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StarCraft - Page 6

Blogs > Liquid`Ret
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 08 2014 17:36 GMT
#101
Great post Ret. Its good to hear what you have to say as usual, thanks for sharing
Commentatorhttps://www.youtube.com/JaKaTaKtv
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-01-08 18:50:19
January 08 2014 18:49 GMT
#102
On January 09 2014 01:19 Salv wrote:
Show nested quote +
On January 08 2014 08:00 Liquid`Ret wrote:
http://www.reddit.com/r/starcraft/comments/1pase1/

something like this might be worth temporarily messing around with..

There are a million ways to discuss changes or patches, there is no one solution readily available - what matters is that there are plenty of people out there willing to give feedback and want to see changes for the better, we need to find a way to cooperate with blizzard and see if we can make a positive influence on where the game is going.


The idea in that link is a very good - basically it's showing how mapmakers can create maps in such a way that six bases with 12-14 workers would be exponentially better than three bases with 24-28 workers. This is an idea that needs no additional support from Blizzard that they would be forced to incorporate into their own maps if tournaments and players began to adopt - just like Blizzard cut out (mostly) their gold mineral bases when the community began playing on modified versions without them.

Right now, there's not much incentive (for a Protoss let's say) to mass expand when they have a lead - or to continue to try and compound their map control with more bases. In fact, it can detrimental to do such because now you just have more bases to defend and more surface area to be harassed/attacked. If there was a real economic benefit to doing so I think this would open up the game to more guerrilla tactics in order to win/get advantages and there would be less deathballs.


The other side of the advantage is that bases payout faster encouraging people to expand sooner and more often without needing strong defensive options to hold the expansions. With a more efficient economy from having more bases a player can recoup the hatch/nexus/cc cost quicker and be on an even footing (or better) if the other player decides to go aggressive. It not only opens up large map expansion in the mid/late game, but also encourages it as a starting strategy as well.

It also helps to soften the blow of losing things like a 3rd base to early aggression because of the ability for the cc to pay for itself (via increased worker efficiency) rather than having it pay out purely by supporting additional workers in the player's economy (where it takes time to build the workers and pay off their construction cost first).
Logo
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 08 2014 19:02 GMT
#103
On January 09 2014 01:19 Salv wrote:
Show nested quote +
On January 08 2014 08:00 Liquid`Ret wrote:
http://www.reddit.com/r/starcraft/comments/1pase1/

something like this might be worth temporarily messing around with..

There are a million ways to discuss changes or patches, there is no one solution readily available - what matters is that there are plenty of people out there willing to give feedback and want to see changes for the better, we need to find a way to cooperate with blizzard and see if we can make a positive influence on where the game is going.


The idea in that link is a very good - basically it's showing how mapmakers can create maps in such a way that six bases with 12-14 workers would be exponentially better than three bases with 24-28 workers. This is an idea that needs no additional support from Blizzard that they would be forced to incorporate into their own maps if tournaments and players began to adopt - just like Blizzard cut out (mostly) their gold mineral bases when the community began playing on modified versions without them.

Right now, there's not much incentive (for a Protoss let's say) to mass expand when they have a lead - or to continue to try and compound their map control with more bases. In fact, it can detrimental to do such because now you just have more bases to defend and more surface area to be harassed/attacked. If there was a real economic benefit to doing so I think this would open up the game to more guerrilla tactics in order to win/get advantages and there would be less deathballs.

It's an interesting idea primarily because maps are the one thing that the community more or less controls. If Blizzard is not going to adjust worker AI under the false pretense that they don't want want to have archaic controls in the game (in reality they just can't be bothered finding company resources to investigate it because they don't see the immediacy for changing worker AI to begin with), then you might consider adjusting the maps to enable the desired type of income scaling. But I'm fairly certain that Blizzard would still shut it down if it proved too popular.

