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MTG Sealed: Self-Analysis #3

Blogs > EscPlan9
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EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2014-11-05 21:22:21
November 05 2014 20:16 GMT
#1
Pool
[image loading]
Now this is a pool I can work with. Pretty easy Abzan pool with Soren, 2 Bloodsoaked Champion, Armament Corps, 2 Abzan Guide, Chief of Edge. So many of my dual lands let me splash blue, so I threw in two Abominations of Gudhul as well.

edit: In the picture above, a couple things to clarify. During sideboard I always swapped a War Behemoth for a 2nd Gudhul not included in the original deck. I also played 41 cards to try something Chris Vanmeter (CVM) advocated at one point with 1 banner for cycling/fixing, so I had 23 spells, 18 lands, with one of the spells being a banner. Just wanted to see how it worked out for me, and still not sure about the 1 banner as a 23rd spell idea. I do like the cycling but there usually is something else I'd rather play so it can get stuck in my hand for a few turns before it's useful. And if I only use it for cycling, I might as well just cut it entirely.

Round 1
I had a spot with Abzan Guide against Archer's Parapet, Morph, and Swarm of Bloodflies. I had Savage Punch in hand so could have easily taken out any of them. I decided to take out the Parapet to make sure I get in 6 lifelink and then 6 damage on attack as well, and figured I could take out the Swarm later, not really thinking too much about the +1+1 counters it got. I'm pretty sure if I just took out the Swarm then I would have sealed that game and ended up winning 2-1 against him instead of losing 1-2.

Round 2 : Walkover - opponent dc'd

Round 3
Game 1
Had the turn 1 Bloodsoaked Champion start and he was stuck on 2 lands, having to discard a card on turn 3. I flood out and he wipes my board with tons of removal to come back and win it. I never thought much of Efreet Weaponmaster, but when he got it down I just could not get through for the last 4 damage.

Game 2
Had another quick start of Mardu Hateblade into Bloodsoaked Champion into Bondkin. I flood out again, and thought I was about to stabilize with Bitter Revelation, but it just grabbed me a Sage-eye Harrier and 3 lands. He flashes in Pearl Lake Ancient and I'm realizing I have little chance of winning anymore. I dumped my hand of Shambling Attendants (delved 7, so it only cost 1!), Bloodsoaked champion and Abzan Guide (as a morph) one turn, only to have it Suspension Fielded and Bring Low, giving the Pearl Lake 2 prowess triggers. I had Soren and 2 Savage Punches in hand but only Bloodsoaked Champion on board. Game ended shortly after.

I reviewed both games of Round 3 and there wasn't any spot where I could have won the games - the most frustrating games to lose. I one-time forgot to get my Bloodsoaked Champion back after attacking, but he wasn't getting any more damage done anyways and can't block when I was the one on the backfoot.

Level-ups
* Soren needs a lot of protection to play out. I drew him in 3 games and he was stranded in my hand because I didn't have a strong enough board presence. Two games I could have played him just for a 2/2 flying chump blocker for a turn then he's dead. The other game I only had 1 ground creature on board. Don't get me wrong, Soren you're generally ecstatic to have in limited, but he didn't fare well in any of my games today.

* I think my deck was too mixed up between aggression and winning the late game. I had two Bloodsoaked Champions, but little else for aggression or ways to push through defenses. I also had very little evasion which made pushing through those last few points of damage very difficult. Basically, my curve, reach, and evasion were all pretty bad in this deck that seemed so good at the start.

* I really need to work on how to quickly sift through my possible deck variations. I find it very difficult to do in this format. I often end up getting latched onto one for too long and then spending a couple minutes on the mana base instead of looking at others. Any suggestions for this? I'm thinking I should take a more methodical approach like:

1) Look at what my fixing supports.
2) Look at the depth of each mono-color and which cards I REALLY want to play in each.
3) By combining the first two steps I should have ideas of what my base colors can be and which clans I can try and this is where I start building my decks. For instance if my White, Blue, and Green are solid I'll make everything other than Mardu (since black and red would be weak) and see which one looks best.

