• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CEST 12:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)59Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition275.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition Geoff 'iNcontroL' Robinson has passed away 5.0.15 Patch Balance Hotfix (2025-10-8) Classic Games #3: Rogue vs Serral at BlizzCon Team TLMC #5: Winners Announced!
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I'm making videos again BW General Discussion Question regarding recent ASL Bisu vs Larva game Whose hotkey signature is this?
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
How "Not Like Us" ripped of…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1279 users

Need feedback for my tactics game!

Blogs > affinity
Post a Reply
1 2 Next All
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:00 GMT
#1
Hey, I'm currently working on a simultaneous-turn, class-based tactics game and am looking for some feedback!
[image loading]

The game is kinda like Final Fantasy Tactics + Battleships (but with lots of room for customization!). It's still a bit rough around the edges, so I'm looking for any sort of feedback you can provide!

Some Instructions: Turns are simultaneous and double blind. So, each turn, each player first selects actions for all 3 of his/her characters. Characters will move in order of character speed. It's extremely important to move characters in order of speed so you don't accidentally block the path of your own unit.
[image loading]


Character Creation: You can choose a class, a weapon, and 2 skills for each character. There's tonnnss of character ability combos; I think a large part of the fun is just finding broken combos. Every time you level up, you can unlock a new skill.
[image loading]


I'm interested in any feedback you have, but primarily:
-Is it fun? Do you feel like you have a lot of stuff to play/experiment with?
-Is it clear what's going on in battle?
-How do you feel about the pacing of battle? Does it drag out too long, or is it too short?
-Is there anything that is/was confusing, or you wish you knew before starting?
-Any other feedback, positive or negative is appreciated!

Almasy Tactics game link:
https://dl.dropbox.com/u/2020953/a2.2/index.html
The game file is kinda big (14MB), and the preloader I made seems to be inducing some bugs, so please wait a bit for the game to load. It should say v 7/26/13 B on the bottom right.

Alternatively, go here for a preloader, but try playing the game on index (no preloader) because the game bugs out for some reason with the preloader.

[image loading]


Thanks :D

****
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 26 2013 19:03 GMT
#2
I'm not downloading it but I am curious. First question is first, what language did you use? Is that Flash or...?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:04 GMT
#3
The client is in AS3/Flash, and the backend is in Java.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 19:11:39
July 26 2013 19:11 GMT
#4
Ahha. Maybe you could become a developer at Kongregate and upload it there for some $$$ then?

http://developers.kongregate.com
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:12 GMT
#5
Hahaha eventually I hope I can do that. I gotta make sure the game is good first :D
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 19:14:07
July 26 2013 19:13 GMT
#6
There's a beta section on Kong too though. And trust me, I can already tell that this is better than a lot of games on Kong (possibly worse than a lot too but still)
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
calh
Profile Joined March 2013
537 Posts
July 26 2013 19:29 GMT
#7
To be honest the Strategy & Tactics section of Kong isn't that stacked. They're mostly build-and-release clones and tower defences. From your screenshot and gameplay type I can already see it being highly rated there (number of plays is a different monster though, can't really say until you try).
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 26 2013 19:43 GMT
#8
Yeah I was thinking the same thing in terms of ratings. Can't tell until you play it though, now can you? Maybe there's a money grab part he plans to put in or something annoying like needing to hit 4 buttons to do 1 thing >.>
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:58 GMT
#9
Yeaaa no. I don't think treating users like crap is a good idea, especially since I don't even have many people who are willing to play in the first place :|
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 26 2013 20:23 GMT
#10
I'm willing to play... I just don't want to download something to do so. I've got too much stuff on my computer as it is.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 20:29 GMT
#11
Oh! You don't have to download it. It's completely in the browser. It just takes awhile for it to load.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 22:55:12
July 26 2013 21:56 GMT
#12
Oh Ok. http://www.fastswf.com/ is good for uploading it btw. If you have any questions about the developement stuff at Kong you can go here:

http://www.kongregate.com/games/UnknownGuardian/game-development-room-gdr?acomplete=game develop
edit: needs a tutorial for using the interface >.>

bug in that games don't end in win/loss atm.
How do you WAIT for an AI. O.O
Note: scroll with arrows should go slightly faster >.>
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 22:46 GMT
#13
Aghhhh games not ending properly happens because my code is bad and server stops working. I'll try to fix it, thanks for bringing it up!

I can't really use fastswf because I'm gonna use an external preloader, but thanks for the link for dev Kong :D
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 23:58:48
July 26 2013 23:57 GMT
#14
posting this here for anyone wanting to try it out, an old guide by Mr.Affinity

http://z15.invisionfree.com/Aedolan/index.php?showtopic=2

rather useful for understanding things a bit more.

Affinity the ai still needs work. In my single player game it moved off 1 mine I planted on top of his character just to go in the opposite direction of my own character (1 on 1 between my archy and him) so he could die on the mine I placed earlier in the game :D

Very well done and very fun. Surprisingly so. Would totally rate 3/5 on Kong atm. UI improvements would make it 4/5. Additional improvements overall probably 5/5.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2013-07-27 01:35:34
July 27 2013 01:34 GMT
#15
Just played my first ever game, was nice, totally getting that FFTA feel (one of my all time favorite games) but with a sort of gambling, risk taking element.

a couple of smallish problems/things:

i think that I encountered a bug though, half way through the game, my healing type character suddenly had really limited movement options, suddenly she could only move up and left, it was weird.

I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.

I think in the planning stage characters should have the ability to move through each other, its weird that I have to set them up in a certain order just to get them to the right place, but that order doesn't actually matter during the round.

