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So with all the free time on my hands (waiting for more job interviews), I have decided to write another blog. I have decided to write down what units I like/dislike the most from each race (in SC2), starting with Zerg.
The list is my own opinion, a combined score for watching and playing, so some units there might actually look weird at first, but remember it is a combined score :D
Let's start with the good list first~
3. Infestors + Show Spoiler +Imbalanced in WoL, not often seen as much in Hots, this units always lead to QQ cry everywhere. Why did I put it as number 3? Ignoring the infestor broodlords, this unit is AMAZING to play with. Destiny's infestor bro squad. + Show Spoiler + High ground fungal onto harvesters. Burrow roach spam infested Terran. Surprise fungal on mutas/phoenix/bio. Neural parasite on Mothership? (in fact, it is one of the few units that you can BM with for Zerg) IT bomb onto tanks Muta provide high ground vision and spam IT Sadly most of these tactics are not really there anymore but hey, every now and then I will play with a wol style 2 base infestor mass upgrade lings and when it works, it still feels awesome.
2. Banelings + Show Spoiler +This unit is amazing to watch, amazing to play and just amazing in general. We might not have baneling carpet bombing anymore but it still provides lot of fun. Baneling land mines + Show Spoiler ++ Show Spoiler +Baneling lings counter attack Ling baneling micro in ZvZ and ZvT. + Show Spoiler +And just being banelings in general is awesome :D + Show Spoiler ++ Show Spoiler +Not a lot to say, but I am sure you all have seen some pretty amazing baneling denotation. It's a shame they aren't as useful for ZvP but it definitely earn itself a seat at no.2 for this list.
1. Speedlings + Show Spoiler +No video needed :D Just watch any Zerg games  Honestly I don't think any other unit deserves this place. this is one of the units that can completely define a zerg player. Even how many one makes in early game is a sign of what his zerg style is. Let's just think of all the possibility against a immortal sentries all in Some players love to use them to bait forcefields, some use it to counter attack and force warp ins then use them to flank, some picks off forward pylons etc. I have even seen JD defending a 4 gate mothershipcore pressure with just amazing lings and queens micro. Over the years, the mechanics improvement for Zerg players have vastly improved due to the increasing competition, especially in ZvZ. Also, Life ling
Honorable candidate: Queen. + Show Spoiler +I love the queen. They act as a mother to the drones, protecting them from early attacks. A lot of pros have different favorite number of queens, some sticks with 4, some goes up to 6 etc. + Show Spoiler +Look at this micro :D I also like the fact that they move super slow off creep but they provide so much utility that you can just force a strategy with them to work: a mass queen ultra ling build in ZvP; mass queen infestor against mass void rays; proxy hatch against a FFE toss with creep tumor; proxy hatch with spines; queens and lings against a CC high ground Terran.
Now here comes the worst 3 units: (no videos for any of these :p) 3. Hydras+ Show Spoiler + They are just really not interesting as a unit, a huge shame considering how iconic they are. They don't really provide any interesting strategy or game play. They are just like some other units, just another unit that shoots. They perform poorly against a skytoss with storm, the only role in the game currently is ZvZ (yay for dps) and ling hydra aggression to the third which is getting easier to defend as toss figure out the metagame better. What a shame because I was looking forward to see some interesting metagame since the hots beta.
2. Corruptor+ Show Spoiler + Corruptor got slightly more interesting because void ray now melt them pretty badly. And......that's it. With viper introduced to hots, triple stargate build etc, there is even less reason to get corruptors unless you plan on doing some swarmhost viper corruptor turtling. Well at least I think the model looks quite cool with that snake tail thing.
3. Swarmhost+ Show Spoiler + I really really wanted this unit to have success in hots. I was hyped when this unit was announced, and had some interesting game playing with it and playing against it as a marine tank player. Sadly the unit just didn't work out very well. It provides maybe 1 fun game out of 15 that it is used. Even using swarmhost is boring, one mistake and you can have your whole army flanked and everything sniped, or you just sit and spines up and wait for opponent to do something.
