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Top 3 best/worst units per race - Zerg - Page 2

Blogs > ETisME
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Terranist
Profile Blog Joined March 2009
United States2496 Posts
January 19 2014 01:22 GMT
#21
On January 19 2014 07:27 aZealot wrote:

3. Swarmhost, I think. I'd put Muta in there as my third, but that's just racial hatred speaking. So, the SH is third. I get the idea behind the unit, but it was implemented badly. Worse, the locusts just block out your units from engaging. They are super annoying to play against when in numbers, and watching lots of SH is not much better.


swarmhost had a very poor implementation. stuff like locusts blocking your ultras from attacking is absolutely ridiculous. upgraded locusts also pop right as the old ones wear off, which is also a little bit excessive.
The Show of a Lifetime
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2014-01-19 01:43:41
January 19 2014 01:42 GMT
#22
I'd go with
Best
3. Brood Lords: slow, yet surprisingly sensitive to good micro and kiting. They're essentially artillery units, and very expensive, so positioning and proper support is critical to their usage (except during the dark days of infestor-BL). Well-timed stutter stepping can give them nearly double their default firepower, thanks to the broodling recharge rate, so they perform far differently in the hands of a skilled player than those of a lazy player. Honestly, I'd love to see them reduced in health to maybe 150, and be able to spawn up to three broodlings.

2. Infestors: while it is perhaps somewhat problematic to have fungal growth root instead of slow, it's still a very exciting spell, now that it's a projectile, instead of an insta-cast. Personally, I'd like to see it at 50 energy and have the root aspect entirely removed. Infested terran eggs can be used to trigger mines and sponge seige tank shots, the infested terrans themselves can clear out a mineral line, or add a teeny bit of firepower to an army (although they could probably use an extra point of attack damage), and they can even be used to hold a watchtower or just provide an armed sedentary scout for a little bit of time. Neural Parasite is an amazingly cool spell, and if it were range 9 instead of a fucking melee spell or whatever, I'm sure it would get more use.

1. Banelings: They can suck, they can be amazing, or they can be a mixture of both over an incredible 20-minute long series of exchanges.


Worst
3. Hydras: They're slow and unmaneuverable, they fire too fast and with too late of a front swing to be micro'd, and they're expensive and supply-heavy, so players are loathe to take risks with them and play them in any context other than a well-defended DPS turret. It would only take a few changes to make them a diverse, exciting unit, but sadly, this has not happened.

2. Swarm Hosts: Remove Enduring Locusts upgrade, and this unit is instantly more exciting. Having an effectively constant stream of free units doesn't give your opponent the chance to make smart plays against them and outmaneuver the hosts. Perhaps if both swarm hosts and locusts had a greater creep speed bonus, they'd be used more to dash around, sending waves at the opponent from different locations, rather than just sit in place and slow the game down, Firecake-style.

1. Corruptors: These things are so poorly-designed, gameplay-wise. It makes me sad, since they're probably my single favorite zerg unit visually. The larva mechanics makes any effective dedicated AA zerg flyer too powerful, since it can just be mass-produced and clear the skies, but the Corruptor is made too weak in compensation. It's designed to counter massive units, such as the battlecruiser and the carrier, both of which are exciting, but doesn't even succeed against truly problematic units for zerg, primarily the rather boring Void Rays. If it was made more powerful, and forced to morph from a previous unit, the balance problems would be taken care of, although it would still be a bit of a stale unit. Corruption is a lackluster spell in serious need of redesign.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Big J
Profile Joined March 2011
Austria16289 Posts
January 19 2014 03:29 GMT
#23
since evryone is doing it...
my current top3 for Zerg:
3) Mutalisk. General purpose unit. Has probably even too many roles for my taste, but it's a hell lot of fun to play with them and to multitask your ass of with them.
2) Baneling. Lots of cool uses from mines to drops or just the general roll in and target. Probably the most satisfying thing in the world when your banelings connect beautifully.
1) Viper. so much fun running around with vipers and trying to get the right angle to pull. Also I love the balance it creates with abduct. It makes it very hard for Zerg to really hit a wall compositionwise since you can eliminate certain pieces of the enemy army that cause you trouble. Meanwhile more Vipera is not better, so it's also hard for them to really be overpowered.


Worst3 currently... this one is hard, since I like nearly all the Zerg units:
3) Swarm Host. Dont get my wrong, I actually enjoy swarm hosts vs Mech. Imo they play much more fun than it is to play against them or to watch them. And I dont really like them vs Protoss. I guess they really should get a little makeover.
2) Hydralisk. Ok, now in HotS it does some jobs and can actually retreat. But they are too expensive and weak to do anything on their own and they have hardly any interesting micro or harassment potential. It's basically timing or lose in the longrun with hydras.
1) Corruptor. Not much niceto say about them. Corruption is boring and borderline useful. Of course I use them a lot (with vipers or mutas) but I'd trade them any day for any other AtA you can find.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
January 20 2014 05:06 GMT
#24
most liked

1. zerglings

sc2 zergling is the idealized zerg monster we all imagined in our heads playing sc and bw. watching a million zerglings running all over everything looks like a movie a good one

2. banelings

same as the zergling and it's morphed from the zergling!

3. queens

the queens full power has not yet been unleashed i think

most disliked

1. hydralisk

it would be pretty easy to make hydralisk useful and fun step number one is

2. (take out the) roach

blizzard must have forgot to balance all three races against the other two or it just lost it because the game is full of units that exist because protoss has a unit powerful against terran so terran has another powerful unit against protoss and zerg needs one too but let's just make it cheap lots of hp ranged decent dps and boring as hell. hydralisks suck because roaches have to be the cheap powerful 1.5 ranged dps for zerg. the swarm would be better with more evolved hydralisks (devolved to something closer to bw worth) and no more roaches

3. corrupter

the only time corrupter is exciting is the half second when you realize yay the corrupters killed his air im gona win. that's not exciting.
no place i'd rather be than the satellite of love
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