• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:17
CEST 10:17
KST 17:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes79BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL TICKET LIVE help! :D ASL20 General Discussion BW General Discussion NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1737 users

First week at Japanese language school - Page 2

Blogs > mooose
Post a Reply
Prev 1 2 All
mooose
Profile Blog Joined April 2010
Japan200 Posts
April 12 2015 15:18 GMT
#21
On April 12 2015 23:50 FFGenerations wrote:
whats the air like there? you said its overcast but is it hotter than UK, more humid, tropical air, or what? i am from UK too


It has been a little bit more humid than the UK. The weather today felt a bit like what I'm used to in summer in the UK though. I'm told it's going to get a lot more humid over the next few months. Not looking forward to that to be honest. Apparently there is a short rainy season at the end of May/start of June where its going to rain non-stop for a couple of weeks.

To be honest I quite like the rain, it makes me feel relaxed and at home. It was a bit annoying over the last couple of weeks because I wanted to do sight-seeing stuff, but I think by the time it gets to rainy season I'm going to be looking forward to some more rain.
www.teamyao.com @TeamYAO
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 12 2015 17:11 GMT
#22
japan is such a gorgeous country (and kimonos are AWESOME!) thanks for all the pictures man, enjoy kyoto!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
April 12 2015 17:38 GMT
#23
Really nice blog, it was a pleasure to read.

You said you wrote some AI for brood war, I would be very interested in seeing how you did that!
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 12 2015 18:47 GMT
#24
Enjoyed the read. Sounds like you're doing pretty well for yourself. Looking forward to future blogs!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
April 12 2015 20:26 GMT
#25
nice blog indeed
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
mooose
Profile Blog Joined April 2010
Japan200 Posts
April 13 2015 01:43 GMT
#26
On April 13 2015 02:38 solidbebe wrote:
Really nice blog, it was a pleasure to read.

You said you wrote some AI for brood war, I would be very interested in seeing how you did that!


I might do a separate blog about it if I get back into it. Basically you use BWAPI which is an API for C++. You make an AI using C++ and compile it into a dll. You then run BW using ChaosLauncher's BWAPI injector. BWAPI interrupts BW between each in-game frame and allows your AI to pull any in-game information like unit positions and stats and things like resource counts and supplies (my one plays with fog of war on so it doesn't have an information advantage over it's opponent). Your AI can then issue a bunch of commands to its units based on the current state of the game. Once the AI has finished for that frame, the queue of commands that your AI wants to issue is passed back into BW and executed. Then 1 more frame goes by and BWAPI interrupts the game again. This means you can't have your AI doing some enormous calculations because it will really slow the game down. So as well as all the other challenges of making an AI; you have to make sure you create one that is fairly lightweight.

I entered my AI system in the AIIDE and CIG StarCraft AI tournaments last year. I came 9th out of 18 in AIIDE and 9th out of 13 in CIG if I recall correctly. Not the best results ever but it was my first attempt and I had never used BWAPI, Visual Studio or C++ before starting the project. I'm not sure if those events are running again this year but I've made a lot of changes to my AI from last year already and will enter it in some competitions again if possible.
www.teamyao.com @TeamYAO
FFGenerations
Profile Blog Joined April 2011
7088 Posts
April 13 2015 02:40 GMT
#27
what is the ai code like? is it basically a bunch of conditions or what?
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
mooose
Profile Blog Joined April 2010
Japan200 Posts
April 13 2015 03:26 GMT
#28
Well my system is split into a bunch of separate managers. So I have like ArmyManager, WorkerManager, BuildingPlacer, ProductionManager etc. Every frame, each manager calls an update method where any new units are added/dead one deleted etc.

At the moment it starts the game by following a scripted build order, but its really easy for me to change this build order before a game, or change it so it does a different build for each matchup or a different build based on the map or whatever other condition. The build order is a queue of structures/units/techs that need to be created. Each frame ProductionManager reads the start of the queue and checks if we have met the conditions to create this thing (check if we have enough money and necessary tech/production etc) and if we do then production of that thing is started and removed from the queue.

