• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:12
CEST 20:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?125Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Broodwar Prediction Market Terran or Protoss [D] Brainstorming a balance patch for Brood war Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters
Tourneys
[ASL22] Ro16 Group A Small VOD Thread 2.0 [ASL22] Ro16 Group B Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7900 users

Where it all went wrong

Blogs > LegalLord
Post a Reply
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
August 28 2016 20:00 GMT
#1
So I just finished writing up a sequel to an old project, a treatise on balance in Brood War based on statistical analysis. While writing things up, there was one graph that was part of that writeup that made me feel particularly sad:

[image loading]


Following one of its most active points in 2009, Brood War progaming suffered an absolutely brutal, and ultimately fatal, decline in just a few years. But more important than the game count, is just simply how that time period was for those who were there.

My original TL account has a join date of 27 April, 2010. I came somewhat late to the BW scene, and I only started paying attention to the game maybe a year before that, in 2009. But I remember that I was there to see how quickly and painfully the scene came crumbling down. I originally came from the Command & Conquer community, which by that time had lost a lot of its luster. In Brood War, I found a game that I could appreciate just as much as the C&C games I loved.

2009 was a pretty optimistic time for the game - the BW scene was well developed, and SC2 was still held in high regard by just about everyone as the wave of the future. In fact, a few friends of mine suggested that I try BW, as a way to prepare for the release of SC2 which was slated to be the next amazing RTS. Ultimately, I ended up enjoying BW in its own right, especially because of its vibrant progaming scene. The ability to watch games that were broadcasted on TV really added a lot to the experience, and I know I spent many nights watching games that were broadcasted at 4:00 in the morning because that was when they were live.

2010 was a rough patch. About the time I joined TL, the two big controversies that would ultimately be the end of the pro scene surfaced: the Blizzard-KeSPA dispute over IP rights, and the match fixing scandal. The immediate casualty of the former was the loss of the eSTRO team (the owner of which was in BW for broadcasting rights), and the latter cost us the Hite Sparkyz team (which lost its lineup to match fixing). But for the time being, things went on.

Ultimately, Blizzard did manage to come to an agreement with OGN, MBC, and KeSPA on broadcasting rights, and the match fixers were banned from BW and prosecuted. But the damage was done. The Blizzard dispute contributed in no small part to a rift between the BW and SC2 communities, with the BW community fearing for the survival of their game (incidentally, the reverse happened whenever SC2 progamers quit to return to BW, which is why I really don't like BW players who are jerks about that happening). The match fixing scandal was worse; eventually it simply destroyed the ability of BW to acquire sponsors for its tournaments.

In 2010 and for many years before, there were three OSLs and three MSLs per year. In 2011, there were one of each. In 2012, MBCGame closed, citing match fixing as the primary cause. OGN managed to host one more OSL in 2012, which would end up being the last one for BW. Around that time, a lot of progaming teams either closed down or at least left BW.

More than the events that caused the progaming scene to end, I remember the events that truly destroyed my own personal interest in the BW scene. The end of MBCGame was one of them; it was an event so brutal and significant that I could not see the progaming scene survive it. The second was the hybrid Proleague format - Bo3 of BW, Bo3 of SC2, then an SC2 ace match. I've joked before that the Bisu vs. Flash ace match in the SPL Finals was the last true game of BW. Now that I think about it, perhaps it was at least true for me personally. I saw a lot of series in the hybrid format that involved 2-0 victories in BW, 1-2 loss in SC2, then a loss in the ace match (leading to an overall loss), which really just made the BW part of the league seem absolutely irrelevant. Soon after, the last OSL concluded and there was a full switch to SC2.

My own interest in the scene never recovered. Out of the ashes of the BW progaming scene came the Afreeca amateur scene, with a few leagues, and in a way BW went on. In fact, the SSL was popular enough that it managed to have one of its leagues broadcasted on OGN. But it never really felt anything like what progaming was back in the old days.

Anyone who remembers me knows that I was a huge fan of Bisu back in the day. I watched two individual leagues pretty closely: SSL 9 and SSL 10, both of which had Bisu vs by.hero in the finals. And yet, I remember my thoughts after watching each of those finals:
SSL 9 (Bisu 3-2 hero): "Bisu won, but he really played terribly. If he had his usual skill level he would have won this one 3-0 given how weakly hero played."
SSL 10 (Bisu 0-3 hero): "Played just as badly as last time, just punished harder for being so inflexible. I'm not surprised."

Doesn't really sound like the words of a huge fan, does it? In recent times I've often been in the awkward position of being critical of Bisu while others defend him, a far cry from how things were back in the day.

These days, I'm mostly here on TL for the community (which is wonderful), specifically the General forums. SC2 never appealed to me, and I only very occasionally pay attention to BW. The leagues and games still exist, but somehow it lost the magic it had back then. I know I'm not the only one who feels this way - many others I've talked to feel as I do, and most of the people I remember from 2012 and earlier no longer visit TL.

I commend those who still contribute to the scene - the writers, casters, and programmers - who still have the interest and dedication to continue to make content for BW. I know that it's an effort that a lot of people appreciate, and it's unfortunate that I no longer have that sort of interest in the game.

