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Designing a Game - Mana

Blogs > Chill
Post a Reply
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Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2013-03-26 04:49:10
March 26 2013 04:29 GMT
#1
[image loading]
Rawr

So I guess we named the game... kind of. Like everything, it's subject to change. But this will be the placeholder for now. Action Points were changed to Mana, which is a good change, because Action Points sounded really dumb.

* The Game
[image loading]
An example card

Mana is a game with drinking, for 2-6 players. After struggling between a "Drinking Game" and a "Game with Drinking", I've decided it's better to go down this path. It might reach less people, but it will be much more interesting designing a game with a little bit more depth.

Players control 1 of 12 Heroes, using Mana and Drinks to transform people, animals, and resources into powerful Minions, Equipment, Spells and Battlefields. Drinks are not a game resource, they are Drinks you are required to take to play cards.

Each Hero has unique Abilities that will (hopefully) push players to play with differing styles. For example, the Ranger gains an extra Mana per turn, allowing her to play the early game very quickly and compound that advantage by levelling up earlier than other players.

[image loading]
All art by Coagulation. I did nothing :_(. Actually I drew some stuff for Coagulation to reference, and it's probably the biggest "LOL" reaction I've gotten from him since we started working together :_(

* Lore
I hate reading and I don't enjoy lore. When I was a kid, I never really played with action figures and made stories up about them. Instead I usually made up games or played board games, even by myself. But lore is important to a lot of people. Many people were drawn to Starcraft because of the story, not because of the gameplay. I see posts on Reddit about crazy theories tying champions together in League of Legends. That made me realize this game needed to some back story, no matter how small.

After our first phone conversation, Coagulation mentioned it would be much easier for him if he knew who all these Heroes were, and what they were doing, why everyone was fighting, etc. Being a project manager at my real job, I know when busy, talented people (Coag) ask for support from useless, untalented people (unnamed), you give them what they need. Fast forward a few days, and this beauty was born. I won't tell you who drew it. Names were censored to protect the innocent.

[image loading]
Yes, this caused the "LOL".

One thing led to another and our basic story has been fleshed out. We are flexible enough that we seem to rename / add / cut about 50% of whatever we are working on that day, but the basic backbone always remains there.

After finishing the basic story, Coagulation brought up a great point: Some Minions seem like they could relate to a few of the Heroes, but many of the Heroes seem like they don't have anyone in this fight at all... For example, where is the Pirate's army?

[image loading]
The lonely Pirate

This caused us to completely revisit every Minion. I ensured we had a balance of good and evil Minions, humanoids and monsters, and made sure every Hero had a reasonable piece of the fight. I think the game is heading in a fantastic direction at this point.

* Progress
I think we've gotten a lot done this last week:
  • We mapped out the story and assigned the "good side" vs "bad side"
  • We gave every Hero a 3-6 sentence backstory and determined their alignment (lawful good vs chaotic evil, etc.)
  • Coagulation finalized a preliminary card design. This was a lot of work for Coagulation. Special shoutout to him for me driving him insane with endless revisions.
  • We revamped all the Minions, determining their origin, allegiance, and leader.
  • I cut the instructions from 12 pages to 7. This was a lot of tweaking. I'm pretty happy with them now.
  • I feel like Coag has some sort of slave labour drawing camp. It's like Chinese gold farming but for drawing card art. It's the only explanation...
  • I finally got my card sleeves and a set of reusable cards.

[image loading]
Hooray! Beer spilling for everybody! Also pictured - the 5 decks of playing cards in between 42 pages of paper I had to painstakingly cut out with scissors. Thanks Breaking Bad for making it fun.

* Book Learnin'
I was really enjoying the Rules of Play book that was recommended... but that kind of slowed down. The book moved from a useful (to me) phase where it introduced new ways of thinking and comparing, to a history and etymology lesson for several chapters. I endured it for as long as I could but eventually started skipping pages. I'm on Unit 2, page 160. I read about 15 pages every day at lunch, hoping for that one nugget of information that's going to really change the way we're designing... but I haven't found it yet.

It continues to be a fun project and I have no idea where it will go. At the end of the day, worst case scenario, I'll have a deck of cards and a game that I made with an awesome TL member. Ain't nothin' wrong with that.

I'll leave you with my favourite card art so far, the Summoner:

[image loading]
Thanks for reading.


****
Moderator
Jasarn
Profile Joined December 2005
Australia101 Posts
March 26 2013 04:44 GMT
#2
I love Coagulation's art style, haven't seen anything quite like it before. Although I have to say the Ranger looks kind of overweight from the belly down :D
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
March 26 2013 06:01 GMT
#3
This art is AWESOME~
Can't wait to see it printed.
I'll hire you next xD
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Promethelax
Profile Joined February 2012
Canada7089 Posts
March 26 2013 06:14 GMT
#4
Coag's art is disgustingly good. I like that you are fleshing out the game, the lore really is a great thing to get worked in just to, as you say, make it all feel a little more 'real'
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 26 2013 06:42 GMT
#5
I'm liking the new name! Great to hear of more progress.