Starcraft 2 is a good game, but it's because Blizzard has very high production values (maybe the highest) and because it's patterned on Brood War and therefore can't help but share in some of its qualities. I don't think the contributions to the genre in Starcraft 2 are uniformly competently implemented and/or inspired. Perhaps only half of the time. So that's why TvT&TvZ can be very good match-ups, with other match-ups trailing. It's because the basic framework for the game is very promising, but the execution is inconsistent.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
hifriend
Profile Blog Joined June 2009
China7935 Posts
January 08 2014 19:14 GMT
#104
I think if someone were to make a new competitive RTS meant for esports, now would be a good time.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2014-01-08 19:31:33
January 08 2014 19:26 GMT
#105
On January 09 2014 04:14 hifriend wrote:
I think if someone were to make a new competitive RTS meant for esports, now would be a good time.


I'd play it

Imagine if there was a game as good as Brood War (Or potentially even better than it, if the developers understood Brood War, and decided to improve upon it), with more popularity, automatch, and so on. That would be fucking amazing.

I am satisfied with Brood War as a game, even though it is not perfect (nothing is perfect, everything can always be improved). However, I am not totally satisfied with its features outside of the core game itself.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2014 19:38 GMT
#106
If only there was the possibility that blizz would seriously rework the game for LotV instead of pulling a HotS with awesome-but-still-bandaid changes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 08 2014 19:50 GMT
#107
Well, if we get enough people who would be interested in and willing to test changes here; we could try making a good rework. Though it is quite hard to get enough buzz to get real testing in.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 08 2014 19:55 GMT
#108
Company of Heroes 2 was recently released. The new Command & Conquer game was canceled though. There is also a new Homeworld sequel in production as well as a Supreme Commander sequel. I don't know if either of them can topple Starcraft though. It's a pity, the game really lacks in competition. At least League of Legends has DOTA2.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Izerman
Profile Joined May 2013
Sweden99 Posts
January 08 2014 20:53 GMT
#109
But with all of this?
What would lower the range of queens and up the hellion dmg again do to the game then? and maybe add a little more speed to zealots + make the attack count as soon as the zealot hit so he can do dmg to kting marines?

Thus not needing the bandaid called "charge" ?
Logo
Profile Blog Joined April 2010
United States7542 Posts
January 08 2014 21:24 GMT
#110
On January 09 2014 04:55 Grumbels wrote:
Company of Heroes 2 was recently released. The new Command & Conquer game was canceled though. There is also a new Homeworld sequel in production as well as a Supreme Commander sequel. I don't know if either of them can topple Starcraft though. It's a pity, the game really lacks in competition. At least League of Legends has DOTA2.


CoH is a fun series, but for whatever reason they cripple themselves for realism and force a axis vs allies match-up.

Honestly the problem is that very very few people really understand what makes RTS games tick. So few know how to play them as is, but then only a small % of those who know how to play them really understand the underlying mechanisms and how they all intertwine.

Well the other problem is financial incentive. RTS games are at a big disadvantage because they have no real social leverage because it's based on a 1v1 system that's really unforgiving to anyone who isn't trying to play seriously. DotA, LoL, CS, TF2, etc. all get big population bumps by being team games that encourage you to hop online and play with your friends. As much as I love 1v1 RTS I think having a strong casual team play may be a big key to keeping the genre around. Which for all of its accessibility concessions SC2 does a really poor job of as well.
Logo
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 08 2014 21:47 GMT
#111
I gotta agree on that; most/all RTS's are designed for 1v1; and while higher numbers are put in, very little of the balance work is done for them. An RTS designed from the start to have good support for teams would be a good idea.
Hmm, that'd be an interesting thing to include in an SC2 redesign.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Garrl
Profile Blog Joined February 2010
Scotland1977 Posts
January 08 2014 22:34 GMT
#112
On January 09 2014 04:14 hifriend wrote:
I think if someone were to make a new competitive RTS meant for esports, now would be a good time.


The RTS day9 is developing looks interesting, if only because day9 is making it and he seems to understand what makes bw great.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 08 2014 22:35 GMT
#113
On January 09 2014 07:34 Garrl wrote:
Show nested quote +
On January 09 2014 04:14 hifriend wrote:
I think if someone were to make a new competitive RTS meant for esports, now would be a good time.


