• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:01
CEST 17:01
KST 00:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
The New Patch Killed Mech! TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1577 users

WCS Point Allocations

Blogs > MCXD
Post a Reply
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-17 03:08:47
April 03 2013 08:45 GMT
#1
So MC and others have pointed out a couple of crippling flaws with this new idea of Blizzard's for WCS. It sucks really bad in some regards and all, but we should try to make the most of what we're given, and in one regard, I think there is a lot of potential for negating one particular issue almost completely if Blizzard is clever.

Nobody is going to suddenly snap their fingers and change it to a 100% open qualifier akin to the GSL Open Seasons, so how can we give everyone a fair shake?

The issue I'll be addressing is that of the tier/code system that is now becoming standard for the entire of WCS. Specifically, the part about how people who start in Code S are given an incredibly unfair advantage at the beginning of each WCS year - so much so in fact, that it's very likely that everyone who is currently in Code B has pretty much no hope at all of making it to the grand final at Blizzcon... and this is a trend that will repeat every single year. Whoever is in Code S at the beginning of each year will get the lion's share of the points in the first season, effectively giving them a big advantage over everyone else.

But this logic, while sound, makes one big assumption: that Code S players absolutely/automatically get more points than Code B and Code A players. (EDIT: An assumption that turns out to be true! Thanks Blizzard! v_v)

Now, I'm not saying that they should be worth the same amount of points, because that is obviously ridiculous. Someone who does very well in Code S deserves more than someone who does very well in Code A. But, what the system absolutely needs to consider, is that someone who does very well in Code B and Code A should get more than someone who does kinda mediocre in Code S. If an approach like this is taken carefully and intelligently, then I think that while the people in Code S have an advantage of status (it's harder for them to fall out of the GSL) and a greater potential for high points (if they become GSL champion) - starting from Code B can not be total a deal-breaker, so long as you back it up with skill.

There's a few ways to do it, some more simple than others. One method is to use would be to award points based on wins.

For example:

Set win in Code S Ro32: 3 Points
Set win in Code S Ro16: 4 Points
Set win in Code S Ro8: 6 Points
Set win in Code S Ro4: 6 Points
Set win in Codes Final: 6 Points

Set win in Code A Ro24: 5 Points
Set win in Code A Ro32: 5 Points
Set win in Code A Ro48: 5 Points

Qualifying from Code B: 7 Points
Advancing from U&Ds: 3 Points

As a consequence of the above...

Advance from Code S Ro32 group = 6 Points
3rd in Code S Ro32 group = 3 Points
4th in Code S Ro32 group = 0 Points

Advance from Code S Ro16 group = 8 Points
3rd in Code S Ro16 group = 4 Points
4th in Code S Ro16 group = 0 Points

And in full...

-w-> indicates a win
-l-> indicates a loss


A48 -l-> B = 0 Points
A48 -w-> A32 -l-> U&D -l-> A = 5 Points
A48 -w-> A32 -l-> U&D -w-> S = 8 Points
A48 -w-> A32 -w-> A24 -l-> U&D -l-> A = 10 Points
A48 -w-> A32 -w-> A24 -l-> U&D -w-> S = 13 Points
A48 -w-> A32 -w-> A24 -w-> S = 15 Points

[All of the above would be the same had the player dropped from Ro32 of Code S with no wins]

B -w-> A48 -l-> B = 7 Points
B -w-> A48 -w-> A32 -l-> U&D -l-> A = 12 Points
B -w-> A48 -w-> A32 -l-> U&D -w-> S = 15 Points
B -w-> A48 -w-> A32 -w-> A24 -l-> U&D -l-> A = 17 Points
B -w-> A48 -w-> A32 -w-> A24 -l-> U&D -w-> S = 20 Points
B -w-> A48 -w-> A32 -w-> A24 -w-> S = 22 Points

S32 -l3-> A32 -l-> U&D -l-> A = 3 Points
S32 -l3-> A32 -l-> U&D -w-> S = 6 Points
S32 -l3-> A32 -w-> A24 -l-> U&D -l-> A = 8 Points
S32 -l3-> A32 -w-> A24 -l-> U&D -w-> S = 11 Points
S32 -l3-> A32 -w-> A24 -w-> S = 13 Points

S32 -w-> S16 -l4-> A24 -l-> U&D -l-> A = 6 Points
S32 -w-> S16 -l4-> A24 -l-> U&D -w-> S = 9 Points
S32 -w-> S16 -l4-> A24 -w-> S = 11 Points
S32 -w-> S16 -l3-> A24 -l-> U&D -l-> A = 10 Points
S32 -w-> S16 -l3-> A24 -l-> U&D -w-> S = 13 Points
S32 -w-> S16 -l3-> A24 -w-> S = 15 Points

S32 -w-> S16 -w-> S8 -l-> S = 14 Points
S32 -w-> S16 -w-> S8 -w-> S4 -l-> S = 20 Points
S32 -w-> S16 -w-> S8 -w-> S4 -w-> S2 -l-> S = 26 Points
S32 -w-> S16 -w-> S8 -w-> S4 -w-> S2 -w-> Champ = 32 Points

In this system, a player who won their Code B qualifier group, then won all three of their Code A matches, would only be beaten out in points by the two Code S finalists (something which I think is pretty reasonable to expect). In fact, clearing Code B and your first Code A match already gives you a chance to beat poorer Code S Ro16 players (let alone Ro32, who have a chance of walking away with zero if they lose every match!)

