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Active: 1700 users

40K Posts and My JRPG

Blogs > DarkPlasmaBall
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DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
Last Edited: 2021-07-25 05:18:36
June 27 2021 14:30 GMT
#1
Update: Mango Mischief's Steam page is now up, so that the game can be added to gamers' wish lists!
https://store.steampowered.com/app/1680670/Mango_Mischief/

Despite not commenting as frequently over the past few years, I've managed to make it to 40,000 posts on TL

I might as well couple this milestone with a blog post about a passion project I've been working on for the past year: I've been developing my own video game!

An early trailer for my game, Mango Mischief

It's been an incredibly fun and creative endeavor, so far! Here's an excerpt from my game's Kickstarter that elaborates on my game, called Mango Mischief:

Mango Mischief is a throwback to a simpler time - the 16-bit era of video gaming - when JRPGs used (and abused) cliché storylines as vehicles for showing off interesting battle mechanics, difficult dungeons and monsters, complex puzzles, character leveling systems, and customizability through skills, upgrades, and gear.

Is it time to go on a magic quest to save the world - a quest that only YOU can complete (with the help of three other party members who have different skill sets, of course)?

Do you need to collect several inanimate objects that serve no purpose other than to accidentally help the antagonist at the end of the game?

Is the antagonist merely a puppet of the true final boss (who has multiple forms)?


Eh, maybe. Or maybe not.

[image loading]
The four protagonists: Sprig, Marion, Merrow, and Arach

Mango Mischief attempts to straddle the line between paying homage to the tried-and-true tropes of JRPGs, while also parodying the memes of role-playing games with plot twists and comedy.

Self-referential humor and fourth wall breaks augment the narrative and interactions in this game, without detracting from the core gameplay:

- Open exploration of a huge, diverse world, full of quests and monsters and loot
- Flexibility in leveling up desired classes and gaining new abilities along the way
- The freedom to optimize character builds and complete dungeons in any order
- Tons of weapons, armor, accessories, and items that allow for a variety of playstyles
- A turn-based battle system involving elemental strengths and weaknesses, an assortment of buffs, debuffs, and status ailments, and monsters that scale with your progress, to keep battles fresh, interesting, and challenging
- Just enough random encounters to annoy players who prefer visible encounters, and just enough visible encounters to annoy players who prefer random encounters
- At least a few interesting NPCs who aren't merely mindless drones created for the sole purpose of furthering the plot of your special story

The expected playtime will be at least 30 hours, but likely around 50-60 hours of gameplay.

It will be available exclusively for PC.

Here's my game's website, if you want to check it out in more detail: www.mangomischief.com

Here are a bunch of additional video clips and pictures of my game









[image loading]
The map at the beginning of Mango Mischief, showing off the early areas of the game

[image loading]
The Kingdom of Hargoth (1 of 2)

[image loading]
The Kingdom of Hargoth (2 of 2)

[image loading]
The wealthy and modern town of East Haversine (1 of 2)

[image loading]
The wealthy and modern town of East Haversine (2 of 2)

[image loading]
It wouldn't be a true JRPG without a rainbow of colored slimes as enemies, right?

[image loading]
A battle with a serious number of buffs, debuffs, and status ailments

[image loading]
The most convenient trope in the history of gaming

[image loading]
Nothing like a good old-fashioned fourth wall break

[image loading]
The many rhyming signs, scattered throughout the world of Mango Mischief

I'm very pleased and proud of the work I've done so far, and I'm hoping to have it finished by the end of 2022. If you have any additional questions or comments or words of wisdom, please feel free to comment or PM me

*****
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ReachTheSky
Profile Joined April 2010
United States3294 Posts
June 27 2021 18:08 GMT
#2
This is awesome! I'm a huge fan of JRPGs(the best out there tbh). Played all the final fantasies etc. This is right up my alley. Looks good so far. Are you planning on a steam release or direct sales through the website?
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
June 27 2021 18:33 GMT
#3
On June 28 2021 03:08 ReachTheSky wrote:
This is awesome! I'm a huge fan of JRPGs(the best out there tbh). Played all the final fantasies etc. This is right up my alley. Looks good so far. Are you planning on a steam release or direct sales through the website?


