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Battle Report: Rogue vs Classic

Blogs > Zealously
Post a Reply
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2015-01-06 00:44:56
January 06 2015 00:44 GMT
#1
If you're at all familiar with Proleague, you'll know that while we're often treated to bread-and-butter standard macro games or short games decided by pre-planned build orders, the SPL also tends to be the place where we most often see games that, put simply, make no sense. Be it through absurd maps (thanks Arkanoid), clashing build orders, or chains of rather... peculiar decisions, there will always be games that play out nothing like we could have reasonably expected them to. Players make mistakes, and unfortunately (or perhaps fortunately?) this seems to occur more frequently than anywhere else in the Proleague arena.

With that said, I give you Rogue vs Classic, a game that should have ended long before it did and in the opposite way. Taking place at match point with SKT up 2-1, Rogue had his work cut out for him: stop whatever Classic (who, despite his less than illustrious reputation, is still a GSL champion) might throw at him and take Jin Air to the ace match.

[image loading]

Do I need hands for that?


Deadwing, rather notoriously, is a very large map. While this in most cases might lead to very macro-centric games, it also means that there is a lot of empty space available both in-base and nearby for proxies and other sorts of shenanigans.
[image loading]

Weather forecast: shenanigans with a chance of Faker


As Wolf accurately pointed out, being up a game or more in a series allows for greater freedom of choice. With the knowledge that you're in the lead, you can freely improvise or employ more risky strategies. Classic knows this and made use of the fact. Operating under the assumption that Rogue would open safely in standard Deadwing fashion, Classic channeled one of the most prolific Protoss players currently active in Starcraft 2:

[image loading]

Rogue, meet Has.


Rogue pulled a significant amount of drones in hope of stopping the rather unconventional cannon rush before any of the cannons could get up. But with one cannon finishing on the low ground behind safety of two pylons and additional ones constructing on the high ground, he was pushed back and forced to cancel his hatchery. Moving to the third base position to get his expansion up while cannons were closing in on his main base, Rogue was met with further resistance even there.

[image loading]

"Why on earth wouldn't I cannon your third as well?"


Unsurprisingly, Rogue chose not to pursue an expansion when both possible locations were at risk of being sieged by photon cannons. The situation looked dire, and what does one do when things seem dire and the game unwinnable? It depends on the school of thought you subscribe to, but Rogue made it clear that he has taken a page out of Life's and soO's books of Zerg.

[image loading]

The proxy hatchery is the solution to all of your problems if you build enough of them


While Classic had prepared for a proxy or similar shenanigans at his natural with a gateway and a cannon in place, Rogue simply walked past him and strolled right into the main where he built not one, but two hatcheries. Emphasis on two, because Classic only reacted to one. He forced Rogue to cancel the hatchery near the lower right corner of his base, and left it at that. Whether it was because he didn't see the hatchery or because he thought Rogue simply wouldn't go through with it, Classic left the second hatchery - which had now finished - to its own devices.

[image loading]

The result


Classic lost several workers in an ill-fated attempt to steer the game back on track in his favor by killing the constructing spine crawlers, and once roaches popped into his base accompanied by queens, a nydus (!) and three spine crawlers, things only got worse. Several indecisive attempts to kill a unit or three were made by the SKT Protoss before he decided that his only choice was a last-ditch suicide attack. You can guess how that turned out yourself.

[image loading]

Meatgrinder (noun): the act of attempting to push back three queens and seven roaches with probes


With the roles reversed and Classic contained in his natural, things were... I'm actually not going to say it, just look at the picture below and try to figure out how you go from a very successful cannon rush to that in 5 minutes.

[image loading]

When the map looks like this before the 10-minute mark, the Protoss might be in some trouble


I could write a closing paragraph about how Classic really messed this one up, but it's more fun not to. Instead, look at this picture again:

[image loading]


****
AdministratorBreak the chains
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
January 06 2015 00:58 GMT
#2
I love dumb games like this, GG
TL+ Member
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
January 06 2015 01:09 GMT
#3
[image loading]
hihihi
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
nedro
Profile Blog Joined November 2014
21 Posts
January 06 2015 02:55 GMT
#4
"No way. He won't build two proxy Hatches."
"We shouldn't praise or condemn anyone, but rather try to promote a positive attitude towards what's good for everyone..." -aTnClouD
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
January 06 2015 05:14 GMT
#5
Protoss imbaaaaaa!
People are imbeciles, lucky thing god made cats.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
January 06 2015 11:28 GMT
#6
I'm still mad at Classic while weeping in tears of joy since Rogue did such an amazing on the fly adaptation.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 06 2015 11:55 GMT
#7
Rogue is such a boss. He makes Zerg fun.
sharkie
Profile Blog Joined April 2012
Austria18763 Posts
January 06 2015 16:46 GMT
#8
You should have mentioned that Rogue opened up with One Piece music!
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
January 06 2015 18:39 GMT
#9
I loved this game so much, especially since it was rogue beating classic

so beautiful
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
January 06 2015 21:04 GMT
#10
Rogue is a god
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
January 09 2015 22:22 GMT
#11
On January 07 2015 06:04 Shellshock wrote:
Rogue is a god, much so like Dark San DRG sOs

Fixed dat for ya bruh
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
January 10 2015 00:16 GMT
#12
Rogue got his hands on some of Choya's secret stash. Only explanation.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
January 10 2015 07:55 GMT
#13
I was there live. Was a great game especially if you want a hyped audience.
HOLY CHECK!
LeeJohnDong
Profile Joined May 2014
Ireland58 Posts
January 16 2015 14:27 GMT
#14
Brilliant game. 5*
#1 JaeDong Fan || ►http://www.twitch.tv/LeeJohnDong || follow! Say Hi!
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