• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:49
CET 17:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 282HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview Clem wins HomeStory Cup 28 Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results Bleak Future After Failed ProGaming Career
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread EVE Corporation Path of Exile Mobile Legends: Bang Bang
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1048 users

Winner's Advantage in Grand Finals

Blogs > motbob
Post a Reply
1 2 3 Next All
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 14 2015 08:17 GMT
#1
tl;dr: In double elimination brackets, a 1-0 advantage in Grand Finals for the team coming from Winner's increases the chance of the better team winning the tournament.

In Dota, double-elimination brackets are almost always used, and the grand finals are almost always Bo5. Tournaments have not agreed, however, on whether to give teams from the Winner's Bracket an advantage in Grand Finals. For example, when Alliance and Na`Vi played in the TI3 finals, the series started 0-0, but when those two teams played in Starladder Season 8, Alliance started up 1-0 because they came from the Winner's Bracket.

I'm under the impression that spectators don't like the 1-0 start, but some tournaments (D2CL and Starladder most notably) employ it nonetheless.

Being a massive nerd, I have these various brackets simulated in Excel, so I decided to do some tests and try to test how, in theory, a winner's bracket advantage affects the tournament outcome.

The best team doesn't always win a tournament. Dota is a game with a lot of variance involved, and it only takes a glance at Dota2lounge bet odds to see that. There is a 100% chance that Secret is a better team than M5, but the odds of Secret winning against M5 are not 100%. Nor is the chance of Secret winning a tournament against 7 other scrub teams 100%.

I think that an implicit goal of tournament organizers is to create a format where the best team has a good chance to win. Spectators generally want this. An uproar would surely result if a tournament advanced the second place team to bracket, rather than the first place team, or made the Grand Finals a Bo1. A caveat: spectators want to see good teams earn the win, which is probably why 1-0 advantages leave a bad taste in their mouths.

So if tournament organizers want to create a tournament format where the best team wins most often, spectators be damned, they should create a simulated bracket with teams assigned Elo values (representing "true" skill), run the simulation 10,000 times, and see how many times the best team won with (1) a 1-0 advantage in Grand Finals and (2) no advantage! Or let me do it.

First, I simulated a bracket with two good teams and a bunch of scrubs (1500 Elo, 1480, and a bunch of 1300s). The best team won 51.6% of the time without a Grand Finals advantage, and 52.2% with a 1-0 advantage. That's a 0.6% increase. (Note that the only number we really care about is the increase.)

Second, I simulated an Elo distribution that resembled TI4, meaning that there were a few teams clustered near the top and some semi-competitive teams just afterwards. Here we saw an increase of 1.7% in the best team's win chance from no advantage to 1-0 advantage.

Third, I simulated a very steady drop in Elo (1500, 1490, 1480, 1470...). With this distribution, the best team saw a 1.4% chance increase in winning.

To clarify: one thing to note about the above simulations is that I'm simulating the whole tournament, not the grand finals. In some runs of the simulation where the best team ended up winning, the team lost in Winner's and won GF coming from Loser's. In other runs, the team won Winner's and then won GF.

So with these different distributions of Elo, creating a 1-0 advantage increased the chance of the best team winning the whole tournament. I can't say for sure that that would be true for any combination of teams, but I think that's what these results imply. If y'all want me to test unusual Elo distributions or weird tournament formats (e.g. Bo5 WF instead of Bo3), ask in the comments.

The conclusion I derive from these results is this: if tournament organizers are concerned solely with creating a format where the best team wins, they should have GF with a 1-0 advantage. But the difference between formats seems small enough that, if I were an organizer, I would just keep doing what spectators want (no advantage).

**
ModeratorGood content always wins.
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
March 14 2015 10:52 GMT
#2
My thinking for starting 0-0 is:

-Winner team deserves it
-Loser team deserves it anyway because they fell down yet showed great psychological strenght and managed to reach the finals anyways.

As you said, from a spectator point of vie starting 1-0 is meh :/
Dating thread on TL LUL
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-03-14 11:42:23
March 14 2015 11:25 GMT
#3
IMHO all e-sports should do what FGC already does and give the player coming from the winners a full match advantage. Although, scheduling and time issues would be a big problem. So I guess stick to 1 game advantage. I think allowing 1 team to drop a series and another not is unfair.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2015-03-14 11:39:16
March 14 2015 11:38 GMT
#4
On March 14 2015 19:52 SoSexy wrote:
My thinking for starting 0-0 is:

-Winner team deserves it
-Loser team deserves it anyway because they fell down yet showed great psychological strenght and managed to reach the finals anyways.

As you said, from a spectator point of vie starting 1-0 is meh :/

The winning team does not deserve zero advantage.
The losing team doesn't deserve it because they already got their second chance.