Hope you enjoyed it~ next one will be on Toss because as we know Z>P>T :D
   
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I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes.
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On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes.
so you like units with no abilities that a click? cool.
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Speaking from a design/flavor stand point.
Zerg Best aka: Versatility is awesome.
1. Zergling, 2. Mutalisk 3. Queen
Zerg Worst aka: Free Units is bad design.
1. Infestor, 2. Brood Lord 3. Swarm Host
Protoss Best: aka the survivors of Brood War
1. Zealot 2. Dark Templar 3. Observer (One of the most underrated units in the game. These little guys are so well designed it's awesome.)
Protoss Worst: aka: The Harbingers of the Deathball
1. Immortal 2. Sentry 3. Collosus
Terran Best aka: Space Marines and transforming Mecha make my inner nerd very happy.
1. Siege Tank 2. Marine 3. Viking
Terran Worst:
1. Widow Mine aka: The only Terran unit in SC2 that I don't like.
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your Country52797 Posts
On January 19 2014 00:59 KalWarkov wrote:Show nested quote +On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes. so you like units with no abilities that a click? cool. Life a-clicks zerglings right? Terran is an a-move race? I happen to like marines and tanks because they're very positional and interesting.
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On January 19 2014 00:59 KalWarkov wrote:Show nested quote +On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes. so you like units with no abilities that a click? cool. oh I meant EMP, not Snipe. interesting conclusion by you. I only dislike two abilities (FF and EMP) from all what sc2 offers.
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On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes. Why do you like hydras? I really don't see why they are interesting (sc2 that is)
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Worst Units: Zerg infestor - no offense they generate spam fungal tactics which is boring as fuck and frustrating for the enemy since they can't micro their way out .. i mean seriously why did they have to make it stun lock .. why not just slow ?
corruptors - they are sooo boring and after all the air units die they do nothing .. not that they don't fulfill their job well
swarm host - don't get me wrong they are entertaining "sometimes" most of the time they create boring back and forth games
Terran Thor - expensive, unmicroable and useless most of the time Reapers - although they are highly microable .. they are useless aside from scouting capabilities
Protoss colossus - this is why a lot of people think protoss is a a-move race because of this amove unit
sentry - deathball exists because of this unit
high templar - i used to like high templar during BW because they actually require skill to use provides the amazement if they are used correctly since it was difficult to pull off .. with the smart casting they are too easy too use and i don't find them entertaining anymore with sc2 mechanics i find them stupid and overpowered
Best Units:
Zerg Banelings - the only reason why zvt is not boring zerglings - highly versatile unit and pretty cheap mutalisk - highly microable .. provides entertaining games although a pain in the ass for protosses
Terran Marines - separates the bad players from the good players unlike their protoss and zerg counterpart (zealot and zergling) since your micro makes a difference .. and this is one of the only units in sc2 that is not stupid Marauder - fun to micro and tanky .. also is not too overpowered Medivacs - i was gonna put siege tank but they don't do their job vs protoss so no point in putting them .. two in one unit that provides support and interesting play ..
Protoss Stalkers - just remove the fucking warp mechanic and they should be fine .. they are fun to play and play against (if they are not doing all-ins) phoenix - not overpowered, highly microable and provides very interesting play .. this unit is 2000x more interesting than colossus and/or void rays
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On January 19 2014 01:58 Dingodile wrote:Show nested quote +On January 19 2014 00:59 KalWarkov wrote:On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes. so you like units with no abilities that a click? cool. oh I meant EMP, not Snipe. interesting conclusion by you. I only dislike two abilities (FF and EMP) from all what sc2 offers. what ? you actually like fungal ?
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On January 19 2014 02:11 goody153 wrote:Show nested quote +On January 19 2014 01:58 Dingodile wrote:On January 19 2014 00:59 KalWarkov wrote:On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes. so you like units with no abilities that a click? cool. oh I meant EMP, not Snipe. interesting conclusion by you. I only dislike two abilities (FF and EMP) from all what sc2 offers. what ? you actually like fungal ? yes to fungal in HotS, no in WoL. I like Storm. If EMP has dot too like storm and fungal then I will like it too.
