• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:08
CEST 00:08
KST 07:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th88Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) BGH Auto Balance -> http://bghmmr.eu/ Pros React To: ASL S21 Finals
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3810 users

Need feedback for my tactics game!

Blogs > affinity
Post a Reply
1 2 Next All
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:00 GMT
#1
Hey, I'm currently working on a simultaneous-turn, class-based tactics game and am looking for some feedback!
[image loading]

The game is kinda like Final Fantasy Tactics + Battleships (but with lots of room for customization!). It's still a bit rough around the edges, so I'm looking for any sort of feedback you can provide!

Some Instructions: Turns are simultaneous and double blind. So, each turn, each player first selects actions for all 3 of his/her characters. Characters will move in order of character speed. It's extremely important to move characters in order of speed so you don't accidentally block the path of your own unit.
[image loading]


Character Creation: You can choose a class, a weapon, and 2 skills for each character. There's tonnnss of character ability combos; I think a large part of the fun is just finding broken combos. Every time you level up, you can unlock a new skill.
[image loading]


I'm interested in any feedback you have, but primarily:
-Is it fun? Do you feel like you have a lot of stuff to play/experiment with?
-Is it clear what's going on in battle?
-How do you feel about the pacing of battle? Does it drag out too long, or is it too short?
-Is there anything that is/was confusing, or you wish you knew before starting?
-Any other feedback, positive or negative is appreciated!

Almasy Tactics game link:
https://dl.dropbox.com/u/2020953/a2.2/index.html
The game file is kinda big (14MB), and the preloader I made seems to be inducing some bugs, so please wait a bit for the game to load. It should say v 7/26/13 B on the bottom right.

Alternatively, go here for a preloader, but try playing the game on index (no preloader) because the game bugs out for some reason with the preloader.

[image loading]


Thanks :D

****
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 26 2013 19:03 GMT
#2
I'm not downloading it but I am curious. First question is first, what language did you use? Is that Flash or...?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:04 GMT
#3
The client is in AS3/Flash, and the backend is in Java.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 19:11:39
July 26 2013 19:11 GMT
#4
Ahha. Maybe you could become a developer at Kongregate and upload it there for some $$$ then?

http://developers.kongregate.com
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:12 GMT
#5
Hahaha eventually I hope I can do that. I gotta make sure the game is good first :D
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 19:14:07
July 26 2013 19:13 GMT
#6
There's a beta section on Kong too though. And trust me, I can already tell that this is better than a lot of games on Kong (possibly worse than a lot too but still)
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
calh
Profile Joined March 2013
537 Posts
July 26 2013 19:29 GMT
#7
To be honest the Strategy & Tactics section of Kong isn't that stacked. They're mostly build-and-release clones and tower defences. From your screenshot and gameplay type I can already see it being highly rated there (number of plays is a different monster though, can't really say until you try).
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 26 2013 19:43 GMT
#8
Yeah I was thinking the same thing in terms of ratings. Can't tell until you play it though, now can you? Maybe there's a money grab part he plans to put in or something annoying like needing to hit 4 buttons to do 1 thing >.>
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 19:58 GMT
#9
Yeaaa no. I don't think treating users like crap is a good idea, especially since I don't even have many people who are willing to play in the first place :|
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 26 2013 20:23 GMT
#10
I'm willing to play... I just don't want to download something to do so. I've got too much stuff on my computer as it is.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 20:29 GMT
#11
Oh! You don't have to download it. It's completely in the browser. It just takes awhile for it to load.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 22:55:12
July 26 2013 21:56 GMT
#12
Oh Ok. http://www.fastswf.com/ is good for uploading it btw. If you have any questions about the developement stuff at Kong you can go here:

http://www.kongregate.com/games/UnknownGuardian/game-development-room-gdr?acomplete=game develop
edit: needs a tutorial for using the interface >.>

bug in that games don't end in win/loss atm.
How do you WAIT for an AI. O.O
Note: scroll with arrows should go slightly faster >.>
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
July 26 2013 22:46 GMT
#13
Aghhhh games not ending properly happens because my code is bad and server stops working. I'll try to fix it, thanks for bringing it up!

I can't really use fastswf because I'm gonna use an external preloader, but thanks for the link for dev Kong :D
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-26 23:58:48
July 26 2013 23:57 GMT
#14
posting this here for anyone wanting to try it out, an old guide by Mr.Affinity

http://z15.invisionfree.com/Aedolan/index.php?showtopic=2

rather useful for understanding things a bit more.

Affinity the ai still needs work. In my single player game it moved off 1 mine I planted on top of his character just to go in the opposite direction of my own character (1 on 1 between my archy and him) so he could die on the mine I placed earlier in the game :D

Very well done and very fun. Surprisingly so. Would totally rate 3/5 on Kong atm. UI improvements would make it 4/5. Additional improvements overall probably 5/5.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2013-07-27 01:35:34
July 27 2013 01:34 GMT
#15
Just played my first ever game, was nice, totally getting that FFTA feel (one of my all time favorite games) but with a sort of gambling, risk taking element.

a couple of smallish problems/things:

i think that I encountered a bug though, half way through the game, my healing type character suddenly had really limited movement options, suddenly she could only move up and left, it was weird.

I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.