The RTS day9 is developing looks interesting, if only because day9 is making it and he seems to understand what makes bw great.

Wat? I've never heard of this... o.o
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Garrl
Profile Blog Joined February 2010
Scotland1977 Posts
January 08 2014 22:37 GMT
#114
On January 09 2014 07:35 Sn0_Man wrote:
Show nested quote +
On January 09 2014 07:34 Garrl wrote:
On January 09 2014 04:14 hifriend wrote:
I think if someone were to make a new competitive RTS meant for esports, now would be a good time.


The RTS day9 is developing looks interesting, if only because day9 is making it and he seems to understand what makes bw great.

Wat? I've never heard of this... o.o


http://day9.tv/d/Day9/blog-9-artillerys-gaming-platform-a-video-demo/
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 09 2014 00:27 GMT
#115
Great post, pretty much sums up how i feel about sc2 atm.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
RageCommodore
Profile Joined September 2011
Germany912 Posts
Last Edited: 2014-01-09 01:17:32
January 09 2014 01:16 GMT
#116
Good and well formulated opinion piece. While the amount of Starcraft I'm playing has lessened to ~ 3/4 hours a week, I still watch the game avidly and love it despite its flaws.

I wish you all the best in 2014.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
January 09 2014 03:04 GMT
#117
So I read your blog...
And I have to say its perfectly understandable the feelings you have... I mean, who would'nt be frustrated with a game they've been fighting a losing battle with since its release?
I don't want this taken the wrong way, cause Ret, I think you're cool..! But, maybe it's time to throw in the towel... Lets face it, you've lost your passion and your motivation to truly be top tier.
If you love watching proleague and such, why don't you just give yourself some time to do that? Do what you love instead of trying to force yourself into some dreamworld of yours... You can still stream and make content and do whatever you want within e-sports..

I've always been a fan of you even though you've never really delivered.. But i'm more a fan of Liquid and i think its a shame to see so many other (korean) pros retire before you and yet you remain. I'm not sure its fair to the team, cause you're basically an investment that never paid off.
I mean, I get it.. getting paid to play video games is awesome!! Who would ever want to go back to the "real world"? But sooner or later you're gonna have to wake up... Less people are interested in Starcraft, the money is going away, teams are disbanding, players retiring.. Sooner or later the prize pools will be a joke, the viewer counts on the streams will be slim to none and your team will no longer be able to afford paying you a salary.. And until thay day comes, Liquid is gonna need all the money they can get to stay in the scene, and honestly it would be a real shame if you kept them from doing that..!
Consider your options, go all in or don't do it at all... You can't half-ass this shit any longer...

I wish you the best for 2014 onwards......
aike
Profile Blog Joined July 2010
United States1629 Posts
January 09 2014 04:27 GMT
#118
On January 09 2014 12:04 MagnuMizer wrote:
So I read your blog...
And I have to say its perfectly understandable the feelings you have... I mean, who would'nt be frustrated with a game they've been fighting a losing battle with since its release?
I don't want this taken the wrong way, cause Ret, I think you're cool..! But, maybe it's time to throw in the towel... Lets face it, you've lost your passion and your motivation to truly be top tier.
If you love watching proleague and such, why don't you just give yourself some time to do that? Do what you love instead of trying to force yourself into some dreamworld of yours... You can still stream and make content and do whatever you want within e-sports..

I've always been a fan of you even though you've never really delivered.. But i'm more a fan of Liquid and i think its a shame to see so many other (korean) pros retire before you and yet you remain. I'm not sure its fair to the team, cause you're basically an investment that never paid off.
I mean, I get it.. getting paid to play video games is awesome!! Who would ever want to go back to the "real world"? But sooner or later you're gonna have to wake up... Less people are interested in Starcraft, the money is going away, teams are disbanding, players retiring.. Sooner or later the prize pools will be a joke, the viewer counts on the streams will be slim to none and your team will no longer be able to afford paying you a salary.. And until thay day comes, Liquid is gonna need all the money they can get to stay in the scene, and honestly it would be a real shame if you kept them from doing that..!
Consider your options, go all in or don't do it at all... You can't half-ass this shit any longer...