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Best: Zerg: zergling, baneling, mutalisk, HM: Queen Protoss: Stalker, Phoenix, DT Terran: Marine, raven, medivac
Worst Zerg: corruptor, swarm host, Protoss: void ray, colossus, archon Terran: Widow mine, Hellbat, planetary fortress
On January 19 2014 00:59 KalWarkov wrote:Show nested quote +On January 18 2014 23:24 Dingodile wrote: I am not talking about balance, but about design. Best: Zerg: Zerglings, Ultras, Hydras Protoss: Zealots, Stalkers, Voidrays Terran: Marines, Tanks, Vikings
Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes. so you like units with no abilities that a click? cool.
Easy, tiger.
Stalkers, Vikings, and Tanks have abilities :p
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I'm surprised roaches didn't make anyone's worst list. They're good and all, it's just that I hate them because of the necessity for and consequences of their existence.
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On January 19 2014 02:50 claybones wrote: I'm surprised roaches didn't make anyone's worst list. They're good and all, it's just that I hate them because of the necessity for and consequences of their existence.
I would have included if not for the recent burrow movement buff
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I like infestors. They are adorable and I would totally keep one as a pet. I can't believe you mean people hate them so much.
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United States4883 Posts
On January 18 2014 23:24 Dingodile wrote: Worst: Zerg: Swarmhost, Viper, Corruptors Protoss: Mothershipcore, Sentries (of FF), Immortal Terran: widow-mines, hellbats, Ghost (of Snipe)
Generally all HotS has failed strongly (design-wise) in my eyes.
WAAAAAAAAAAAAT, Vipers are perfect. Vipers are by far the best, most intelligently-designed caster in the game aside from templar. Whatever Blizzard may have failed with in HotS design-wise, I think they made up for it with the viper. It's a shame that it hard counters tanks so much, but it's still an incredibly great unit worthy of great honor.
And immortals are so well-designed now that protoss can take an extra base. It's not something you can understand unless you've played tons of PvP and PvZ, but the immortal is a wildly different unit from the the stalker and deserves much respect. DONT DISS THE IMMOS.
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I am surprised anybody likes marauders. Their micro is boring (they dont even get split up much) and the unit hard counters so hard that zerg and toss rarely ever go for compositions that rely on what they counter. I would like sentries if they weren't such a power unit that totally breaks toss. I think that all three abilities are cool, FF is just a bit broken. I am also surprised that anyone really likes zealots in terms of game design. If i had to choose the single most uninspired unit in sc2 it would be that tanky but slow melee unit that later on gets an upgrade that makes it faster.
Zerg's best
#1 Zergling for obvious reasons. I like fast units and the Zergling provides lots of usages.
#2 Infestor. Yes, FG root instead of slow is retarded, but aside from that the unit is pretty cool. It is versatile, needs lots of micro and is vulnerable at the same time.
#3 Mutas. They make for interesting games, need lots of micro and babysitting.
Zerg's worst
#1 Corruptor. Really boring unit overall.
#2 Hydras for the same reason. Although they got a lot better with their upgrade, i see no reason why they shouldnt have that built in. And ofc it's a straight downgrade from the bw unit.
#3 Roaches. I really don't enjoy the unit at all. It's not zergy in terms of design (not scary at all, high supply/cost, slow) and also has no interesting application.
Honorable Mention: Nydus. Although barely useful in reality, the possibilities it provides are really awesome. I really like the viper as well.
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On January 19 2014 01:00 Vindicare605 wrote: Speaking from a design/flavor stand point.
Protoss Best: aka the survivors of Brood War
1. Zealot 2. Dark Templar 3. Observer (One of the most underrated units in the game. These little guys are so well designed it's awesome.)
Protoss Worst: aka: The Harbingers of the Deathball
1. Immortal 2. Sentry 3. Collosus
Out of interest, why do you like the Zealot so much? I get the DT and Obs (I really like these little guys myself) love.
@ John, yeah, I like Immortals too. I'm still in two minds about the way hardened shields work though.
