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Active: 1287 users

GMarshal's BlizzCon Heroes Live Update Blog - Page 2

Blogs > GMarshal
Post a Reply
Prev 1 2 3 Next All
nikj
Profile Joined July 2010
Canada669 Posts
November 08 2014 00:05 GMT
#21
Lol

that's pretty hilarious.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2014-11-08 00:29:57
November 08 2014 00:13 GMT
#22
Ok, onto Q/A while the screens are down, going to try to ask about talentgating, but the line is long
Will heroes be drawn from books\other sources: yes.
Will get a grace leave
Lost vikings brought on as a result of community feedback
Will heroes from overwatch (new blizzard game) be added: eventually

TALENT GATING QUESTION: its still being looked at, "we want to see what's happening", we're still listening. "There are some real benefits to it"
New question from me: gold economy, assuming i get up there

Question: improving metrics? yes, want to measure disables, damaged absorbed relative to death. working on improving how tanks do on post game measurements

DREADNAUGHT: why not bans? how are you balancing competitively? basically new heroes won't show up in competitive mode post draft, and might add bans later

Another question about leavers, blergh


Additional game modes: looking to add some in game modes, will see where it goes
Additional skins: working on it

End of season rewards: being worked on, not figured out yet.

Rest of presentation: thrall looks awesome, burst oriented assassin, they tried him as warrior and it was meh

SYLVANAS IS COMING!
Art based on wow model. Dark archer, stops enemy minions via trait, shuts down towers via trait, deals a lot of damage, has mind control to control mercs. seems very push oriented.

Lost vikings, control three characters, all three can capture objectives! Example, you can capture two shrines on dragon shire and the dragon

Sky temple: capture temples, guardians spawn, fight them off to hold: art is floating city over a desert.

TOMB OF THE SPIDER QUEEN: kill minions, collect gems, summon spider queen jackal and spider themed

Blizzaed universes in game: DIABLO MAP HEAVEN\hell
Some guy with a giant mace, diablo concepts for the map. GOREGEOUS MODLES.



Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 08 2014 00:30 GMT
#23
Panel over
Moderator
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
November 08 2014 00:42 GMT
#24
Be careful or I will have to warn you for tripple posting!
AdministratorLaws change depending on who's making them, but justice is justice
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 08 2014 01:03 GMT
#25
Thanks

I wish I had an invite, but I follow HotS closely. Your message about 15x more invites last time makes me happy
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2014-11-08 03:49:48
November 08 2014 03:34 GMT
#26
Community match started, low battery though, draft seems bad,
Rehgar\valla\uther\theyael\faldstadt is ok, tassadar\brightwing\tychus\zeratul\stitches feels meh

Blue team (team uther) should easally win. i was right. go team husky.

Game 2 is on the new map, sky temple.
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 08 2014 07:36 GMT
#27
Eg 2 - 0 fnatic
C9 2 - 0 liquid

Finals tomorrow.
Moderator
itsjustatank
Profile Blog Joined November 2010
Hong Kong9176 Posts
November 08 2014 08:45 GMT
#28
nice seeing you
Photographer"nosotros estamos backamos" - setsuko
KobraKay
Profile Joined March 2010
Portugal4295 Posts
November 08 2014 13:14 GMT
#29
On November 08 2014 16:36 GMarshal wrote:
Eg 2 - 0 fnatic
C9 2 - 0 liquid

Finals tomorrow.


Where can I watch this? Is it listed on TL calendar or something?
CJ Fighting! (--.--)
malcram
Profile Joined November 2010
2752 Posts
November 08 2014 13:37 GMT
#30
TALENT GATING QUESTION: its still being looked at, "we want to see what's happening", we're still listening. "There are some real benefits to it"


what benefits... lol... that's a laughable reply
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 08 2014 17:17 GMT
#31
On November 08 2014 22:37 malcram wrote:
Show nested quote +
TALENT GATING QUESTION: its still being looked at, "we want to see what's happening", we're still listening. "There are some real benefits to it"


what benefits... lol... that's a laughable reply


introduces new players to the hero without overwhelming them with options.. after like 3 games with the hero you unlock everything so i dunno why people bitch about it O.o
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 17:59 GMT
#32
On November 09 2014 02:17 GizmoPT wrote:
Show nested quote +
On November 08 2014 22:37 malcram wrote:
TALENT GATING QUESTION: its still being looked at, "we want to see what's happening", we're still listening. "There are some real benefits to it"


what benefits... lol... that's a laughable reply


introduces new players to the hero without overwhelming them with options.. after like 3 games with the hero you unlock everything so i dunno why people bitch about it O.o


People bitch because of the reset and the rest bitch because X guide says this is the best build.
It's annoying but it's not something that needs to be changed.
I will make Yogg Saron priest work...
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2014-11-08 19:00:00
November 08 2014 18:15 GMT
#33
At the sound panel, where they're talking about how they make the sounds, like how jainas ice bolt sound was made by breaking a bottle and mixing the sound. they have a design philosophy where they pick three things to focus on when desigining characters. Eg: Lost vikings are: lighthearted, humorous and medival

Its really interesting imo.

Apparently chain lightning sound was based on the sound of fireworks and a tapemeasure. feral spirit has a toolbox being dragged accross concrete and a blowtorch. Earthquake is a bell hitting the ground, and was planned to provide players with an audio queue about what's happening. Knowing these things you can kind of hear them..

They're also talking about how in the design they're looking for the hero at their prime, e.g. thrall at the cusp of his power, right after wc3 in the timeline. Also mentioned that they go through a process to write the voice actors lines, and in establising the personality of characters that lack defined personalities in lore (brightwing, murky, etc).

stuff that goes into writing lines:
Gameplay reminders
~error messages (out of mana)
~caution suggestions (low hp!)

