• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:35
CEST 15:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris13Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
The GOAT ranking of GOAT rankings Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) :
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
BW General Discussion Flash Announces (and Retracts) Hiatus From ASL Maps with Neutral Command Centers Victoria gamers [ASL20] Ro24 Preview Pt1: Runway
Tourneys
[ASL20] Ro24 Group C [ASL20] Ro24 Group A [ASL20] Ro24 Group B Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Dawn of War IV General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2721 users

[Review] Hearthstone

Blogs > jodogohoo
Post a Reply
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
November 29 2014 08:56 GMT
#1
This is going to be a review of the game. yes...

The Good
It's fun and easy to learn. It's free. It's well designed. There is a decent depth of strategy as well as fun for all levels. It's got warcraft lore. As a card game it's good.

The Bad
Social Dimension
I'll name some obvious things others have already mentioned. First is the lack of social interaction. Humans are literally unable to communicate with each other. We can't talk to each other, that's fucked up. There's no chat channels, no clans, nothing. Literally what the fuck happened here. Obviously a setting to enable or disable chatting would give the best of both worlds.

Money Dimension
Second, the game is a heavily commodified form of recreation. we have fun by spending money or time. You don't have to spend money but it gives significant benefit. Arena mode costs money. Getting cards for decent decks in constructed either takes lots of time or money. Is this a problem? Not really. It makes sense, for it to cost money. The game took quite a lot of money and effort to make therefore their effort should be rewarded. However their could have instead followed a Dota2 style version model where money only buys style and swagger. They could also shift the costs of cards / down / ways of making gold / arena entry so it's easier to access. This all of course depends on the actual profitability of the game. If the game isn't even breaking even then w/e.

Creativity Dimension
Third: creativity. We are playing a game where there are a lot of creative options available. Gameplay decision making and deck building are nice. But what if people could make their on alternate versions of the game by altering rules / creating new rules and gameplay mechanics. What if people could make their own cards / card sets and play with each other in these new and interesting ways. One of the great aspects of Blizzard games was the map editor. Moba was born in map editor. Yet hearthstone doesn't have anything similar. This critique of course applies to other card games and boardgames / card games in general. In reality this is more a problem of modern consumption and norms of consumption. Our freetime is commodofied as we spend money to have fun instead of making our own games/boardgames/card games, or making our own stories / books / movies. We are passive consumers instead of creative producers. Obviously this isn't the case for all of us, and sticking to one extreme is bad, but I think if people engaged more in the middle the world would be a better place. Anecdotally, I play lots of boardgames with friends, but we never make up our own game, we instead spend money on games and we also don't creatively adjust rules / gameplay.

Conclusion
Ideally I want to see someone ripoff the Hearthstone game design / engine and program a similar game except opensource and with a a huge variety of creative options. Ideally there will be the standard format with standardized rules and cards. And then fun modes / card sets that people can make on their own and play with people. The standard mode will require unlocking cards because that aspect is always fun in terms of "gamification principles" but it will be significantly easier to unlock new cards. something like 10 gold per win. 50 gold per pack. 100 gold per arena entry with adjusted prizes. Crafting costs / refunding scaled back. In a way it's sort of like private WoW servers with leveling scaled differently to reduce grinding time. Hopefully with greater social capabilities, people will be able to form communities and bonds with strangers and grow as individuals. Instead of individualistic competition for scarce resources, we will be communities within communities, playing together creatively and socially, having fun in a variety of different ways for the variety of different gamers out there.

**
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
November 29 2014 10:26 GMT
#2
Definitely agree with you on the social aspect, playing Hearthstone can often be a relatively solitary experience, and I think the game would gain a lot by improving in this area. But I actually think that the monetization is quite fair, even though I don't dedicate a tremendous amount of time to the game, I feel I can create new decks often enough and play about as much arena as I want to. And I doubt only paying for cosmetics is a viable approach in this type of game if you want it to be profitable.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2014-11-29 14:50:47
November 29 2014 14:49 GMT
#3
This is going to my rant about hearthstone

The good
Here I've written one sentence to actually give some impression that im not completely biased, as well as some obvious one worders.

The bad
Social Dimension
Even without the chat function, the emotes are often used to bad manner players. From the early well played, to just spamming emotes or waiting for turns to run out. Cardgames attract bad manner. Ive assembled some sample messages that you would see frequently.
Hey man - can you leave the game, I just need one more win for legend. Wow, you are so fucking lucky, topdecking ragnaros. You only win because your a topdeck lucker. Get out you suck. Please leave. LOL. Thanks for game noob. OH MY GOD WHAT ARE YOU DOING LOLOLOLOLOL.