Anyone have a certain method they use for this format? I find it very difficult because of the amount of fixing and the strength of the gold cards.

Undefeated TL Tecmo Super Bowl League Champion
Urth
Profile Blog Joined November 2007
United States1256 Posts
Last Edited: 2014-11-08 01:38:14
November 08 2014 01:31 GMT
#2
You can build this pool many different ways, and I have no idea what's best. Honestly, the only way to figure out the best configuration is to just build a bunch of different color combinations/decks. Whenever a deck looks good, you can save it. Your fixing is good, and pretty much every color offers something this time. In other words, it's going to be difficult. I think that you should either be aggro or 5 color though. I have a slight preference for aggro since you have 6 excellent 1/2 drops, and sorin is better if you are aggressive.

On a quick glance, I think your green is actually not that great. You have enough fixing where you can run both abzan guides and even armament corps for free due to your fixing. I'm not convinced that savage punch is amazing in this deck with few large creatures, and they are the only green cards that aren't "free." You also have enough blue fixing where mystic of the hidden way is "free." I prefer mystic over abom here if I have to choose, because I think it's easier to cast/unmorph, and is better if you are going to be aggressive.

Red is also not that deep, but it does have some good aggro cards. Heart piercer is excellent, and barrage of boulders/ride down/mardu warshrieker are also quite strong if you decide to go the more aggressive route. This is probably a good plan looking at the rest of your good cards. You don't have as much fixing though to splash red, so maybe it's not the best.

Let's consider a build a with red:
W/Bg 15
hateblade x2
bloodsoaked champion x2
bond kin
feat of resistance
chief of the edge
watcher of the roost
abzan guide x2
sorin
bitter revelation
throttle
armament corps
rite of the serpent

R 5
barrage of boulders
mardu heart piercer x2
mardu warshriekr
ride down

U 2
mystic x2

18 lands
I don't think the mana quite works out though, as you would cut the forests for the R/G lands, but would still have to cut too many lands to make room for mountains. This might be worth it just to run the good aggro/raid cards, but I'm not sure. I could see boarding into that deck if my opponents deck was slow.

It's also possible to just play barrage of boulders as the only splash to get through dmg with the 2 R/G lands over forests, and -1 swamp +1 mountain. The rest is as above, but with 4 slots free, you can play some combination of force away, crippling chill, savage punch, attendants, abomination, sage eye harrier, and bond kin. It definitely isn't worth it to only splash boulders just to get through.

So in the end I think that you should just rely on the evasive blue cards to get you there, adding both mystics and probably both abominations, and cutting some number of savage punch/behemoth/krumar/sage eye harrier/shambling attendants. The evasive creatures also work well with your bloodsoaked champions. I could see adding force away/crippling chill too.

I'm not going to attempt to build 5 color without modo in front of me, but I think it's viable looking at your pool and your fixing. Bloodsoaked champion and a lot of the warriors are bad for that deck.

here's what I'd run game 1:
W/Bg 16
hateblade x2
bloodsoaked champion x2
bond kin
feat of resistance
chief of the edge
watcher of the roost
abzan guide x2
sorin
bitter revelation
throttle
armament corps
rite of the serpent
sage eye harrier/whatever you like

U 6
mystic x2
force away
crippling chill
abom x2

18 lands (You have to reconfigure the mana base a little bit from what you already have. I'm too lazy to do it, but you definitely have the right fixing for it.)


P.S. Are there any hidden blue cards in your screenshot?
BY.HERO FIGHTING!!!!
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
November 09 2014 14:42 GMT
#3
No hidden blue cards, just had a lot of blue, that 2nd mystic was the last card in the screenshot. I definitely should have put in the mystics. I find far too many games where I'm stuck in board stalls and he's good in every deck. When you're behind he can chump block at least, at parity or when you're ahead he can close out the game if protected.
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