• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:16
CET 22:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1545 users

GameHeart Project, Update 6 - Page 3

Blogs > GameHeart
Post a Reply
Prev 1 2 3 All
dvorakftw
Profile Blog Joined November 2011
681 Posts
December 23 2013 08:23 GMT
#41
On December 22 2013 02:31 Grumbels wrote:
The upgrade window at the right, would it be possible to have it fade out over five seconds instead of just disappearing at once?

Also, instead of showing 1/100th of a second can you just show 1/10th of a second? It's too busy.

Agreed. I said this in the reddit thread already but fwiw I'll repeat here: Starting the countdown at 10 and only using tenths of a second from 5 to 0 would be the ideal configuration imo. A minor detail but minor details can make the difference between good and great.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 23 2013 19:11 GMT
#42
Hi philiptan,

I loaded up the updated GHMITTest map and cannot recreate the empty 'Completed' progress bar bug, it seems that your other changes have fixed the issue.

I also noticed that the "Weapon Refit" upgrade has been renamed to "Yamato Cannon" for the notification timer, which should probably be changed or it could cause confusion.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 26 2013 02:16 GMT
#43
On December 24 2013 04:11 iHirO wrote:
Hi philiptan,

I loaded up the updated GHMITTest map and cannot recreate the empty 'Completed' progress bar bug, it seems that your other changes have fixed the issue.

I also noticed that the "Weapon Refit" upgrade has been renamed to "Yamato Cannon" for the notification timer, which should probably be changed or it could cause confusion.


I dunno man, Yamato Cannon seems a lot less fucking confusing than "Weapon Refit," lol.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Leviance
Profile Joined November 2009
Germany4079 Posts
December 28 2013 20:53 GMT
#44
You are doing a fucking amazing job.
Make pylons (S)TC like in sc2 alpha plz it looked awesome
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-01-09 13:24:20
January 09 2014 13:21 GMT
#45
On December 23 2013 15:13 philiptan wrote:
11. We just noticed this as well. It's probably possible but messy to code a "Denied" condition in this case, because we'd have to maintain a table of every Terran building (past and present) attached to a Tech Lab to figure out whether it's still alive. Low priority but it is admittedly an irritating edge-case.


I had a potential idea how to solve this the other day, although I don't know how your code is implemented.

Pseudo code mockup


if (event.Type == UPGRADE_CANCELLED)

// Check if the upgrade was researched in a tech lab.
if (event.Name == Stimpack || Combat_Shield || Concussive_Shells ||
Infernal_Pre-Igniter || Transformation_Servos || Drilling_Claws ||
Durable_Materials || Corvid Reactor || Caduceus Reactor || Cloaking_Field)

// Check if a building was destroyed at the same time as the event was cancelled.
foundMatch = Search(eventList, event.Time, &outputEvent)

if ((foundMatch == TRUE) &&
((event.Name == Stimpack || Combat_Shield || Concussive_Shells) &&
(outputEvent.Name == Barracks)) ||
((event.Name == Infernal_Pre-Igniter || Transformation_Servos || Drilling_Claws) &&
(outputEvent.Name == Factory)) ||
((event.Name == Durable_Materials || Corvid Reactor || Caduceus Reactor || Cloaking_Field) &&
(outputEvent.Name == Starport)))

event.Type = UPGRADE_DENIED
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
philiptan
Profile Joined June 2012
19 Posts
Last Edited: 2014-01-09 20:03:32
January 09 2014 20:00 GMT
#46
Hi iHiroic. To implement that we would need to add a new trigger to record the destruction of every Barracks/Factory/Starport in a list. That's not a huge hit in memory, but the destruction of a building is a separate trigger from the cancellation of an upgrade, so each trigger will return a different Game Time. So to compensate for that, we'll have to search for a time window. (e.g. was an upgrade cancelled within 0.5 seconds of a destruction of a Barracks/Factory/Starport?)

But now there's the possibility in which an entirely disconnected building, destroyed at the same time that a player manually cancels their own Tech Lab upgrade, results in an inaccurate "Denied" condition. This could possibly happen during a big doom drop, for instance.

So both the existing implementation and your recommendation have failure cases. The ideal solution, I'm thinking, is to record the specific building attached to each Tech Lab when an upgrade is started, and then search backwards for the status (alive/dead) of that particular building in the upgrade cancellation trigger.

By the way, our code should be publicly downloadable and viewable from Galaxy (NA Server) if we haven't messed up the upload process.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O220
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
ByuN vs LamboLIVE!
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 991
UrsaTVCanada792
IndyStarCraft 286
EnkiAlexander 60
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 286
Nathanias 74
Railgan 51
elazer 48
StarCraft: Brood War
Sea 1586
ZZZero.O 213
White-Ra 138
Dota 2
febbydoto14
LuMiX1
League of Legends
KnowMe83
Counter-Strike
kRYSTAL_39
Heroes of the Storm
Liquid`Hasu420
Khaldor240
Other Games
Grubby4374
Beastyqt764
Pyrionflax250
Mlord217
Fuzer 205
mouzStarbuck137
ToD112
ArmadaUGS86
goatrope68
Organizations
Other Games
gamesdonequick689
Counter-Strike
PGL156
Other Games
angryscii13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 35
• HerbMon 29
• Airneanach17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2681
• Ler88
• lizZardDota280
League of Legends
• imaqtpie2721
Other Games
• Scarra498
• Shiphtur272
• tFFMrPink 18
Upcoming Events
Replay Cast
1h 44m
Sparkling Tuna Cup
12h 44m
WardiTV Korean Royale
14h 44m
LAN Event
17h 44m
IPSL
20h 44m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 44m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.