Money dimension
The first sentence is mega complicated to appear smart. Ive decided to rewrite this part from the developers perspective.

we make our living by selling games. You don't have to spend money but it gives significant benefit. Developing games costs money. Getting cards for decent decks in constructed either takes lots of time or money. The game took quite a lot of money and effort to make therefore our effort should be rewarded. We could have followed a dota style payment system but that would be silly, this creates more revenue. We really wouldnt be satisfied with this game breaking even as were a company.

Creativity Dimension
In my opinion, a third dimension is too much for a card game - whatever. Im just going to point out that here its basically a long list of things that you would do better if you created the game. While the ideas arent terrible - I thought this is a review.

Conclusion
This isnt a good review.

As a bonus for reading - here are 100 of the strangest words in english

Abibliophobia - The fear of running out of reading material.
Absquatulate - To leave or abscond with something.
Allegator - Some who alleges.
Anencephalous - Lacking a brain.
Argle-bargle - A loud row or quarrel.
Batrachomyomachy - Making a mountain out of a molehill.
Billingsgate - Loud, raucous profanity.
Bloviate - To speak pompously or brag.
Blunderbuss - A gun with a flared muzzle or disorganized activity.
Borborygm - A rumbling of the stomach.
Boustrophedon - A back and forth pattern.
Bowyang - A strap that holds the pants legs in place.
Brouhaha - An uproar.
Bumbershoot - An umbrella.
Callipygian - Having an attractive rear end or nice buns.
Canoodle - To hug and kiss.
Cantankerous - Testy, grumpy.
Catercornered - Diagonal(ly).
Cockalorum - A small, haughty man.
Cockamamie - Absurd, outlandish.
Codswallop - Nonsense, balderdash.
Collop - A slice of meat or fold of flab.
Collywobbles - Butterflies in the stomach.
Comeuppance - Just reward, just deserts.
Crapulence - Discomfort from eating or drinking too much.
Crudivore - An eater of raw food.
Discombobulate - To confuse.
Donnybrook - An melee, a riot.
Doozy - Something really great.
Dudgeon - A bad mood, a huff.
Ecdysiast - An exotic dancer, a stripper.
Eructation - A burp, belch.
Fard - Face-paint, makeup.
Fartlek - An athletic training regime.
Fatuous - Unconsciously foolish.
Filibuster - Refusal to give up the floor in a debate to prevent a vote.
Firkin - A quarter barrel or small cask.
Flibbertigibbet - Nonsense, balderdash.
Flummox - To exasperate.
Folderol - Nonsense.
Formication - The sense of ants crawling on your skin.
Fuddy-duddy - An old-fashioned, mild-mannered person.
Furbelow - A fringe or ruffle.
Furphy - A portable water-container.
Gaberlunzie - A wandering beggar.
Gardyloo! - A warning shouted before throwing water from above.
Gastromancy - Telling fortune from the rumblings of the stomach.
Gazump - To buy something already promised to someone else.
Gobbledygook - Nonsense, balderdash.
Gobemouche - A highly gullible person.
Godwottery - Nonsense, balderdash.
Gongoozle - To stare at, kibitz.
Gonzo - Far-out journalism.
Goombah - An older friend who protects you.
Hemidemisemiquaver - A musical timing of 1/64.
Hobbledehoy - An awkward or ill-mannered young boy.
Hocus-pocus - Deceitful sleight of hand.
Hoosegow - A jail or prison.
Hootenanny - A country or folk music get-together.
Jackanapes - A rapscallion, hooligan.
Kerfuffle - Nonsense, balderdash.
Klutz - An awkward, stupid person.
La-di-da - An interjection indicating that something is pretentious.
Lagopodous - Like a rabbit's foot.
Lickety-split - As fast as possible.
Lickspittle - A servile person, a toady.
Logorrhea - Loquaciousness, talkativeness.
Lollygag - To move slowly, fall behind.
Malarkey - Nonsense, balderdash.
Maverick - A loner, someone outside the box.
Mollycoddle - To treat too leniently.
Mugwump - An independent politician who does not follow any party.
Mumpsimus - An outdated and unreasonable position on an issue.
Namby-pamby - Weak, with no backbone.
Nincompoop - A foolish person.
Oocephalus - An egghead.
Ornery - Mean, nasty, grumpy.
Pandiculation - A full body stretch.
Panjandrum - Someone who thinks himself high and mighty.
Pettifogger - A person who tries to befuddle others with his speech.
Pratfall - A fall on one's rear.
Quean - A disreputable woman.
Rambunctious - Aggressive, hard to control.
Ranivorous - Frog-eating
Rigmarole - Nonsense, unnecessary complexity.
Shenanigan - A prank, mischief.
Sialoquent - Spitting while speaking.
Skedaddle - To hurry somewhere.
Skullduggery - No good, underhanded dealing.
Slangwhanger - A loud abusive speaker or obnoxious writer.
Smellfungus - A perpetual pessimist.
Snickersnee - A long knife.
Snollygoster - A person who can't be trusted.
Snool - A servile person.
Tatterdemalion - A child in rags.
Troglodyte - Someone or something that lives in a cave.
Turdiform - Having the form of a lark.
Unremacadamized - Having not been repaved with macadam.
Vomitory - An exit or outlet.
Wabbit - Exhausted, tired, worn out.
Widdershins - In a contrary or counterclockwise direction.
Yahoo - A rube, a country bumpkin.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
November 29 2014 15:07 GMT
#4
vomitory is pretty good
Kazahk
Profile Blog Joined April 2012
United States385 Posts
November 29 2014 15:32 GMT
#5
It comes off kinda weird how long the con section is compared to the pros, I mean you could have went a little more in depth.
It's also funny how you have the cons sectioned off into specific things you didn't like about the game. IDK it just sends a message that you almost wanted to rush off to saying what you didn't like.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
November 29 2014 15:36 GMT
#6
can you explain how it is heavily commodified.

