https://store.steampowered.com/app/1680670/Mango_Mischief/
Despite not commenting as frequently over the past few years, I've managed to make it to 40,000 posts on TL
I might as well couple this milestone with a blog post about a passion project I've been working on for the past year: I've been developing my own video game!
An early trailer for my game, Mango Mischief
It's been an incredibly fun and creative endeavor, so far! Here's an excerpt from my game's Kickstarter that elaborates on my game, called Mango Mischief:
Mango Mischief is a throwback to a simpler time - the 16-bit era of video gaming - when JRPGs used (and abused) cliché storylines as vehicles for showing off interesting battle mechanics, difficult dungeons and monsters, complex puzzles, character leveling systems, and customizability through skills, upgrades, and gear.
Is it time to go on a magic quest to save the world - a quest that only YOU can complete (with the help of three other party members who have different skill sets, of course)?
Do you need to collect several inanimate objects that serve no purpose other than to accidentally help the antagonist at the end of the game?
Is the antagonist merely a puppet of the true final boss (who has multiple forms)?
Eh, maybe. Or maybe not.
The four protagonists: Sprig, Marion, Merrow, and Arach
Mango Mischief attempts to straddle the line between paying homage to the tried-and-true tropes of JRPGs, while also parodying the memes of role-playing games with plot twists and comedy.
Self-referential humor and fourth wall breaks augment the narrative and interactions in this game, without detracting from the core gameplay:
- Open exploration of a huge, diverse world, full of quests and monsters and loot
- Flexibility in leveling up desired classes and gaining new abilities along the way
- The freedom to optimize character builds and complete dungeons in any order
- Tons of weapons, armor, accessories, and items that allow for a variety of playstyles
- A turn-based battle system involving elemental strengths and weaknesses, an assortment of buffs, debuffs, and status ailments, and monsters that scale with your progress, to keep battles fresh, interesting, and challenging
- Just enough random encounters to annoy players who prefer visible encounters, and just enough visible encounters to annoy players who prefer random encounters
- At least a few interesting NPCs who aren't merely mindless drones created for the sole purpose of furthering the plot of your special story
The expected playtime will be at least 30 hours, but likely around 50-60 hours of gameplay.
It will be available exclusively for PC.
Here's my game's website, if you want to check it out in more detail: www.mangomischief.com
Here are a bunch of additional video clips and pictures of my game
The map at the beginning of Mango Mischief, showing off the early areas of the game
The Kingdom of Hargoth (1 of 2)
The Kingdom of Hargoth (2 of 2)
The wealthy and modern town of East Haversine (1 of 2)
The wealthy and modern town of East Haversine (2 of 2)
It wouldn't be a true JRPG without a rainbow of colored slimes as enemies, right?
A battle with a serious number of buffs, debuffs, and status ailments
The most convenient trope in the history of gaming
Nothing like a good old-fashioned fourth wall break
The many rhyming signs, scattered throughout the world of Mango Mischief
I'm very pleased and proud of the work I've done so far, and I'm hoping to have it finished by the end of 2022. If you have any additional questions or comments or words of wisdom, please feel free to comment or PM me