io/dwellers-empty-path
3: https://housekeepinggames.itch.io/jimmy-and-the-pulsating-mass


Thanks for sharing these!
I just read through all those sites;
They lack your haikus
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44924 Posts
July 11 2021 17:42 GMT
#24
My Kickstarter for this game just got fully funded, which I'm super excited about! It turns out that a bunch of people are interested in copies of my game, beta testing, art books with dev content, and creating NPCs and monsters
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44924 Posts
Last Edited: 2021-07-16 19:47:16
July 16 2021 19:47 GMT
#25
If you want to follow my progress as I develop Mango Mischief, which will eventually be available on PC through Steam:
https://twitter.com/MangoMischief
https://www.instagram.com/mangomischiefvideogame/
https://www.mangomischief.com/
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States44924 Posts
July 25 2021 05:18 GMT
#26
Mango Mischief's Steam page is now up, so that the game can be added to gamers' wish lists!
https://store.steampowered.com/app/1680670/Mango_Mischief/
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #228
WardiTV367
IndyStarCraft 72
iHatsuTV 4
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko312
IndyStarCraft 72
StarCraft: Brood War
actioN 3434
Hyuk 2098
GuemChi 1773
ZerO 1218
Jaedong 1002
Bisu 849
firebathero 504
Hyun 420
Mini 355
Stork 286
[ Show more ]
Light 276
BeSt 237
EffOrt 202
Last 197
Pusan 171
Barracks 160
ggaemo 159
Larva 153
hero 135
zelot 100
ToSsGirL 91
Mind 83
sorry 51
TY 49
Rush 44
Sexy 30
Free 25
Sharp 21
Shinee 21
Yoon 20
soO 18
Icarus 18
Noble 17
Sacsri 14
HiyA 13
Terrorterran 8
Dota 2
qojqva904
Dendi452
XaKoH 320
BananaSlamJamma203
XcaliburYe161
Counter-Strike
olofmeister2869
zeus650
x6flipin503
allub232
byalli151
oskar136
markeloff135
edward44
Super Smash Bros
Westballz27
Other Games
summit1g6833
singsing2180
B2W.Neo1080
crisheroes345
hiko196
Mew2King54
Trikslyr15
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1061
UltimateBattle 499
Counter-Strike
PGL236
Other Games
BasetradeTV82
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 42
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1642
Upcoming Events
WardiTV Invitational
22h 34m
Online Event
1d 3h
RSL Revival
1d 13h
RSL Revival
1d 21h
WardiTV Invitational
1d 22h
OSC
2 days
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
3 days
[ Show More ]
RSL Revival
3 days
Wardi Open
3 days
CrankTV Team League
4 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.