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The Beauty of Silence

Blogs > DragoonPK
Post a Reply
DragoonPK
Profile Blog Joined July 2007
3259 Posts
Last Edited: 2014-05-01 02:59:11
April 22 2014 17:53 GMT
#1


****
Yurie
Profile Blog Joined August 2010
12018 Posts
Last Edited: 2014-04-23 22:57:24
April 22 2014 19:32 GMT
#2
I agree on the idea that there is a large mix. Visual Novels are hitting steam, if that doesn't say anything about how wide the audience is then I don't know what does. The low budget ones use very basic story telling with a few images and a lot of text. The high budget ones can be fully animated or have full voice and advanced game mechanics. One VN that didn't have any voice overs is the game that has effected me the most, which is why I agree with alternative story telling can work well.

The strange thing for me is the entire sexual taboo in video games. You have plenty of great Japanese games that contain explicit sex scenes (with partially censored images) but only one or the other extreme in the west. Either entirely off screen such as in Fable/Dragon Age or nothing but it in games such as The Klub 17. The entire middle of the spectrum is missing in western games. Probably the next area that is going to see development, especially with the various VR things on the horizon.
salito
Profile Joined May 2010
1647 Posts
April 23 2014 00:36 GMT
#3
I enjoyed the writeup, and agree that sometimes less is more. Keep it up.
Nature moves in the shortest way possible.
NeuroticPsychosis
Profile Blog Joined September 2013
United States322 Posts
April 23 2014 03:57 GMT
#4
Very interesting and well written
intricate, elaborate, articulate, crystallize, conceptualize, synthesize
DragoonPK
Profile Blog Joined July 2007
3259 Posts
April 24 2014 14:23 GMT
#5
Thanks folks, I'll hopefully be doing more of these soon !
Archeon
Profile Joined May 2011
3262 Posts
April 24 2014 18:01 GMT
#6
Very interesting. I agree that there is a lot of old stuff flying around, that is forgotten but was awesome and could very well be implemented in new games. Mainly tricks in level design and narration.

On a side note i have to say that i am not the biggest fan of dark souls. I played the game until the city of the sun. The main reason for me stopping was that i so far didnt have the feeling that there was a connected story (and a load of deaths). A friend of mine told me later on that the game has a very cool story told by its world, but until this point it was a beautiful world, a nice fighting system and a shitload of frustration. I was never really into the tes-series, i kinda need something that drives me forwards which is usually the story. Also the little lines until that point were a lot of gibberish, mb it's because I didnt really see through the story and the role of humans in this world, but that somehow gives the impression that there are no answers and distances you from the humans in the world.

I know the feeling that you describe from metroid prime, which, like bioshock tells its story mostly over recordings you find, which i think is a very good way to make the player feel alone in a dangerous world.
low gravity, yes-yes!
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