In this way, even players who are in Code B aren't completely boned out of ever being competitive in the year ladder. Hell, getting straight through to Code S off of a Code B win could potentially put them as third in the entirety of Korea at the end of the first season - plus landing them in Code S next season and all of the benefits which come with that.

As stupid as the pre-seeded system is, I feel that if Blizzard uses this sort of strategy for awarding points (not exactly the values I've used, necessarily) - then it gives many of the same opportunities that would be present had it been a full qualifier every season, without losing the benefits that exist with the ongoing season system. Nobody is ever totally out of it, even if they drop to Code B later!

And to emphasize, these values are by no means a be-all-or-end-all; I'm just using these point values as an example/demonstration. They can be tweaked as needed.

Frankly when it's layed out like this it's a bit confusing - but is it really absolutely necessary for the layman to be able to calculate someone's points in 2 seconds, so long as it's fair?

Does anyone see any problems with an approach like this?

****
Hadley88
Profile Joined February 2013
Germany267 Posts
April 03 2013 12:06 GMT
#2
This is 100% speculation. Just wait and see how Blizz does it. They are not that stupid as you think.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
April 03 2013 17:50 GMT
#3
Dont even know the point system in full detail and youre already making suggestions?
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-16 20:11:45
April 16 2013 20:09 GMT
#4
Seems like I was right to be making these suggestions.
Burrfoot
Profile Blog Joined July 2012
United States1176 Posts
April 17 2013 11:49 GMT
#5
Always ways to game the system.

I'm waiting for fantasy starcraft leagues.
http://us.battle.net/d3/en/profile/Davlok-1847/career
Merano
Profile Joined January 2008
Austria105 Posts
Last Edited: 2013-04-27 23:29:05
April 27 2013 23:28 GMT
#6
Even now where the point system is now official, I don't get it.

You need to place top5 in a season final to have a chance to make it to the grand finals.
If you place Top5 in a single season final, you have 2000 points almost guaranteed.

To beat that, any other player would have:
* Win major non-WCS tournaments like Dreamhack 3-4 times.
* Make it 3 times to the season finals (when placing lower than Top5 there)
* Win 10 minor non-WCS tournaments (if there even are so many)

So in reality, the only thing that point system provides, is that good korean players can overtake foreigners qualified via europe or americas by placing higher in the season finals.

To make WCS points more meaningful, they should at least be considered for re-qualifications for next seasons. So e.g. a Dreakhack Winner does not need to qualify via Challenger league.

Or did I miss something about the point system?
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #110
herO vs ByuNLIVE!
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 449
ROOTCatZ 133
ProTech73
Railgan 58
MindelVK 35
Codebar 10
BRAT_OK 2
StarCraft: Brood War
Horang2 1805
Soma 1135
Barracks 1089
Larva 995
Light 751
ZerO 676
Mini 558
actioN 499
Stork 446
firebathero 423
[ Show more ]
Hyun 381
hero 222
PianO 172
ggaemo 138
Rush 104
Pusan 90
Mong 85
Sharp 79
Backho 78
sorry 60
JulyZerg 56
Sea.KH 56
zelot 44
ToSsGirL 28
Sacsri 23
Terrorterran 20
scan(afreeca) 15
ajuk12(nOOB) 10
Dota 2
Gorgc7582
qojqva2687
Fuzer 291
Counter-Strike
olofmeister1951
fl0m516
oskar100
Super Smash Bros
Westballz19
Heroes of the Storm
Khaldor467
Liquid`Hasu351
Other Games
singsing2510
B2W.Neo919
Hui .463
Skadoodle193
KnowMe172
ToD150
ArmadaUGS143
ZerO(Twitch)22
Trikslyr16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 29
• Adnapsc2 19
• Gemini_19 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3424
League of Legends
• Jankos3826
Upcoming Events
Safe House 2
1h 59m
IPSL
3h 59m
Sziky vs Havi
Artosis vs Klauso
Monday Night Weeklies
1d
WardiTV Invitational
1d 19h
WardiTV Invitational
1d 23h
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
5 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.