The whole point is that you have a DOUBLE elimination bracket in these tournaments... right up to the final game where you suddenly decide that it's single elimination.
That means that all the hard work done by one team to not lose a single series is for nothing, as basically everything resets.
The winner team should have an advantage because they've earned it by not losing.

The "other" way is to have two BoXs, where the losing team has to win both, the winning team only has to win one. That's the true double elimination right up to the end of the competition. What's so hard about just using that method?
What impact does that also have on your calculations for differences, since that's the REAL way to complete a double elim tournament?
HOLY CHECK!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 14 2015 12:19 GMT
#5
I'm more curious about how often the team from the Upper (winner's) bracket won the GF with a 1-0 lead compared to 0-0. - to me that's more important. (Why reward the team that's slightly better "on paper" than the team that's possibly already beat them.)

If it's just about "setting up for the best team to win" isn't a seeded single elimination bracket best?
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
March 14 2015 13:27 GMT
#6
On March 14 2015 20:38 Lonyo wrote:
Show nested quote +
On March 14 2015 19:52 SoSexy wrote:
My thinking for starting 0-0 is:

-Winner team deserves it
-Loser team deserves it anyway because they fell down yet showed great psychological strenght and managed to reach the finals anyways.

As you said, from a spectator point of vie starting 1-0 is meh :/

The winning team does not deserve zero advantage.
The losing team doesn't deserve it because they already got their second chance.

The whole point is that you have a DOUBLE elimination bracket in these tournaments... right up to the final game where you suddenly decide that it's single elimination.
That means that all the hard work done by one team to not lose a single series is for nothing, as basically everything resets.
The winner team should have an advantage because they've earned it by not losing.

The "other" way is to have two BoXs, where the losing team has to win both, the winning team only has to win one. That's the true double elimination right up to the end of the competition. What's so hard about just using that method?
What impact does that also have on your calculations for differences, since that's the REAL way to complete a double elim tournament?

This used to be done in some foreign BW tournaments. While I agree that this method would be the most fair for the team coming from the WB finals, it has a few glaring faults, which is generally why tournaments opt to not employ it and instead recompense the team with a 1-0 advantage.
First of all, it takes a long, long time. Potentially forcing the teams to play 8 games (assuming a bo3 and a bo5), which for dota would mean a grand finals which could easily span the better part of 11-12 hours. To be honest, now that I think about it, knowing dota tournaments it would probably take 2 days at least.
Taking that into consideration one can interpolate that it would probably also have a negative impact on the viewership/ad revenue to cost of the event ratio.

While it's desirable from a purely competitive standpoint, the logistical problems it'd pose to play that many additional games usually just make it so that tournament organisers shy away from it.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
micronesia
Profile Blog Joined July 2006
United States24753 Posts
March 14 2015 14:19 GMT
#7
motbob can you also run simulations with single elimination? It would be interesting to see how the two double-elimination formats above compare to single elimination in odds of the best team winning the tournament.
ModeratorThere are animal crackers for people and there are people crackers for animals.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2015-03-14 14:45:28
March 14 2015 14:44 GMT
#8
Kupon and I had a nice discussion on LiquidDota about these simulations. He pointed out that, if teams have very different adaptation capabilities during a tournament, my definition of "best team" becomes questionable. Is the best team the team which started out with the best value, or the team that adapted to the "tourney meta" (especially important at TI/DAC) and performed the best at the end?

Kupon recommended that I change the simulation to reflect this possibility. It turns out that with a dramatic adaptation variable (teams have a 50% of being either "good" or "bad" adapters, gaining a constant 20 or 5 points per round, respectively, with 5 rounds), a 1-0 advantage system does hurt the best team's chance of winning if the best team is defined as the team with the highest initial Elo and also the 20 point adaptation. A lower adaptation variable (2.5/1) resulted in the "best team," similarly defined, benefiting from the 1-0 advantage.
ModeratorGood content always wins.
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 14 2015 14:55 GMT
#9
On March 14 2015 23:19 micronesia wrote:
motbob can you also run simulations with single elimination? It would be interesting to see how the two double-elimination formats above compare to single elimination in odds of the best team winning the tournament.

With 8 teams spaced 20 Elo apart each, it's a 2-3% difference between single and double elim.
ModeratorGood content always wins.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 14 2015 15:45 GMT
#10
Are these changes significant? And how did you test?
Cheren
Profile Blog Joined September 2013
United States2911 Posts
Last Edited: 2015-03-14 18:06:38
March 14 2015 18:00 GMT
#11
Double elimination has quite a few problems and this is one of them, almost all real sports use a combination of round robin and single elimination and the only exception I can think of is college baseball.