History will sooner or later sweep the European Union away without mercy.
Espers
Profile Joined August 2009
United Kingdom606 Posts
Last Edited: 2016-08-29 09:28:06
August 29 2016 09:26 GMT
#2
BW was on the decline long before the match-fixing, if you look up viewer attendance at PL finals it peaked in 2004-2006 with 100k or so. It dipped down at 30k in 2008 (it rained heavily), long before SC2 or the match-fixing. Then I believe in the next few years it actually did better and stabilized somewhat.

It's a bit of a myth that match-fixing killed BW, it was more due to an already waning interest plus the emergence of SC2 and LoL which were the big cash cows at the time.
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
Last Edited: 2017-07-03 00:20:03
August 29 2016 12:04 GMT
#3
I only partially agree. Yes, I do think that BW was already on the decline, and that its life was limited. It may be telling that SC2 itself seems to be in its waning years and is kind of small compared to LoL, CS, DotA, and the like. 2006 was, as I recall, the peak of attendance at the PL finals.

But at the same time I think that match fixing gave it an early, and disgraceful, death. That was what killed most of the goodwill of sponsors and led to the loss of MBC. If not for that, BW would probably have seen a slow decline. Instead, the game crashed in the span of two years.
History will sooner or later sweep the European Union away without mercy.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2016-08-29 13:29:38
August 29 2016 13:14 GMT
#4
On August 29 2016 18:26 Espers wrote:
BW was on the decline long before the match-fixing, if you look up viewer attendance at PL finals it peaked in 2004-2006 with 100k or so. It dipped down at 30k in 2008 (it rained heavily), long before SC2 or the match-fixing. Then I believe in the next few years it actually did better and stabilized somewhat.

It's a bit of a myth that match-fixing killed BW, it was more due to an already waning interest plus the emergence of SC2 and LoL which were the big cash cows at the time.

on the decline =/= death. I think BW would have remained stable and still have a healthy pro scene today if it weren't for the one-two punch by Blizzard's lawsuit and the match-fixing controversy. Yes, LoL has far eclipsed BW's popularity at this point, but SC2 never really managed to grab hold in Korea the way BW ever did.. SC2 would never have managed to displace BW on its own. BW fulfills a certain niche in eSports that LoL can't (1v1, as opposed to teams), and more importantly, it had history. The fact that it still somewhat survives into today, without the support of Blizzard, is a testament to its fans and how compelling the game is...

I sympathize with LegalLord with how he feels about today's scene. At first, I found it all to be extremely fun; games and players were full of style and personality, even if it was a lower level of play from before. But, whether it was from the novelty wearing off, or from the more stylish amateurs being displaced by expros who were, quite frankly, only shells of themselves ..... or just real life priorities taking over in general, my interest in the scene faded as well.

On one hand, I feel a huge amount of empathy towards these expros who still play. If you were some freakish genius, it would maybe take you at least 3 years before you got a televised game--mere mortals could expect to toil away for 5+ years before getting any such opportunity. The game is so demanding, so impossible, and so filled with nuance, that it required you to dedicate a freakish amount of time on a daily basis in order to stay in shape at the highest of levels--moreso than any other eSports game out there. Imagine, to have spent all that time honing your craft, only for it to be rendered useless. Your choices are to either retire and maybe stream, or switch to a game that's sort of similar (but not really). It sucks and I know that, had I grown up in Korea instead of the States, this might have been a situation I would have had to face myself ..

On the other hand .. the Pandora's Box has already been opened. When I see them play in tournament now, I can't help but compare it to how meticulous and smart their gameplay was before. I can't help but wonder about what could have been..... and I can't help but feel a little disappointed by what I see today. Still, I'm glad that a number of expros are able to make a living today off of their skills that they've invested so much time into .. but my pessimistic view on things is that this is pretty much the end of the line. Without new blood, without the means to completely devote your time to training and breaking new ground, the game (as a "competitive scene") is destined to fade away when the old stars of yesteryear finally stop streaming. I hope, as we move through the next decade, that I'm proven wrong. We'll see!
Writerptrk
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #3
RotterdaM716
TKL 222
IndyStarCraft 191
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 716
ByuN 327
TKL 222
IndyStarCraft 191
UpATreeSC 81
Trap 38
StarCraft: Brood War
Calm 3940
firebathero 114
Dewaltoss 114
Pusan 64
soO 31
Free 21
Rock 13
yabsab 11
ajuk12(nOOB) 10
Shine 10
Dota 2
qojqva4827
Fuzer 129
Counter-Strike
fl0m1429
Heroes of the Storm
Liquid`Hasu351
Other Games
summit1g7526
singsing1613
Beastyqt703
Hui .163
XaKoH 126
ArmadaUGS96
KnowMe76
Trikslyr48
QueenE42
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 74
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 22
• FirePhoenix16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1723
• TFBlade680
Other Games
• imaqtpie841
• Shiphtur186
Upcoming Events
The PiG Daily
4h 48m
CranKy Ducklings
15h 48m
WardiTV Invitational
16h 48m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
22h 48m
OSC
1d 2h
Sparkling Tuna Cup
1d 15h
WardiTV Invitational
1d 16h
Shopify Rebellion Sundays
1d 20h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 21h
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.