After the scripted build order runs out the AI basis its future macro decisions on a set of goals that I have specified. For example it has an early game goal to get 3 hatcheries and 20 drones or something like that. If its build order queue is empty then it will compare what it currently has to the next goal that it needs to achieve. So if it only has 15 drones and 2 hatcheries then it will add 5 drones and a hatchery to the production queue. Once it meets a goal it moves on to the next goal; so the mid game one is to get another hatchery and a lair and a spire and some more drones or something like that.

It stores information about its opponent as well. So if it sees an enemy base then this location is saved so it knows where to attack later. If it sees an enemy unit then it stores that too so it knows what kind of composition its enemy has. It decides whether its going to attack or defend by comparing its own army supply against what it knows its opponent has. If it thinks it has a large enough army to attack then it does. But then if it attacks and sees the enemy army is larger than it expected it will just retreat and make more units until it thinks it can attack again. If the enemy army is getting close to its base then it will prioritise making units and static defense over making more workers or tech.

Attacking is pretty simply done at the moment and it doesn't really have any micro (except mutas). Basically when it decides it wants to attack, ArmyManager just cycles through the pointers for each army unit we have and tells them to all attack a location (probably by a base that we scouted earlier).

I've also been working on some code for muta harass but it's still a big buggy. To be honest the whole thing is pretty buggy at the moment; it's half code that I used from my bot last year and some new stuff I've added this year. As I said before I was learning C++ while working on it so some of it is a horrible mess.

There's some much stronger AIs than mine if you want better examples. Here's all the bots from last year's AIIDE competition:
http://webdocs.cs.ualberta.ca/~cdavid/starcraftaicomp/media.shtml

My bot last year played protoss (its zerg now) so some of my descriptions above won't really match the bot that I entered in the competition. The one from last year's main focus was reactive unit compositions. So basically it would store information about its opponents units like I mentioned before, and then translate this information into a unit composition.

So if its opponent has 8 marines and 2 tanks then it will save it as 80%Terran_Marine,20%Terran_Siege_Tank. It then looked these compositions up against a table and found the closest match. The table included a bunch of enemy compositions and which protoss composition would do well against each one. It would then pull the protoss composition from the table, translate this into a set of instructions resulting in the production of that set of units.

If it decided that in order to counter its opponent it needed 30%Protoss_Dragoon,70%Protoss_Zealot then it would create a build order which made 3 dragoons and 7 zealots. It would do this by feeding the goal of 3 dragoons and 7 zealots into a build order generator. The build order generator would find a way to produce those units and then return it as a set of build order commands which could be fed into the production queue. If it didn't have the required tech for something then the build order generator would factor that in too. So if it decides it needs an observer then the build order generator would return a result including a robo facility and an observatory.

Last year I used David Churchill's build order generator from his UAlbertaBot AI. But I found it had some bugs when playing as zerg and didn't really work so I've made my own one this year. It's pretty crude and not as good as his one but it works ok for the moment.

www.teamyao.com @TeamYAO
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
Last Edited: 2015-04-13 04:39:00
April 13 2015 04:38 GMT
#29
Oh man, the summer humidity is NOT fun.

I actually arrived in the first week of July when I went over, and after the first weekend there I decided to just not go out during the day anymore until autumn. :|

It was one of those open-the-door-and-get-hit-by-a-wall-of-suffocation types of ridiculousness. Instantly start sweating (and I don't even sweat easily).

Thankfully my dorm had air conditioning on all day and night.
Writer
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 175
OGKoka 80
ProTech75
StarCraft: Brood War
Hyuk 1715
actioN 695
Leta 140
Rush 70
Dewaltoss 32
Rock 21
NotJumperer 19
ajuk12(nOOB) 16
Sacsri 15
SilentControl 9
[ Show more ]
Nal_rA 8
League of Legends
JimRising 500
Counter-Strike
shoxiejesuss381
olofmeister233
Super Smash Bros
Mew2King53
Westballz31
Other Games
summit1g7665
C9.Mang0357
crisheroes321
Hui .204
Happy142
byalli134
NeuroSwarm60
Trikslyr26
trigger1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH259
• LUISG 19
• Light_VIP 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
1h 43m
Zoun vs Classic
Map Test Tournament
2h 43m
Korean StarCraft League
18h 43m
BSL Open LAN 2025 - War…
23h 43m
RSL Revival
1d 1h
Reynor vs Cure
BSL Open LAN 2025 - War…
1d 23h
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.