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terrible design: swarmhost, broodlord, roach, hydra, corruptor
immortal sentry MSC collossus
mech
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On January 19 2014 04:49 aZealot wrote:Show nested quote +On January 19 2014 01:00 Vindicare605 wrote: Speaking from a design/flavor stand point.
Protoss Best: aka the survivors of Brood War
1. Zealot 2. Dark Templar 3. Observer (One of the most underrated units in the game. These little guys are so well designed it's awesome.)
Protoss Worst: aka: The Harbingers of the Deathball
1. Immortal 2. Sentry 3. Collosus
Out of interest, why do you like the Zealot so much? I get the DT and Obs (I really like these little guys myself) love. @ John, yeah, I like Immortals too. I'm still in two minds about the way hardened shields work though.
Aside from the fact they are just plain badass it's the little things that make the Zealot awesome to me, but the general theme is the same as why I love Zerglings. Zealots are simply super versatile units, they form the front line fighting unit of the Protoss army and yet are still great as a harassment tool.
Backed into a choke, they can go full 300 Spartans style vs Zerglings and yet caught out in the open they get gunned down or surrounded easily. They're just a unit with both tremendous strengths and weaknesses but that as a whole make a great unit.
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Ah, I see. Thanks.
And, yeah, they are badass. They are the first reason I chose Protoss as my race back when I played the SC1 campaign.
My most liked Zerg units (combined score from watching and playing):
1. Zerglings: a rampaging group of speedlings literally flying just above the ground across the map and harrying enemy armies is just damn cool. If they get through a choke, it can just be gg right there. These are fine units.
2. Queens: these are integrated really well into SC2, I think. They have cool abilities, are integral to Zerg macro and can yet form the backbone of a strong Zerg army when required.
3. Banelings: particularly terrifying with speed as they roll toward you. These suicide bombers can also be able landmines (and are underused in this capacity, IMO).
My most disliked Zerg units:
1. The Roach: I just find this unit quite boring. The addition of faster burrow movement will probably make it more interesting, even if as a P player I will find it annoying to deal with. Another option, maybe, is faster regeneration when burrowed but that may well make it OP. But, mostly, I find the Roach boring (and ugly).
2. Corruptors: dull, dull, dull. Although that's not the fault of the Corruptor and more the Colossus and the silly counter it forces.
3. Swarmhost, I think: I'd put Muta in there as my third, but that's just racial hatred speaking. So, the SH is third. I get the idea behind the unit, but it was implemented badly. Worse, the locusts just block out your units from engaging. They are super annoying to play against when in numbers, and watching lots of SH is not much better.
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On January 19 2014 07:27 aZealot wrote:
3. Swarmhost, I think. I'd put Muta in there as my third, but that's just racial hatred speaking. So, the SH is third. I get the idea behind the unit, but it was implemented badly. Worse, the locusts just block out your units from engaging. They are super annoying to play against when in numbers, and watching lots of SH is not much better.
swarmhost had a very poor implementation. stuff like locusts blocking your ultras from attacking is absolutely ridiculous. upgraded locusts also pop right as the old ones wear off, which is also a little bit excessive.
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I'd go with Best 3. Brood Lords: slow, yet surprisingly sensitive to good micro and kiting. They're essentially artillery units, and very expensive, so positioning and proper support is critical to their usage (except during the dark days of infestor-BL). Well-timed stutter stepping can give them nearly double their default firepower, thanks to the broodling recharge rate, so they perform far differently in the hands of a skilled player than those of a lazy player. Honestly, I'd love to see them reduced in health to maybe 150, and be able to spawn up to three broodlings.
2. Infestors: while it is perhaps somewhat problematic to have fungal growth root instead of slow, it's still a very exciting spell, now that it's a projectile, instead of an insta-cast. Personally, I'd like to see it at 50 energy and have the root aspect entirely removed. Infested terran eggs can be used to trigger mines and sponge seige tank shots, the infested terrans themselves can clear out a mineral line, or add a teeny bit of firepower to an army (although they could probably use an extra point of attack damage), and they can even be used to hold a watchtower or just provide an armed sedentary scout for a little bit of time. Neural Parasite is an amazingly cool spell, and if it were range 9 instead of a fucking melee spell or whatever, I'm sure it would get more use.
