• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!5Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters1Balance hotfix patch 5.0.16b (July 16)67Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
screpdb: new Starcraft reporting tool BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5062 users

I've been developing a real game! Feedback needed.

Blogs > Autofire2
Post a Reply
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 11 2013 12:18 GMT
#1
Cards on the table: I never thought I'd be doing game design. I like games. I enjoy them a lot. I prioritize them below a lot of other things, but that was almost a conscious decision I made around high school because games were addictive to me and took my focus away from other things that I figured would be more important.

So when I was offered a chance to design games for iOS and Android, work out their mechanics, write their stories and be paid for it, I couldn't possibly refuse. It's a hell of a job.

Now, I greatly respect TL even though I don't play SC2 anymore so if a mod tells me that this sort of post is inappropriate, I'll take it down immediately, no argument. I'm not looking for a fight.

That said, I'd like you guys to check out the game we've been working on. My company, FRAG games, is about to put out The Sorcerer's Ring, a magical combat dueling game.


Since we've gone into testing and are coming out with new builds basically every day, we also posted on TouchArcade to get some feedback, and put out beta builds (pretty common practice). Here's the post: http://forums.toucharcade.com/showthread.php?p=3027403&posted=1#post3027403


Posting at TL is not something the company asked me to do, though they did allow me to do so. I understand that people may not be big tablet and phone gamers, but I've always found the quality of posts and feedback here much higher than on other websites, so i wanted to at least sound you guys out.


Again, I'm not doing this at the behest of my company but if there's anything inappropriate about this thread, I'll take it down. I've just had (and lurked) a lot of interesting discussions on TL and I was kinda psyched to share what I do for a day job now


TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 11 2013 15:44 GMT
#2
So is there a beta we can download somewhere? Looks pretty entertaining.
~ ~ <°)))><~ ~ ~
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 11 2013 15:47 GMT
#3
Whats your plan for monetization of the game? Are you backing it with ads or using micro-transactions or having a freeware and full version?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 11 2013 17:33 GMT
#4
@ TheFish7 cheers, thanks! We're gonna have a beta ready very soon. We actually already do in certain markets but we're smoothing over a few bugs, polishing a few rough edges...you know, stuff that we already know can be improved before we show other people and get their feedback.


@amazingxkcd We're using microtransactions but, since the lead designer and I are both core gamers, we were very sensitive to making sure that it never felt that the game forced you to purchase something just to beat it, at least with the single player/PvE multiplayer, although it will certainly give you an advantage. It will be difficult to beat the full singleplayer game completely for free BUT

a) It will absolutely not be impossible if you are skilled enough, there is no "hard gate" and
b) By "possible" I don't mean "theoretically possible", nor do I mean "yeah, if you spend 6 months grinding". Again, we have to pay the bills but we figured that if hardcore gamers take it upon themselves to challenge themselves like this, we aren't going to punish them, and we hope they like our game enough to buy something from us in the future.

I myself played Infinity Blade with the express purpose of beating the God King on only the second "rebirth" so I know how fun those kind of challenges can be, and I wouldn't deny any other gamer that
ARze
Profile Joined September 2010
Australia45 Posts
November 11 2013 17:34 GMT
#5
Nice game!
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
November 11 2013 21:50 GMT
#6
How the heck did you land that job?

I went to an art college for a year and have volunteered in the development of a small handful of indie games, but even with that on a resume I've still never even got a studio to respond to me, much less offer me a job!
I'm actually Fleetfeet D:
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
Last Edited: 2013-11-11 22:02:26
November 11 2013 22:00 GMT
#7
@ ARze thanks man!

@Staboteur to be perfectly honest, I just fell into it. I knew the right person, was leaving my job at the right time, was at that place in my career where I could take risks and had a creative skillset in a country where game development is not huge (though there are quite a few studios now). Just right time, right place honestly.

Which is why I want to go the extra mile to get quality feedback and ideas, I know a lot of people would love to do what I'm doing and I want to make the best of the opportunity.
Ao
Profile Joined July 2009
Korea (South)19 Posts
Last Edited: 2013-11-12 08:34:12
November 12 2013 07:36 GMT
#8
Looks awesome Autofire2. This was my game I was going to make since a young age since I love magic in games so much. And though I'm capable of making it I never got around to it.

I can't wait to play this!