On March 26 2013 13:44 Jasarn wrote:
I love Coagulation's art style, haven't seen anything quite like it before. Although I have to say the Ranger looks kind of overweight from the belly down :D


Disagree (then again, I like curves).
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
March 26 2013 10:14 GMT
#6
Just tell me not all the female characters are going to be half naked. PLEASE.
The world is ending what should we do about it?
imJealous
Profile Joined July 2010
United States1382 Posts
March 26 2013 10:36 GMT
#7
Yay for art by Coag! There really is clearly something fishy (perhaps super-human?) going on behind the scenes with that guy... the rate at which he was able to dish out awesome art for the Omniverse comic and the creature threads was ridiculous!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
March 26 2013 10:56 GMT
#8
art wins
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
March 26 2013 11:22 GMT
#9
Very nice card art, though I'm not super sold on the card design itself. It seems a little muted and fuzzy, especially given the darkness of the individual card artworks. Especially if you're expecting your players to be tipsy, you want the cards to have really sharp, clear distinctions between areas so the eye snaps nicely to what it's looking for. With the greyscale shadowy look you have going now I'm not sure how well that's going to play out.

I like the feel of the card, but it needs... something. One thing I will say I really like is the way the card art stretches below the text box, I haven't seen that before and I think it will look sick, but again you need to be really careful that you don't end up with cards that look fuzzy from a distance or through beer goggles.

Poisonous Sheep counter Hydras
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
March 26 2013 13:59 GMT
#10
Awesome.

Not a fan of board games, but the planning behind it is so great
I am not good with quotes
FuRong
Profile Joined April 2010
New Zealand3089 Posts
March 26 2013 14:49 GMT
#11
This looks awesome, I thought the "ranger" picture was the PoTM from WC3 at first.
Don't hate the player, hate the game
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 26 2013 14:52 GMT
#12
coag is really good O.o I'll buy the shit out of this, just to support TL though . I wonder how much planning happens to facilitate playing the game compared to these aesthetic plans; of course that will probably happen later when the art design and background is set up.
User was warned for too many mimes.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2013-03-26 15:05:04
March 26 2013 15:04 GMT
#13
I *really* love the art and I like the darkness, but might consider lighter tones for a fun drinking game... well, I guess the good side could be it.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
March 26 2013 15:24 GMT
#14
On March 26 2013 23:52 docvoc wrote:
coag is really good O.o I'll buy the shit out of this, just to support TL though . I wonder how much planning happens to facilitate playing the game compared to these aesthetic plans; of course that will probably happen later when the art design and background is set up.

this is a good point. I remember I bought a game where the preparation was soo boring me and the ppl i was playing with just quit. Make the preperation to be as little as possible. Also, I think another goal should be to make it ez to lurn but hard to master (most fun games are good because they show this quality).
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
March 26 2013 15:46 GMT
#15
Coag is awesome!

Pregnant undead archer chick!

Chill rocks!

Summoner kicks ass!

:D:D:D
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
March 26 2013 17:59 GMT
#16
Other than a few strange points (tiger teeth, lower body of ranger, summoner's head) the art looks great. I would like to see how the 'good' characters turn out as well.
I can already see the ending
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
Last Edited: 2013-03-26 18:31:39
March 26 2013 18:29 GMT
#17
On March 27 2013 02:59 DCLXVI wrote:
Other than a few strange points (tiger teeth, lower body of ranger, summoner's head) the art looks great. I would like to see how the 'good' characters turn out as well.


[image loading]


+ Show Spoiler +
whats wrong with the summoners head?
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2013-03-26 21:50:47
March 26 2013 21:47 GMT
#18
Dislike the ranger since I believe you are losing too many good details (that blood, those arrows) when using it on the generic-card frame. Of course depending on how much text there's going to be - or if you plan to use the generic card template for heroes (suggestion: dont^^, but you probably have to revisit some other chars like the pirate))
In all the other images you have a good split between upper part (lots of details) and lower part (less details).

Apart from that - good work.
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
March 26 2013 21:56 GMT
#19
Great name change!!!! Love the nectar of the gods part. Kick ass stuff. Looks like it's gona be sweet.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
March 26 2013 22:04 GMT
#20
Oh SHIT!

Looks like this huge project has turned out AMAZINGLY well :OO the cards are so sexy and yeah, that name change and what have you is great. I love your paint map as well hehehe. Great job ^^
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
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