I wish you the best for 2014 onwards......

Wow, you have no idea how TeamLiquid works do you...

I've always been a fan of TL posters even though some of them, like you, have never really delivered... but I'm more a fan of the forums and I think its a shame to see so many other (good) posters stop posting before you, and yet you remain. I'm not sure its fair to the community, cause you're basically a poster that never really developed.
I mean, I get it.. feeling like you're cool to talk shit about progames is awesome!! Who would ever want to go back to "good posts"? But sooner or later you're gonna have to wake up... Less people are interested in what you have to say, this isn't reddit, a higher quality and less rude of post are required.. Sooner or later the admins will get sick of you.. And until that day comes, TL is gonna need their server load they can to stay with good posts, and honestly it would be a real shame if you kept them from doing that..!
Consider your options, go all in or don't do it at all... You can't half-ass these shit posts any longer...

I wish you the best for 2014 onwards......
Wahaha
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
January 09 2014 05:38 GMT
#119
On January 09 2014 13:27 aike wrote:
Show nested quote +
On January 09 2014 12:04 MagnuMizer wrote:
So I read your blog...
And I have to say its perfectly understandable the feelings you have... I mean, who would'nt be frustrated with a game they've been fighting a losing battle with since its release?
I don't want this taken the wrong way, cause Ret, I think you're cool..! But, maybe it's time to throw in the towel... Lets face it, you've lost your passion and your motivation to truly be top tier.
If you love watching proleague and such, why don't you just give yourself some time to do that? Do what you love instead of trying to force yourself into some dreamworld of yours... You can still stream and make content and do whatever you want within e-sports..

I've always been a fan of you even though you've never really delivered.. But i'm more a fan of Liquid and i think its a shame to see so many other (korean) pros retire before you and yet you remain. I'm not sure its fair to the team, cause you're basically an investment that never paid off.
I mean, I get it.. getting paid to play video games is awesome!! Who would ever want to go back to the "real world"? But sooner or later you're gonna have to wake up... Less people are interested in Starcraft, the money is going away, teams are disbanding, players retiring.. Sooner or later the prize pools will be a joke, the viewer counts on the streams will be slim to none and your team will no longer be able to afford paying you a salary.. And until thay day comes, Liquid is gonna need all the money they can get to stay in the scene, and honestly it would be a real shame if you kept them from doing that..!
Consider your options, go all in or don't do it at all... You can't half-ass this shit any longer...

I wish you the best for 2014 onwards......

Wow, you have no idea how TeamLiquid works do you...

I've always been a fan of TL posters even though some of them, like you, have never really delivered... but I'm more a fan of the forums and I think its a shame to see so many other (good) posters stop posting before you, and yet you remain. I'm not sure its fair to the community, cause you're basically a poster that never really developed.
I mean, I get it.. feeling like you're cool to talk shit about progames is awesome!! Who would ever want to go back to "good posts"? But sooner or later you're gonna have to wake up... Less people are interested in what you have to say, this isn't reddit, a higher quality and less rude of post are required.. Sooner or later the admins will get sick of you.. And until that day comes, TL is gonna need their server load they can to stay with good posts, and honestly it would be a real shame if you kept them from doing that..!
Consider your options, go all in or don't do it at all... You can't half-ass these shit posts any longer...

I wish you the best for 2014 onwards......


Hahaha! Epic...
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 09 2014 07:43 GMT
#120
As long as Ret is here making the TL world proud of his measured tones and enthusiasm--love for fun too--fans will have something great to cheer about. Great blog post.

Kinda sad that there isn't an ascendant RTS game to give Blizzard some competition. Just one smaller studio release that's feature-rich (I should say features done right) with less glitter to stimulate more ideas in Irvine. I can dream at least. LaLush re-doing micro mechanics for lotv mmmm. Sweet Dreams.
Great armies come from happy zealots, and happy zealots come from California!
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