There's also the problem of the 4-player group where player A beat player B, player B went 1-1 with a winning record in matches over player C, player C beat player D, and player A beat player D.

A > B > C > D and A and C advance.

Also in large bracket the player coming from the loser's bracket can end up playing twice as many games as the winner's bracket player, this creates a huge disparity in player fatigue.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 14 2015 18:22 GMT
#12
On March 14 2015 23:44 motbob wrote:
Kupon and I had a nice discussion on LiquidDota about these simulations. He pointed out that, if teams have very different adaptation capabilities during a tournament, my definition of "best team" becomes questionable. Is the best team the team which started out with the best value, or the team that adapted to the "tourney meta" (especially important at TI/DAC) and performed the best at the end?

Kupon recommended that I change the simulation to reflect this possibility. It turns out that with a dramatic adaptation variable (teams have a 50% of being either "good" or "bad" adapters, gaining a constant 20 or 5 points per round, respectively, with 5 rounds), a 1-0 advantage system does hurt the best team's chance of winning if the best team is defined as the team with the highest initial Elo and also the 20 point adaptation. A lower adaptation variable (2.5/1) resulted in the "best team," similarly defined, benefiting from the 1-0 advantage.


How about if the best team is defined as the one with the highest ELO after?
Tephus
Profile Joined May 2011
Cascadia1753 Posts
March 14 2015 18:53 GMT
#13
Yea, I also don't understand why double elim brackets end with a bo5 instead of two bo3s. It only changes scheduling in the worst case, and gives consistency across the entire bracket..

Mind running a simulation for that?
AdministratorDirector of Esports
SKC
Profile Joined October 2010
Brazil18828 Posts
March 14 2015 20:39 GMT
#14
It changes the schedule from 3 to 5 games to 2 to 6 games. That's a lot. Plus people don't like it for the same reason they dislike the 1 game advantage.
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 14 2015 20:57 GMT
#15
I'm not entirely sure I understood your point. There are a few things I really can't grasp. Anyhow, don't try to sound smug here, my statistics knowledge is more than just limited and I'm not that great when it comes to mathematics.

First off, I don't really get the question behind it. Imo it doesn't matter what kind of mode you use for a tournament, the assumption that there is a "best" team will tell you that this best team will win more often than any other team, as long as the circumstances are even for all teams. That's like trivial. It should also be somewhat obvious that longer distances, in theory, support the better team.

Now you take ELO as measurement of skill, which in itself sounds kind of overcomplicated. Why not just align values from 0 (worst team in the tour) to 1 (best team). Basically, that's the idea, no?
Might be my mathematics being strange.
However, related to that point, I don't think the changes in the outcome of what you tried to calculate have any meaning to them. The distances in skill are arbitrary. I'm not even sure anyone could tell you what a difference of 10 points on the ELO scale would mean - for your tournament, for the entire player/team base or anything. You can only losely relate gaps in such a ranking. That being said, a change in the outcome of win% per mode in the range of 0.x - 2% seem... I don't know. Not much? Especially without T-Test behind it.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9165 Posts
Last Edited: 2015-03-14 22:27:24
March 14 2015 22:14 GMT
#16
Let's put aside Elo chess assumptions being set up in a sample size as small as a one-off tournament in games that are not-chess not being reliable at all and go with this: you note an increase of .6%

That doesn't sound statistically significant, even with your highest stated increase. You do no testing to show whether it is. We have you rejecting the null hypothesis here without actually giving a good reason why.

Edit: sniped by gecko. hi gecko.
Photographer"nosotros estamos backamos" - setsuko
FalconHoof
Profile Joined December 2012
Canada183 Posts
Last Edited: 2015-03-14 22:32:30
March 14 2015 22:32 GMT
#17
On March 15 2015 07:14 itsjustatank wrote:
...you note an increase of .6% That doesn't sound statistically significant, even with your highest stated increase.


This was exactly my thought as I finished reading the OP, however I strongly believe that this topic warrants further testing and discussion because there is obviously dissension about whether the 1-0 advantage is necessary. The real question is"What is the real motivation behind the 1-0 advantage? Is it really to help the better team win or, as the OP suggested, is it actually beneficial because of the way the brackets and numbers work out?" Hopefully Motbob can hammer away and help us plebs figure out what's what.
Masturbation this good deserves it's own foreplay.
motbob
Profile Blog Joined July 2008
United States12546 Posts
March 14 2015 23:16 GMT
#18
I don't think there's any dissension here. If you read anything in the post, you should have read the conclusion: if I were a tournament organizer, I would stick with no advantage.
ModeratorGood content always wins.
itsjustatank
Profile Blog Joined November 2010
Hong Kong9165 Posts
Last Edited: 2015-03-14 23:59:52
March 14 2015 23:57 GMT
#19
Your generated Elo predictions based on arbitrary distribution choices resulted in differences that do not seem statistically significant. You do no test to prove that they are statistically significant, you just give the differences in observed percentages.