Also I couldn't find the display for what status effects were on my characters, I dont know if I just missed it or not though :p

good stuff though, I can definitely see the potential in this game, and I was already enjoying myself in the first game, so thats always a good sign.
VERY FRAGILE, LIKE A BABY PANDA EGG
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-27 01:58:53
July 27 2013 01:39 GMT
#16
This is indeed like Final Fantasy Tactics Advanced. I still have that cartridge. So much fun :D

Taken from the Game Guide I linked in my post above:

Speed
~ Each character has a starting speed.
~ Characters with higher speed move first, so be sure to account for this when commanding characters!
~ Characters get +35 speed every turn if they don't move.
~ Whenever a character does an action, some speed is subtracted depending on the move.

I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.

Screeny/description of events prior or this doesn't help. D:

I think in the planning stage characters should have the ability to move through each other, its weird that I have to set them up in a certain order just to get them to the right place, but that order doesn't actually matter during the round.

This I think was set up to make it easier to do legal moves in the game, turn order is on the right and without this in place planning moves in the turn order would be much easier to screw up.

Also I couldn't find the display for what status effects were on my characters, I dont know if I just missed it or not though :p

To the left of your character's icon on the playing field is where it is shown, hover over it for a description. The Game Guide also shows these and their descriptions.

good stuff though, I can definitely see the potential in this game, and I was already enjoying myself in the first game, so thats always a good sign.

Why yes, yes it is. I sort of was... I got destroyed by a player that has been testing for the dev for a while... then I got destroyed by what the dev said was OP. (Probably not a good idea to state that it is OP in public)
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 27 2013 01:50 GMT
#17
I dont understand at all how it helps make legal moves, you can program the moves in in any order, regardless of speed. So the order you set up doesn't matter in terms of moves, but can just get in the way of getting what you want, you just have to redo your order, with no change in the result.
VERY FRAGILE, LIKE A BABY PANDA EGG
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 27 2013 01:57 GMT
#18
On July 27 2013 10:50 MCDayC wrote:
I dont understand at all how it helps make legal moves, you can program the moves in in any order, regardless of speed. So the order you set up doesn't matter in terms of moves, but can just get in the way of getting what you want, you just have to redo your order, with no change in the result.

If your characters move into eachother it can end up in them basically wasting a chance to possibly hit the opponent! In a congested area they can often end up running into eachother if you don't plan in the turn order. It has actually saved me on more than one occasion already, and I only played 4 games so far. After a couple games I got used to it and really appreciate it.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
Last Edited: 2013-07-27 02:00:19
July 27 2013 01:57 GMT
#19
Hey, thanks for the feedback guys :D! Most of FFA what said is true, except it's now +35 speed/turn. As for OP stuff, I really want the feeling of "OMG THAT'S SOOOO OP" when you're creating a strat. So, if something's too good now, there's certainly strategies that can deal with them easily.

i think that I encountered a bug though, half way through the game, my healing type character suddenly had really limited movement options, suddenly she could only move up and left, it was weird.

Uh oh, not the first time this has happened. Do you remember what you were doing when this happened? Did you just select the character in the turn, or did you reset the character?

I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.

It might have been interception. Confirmation would be nice, but that's what someone said to me. I'll need to take a look.

Most of the time, if you're not sure what's going on, mousing-over the thing in question might work. That being said, I do like knowing where people get stuck so I can improve on those aspects.

Anyways, thanks for trying my game out! :D

Edit: Oh, and yes.. the AI is pretty dumb. But, they get stat bonuses as you get onto harder levels so that should balance things out :o
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-27 02:12:45
July 27 2013 02:01 GMT
#20
I'm going on now. Affinity you might consider putting below the game where you talk about ctrl + f5 to refresh cache.

Cmd (Apple FireFox) + Shift + R

That's the only circumstance where ctrl+f5 doesn't work to my knowledge.
edit: Also, why not a way to refresh the connection from 'connection lost', at least on the login screen.
Also ability to change password. (basic UI thing)

....it hates me. Won't log me on. wow thats fast changing. Nice. :D

...yeah won't log me on lol
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
1 2 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #139
CranKy Ducklings10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 358
RotterdaM 196
MindelVK 28
Railgan 12
Rex 1
StarCraft: Brood War
Hyuk 1112
Shuttle 612
actioN 573
Larva 481
Zeus 343
firebathero 329
BeSt 325
Flash 264
EffOrt 205
sorry 176
[ Show more ]
Leta 174
Mini 78
Shine 51
Light 44
ZerO 37
Mong 36
Soulkey 31
zelot 26
HiyA 20
Sharp 11
Sacsri 9
Hm[arnc] 5
Britney 1
Dota 2
XcaliburYe440
Counter-Strike
Stewie2K606
Heroes of the Storm
Khaldor180
Other Games
summit1g3485
singsing1810
Happy221
Fuzer 95
Mew2King47
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick667
BasetradeTV63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH191
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1898
• Stunt664
Upcoming Events
Map Test Tournament
55m
MaxPax vs Ryung
TBD vs Classic
Zoun vs YoungYakov
Reynor vs Cure
ByuN vs Lambo
TBD vs Clem
OSC
4h 55m
[BSL 2025] Weekly
7h 55m
Safe House 2
7h 55m
Sparkling Tuna Cup
23h 55m
Map Test Tournament
1d
TBD vs Spirit
TBD vs herO
OSC
1d 1h
IPSL
1d 8h
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Afreeca Starleague
1d 23h
Barracks vs Snow
Afreeca Starleague
2 days
Soma vs Bisu
[ Show More ]
The PondCast
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.