Interaction
~promotes interaction (reacting to other heroes)
~responses to player actions (thanks for using fountain, etc)
~references lore (arthas\uther)

The nexus is obviously slightly humorous since diablo vs raynor, since it makes no sense. which means lines are slanted towards providing a much lighter atmosphere.

Music: combined styles from multiple universes, mix of innovation and nostalgia.
The lead music guy is walking us through how he came up with the opening screen theme. it started with a chord progression, which then got arranged, it started slow, and required a little action, so he added a four note violin theme to go with the main melody. not musically adept here, but the process is really fucking cool, he does one part at the time adding melody and support, etc, blending it together with software. the guy is really, really awesome and talented, i'm really impressed

Q\a session:
Apparently blowtorch soundeffect resulted in someone being burned
Brightwing sounds are the result of someone's inside joke with their wife
Are we gonna get sound effects\different lines with skins? yes, for master skins
Each character has about 300 lines.
Sound management: to reduce sound fatigue, all other heroes are 50% less loud than yours
what's the sound hierarchy: prioritized critical information, ultimates need sound queues, lots of playing goes into figuring this out.
Sound on loading screens is still being changed\evaluated
Moderator
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
November 08 2014 18:32 GMT
#34
Sounds really interesting, I hope they can continue telling us about all the little things that go into making this game after blizzcon through their youtube channel, I loved the voice acting videos.
I will make Yogg Saron priest work...
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 08 2014 19:12 GMT
#35
Watching voice acting panel, will not lr because it wouldn't help
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2014-11-08 21:33:33
November 08 2014 21:06 GMT
#36
I'm late for the heroes panel. They're now talking about thrall's design, caught the end of it, explaining that the design of
frostwolf resilience (hit with 5 spells regen a bunch of health) was a way for a meele assassin to deal with incidental damage

Jaina: originally they wanted to be able summon a water elemental as a basic ability, but they couldn't balance the duration vs cooldown. Jaina's design is partially inspired by the Wow frost mage, specifically cone of cold. her trait (the one that increases damage and slow) was a natural extension, the spell selection was partially inspired by hearthstone. the selection and design was so tight that there were no major changes after design other than numbertweaking

There's apparently a community panel i'm missing regarding the pro scene, heyoka is watching it

Lost vikings: were very challenging because it required updating a 20 year old ip, that have really limited definition due to the limitations of technology at the time. They showerd a screenshot of the game and now i feel like playing lost vikings 2. the entire design of the hero revolved around having all three vikings, this was a challenge because that was the original conception for chens ultimate (elemental split), but it was abandoned because it was too clunky for users. originally each viking had a skillshot, which made controlling them a nightmare, so they used a concept called "movers and shooters", aka units that are dull on their own but interesting together. olaf is slow and tough but has a charge attack, the small guy has a lot of automatic escapes, and the sword guy has an aeo rightclick. but with no active abilities people felt like they needed more stuff, so they put the abilities in the talents and made sure they were all "affect all vikings" and had shared cooldowns

Battleground philosophy: "its best to think to them as raids, they all have shared elements, bosses, don't stand in the fire", there are a lot of stable core elements, like mercs, forts, the core proper, so that players always have an idea of how the game plays.

Sky temple: general rundown: temples shoot lasers, defended by neutrals.

They're going to talk about skytemple and where they're going. Talking about the ancient egyprian vibe, it started with concept art, the aqueduct system and hot air baloons are all props they really liked. concept art looks really cool. "Snakes and scarabs" was a key concept. then they started 3-d modeling. they're taking a "scuptural approach", they make a highres 3-d computer model and then they downscale it.

They start with big blocky shapes and sculpt down.

With skytemple they redid all the models to match the theme, concept art is very very cool, all the asthetics were brought together to make it work astherically

TOMB OF THE SPIDER QUEEN
All interior, movie lighting, lots of spiders. feels like a vast undercity. Lots of props. Exclusive look at the map, seems like two lanes, map perspective isn't great, couldn't really glean any details, but it looks awesome

WHATS NEXT:
Diablo map, high heavens vs burning hells, three lanes, half hell half heaven. concept art is pretty impressive, looks like minion pulling a seige weapon? giant guy with mace again, hero or minoon? Guy with giant cleaver and crusader i think, idk, not a diablo guy.

Q\a:
No one seems to want to ask questions
Rogue abilities? High chance
Moderator
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2014-11-08 23:24:12
November 08 2014 22:22 GMT
#37
Finals coming up eg vs c9

Kk, this is starting up, lots of talking that isn't super relevant.

Lz very articulate and mannered. 10\10

Video introduction that's not super interesting

Map 1 is haunted mines.

C9: arthas, tychus, uther, zagara, CHEN
Eg: tyreal, faldstad, stitches, tassadar, rehgar

Chen is a surprising pick

C9 kill 2 eg heroes, but skulls are even, and eg got mercs, arthas picked off

Eg loses faldstad in teamfight, c9 slight level advantage

EG being destroyed, they lost all the fights
Moderator
ramon
Profile Joined April 2011
Germany4842 Posts
November 08 2014 23:51 GMT
#38
huge initiation from eg but c9 and arthas in particular are just doing so much work in prolonged fights
bisu
ramon
Profile Joined April 2011
Germany4842 Posts
Last Edited: 2014-11-09 00:05:14
November 09 2014 00:00 GMT
#39
whopsi
bisu
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
November 09 2014 00:06 GMT
#40
Abathur is pretty good, as is arthas, c9 is a lot better than i expected going into blizzcon. they have good gamesense
Moderator
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