Edit: Just noticed it was iOS... Many tears being shed.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 12 2013 08:48 GMT
#9
@ Ao not to worry: the iOS build will be up first but followed very closely by the Android one Really pumped that you're interested in this game, I hope we won't let you down!

So what do you guys think of the combat system being described? I can go into more detail of course, but the core gameplay comes down to reflexive rock/paper/scissors. (I won't get into special abilities and rune effects and whatnot yet, lets keep it simple).

At the very, very simplest level, you see the enemy start to cast a spell. Using its color (in some cases other "tells") E.G., Fire is red, you quickly identify it, remember which element counters it (E.g. water counters fire) and draw the rune for casting water (in this case, a wave).

If you do all this within a couple seconds (obviously, tougher enemies often cast faster and do more damage)your spell will punch through your opponents spell. Hit enough counters in a row without being hurt yourself, and you'll send him into a stun and be able to use other abilities on him or play a quick minigame to do a lot of damage.

Let me know what you guys think and, of course, I'm happy to answer any questions/address any suggestions!
ETisME
Profile Blog Joined April 2011
12784 Posts
November 12 2013 10:58 GMT
#10
the combat sounds fun enough, but I think the drawing will get a bit difficult on smaller screen devices.

I think another important thing to do well is what you can learn from infinity blade:
each cut, a block, a parry all feels right and well defined.

A parry makes the monster stun a little bit, interrupt his attack.
A block makes you feel the power of the hit
A cut means you can stab a few times while the monster feels the pain.

Maybe it will be harder for a spell based game?
I think, you will need to make the spells more unique from each other and camera work, animation and sound effects are so very important to bring out that power behind the spells
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 12 2013 11:43 GMT
#11
@ ETisME thanks for the feedback!

We do the bulk of our internal testing on three main devices:an iPod touch 5, an iPad 4 and an Android Nexus 7 so we have a good range of screen sizes. The drawing works quite well on all of them, as far as we can tell though of course beta feedback will be invaluable here.

We tried to make gestures meaningful-i.e., no "swipe up for fire, swipe down for water" even though we considered it for the sake of simplicity, since it loses a lot of the "flavor" of magical combat, if you see what I mean. So we've kept the gestures simple enough, but not brain dead.

Excellent point about UX-User Experience. Chair is an amazingly talented and well funded studio (subsidiary of Epic, after all) and the Infinity Blade series is among my favorite mobile games of all time. We're trying our best to make hits, counter, victories and special abilities "feel" good.


As far as the spells go, they're differentiated by the color of their particles since its a quick moving game, but I'll keep further differentiation in mind.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
November 13 2013 08:05 GMT
#12
http://www.kamcord.com/v/jxq7wVPv4QC/

We have a gameplay video up! It's short and rough (the act of recording it seems to cause a little bit of lag) but here is the very, very basic RPS combat. I messed up a little, possibly because I knew I'd have an audience heh.

@ETisME This was taken on a current Gen iPod touch, so the screen size is fairly small.

Hope to hear your feedback! Will be putting up more advanced fights later.
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
December 12 2013 09:34 GMT
#13
Hey, I know its pretty late to be bumping this but below the "warning" threshold so I figured I would...tons of updates, a cinematic video, close to global release...the works. Also we're giving out test codes now on various sites so I wanted to see if TL would be interested at all in those. Cheers! As always, the link to the toucharcade thread where we're fielding questions and posting updates is http://forums.toucharcade.com/showthread.php?t=208817
Please log in or register to reply.
Live Events Refresh
Next event in 16h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 131
StarCraft: Brood War
GuemChi 2217
Soma 320
Tasteless 299
Mong 287
Mind 134
Larva 109
ZergMaN 50
Dewaltoss 30
Bale 23
HiyA 19
[ Show more ]
Noble 11
League of Legends
JimRising 645
Counter-Strike
Stewie2K692
shoxiejesuss46
Other Games
summit1g6223
WinterStarcraft868
FrodaN851
ceh9629
Sick204
Trikslyr21
RuFF_SC218
febbydoto15
Organizations
Other Games
gamesdonequick1841
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2157
League of Legends
• Rush1395
• Stunt670
• HappyZerGling126
Upcoming Events
PiGosaur Cup
16h 9m
The PondCast
1d 2h
Kung Fu Cup
1d 3h
OSC
1d 16h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.