I can play the game as many times as I want without paying a cent.


Zerg for Life
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
November 29 2014 18:26 GMT
#7
Hmm, I guess you guys are right. The game doesn't excessively require money to play. Whether or not money matters depends on a person's level of patience. I personally just want to jump right in and start making high level decks without daily grind or playing in arena. But I guess that means the problem is me, not the game.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-11-30 02:34:21
November 30 2014 02:33 GMT
#8
Imagine how much more an actual card game would cost for a remotely competitive deck, too—and regardless of time spent playing it.
Cant take LMS hipsters serious.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
November 30 2014 03:51 GMT
#9
If you want to play Hearthstone at the competitive level you have to pour heaps of cash at it unless you're pretty patient. Some plays and popular decks are impossible without certain cards. Sure if you play a lot you can get many legendaries and cool toys quickly but you won't have everything, you won't be able to experiment.

Lots of people like Hearthstone though and on the internet it's hard to criticize things that people like. It's funny but people seem to take offense. OP is not unfair in any way as far as I can tell. He obviously leans one way and that doesn't mean he's any less "objective" than any of you. He's giving an opinion after all.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-11-30 04:11:20
November 30 2014 03:58 GMT
#10
On November 29 2014 17:56 jodogohoo wrote:
In reality this is more a problem of modern consumption and norms of consumption. Our freetime is commodofied as we spend money to have fun instead of making our own games/boardgames/card games, or making our own stories / books / movies. We are passive consumers instead of creative producers. Obviously this isn't the case for all of us, and sticking to one extreme is bad, but I think if people engaged more in the middle the world would be a better place. [...]

Conclusion
Hopefully with greater social capabilities, people will be able to form communities and bonds with strangers and grow as individuals. Instead of individualistic competition for scarce resources, we will be communities within communities, playing together creatively and socially, having fun in a variety of different ways for the variety of different gamers out there.

yeah, definitely you brought game review down to the essence and then deconstructed it.
Countdown to victory: 1 200!
FlaShFTW
Profile Blog Joined February 2010
United States10172 Posts
November 30 2014 04:08 GMT
#11
2/5 rating. while a review that does touch upon the massive cons of the game, you do nothing to support the pros of it or go indepth. had you elaborated more on whats good about the game, this would have been more of a "review" rather than a "bash on the game and this is what i would do better about it" aspect.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
November 30 2014 10:35 GMT
#12
I think you guys are all right. I think a review wasn't a good idea because I wasn't following a good review forumla / industry standards for good reviews. I really was just vomiting words lol.

My post should have been a reflection on games in general in today's society, the potential for a more creative future, and a case study on card games specifically hearthstone.

I came off as bashing hearthstone, but it's more card games in general and games in general in today's society that have these creative downsides. Also magic the gathering is hella more expensive than hearthstone with no possibility of earning cards with gameplay / patience.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
November 30 2014 15:35 GMT
#13
On November 30 2014 19:35 jodogohoo wrote:
My post should have been a reflection on games in general in today's society

Tell me about the duality of man
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
December 02 2014 03:23 GMT
#14
One last thing: arena mode essentially turns fellow players in a community against each other by having them compete against each other for scarce resources. There could potentially be a "casual arena mode" where you gain nothing but it costs nothing. Or a "casual arena mode" where the prize are aesthetics upgrades with the regular entrance fee.

The way the game current is could have been different. Also, the current game also has potential for change. The current goal is to generate profit while making a respectable game. The creators have done that so at the end of the day they have already done their job. Also more choices such as "casual arena mode" may have it's own problems such as dividing the community or griefing or simple lower profits. Therefore my suggestion is not without fault, but hopefully it makes people think creatively about the current system and possible changes.