Null hypothesis: there is no statistically significant difference between starting a double-elimination finals 1-0 versus 0-0
Alternate hypothesis: there is a statistically significant difference between starting a double-elimination finals 1-0 versus 0-0

You have not proven whether or not what you got is noise and whether or not there really is a difference between a 1-0 start and a 0-0 start. You just want one of the two, clearly, and think this is enough to want to make a change.

Your argument is completely non-falsifiable right now. Sure, it may work for the internet, but unless you do that extra work you are pissing in the wind with a cloak of statistics making your advocacy look smart to people who do not know what they are reading.
Photographer"nosotros estamos backamos" - setsuko
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 15 2015 00:02 GMT
#20
I still don't get it or why you needed math to make a point.

Like you start out with something like this:

  • You have a team, which is better than any other team participating
  • This team therefore wins with a higher likelihood against any other team
  • If the gap in between the "true skill" is not that large, the distances / modes a tournament uses gets important


That's somewhere in the blog already as far as I understood. What's left out is:

  • The longer distances (Bo3 vs. Bo9 etc) are, the more certain (? sry, English) it is the better team will win within one tournament
  • If every team plays exactly the same modes, the better team, under the assumption skill won't ever change, will win in more tournaments if you look at enough samples


Now something happens in your trail of thought. E.g. you want to ensure the best team wins, for whatever reasons possible. You entirely miss however, that as long as you don't drastically introduce one sided changes, any mode will support the best team already.

Like, it should be kind of obvious with a 1-0 advantage, that:

  • the best team will advance through the WB to the Grand Finals more often and therefore more often starts with a 1-0 lead
  • even in cases they need their second chance via the LB route to Grand Finals the better team has a somewhat larger chance to win with a 0-1 disadvantage


Grant you, it'd be propably interesting, from a very theorycrafting point of view, how much influence this 1-0 has. However, you will never know, even if you test your results (the differences you list). Why you already explained:

  • You can not possibly meassure skill
  • All indicators for skill do not tell you how much better a team is, even indirectly via ELO. There's always a large margin of error involved, those estimators operate with them. Hence, the statements like "twice as good" are just your very subjective view on that matter


Hence, it's not really suprising that your results mostly tell you that the better team wins more likely. That's all I could learn in what you wrote.

Disregard all that, it'd probably comes down to other points. People already pointed out that a DE format is designed to give a second chance. Therefore the only logical follow-up is to set up the Grand Finals as 0-0 and double Best of X. If the LB Team wins, they have to endure a second Grand Final Best of X - because the WB Team never got a second chance.

Since this takes much time - as pointed out - the 1-0 lead is in place, depending on the game. Setting it entirely to 0-0 is - tournament design wise - just silly.


Btw, if you're interested in the topic itself, try to google for interviews of Barry Hearn and the PTC Snooker series. He changed tons of professional billard tournaments to shorter distances (iirc Bo9-Bo17 to Bo7 only). He tries to explain why that is - without any math - and just summarizes it as: "it's the only way to get all games done in a short time frame".
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Playoffs
Classic vs CureLIVE!
MaxPax vs TBD
WardiTV1388
IndyStarCraft 281
Rex125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 281
Rex 125
BRAT_OK 49
StarCraft: Brood War
Britney 40743
Sea 2578
Bisu 2294
Rain 1511
Shuttle 842
Jaedong 829
Hyuk 632
Larva 625
Soma 452
Stork 408
[ Show more ]
Soulkey 220
firebathero 164
Rush 153
actioN 140
Mini 135
Dewaltoss 126
Snow 64
Sharp 60
Hyun 59
Backho 51
Aegong 41
NotJumperer 40
sorry 39
Mind 37
zelot 30
JYJ 27
sSak 24
910 21
Yoon 20
GoRush 18
IntoTheRainbow 16
Free 15
Terrorterran 10
Dota 2
singsing2944
qojqva2191
Dendi618
XcaliburYe76
Counter-Strike
fl0m1354
byalli387
oskar139
Super Smash Bros
Mew2King253
Heroes of the Storm
Khaldor229
MindelVK20
Other Games
FrodaN1240
B2W.Neo1231
hiko828
DeMusliM437
ceh9324
crisheroes212
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1828
• Stunt701
• Shiphtur226
Upcoming Events
Replay Cast
7h 11m
RongYI Cup
1d 18h
herO vs Maru
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.