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Foreigners Are The Future of Starcraft II

Blogs > Denzgaming
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Denzgaming
Profile Blog Joined August 2016
5 Posts
September 04 2018 11:28 GMT
#1
Foreigners Are the Future of Starcraft II - Convince Me Otherwise

A small breeze has begun in Starcraft II, a wind of change that is making its way to the east. While in Korea the players and tournaments have continued chugging along, they no longer completely dominate the hearts and minds of the game’s spectators. In the last couple of years “foreigners” have started to invade the Land of the Morning Calm and impress with increasingly strong runs in tournaments. The thriving WCS scene is pulling impressive numbers and more people are returning to the game or discovering it for the first time. Korean players still hold the throne, but one starts to wonder how long this will last. It seems that their once unquestionable grip on the game is starting to loosen, and for how long they will able to maintain leadership of the competitive scene.

Whether you supported it or not in its initial inception the WCS region lock has had the desired effect of both maintaining progaming as a viable path for players in the West and fostering a scene which nurtures talent. With Korean players now being funneled into the extremely stacked GSL and a few occasional overseas events their ability to earn a living through competition alone comes into question. Some may have other forms of revenue, such as streaming or salaried work, but these cut into the ludicrous amount of practice time required to maintain form in such shark infested waters. As seen with the recent retirement of ByuL, once most players hit a slump there is no longer the safety net of a teamhouse to catch them, and sponsors may start to lose interest. As the realities of passing through your mid-twenties start to dawn on some of the older pros, as well as the omnipresent reality of mandatory military service, we may see players who are not showing results bowing out sooner than ever before.

And where are the players to replace them? There are very few fresh faces in Korean Starcraft, and even the younger players have been competing in tournaments for years. The easiest answer to the question of their absence is to point to gaming culture and trends in Korea. A visit a few PC Bangs (Internet cafes) or chatting to a few teenagers will quickly reveal that there is little interest in StarCraft among the youth. League of Legends took control back in 2012 and has held sway ever since, barring a couple of recent trends such as Overwatch and PUBG. It is telling that more people, usually in their late 20’s or older, play Brood War. The kids talk of Starcraft as something from their parents’ generation, gone the way of the VHS tape or flip phones, outdated and since replaced. There is no incentive to become brilliant at Starcraft II when there are other socially inclusive games to play with your friends.

Even if you had the burning desire to start playing competitively you are but a human squaring off against titans. And while it is very difficult for Koreans to travel overseas to live and compete due to language barriers and finances, the same cannot be said for any foreigner willing to spend some time training in Korea. If you’d suggested to me five years ago that one day there would be a teamhouse full of the best foreigners in the world living, practicing, and competing in Korea I would’ve raised my eyebrow. However the reality is that the Project Unity team house, managed by its only permanent resident NoRegreT, has had a huge influence on foreign Starcraft. Its residents are a veritable who’s who of WCS champions, GSL players, and IEM contenders. Those who visit have a brilliant opportunity to focus on improving and like a Hyperbolic Time Chamber it’s showing great results for young players like Lambo, Reynor and Neeb. With Jin Air as the only team still in operation Korean players have been cast out into the cold as the foreigners reap the benefits of a support structure which fostered excellence in Korean Starcraft for years.

As I see it the mastery of the West Is inevitable if we continue on this path. It will not be for some time, and players like Maru and Solar still have many more years of gaming in them. But Korea is lacking the interest and infrastructure to generate and rear new talent, and as the game continues to grow elsewhere in the world the sheer numbers of foreign players will begin to overwhelm. Teenagers like Clem and Reynor are showing their raw potential as Korean veterans start to run out of gas. Fingers are aching, wrists failing, and with no reserves to carry the flag an uncertain future is slowly and relentlessly coming. When Starcraft was struggling outside of Korea steps were taken to assist it, and one starts to wonder if Korea will receive a similar shot in the neck, and if, by that point, it will be too little too late.


*
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
September 04 2018 19:33 GMT
#2
Very interesting read. I like the sort of broad scope that this piece paints. It takes a look at the wider landscape of esports in Korea as well as looking at WCS and the region lock and whatnot.

A couple points, foreigners living and training in Korea is nothing new. Back in I think 2011 or 2012, there were a number of foreigners who lived and trained in Korea. Now, I don't think they lived all in one big team house, but they were there. I think, if they were able to get the visas, it would be possible for a Korean teamhouse to exist in the US or in the EU, as they would face similar challenges to Project Unity (being of a different language keeping in a foreign area).

I did like how you focused on the impact of Project Unity, because I think it was NoRegreT that really helped kickstart this flow of foreigners into Korea, because before, it was pretty difficult to actually get foreigners into Korea, because they'd have to train in an unfamiliar area while paying expenses and with no promise of any return. But with NoRegreT footing a lot of that initial cost, players can come and train at the team house while paying much fewer expenses and having an area where English is spoken. Also, the house has also established a number of friendships with the Korean pros there, like Solar, TY, and Hurricane (to name a few).

Now for Korea, I think that it is very difficult to revive a scene where there is no actual scene. Part of the problem is that there were always young players in the different regions of SC2 even when foreign Starcraft was failing. The same is not true of Korea. We haven't really had a lot of new talent in a while, and part of this problem is due to the system in Korea itself. The GSL was not entirely friendly to new players, and before they got rid of Code A, it was a lot easier to stay in Code S than to actually reach it. What ended up happening was that the good players stayed being good, but there was little infrastructure to bring up the lesser players. When you talked about "shot in the neck," the thing is, Korea already makes about the same prize pool as WCS. So, we're talking an area with maybe 40-50 Korean pros taking in the revenue that is shared between hundreds of foreign pros. Realistically, they already have that "shot in the neck." It's down to the individual competitions as well as the lack of players that are really hindering the Koreans. If the global scene can thrive off of the money allocated to them, there is no reason why the Korean scene cannot also do the same.

The difference is in community involvement and a general lack of interest. For foreigners, there's so many tournaments going on for players of different skill levels that you're not going to be facing Scarlett or Neeb or Serral or any of the top pros in every single online tournament. In Korea, almost every cup has at least a handful of really good Korean pros, and so, not only are you not going to make GSL, you're not going to get very much experience or money in the cups because Korean pros take most of the money.

The initial problem and why the region lock was established was because foreigners couldn't compete with Koreans, and Koreans were taking the vast amount of money. The problem now is that they're doing the same thing to their scene. The Korean scene is much too top heavy such that the people at the top can remain successful, but those at the bottom cannot afford to remain in the scene.

For foreigners, with the multiple challengers giving them experience as well as the large number of online tournaments, there's much more incentive for aspiring players to commit time and money to getting good at Starcraft. For Starcraft to succeed in Korea, you would have to have major changes to the way tournaments are laid out, and you'd have to have tournaments specifically for low-tier players. The problem is that foreigners were always at a low Code A level or maybe like edge of Code A, so they were in the ball park, but they weren't really close. For Koreans, right now, they're not even in the same ball park, so fostering talent is something that has to be done from a ground level up, and raising talent from a ground level is much harder than raising talent from a pre-existing playerbase.
"Keep Moving Forward" - Walt Disney
Bagration
Profile Blog Joined October 2011
United States18282 Posts
September 05 2018 14:38 GMT
#3
Perhaps, and the trend is towards the non-Korean player base, but >90% of your top players today are still Korean.

Maybe the overall gap is closing, or our perceptions are being skewed due to foreign outliers (e.g. Serral, Neeb)
Team Slayers, Axiom-Acer and Vile forever
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