1. Banelings: They can suck, they can be amazing, or they can be a mixture of both over an incredible 20-minute long series of exchanges.
Worst 3. Hydras: They're slow and unmaneuverable, they fire too fast and with too late of a front swing to be micro'd, and they're expensive and supply-heavy, so players are loathe to take risks with them and play them in any context other than a well-defended DPS turret. It would only take a few changes to make them a diverse, exciting unit, but sadly, this has not happened.
2. Swarm Hosts: Remove Enduring Locusts upgrade, and this unit is instantly more exciting. Having an effectively constant stream of free units doesn't give your opponent the chance to make smart plays against them and outmaneuver the hosts. Perhaps if both swarm hosts and locusts had a greater creep speed bonus, they'd be used more to dash around, sending waves at the opponent from different locations, rather than just sit in place and slow the game down, Firecake-style.
1. Corruptors: These things are so poorly-designed, gameplay-wise. It makes me sad, since they're probably my single favorite zerg unit visually. The larva mechanics makes any effective dedicated AA zerg flyer too powerful, since it can just be mass-produced and clear the skies, but the Corruptor is made too weak in compensation. It's designed to counter massive units, such as the battlecruiser and the carrier, both of which are exciting, but doesn't even succeed against truly problematic units for zerg, primarily the rather boring Void Rays. If it was made more powerful, and forced to morph from a previous unit, the balance problems would be taken care of, although it would still be a bit of a stale unit. Corruption is a lackluster spell in serious need of redesign.
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since evryone is doing it... my current top3 for Zerg: 3) Mutalisk. General purpose unit. Has probably even too many roles for my taste, but it's a hell lot of fun to play with them and to multitask your ass of with them. 2) Baneling. Lots of cool uses from mines to drops or just the general roll in and target. Probably the most satisfying thing in the world when your banelings connect beautifully. 1) Viper. so much fun running around with vipers and trying to get the right angle to pull. Also I love the balance it creates with abduct. It makes it very hard for Zerg to really hit a wall compositionwise since you can eliminate certain pieces of the enemy army that cause you trouble. Meanwhile more Vipera is not better, so it's also hard for them to really be overpowered.
Worst3 currently... this one is hard, since I like nearly all the Zerg units: 3) Swarm Host. Dont get my wrong, I actually enjoy swarm hosts vs Mech. Imo they play much more fun than it is to play against them or to watch them. And I dont really like them vs Protoss. I guess they really should get a little makeover. 2) Hydralisk. Ok, now in HotS it does some jobs and can actually retreat. But they are too expensive and weak to do anything on their own and they have hardly any interesting micro or harassment potential. It's basically timing or lose in the longrun with hydras. 1) Corruptor. Not much niceto say about them. Corruption is boring and borderline useful. Of course I use them a lot (with vipers or mutas) but I'd trade them any day for any other AtA you can find.
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most liked
1. zerglings
sc2 zergling is the idealized zerg monster we all imagined in our heads playing sc and bw. watching a million zerglings running all over everything looks like a movie a good one
2. banelings
same as the zergling and it's morphed from the zergling!
3. queens
the queens full power has not yet been unleashed i think
most disliked
1. hydralisk
it would be pretty easy to make hydralisk useful and fun step number one is
2. (take out the) roach
blizzard must have forgot to balance all three races against the other two or it just lost it because the game is full of units that exist because protoss has a unit powerful against terran so terran has another powerful unit against protoss and zerg needs one too but let's just make it cheap lots of hp ranged decent dps and boring as hell. hydralisks suck because roaches have to be the cheap powerful 1.5 ranged dps for zerg. the swarm would be better with more evolved hydralisks (devolved to something closer to bw worth) and no more roaches
3. corrupter
the only time corrupter is exciting is the half second when you realize yay the corrupters killed his air im gona win. that's not exciting.
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