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Active: 7438 users

My game: Hook Bots!

Blogs > iPAndi
Post a Reply
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 30 2015 06:39 GMT
#1
Hey guys,

Me and my identical triplet brother ZeroCartin created this game for the Global Game Jam. It's called Hook Bots, and it's a 4 player deathmatch game similar to Towerfall. We intend to work on this a lot and try to get a good partner at the Game Developers Conference to publish this game with us.
You pick a robot to enter a deathmatch arena, and whoever gets up to 8 robot kills first wins.

The level you see is temporary as we still have some balancing to do. Mainly more space to control jumps better, hook jumps from the lower platforms and maybe getting the razors to be a bit less lethal!

In the near future, we are planning to be able to have an Alpha test for this game. I would love to hear your opinion / feedback for the game!

Newest:
4 player battle


Old:
1v1 -


****
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Entertaining
Profile Joined September 2007
Canada793 Posts
January 30 2015 06:58 GMT
#2
there needs to be incentive to go into center. it looks like camping a corner is very strong. maybe add a shield so u can take a hit in center? also the hooks are really large, looks weird, id make them a bit smaller.

if you could add a swinging mechanic and a bit larger levels i could see this being pretty fun. atm the game looks too simple, albeit probably pretty entertaining.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46376 Posts
Last Edited: 2015-01-30 14:28:41
January 30 2015 14:23 GMT
#3
I think I would really like to play this game for about an hour maximum; I like the simple premise but it doesn't look like there are too many ways to increase the difficulty or raise the skill ceiling or improve the entertainment value. Cool concept, but low replay value, I think. You could take a page out of Super Mario Bros.'s/ Super Smash Bros.'s books and introduce walking enemies/ items/ moving stages just to mix things up a bit and add more chaos. I'd also consider making it an option for each robot to start off with being able to take one hit, two hits, or three hits before dying, as that may make an interesting evolution from survival mode to a more aggressive game play. Best of luck!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
January 30 2015 16:04 GMT
#4
...Me and my identical triplet brother ZeroCartin ...


5/5 already.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
January 30 2015 19:39 GMT
#5
Thanks for all the feedback!

Entertaining: I agree that making the level larger and having more swinging mechanic could be REALLY fun.

DarkPlasmaBall: One of the things we are trying to tackle is skill ceiling. We are also looking for different ways to break up the gameplay so it feels new, fresh and you dont know exactly what to expect every time. We will look into your ideas and see what works and what doesnt!

boxerfred: lol
[image loading]
Me on right, Andi on left

Here's some concept art I made for the game.
[image loading]
[image loading]
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
January 30 2015 23:48 GMT
#6
The chain sound is annoying because sound length doesn't fit with how long the animation typically lasts. Especially annoying when multiple chains are going at the same time and you get weird phasing sounds. Though if you keep that in it could add some charm to the game.
Please PM me with any songs you like that you think I haven't heard before!
nikj
Profile Joined July 2010
Canada669 Posts
January 31 2015 00:21 GMT
#7
Lol you guys even have almost identical post counts

Cool game I'd give it a try for sure. Keep up the good work.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
January 31 2015 00:30 GMT
#8
On January 31 2015 08:48 hp.Shell wrote:
The chain sound is annoying because sound length doesn't fit with how long the animation typically lasts. Especially annoying when multiple chains are going at the same time and you get weird phasing sounds. Though if you keep that in it could add some charm to the game.

Totally agree! Since we had so little time, we just quickly put together the game with temp audio assets. We will definetely improve on this
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
TelecoM
Profile Blog Joined January 2010
United States10846 Posts
January 31 2015 01:34 GMT
#9
Awesome....the color guardians was sick too
AKA: TelecoM[WHITE] Protoss fighting
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