Thanks! I still have a lot to do! I'm exploring multiple ways of releasing the game online, including Steam and other online sites/stores
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
June 27 2021 19:25 GMT
#4
And here I thought the post will be about Warhammer 40k.

Not posting too frequently -> averages 10 posts a day... :O
oh, hai
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
June 27 2021 19:53 GMT
#5
On June 28 2021 04:25 HornyHerring wrote:
And here I thought the post will be about Warhammer 40k.

Not posting too frequently -> averages 10 posts a day... :O


Sorry to disappoint
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Topin
Profile Blog Joined December 2010
Peru10086 Posts
June 27 2021 20:06 GMT
#6
best of luck!
i would define my style between a mix of ByuN, Maru and MKP
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
June 27 2021 21:31 GMT
#7
On June 28 2021 05:06 Topin wrote:
best of luck!


Thanks, and happy birthday!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChynaWE
Profile Joined April 2021
8 Posts
June 28 2021 06:42 GMT
#8
10 sentences, 100 embedded videos. gj
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
Last Edited: 2021-06-28 10:09:21
June 28 2021 09:18 GMT
#9
On June 28 2021 15:42 ChynaWE wrote:
10 sentences, 100 embedded videos. gj


I figured that a balance of paragraphs, pictures, and videos would be a more informative and digestible post than just a giant wall of text Five short video clips didn't seem like overkill to me
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChynaWE
Profile Joined April 2021
8 Posts
June 28 2021 11:31 GMT
#10
oh i get it, you want money for your kickstarter. sure, shut up and take my money. so much potential here
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
June 28 2021 11:33 GMT
#11
The game looks sweet though, good luck with that!
oh, hai
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
Last Edited: 2021-06-28 13:05:16
June 28 2021 12:12 GMT
#12
On June 28 2021 20:31 ChynaWE wrote:
oh i get it, you want money for your kickstarter. sure, shut up and take my money. so much potential here


That wasn't my intention, but thank you for your support!

On June 28 2021 20:33 HornyHerring wrote:
The game looks sweet though, good luck with that!


Thanks! I still have a long way to go!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Jealous
Profile Blog Joined December 2011
10212 Posts
June 28 2021 13:32 GMT
#13
Fuck yea <3
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
June 28 2021 13:53 GMT
#14
On June 28 2021 22:32 Jealous wrote:
Fuck yea <3


Thanks for your non-stop feedback on my game; it's been insanely helpful <3
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DeNikSSB
Profile Joined November 2016
United States135 Posts
June 28 2021 14:46 GMT
#15
What are you using to make this if you don't mind me asking?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
June 28 2021 15:11 GMT
#16
On June 28 2021 23:46 DeNikSSB wrote:
What are you using to make this if you don't mind me asking?


I'm using the RPG Maker MV game engine. It's very user-friendly, especially for people who aren't computer programmers.
https://www.rpgmakerweb.com/downloads
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ryzel
Profile Joined December 2012
United States532 Posts
June 30 2021 14:04 GMT
#17
Very cool! Love JRPGs so I’ll be looking forward to this. Be sure to do another post when it’s released!
Hakuna Matata B*tches
DarkPlasmaBall
Profile Blog Joined March 2010
United States44923 Posts
June 30 2021 14:15 GMT
#18
On June 30 2021 23:04 Ryzel wrote:
Very cool! Love JRPGs so I’ll be looking forward to this. Be sure to do another post when it’s released!


I definitely will, thanks!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bhaskarrawat
Profile Joined July 2021
United States3 Posts
July 02 2021 03:06 GMT
#19
--- Nuked ---
Uldridge
Profile Blog Joined January 2011
Belgium4934 Posts
July 05 2021 06:24 GMT
#20
How do you think out a puzzle section? I think to make these not straightforward but also intuitive must not be very easy, no?
Taxes are for Terrans
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