I think in the planning stage characters should have the ability to move through each other, its weird that I have to set them up in a certain order just to get them to the right place, but that order doesn't actually matter during the round.

Also I couldn't find the display for what status effects were on my characters, I dont know if I just missed it or not though :p

good stuff though, I can definitely see the potential in this game, and I was already enjoying myself in the first game, so thats always a good sign.
VERY FRAGILE, LIKE A BABY PANDA EGG
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-27 01:58:53
July 27 2013 01:39 GMT
#16
This is indeed like Final Fantasy Tactics Advanced. I still have that cartridge. So much fun :D

Taken from the Game Guide I linked in my post above:

Speed
~ Each character has a starting speed.
~ Characters with higher speed move first, so be sure to account for this when commanding characters!
~ Characters get +35 speed every turn if they don't move.
~ Whenever a character does an action, some speed is subtracted depending on the move.

I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.

Screeny/description of events prior or this doesn't help. D:

I think in the planning stage characters should have the ability to move through each other, its weird that I have to set them up in a certain order just to get them to the right place, but that order doesn't actually matter during the round.

This I think was set up to make it easier to do legal moves in the game, turn order is on the right and without this in place planning moves in the turn order would be much easier to screw up.

Also I couldn't find the display for what status effects were on my characters, I dont know if I just missed it or not though :p

To the left of your character's icon on the playing field is where it is shown, hover over it for a description. The Game Guide also shows these and their descriptions.

good stuff though, I can definitely see the potential in this game, and I was already enjoying myself in the first game, so thats always a good sign.

Why yes, yes it is. I sort of was... I got destroyed by a player that has been testing for the dev for a while... then I got destroyed by what the dev said was OP. (Probably not a good idea to state that it is OP in public)
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
July 27 2013 01:50 GMT
#17
I dont understand at all how it helps make legal moves, you can program the moves in in any order, regardless of speed. So the order you set up doesn't matter in terms of moves, but can just get in the way of getting what you want, you just have to redo your order, with no change in the result.
VERY FRAGILE, LIKE A BABY PANDA EGG
3FFA
Profile Blog Joined February 2010
United States3931 Posts
July 27 2013 01:57 GMT
#18
On July 27 2013 10:50 MCDayC wrote:
I dont understand at all how it helps make legal moves, you can program the moves in in any order, regardless of speed. So the order you set up doesn't matter in terms of moves, but can just get in the way of getting what you want, you just have to redo your order, with no change in the result.

If your characters move into eachother it can end up in them basically wasting a chance to possibly hit the opponent! In a congested area they can often end up running into eachother if you don't plan in the turn order. It has actually saved me on more than one occasion already, and I only played 4 games so far. After a couple games I got used to it and really appreciate it.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
affinity
Profile Blog Joined October 2007
United States266 Posts
Last Edited: 2013-07-27 02:00:19
July 27 2013 01:57 GMT
#19
Hey, thanks for the feedback guys :D! Most of FFA what said is true, except it's now +35 speed/turn. As for OP stuff, I really want the feeling of "OMG THAT'S SOOOO OP" when you're creating a strat. So, if something's too good now, there's certainly strategies that can deal with them easily.

i think that I encountered a bug though, half way through the game, my healing type character suddenly had really limited movement options, suddenly she could only move up and left, it was weird.

Uh oh, not the first time this has happened. Do you remember what you were doing when this happened? Did you just select the character in the turn, or did you reset the character?

I also managed to get 2 characters to briefly stack ontop of each other, I think it was something to do with my solidier type character having the extra movement ability, I dont know how I quite did it though.

It might have been interception. Confirmation would be nice, but that's what someone said to me. I'll need to take a look.

Most of the time, if you're not sure what's going on, mousing-over the thing in question might work. That being said, I do like knowing where people get stuck so I can improve on those aspects.

Anyways, thanks for trying my game out! :D

Edit: Oh, and yes.. the AI is pretty dumb. But, they get stat bonuses as you get onto harder levels so that should balance things out :o
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-07-27 02:12:45
July 27 2013 02:01 GMT
#20
I'm going on now. Affinity you might consider putting below the game where you talk about ctrl + f5 to refresh cache.

Cmd (Apple FireFox) + Shift + R

That's the only circumstance where ctrl+f5 doesn't work to my knowledge.
edit: Also, why not a way to refresh the connection from 'connection lost', at least on the login screen.
Also ability to change password. (basic UI thing)

....it hates me. Won't log me on. wow thats fast changing. Nice. :D

...yeah won't log me on lol
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft801
Railgan 104
elazer 90
Vindicta 26
StarCraft: Brood War
Britney 12772
ZZZero.O 405
Dewaltoss 82
NaDa 13
ajuk12(nOOB) 13
Dota 2
capcasts77
League of Legends
Doublelift5800
JimRising 415
Counter-Strike
Fnx 1098
Other Games
summit1g7252
Grubby5119
KnowMe153
Chillindude50
kaitlyn35
ViBE33
minikerr6
Organizations
Other Games
gamesdonequick965
BasetradeTV260
Counter-Strike
PGL191
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• musti20045 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota297
Upcoming Events
Replay Cast
1h 53m
RSL Revival
8h 53m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
14h 53m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
14h 53m
IPSL
17h 53m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
20h 53m
Wardi Open
1d 13h
Monday Night Weeklies
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.