Personally for me the system would be nice. Some audience research is necessary to see if the community / market would appreciate these changes.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2014-12-04 07:28:46
December 04 2014 07:22 GMT
#15
My review of the game. It was wildly addictive at first. After you realize the whole pay or grind aspect it stagnates.

Basically I just log on now to reroll daily quests and complete them for gold, then when I have enough gold I buy naxx wings or play some arena, or let my friend play my arena. The single player mode is interesting for the hour or whatever you put into it.

You can't be competitive unless you have the best cards. Since there isn't much room for deck creation without the constant reinsertion of new cards, the meta is pretty well figured out and the best cards/decks are the most expensive.

This game is basically a dumbed down clone of Magic:TG with some changes and no card trading, but card creation via cards you don't like and a ladder/arena system. I never played MTGO so I can't compare to that.

The problem that magic has is that the top/richest players are really good about finding and getting the best cards asaply and dominating with them. It's the age old concept of needing money to make money.

Also, as cool as the Arena system is. I think pack drafting in MTG is much more fun. And generally the way those worked is that the winner got first pick on the rares/most expensive cards and 2nd got next and so on. Instead of this game where you just win gold, dust, and a random pack or two. It gave you more control of the RNG when you won. (arguably if you win often and a lot, you have more control of the cards you get but most people don't have that kind of consistency).


Overall, MTG is more fun and costs more money, however hearthstone is more casual and you can grind instead of using money. However, this might change depending on the rate at which they release new sets of cards, since you might never be able to grind all the cards you need to stay competitive without investing money.


Also, totally agree with this no chat client shit that games are doing these days. What the fuck is up with that? It really irks the fuck out of me. Games should be fully equipped with friends lists, chat rooms, party chats, in game chat, leaving notes/msgs for offline people, and nowadays even voice support for all of those. For some reason they are going backwards, and I have no idea what the fuck their reasoning is for doing that in the gaming industry in the last couple of years.
RIP SPOR 11/24/11 NEVAR FORGET
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
December 05 2014 03:24 GMT
#16
A great invention would be a cardgame creator. something that let's you make your own card game / card sets / game rules. It gives all the joy of card games + exponential amounts of creativity.

I'm sure a lot of people have hidden brilliance waiting to be unleashed. Instead of just playing games, people can use their rich life experiences to craft an unique game.
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
#3
CranKy Ducklings305
SteadfastSC231
IndyStarCraft 180
Rex136
IntoTheiNu 28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko463
SteadfastSC 231
IndyStarCraft 180
Rex 136
Trikslyr38
StarCraft: Brood War
Britney 43055
Rain 8417
Sea 4830
PianO 2042
Bisu 1043
Shuttle 932
EffOrt 840
firebathero 650
Snow 401
Stork 342
[ Show more ]
ZerO 321
Mini 294
BeSt 281
actioN 248
ggaemo 237
hero 211
Barracks 178
Light 126
Nal_rA 117
Hyuk 109
Hyun 98
Soulkey 84
Mind 83
ToSsGirL 78
Soma 77
Liquid`Ret 69
Backho 64
Movie 53
JYJ47
TY 40
[sc1f]eonzerg 27
soO 26
Yoon 25
Free 21
Sacsri 18
scan(afreeca) 15
zelot 15
Bale 11
Terrorterran 9
HiyA 9
IntoTheRainbow 8
Dota 2
Gorgc7101
XcaliburYe470
syndereN307
KheZu223
resolut1ontv 223
League of Legends
Dendi1058
Counter-Strike
olofmeister1547
zeus757
byalli347
edward88
kRYSTAL_72
Other Games
B2W.Neo2183
hiko725
Liquid`VortiX204
XaKoH 114
djWHEAT73
ArmadaUGS48
QueenE33
RotterdaM27
ZerO(Twitch)13
rGuardiaN1
Organizations
StarCraft: Brood War
CasterMuse 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2372
League of Legends
• Nemesis1685
• Jankos842
Other Games
• WagamamaTV266
Upcoming Events
BSL Team Wars
5h 26m
Team Hawk vs Team Dewalt
Korean StarCraft League
13h 26m
CranKy Ducklings
20h 26m
SC Evo League
22h 26m
WardiTV Summer Champion…
23h 26m
Classic vs Percival
Spirit vs NightMare
CSO Cup
1d 2h
[BSL 2025] Weekly
1d 4h
Sparkling Tuna Cup
1d 20h
SC Evo League
1d 22h
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
2 days
RotterdaM Event
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
4 days
herO vs TBD
Royal vs Barracks
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

Acropolis #4 - TS1
CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.