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Blogs > fr49200
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fr49200
Profile Blog Joined October 2015
United States7 Posts
Last Edited: 2015-10-11 23:31:23
October 11 2015 20:53 GMT
#1
Current practice objective: Improving Macro


From what I have gathered from tutorial videos, articles and talking with members of the community, macro is a basic skill that I should be practicing quite a bit, especially if I'm going to be playing Terran. Following advice, I've been doing practice drills in custom games against the AI, focusing mainly on constantly keeping base production going to build a substantial army.
In these custom games, I only focus on constant unit production. If battles occur, I send my army there and don't pay attention to the battle, instead constantly focusing on keeping base production happening.
I have however noticed that I have two constant problems: I continually get supply blocked, and there are many times where my mineral count hits over 1K; a disaster in the making.
Trying to find tips on how to prevent this from happening, I looked up the following video:

Magnet Terran Macro Tutorial

From this I've decided to start incorporating the benchmark timings into my drills. Going thru my replays, I can see that normally by the 17 minute mark I do not have the substantial army that he has, and I'm usually only just starting to work on my third base.
I will also be incorporating the benchmark of having 19 workers on any one base. Previous the number used to be much higher at around 22 workers on each base, which is overkill.
I will also work on constantly watching my supply in the upper right corner, trying to incorporate a habit of moving my eyes from the corner, to my facilities in the bottom, to the minimap, and back, in a constant circle.
Also I have been considering playing the game at a slower speed that i can keep up with, and slowly increasing the speed as I grow more accustomed to it, but first i will be employing the above tips, then seeing if keeping up with everything is becoming a problem.
Later on during the week, maybe during my train trips to work, I am considering creating some kind of study guide to help me remember unit counters. I have just about zero idea of how to build my army and what counters what, which is obviously going to be very important to learn.
I downloaded a chart that shows the unit counters here.

Unit Counter Chart

I plan on studying this to get a better idea of how to build an army based on what my opponent is building. If you area a new player like myself, I hope this helps you.

I will compare unit production with my previous games and post the results.
If you would like to take a look to offer constructive criticism and advice, here is my GGtracker:

My GG Tracker Games

I am thankful for any helpful advice i receive.

Don't focus on what the other guy is doing; focus on what you're doing wrong
HaRuHi
Profile Blog Joined November 2010
1220 Posts
October 12 2015 09:30 GMT
#2
Back when I was doing drills, I usually looked when a Progamer would be maxxed in an uneventful game and tried to reach that benchmark without any Ai Opponent. I think for Terran it is ~ around 13 minutes?

The thing that skyrocketed my Macro as Zerg and Toss (I don't like playing Terran xD) is to connect things I have to remember. With Zerg it is injecting and Creep-spreading. Oh I just injected, have I spread creep? Oh I just spread creep, did I inject? I might just remember one of those things but they instantly make me check the other thing. With Protoss control group cycling is very useful, whenever I warp in I just hit the control groups for stargate and robo and see if they have the little white dot, meaning they produce.
fr49200
Profile Blog Joined October 2015
United States7 Posts
October 12 2015 15:17 GMT
#3
On October 12 2015 18:30 HaRuHi wrote:
Back when I was doing drills, I usually looked when a Progamer would be maxxed in an uneventful game and tried to reach that benchmark without any Ai Opponent. I think for Terran it is ~ around 13 minutes?

The thing that skyrocketed my Macro as Zerg and Toss (I don't like playing Terran xD) is to connect things I have to remember. With Zerg it is injecting and Creep-spreading. Oh I just injected, have I spread creep? Oh I just spread creep, did I inject? I might just remember one of those things but they instantly make me check the other thing. With Protoss control group cycling is very useful, whenever I warp in I just hit the control groups for stargate and robo and see if they have the little white dot, meaning they produce.


Yeah I really like the concept of connecting things with other things. With Terran, I've been trying these connections:
I just made a worker; is a MULE up?
I just upped my production; how am I doing on supply?

I'm only doing these so far because I find that once i start getting my second base, I start to get overwhelmed with things I need to check up on. As I get more used to these I plan on adding some more.

I also see pro's cycle alot through their control groups, and have tried doing that as well. The only problem I'm having with it is doing it as quickly as they do, but I imagine that's simply because they've been doing this longer than I have, and I simply need to practice and do it more often.

I don't know how you manage to keep up with it with Zerg and Toss tho; I almost always miss my Chrono Boosts and Injects lol.
Don't focus on what the other guy is doing; focus on what you're doing wrong
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